CAUSE IT KEEPS GOING BACK ON SUBJECT... oops... dern caps lock <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Everytime carioca posts it goes off topic, untill the next time either carioca or BulletHead posts. Agreed on why is it still alive, I would rather one decent update every month than 30/31 (depending on how many days there are that month) posts a month that are all hardly worth looking at.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> The new minimap after balance and think for some times. The new layout is the better. No more siege room on suply cache because if keep the game will turn in marines rush. The welder point at presure, will be a hot hurt by air presure and the marines cant pass to air systen until they weld the point, or the comander make some med spam to some one weld that point =D. The water flood in the water purification, could be turn off by welding and have to weld the water draining systen to remove the water. The water source will be the best nice hive, because in foot marines is so far from ms. The hives is far from ms and so close itself will make a end game by rushing in sequence the hives and the res are near the alien hives so the aliens have more chance to won res to rush ms but the far distance will give soem time to marines mine and equip the troopers.
<!--QuoteBegin-carioca+Oct 31 2004, 09:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 31 2004, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> The new minimap after balance and think for some times. The new layout is the better. No more siege room on suply cache because if keep the game will turn in marines rush. The welder point at presure, will be a hot hurt by air presure and the marines cant pass to air systen until they weld the point, or the comander make some med spam to some one weld that point =D. The water flood in the water purification, could be turn off by welding and have to weld the water draining systen to remove the water. The water source will be the best nice hive, because in foot marines is so far from ms. The hives is far from ms and so close itself will make a end game by rushing in sequence the hives and the res are near the alien hives so the aliens have more chance to won res to rush ms but the far distance will give soem time to marines mine and equip the troopers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> a) most of it is just big rooms w/ no hallways, how will aliens win this map? b) space marines with farms?
<!--QuoteBegin-JezPuh+Oct 31 2004, 10:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Oct 31 2004, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines can look right into a hive from their spawn. Nice layout you've got there.. NOT <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i will make the same level the spaceport and rest rooms and air systen below level will have the comecial storage, farm, resort and air pressure below that level will come the metalurgy, cafetria, supply cache and water purification, below this level will have water source , generator,refinary, and below all the mine. the map have 5 level starting in the top montain the sapceport, air systen and rest rooms in the foot of the montain the resort and farm and inside the montain the comecrial storage. and all rest are in the beneath the montain.
that doom IS rather intresting, the grass is to high and to boxy, but its there for a reason you need air, even if you are on another planet, and bio dooms are a good way to suply it ok, maybe you can get air other ways (NANITES!) but its still a nice detail
<!--QuoteBegin-carioca+Oct 31 2004, 05:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 31 2004, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JezPuh+Oct 31 2004, 10:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Oct 31 2004, 10:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marines can look right into a hive from their spawn. Nice layout you've got there.. NOT <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> i will make the same level the spaceport and rest rooms and air systen below level will have the comecial storage, farm, resort and air pressure below that level will come the metalurgy, cafetria, supply cache and water purification, below this level will have water source , generator,refinary, and below all the mine. the map have 5 level starting in the top montain the sapceport, air systen and rest rooms in the foot of the montain the resort and farm and inside the montain the comecrial storage. and all rest are in the beneath the montain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I honestly didn't understand that..
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> god help me make zp understand my map.
he wants to displey the mointains the station is trested on, from the outside. At least thats my guess <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> almost ending the great trouble
anyways, I like how carioca is working on that. he is more disciplined than most beginners. kobayashi, PLEASE, keep on translating, sometimes I feel really confused about what carioca says. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
in game shots <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i will reduce the tallest because we can see too much polys and the players doesnst will like lagging here
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> i have to remove some polys because i reduce the tall and the 100 poly for extend texture size now i will work to reduce polys
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the hard work come with prizes now we have half polys and better look.
Every one of these posts that tell you I'll get on carioca's translations will either be updated with a translation for the text(s) preceding it or is a lie...
