The Reason Why Clan Play > Public Play

todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
CAL-ns|Hsu - Competitive Natural Selection play is completely different from normal server play. There is just no comparison. Competitive play allows you to focus less on herding your team to an objective and more on how to work with your team to achieve that objective

taken from a new announcement post.

sums up why clan play will always eclipse public play and why this game should be balanced, moreso than it already is, for clan play, and not the focus fading, redemp onosing, spawn camping stat **** noobs that populate the lvl 200 combat servers.
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Comments

  • CalebCaleb Join Date: 2004-06-04 Member: 29103Members
    only one problem.... and its a bit of a doozie:

    finding a clan to join in the first place thats worth the effort to join.

    most are either not recruiting, or are very slow to recruit people *that ive noticed*.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    I agree, the game should be balanced for and by clanners. Clans is where you see the best teamwork, coordination, strats, skill and dedication to the game.
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    so i have to join a clan to enjoy this game then? yipee!

    /sarcasm
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    yay for trolls. no one said you had to join a clan to enjoy the game. you can play all the pub play you want. but lets imagine for a moment, that this game was infact balanced for clan play. do you not think that pub's would adapt and play differently?

    and whats so wrong with being in a clan? it can be a rich and vigourating experience. i had no idea what scf was when i joined it. now ive formed friendships with memebrs of my clan that i will carry with me for the rest of my life. and who says you have to join one? get 5 friends and start your own. ns always needs more clans.
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    edited January 2005
    <!--QuoteBegin-Caleb+Jan 12 2005, 11:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caleb @ Jan 12 2005, 11:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> only one problem.... and its a bit of a doozie:

    finding a clan to join in the first place thats worth the effort to join.

    most are either not recruiting, or are very slow to recruit people *that ive noticed*. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    starting your own team with 5 friends isn't very hard last time I checked. Player recycling is what seems to be happening in the clan community as it is. We dont need more people just flying through the same old clans.
  • DuoGodOfDeathDuoGodOfDeath Join Date: 2002-08-01 Member: 1044Members
    Clan play is the only thing that keeps me remotley playing NS anymore.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    edited January 2005
    How about....balancing the game for both? Eh? Eh? Or creating server-set variables for higher-level play? All in the interest of catering to pub play, you know, the kind that most people play at. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Now, I abhor the current rift between clan and pub players, but this post is a perfect example of how clan players aren't exactly helping the situation. Psst, if you want people to NOT revile you, try NOT acting like an elitist asshat. Just a hunch, but I think it'd be a step in the right direction. Clan play always eclipse pub play....I'd like to get a ratio of how many pub games are played for every single clan game played. It's probably in the region of at <u>least</u> 10:1 if you include scrims. For official games, it's probably more like 100:1. Balance one game at the expense of 100? I don't think so.

    Btw, redemp onos is a quite valid strat, especially in combat. Wouldn't **** you off so much if it weren't effective, right?
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    <!--QuoteBegin-Sky+Jan 12 2005, 02:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jan 12 2005, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> stuff <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you balance the game for clan play, surprisingly it is also balanced for public play.
  • XenoXeno Join Date: 2002-11-01 Member: 2343Members
    i'm not trolling. the game is fine as it is. why must the game be suited for the 5 clans out there right now? you can do all that stuff that you said in your original post.

    1. get server
    2. lock it
    3. invite people

    the end. you want to change the WHOLE game just for clans. i like the game as it is now. being able to jump into a 28 person server and just do my thing.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    You don't balance the game for pubs. It's just so unorganised and uneven and full of players goofing around/not knowing what to do that you can't begin to try and balance this mess. But with organised clan play, imbalances are quite quickly inveiled, and you can act accordingly if a strat/weapon, etc is too powerful or too weak.
  • ZephorZephor Join Date: 2002-12-25 Member: 11547Members, Constellation
    My main intent was to say that clan play and pub play are vastly different. Not that one is better than the other....
  • YolkFolkYolkFolk Join Date: 2004-08-18 Member: 30697Members, Constellation
    Can a clan environment develop from a game with a poor or non-existent pub scene? Can balances made exclusively to cater to the level of skill found in clan players make the game less enjoyable to pub players? Can a game that is less enjoyable to a new player put that player off from continuing to play?
  • Guardian1Guardian1 Join Date: 2003-09-14 Member: 20853Members
    I'm curious what the balancing difference would be between clan and pub play?

    Can someone outline the differences?
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    edited January 2005
    <!--QuoteBegin-Guardian1+Jan 12 2005, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Guardian1 @ Jan 12 2005, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm curious what the balancing difference would be between clan and pub play?

    Can someone outline the differences? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It generally comes down to the fact that many new players to the game only play public and don't use their heads (lawnmower fading, walking into shotgun marines as a lerk) so they complain that things are too hard to use or the things that beat them are overpowered, while "clan games" where people (edit: mostly) know how to play don't make these stupid mistakes.