I have no money because I just changed house in Barcelona and I had to pay a deposit but then I looked at my bank account and saw that £73 (more than €100) of Visa charges had mounted up. How VISA can get away with such extortion (£2 every time you use a machine in a foreign country) is beyond me. I thought I was being sensible just getting out what I needed every day so I wouldn't have too much money on me at any one time (Barcelona is marked as pickpocket central in the <i>Hitchhiker's Guide to Your Backpocket</i>) but it turns out that I've been royally ****ed <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'><span style='font-family:Arial'>Swear filter has been overloaded. Commander to the clorf!</span></span>
I am will be spending the next few days finding a job. Translations will have to wait.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> after 4 hours shaping this hallway to conect my montain to my dome, very hard i make dome side but the montain side isnt fit. so i try fix and dont work well. Then i reshape the dome to fit to the montain and then make the hallway. i will try more tomorow and end the hall way and show some in game. i yet searching some textures to put in the hall way to make the transition from outdor to inside.
Comments
The new layout is the better.
No more siege room on suply cache because if keep the game will turn in marines rush.
The welder point at presure, will be a hot hurt by air presure and the marines cant pass to air systen until they weld the point, or the comander make some med spam to some one weld that point =D.
The water flood in the water purification, could be turn off by welding and have to weld the water draining systen to remove the water.
The water source will be the best nice hive, because in foot marines is so far from ms.
The hives is far from ms and so close itself will make a end game by rushing in sequence the hives and the res are near the alien hives so the aliens have more chance to won res to rush ms but the far distance will give soem time to marines mine and equip the troopers.
The new layout is the better.
No more siege room on suply cache because if keep the game will turn in marines rush.
The welder point at presure, will be a hot hurt by air presure and the marines cant pass to air systen until they weld the point, or the comander make some med spam to some one weld that point =D.
The water flood in the water purification, could be turn off by welding and have to weld the water draining systen to remove the water.
The water source will be the best nice hive, because in foot marines is so far from ms.
The hives is far from ms and so close itself will make a end game by rushing in sequence the hives and the res are near the alien hives so the aliens have more chance to won res to rush ms but the far distance will give soem time to marines mine and equip the troopers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
a) most of it is just big rooms w/ no hallways, how will aliens win this map?
b) space marines with farms?
i will make the same level the spaceport and rest rooms and air systen below level will have the comecial storage, farm, resort and air pressure below that level will come the metalurgy, cafetria, supply cache and water purification, below this level will have water source , generator,refinary, and below all the mine.
the map have 5 level starting in the top montain the sapceport, air systen and rest rooms in the foot of the montain the resort and farm and inside the montain the comecrial storage. and all rest are in the beneath the montain.
you need air, even if you are on another planet, and bio dooms are a good way to suply it
ok, maybe you can get air other ways (NANITES!) but its still a nice detail
i will make the same level the spaceport and rest rooms and air systen below level will have the comecial storage, farm, resort and air pressure below that level will come the metalurgy, cafetria, supply cache and water purification, below this level will have water source , generator,refinary, and below all the mine.
the map have 5 level starting in the top montain the sapceport, air systen and rest rooms in the foot of the montain the resort and farm and inside the montain the comecrial storage. and all rest are in the beneath the montain. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I honestly didn't understand that..
At least thats my guess <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
TF upgraded in each room, with sieges and turrets.
Really no need for upgrades. Heck...maybe no need even for a IP.
What you should do is add more rooms and such, and not make it so...hmm, whats the word...patternized. It looks like a big grid to me.
Meh...but what do I know...
kobayashi, PLEASE, keep on translating, sometimes I feel really confused about what carioca says. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
I have no money because I just changed house in Barcelona and I had to pay a deposit but then I looked at my bank account and saw that £73 (more than €100) of Visa charges had mounted up. How VISA can get away with such extortion (£2 every time you use a machine in a foreign country) is beyond me. I thought I was being sensible just getting out what I needed every day so I wouldn't have too much money on me at any one time (Barcelona is marked as pickpocket central in the <i>Hitchhiker's Guide to Your Backpocket</i>) but it turns out that I've been royally ****ed <!--emo&:(--><img src='http://www.natural-selection.org/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<span style='font-size:8pt;line-height:100%'><span style='font-family:Arial'>Swear filter has been overloaded. Commander to the clorf!</span></span>
I am will be spending the next few days finding a job. Translations will have to wait.