    The dependency on turrets come from the vast majority of players not being able to aim as well.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Hey guys let's have this argument again.
  • AlbinoAlbino Join Date: 2003-08-17 Member: 19841Members, NS1 Playtester
    edited January 2005
    For those of you who might not understand why games should be balanced for clan/organized play let's play the hypothetical situation game.

    1. play is balance for pubs where players aren't good at playing fade

    -Since the fades get owned because the players aren't as skilled the devs give the fade 50% more hp and increase its rate of speed.
    -Now the pubber are happy because they can kill stuff as a walker fade and not die as much.
    -clan player or any good player comes into the server and goes fade. This player absolutely destroys anything and everything. Pubbers cry.

    2. Lerks are too hard to kill in pubs where marines are not able to shoot well.

    -devs slow the lerk down by 25%
    -good players join the server and own all the poor lerks
    -in clan play lerks are useless because getting caught in the open means instant death to the marines who have near perfect aim.

    Pub play has way too many variables for the devs to balance play to it. Vastly different player abilities and large differences in each person's knowledge of the game.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin-todd1Ok+Jan 12 2005, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (todd1Ok @ Jan 12 2005, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for clan play, and not the focus fading <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Focus is essential in a match, why cut yourself short? If focus gets the win then focus gets the win...

    You started this argument very well, then shot yourself in the head with your little comment there.

    Yes clan play eclipses pub play, not in games played (I noticed someone thinks thats the point here :/) but In level of play, but the publics are the "fields" where the clans get a huge source of players.

    Not every public player wants to join in with clans either, they play casually, which is fine. They either dont have the time, or confidence for clan play, not EVERYONE can do it.

    Many "clan" strategies work for public play. Therefore why cant the game be balanced for both? Asside from the public servers insistance on higher than 6 v 6 teams.

    You seem to talk about combat, in your little rant there. Since when do the clans play Combat matches? Did I miss this?

    Right now, the public players VASTLY outnumber the clan players, more so than at any point in NS history. Of course there will be the newbie who gets great scores over the long term players, aspects of quick learning - or just blind luck play huge parts in online gaming. That doesn't make him better or worse than you, just because he chooses redemption as onos or takes early focus on combat - Its in the game, if you don't like the state of public play, try to get your clan to have multiple matches a day or play gathers. Distance yourself from them who cause you so much frustration, to the extent that you post it here.

    Or.. simply, live with it. Either accept that those are viable upgrades, or believe that the ONLY reason this guy beat you is because he has Focus, cloak, redemption AND is an onos... TBH don't play on combat servers giving more than 10 levels - thats like playing an NS server with 32 players... Just not balanced.
  • the_holethe_hole Join Date: 2004-01-03 Member: 25019Members, Constellation
    <!--QuoteBegin-Xeno+Jan 12 2005, 02:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xeno @ Jan 12 2005, 02:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm not trolling. the game is fine as it is. why must the game be suited for the 5 clans out there right now? you can do all that stuff that you said in your original post.

    1. get server
    2. lock it
    3. invite people

    the end. you want to change the WHOLE game just for clans. i like the game as it is now. being able to jump into a 28 person server and just do my thing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's people like you that are killing this game.
  • YolkFolkYolkFolk Join Date: 2004-08-18 Member: 30697Members, Constellation
    <!--QuoteBegin-the hole+Jan 12 2005, 02:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the hole @ Jan 12 2005, 02:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    It's people like you that are killing this game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You know, that kind of comment just doesn't help anything. It certainly doesn't make your point any better. Help us understand what balance changes you think are needed to make the game more clan oriented. None of us know what exactly what things you think need to be changed. Lets get this thread onto a sensible course.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    edited January 2005
    <!--QuoteBegin-Sky+Jan 12 2005, 08:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jan 12 2005, 08:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How about....balancing the game for both? Eh? Eh? Or creating server-set variables for higher-level play? All in the interest of catering to pub play, you know, the kind that most people play at.  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    SO what happens if 3 or more clan players join that server, with these variables in place, they will seem godlike on the server. As will the higher level public players.

    That kind of thing doesn't work. The game balance needs to work with a team of new players as much as it does with a team of long term high skilled players - That is the problem with NS, it is VERY hard to balance this kind of game. Most online team games are fine, just make both teams equal, or give them alternative weapons that do the job. But RTS is insane to balance, look at Dawn of War for instance - one team had a pretty much invincible squad - due to playtesters missing it.

    NS probably wont have perfect balance, but will eventually come close to it.

    And no, I haven't the faintest idea how to balance the game. I dont proffess to know.
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. play is balance for pubs where players aren't good at playing fade<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> This speaks volumes to problems in the games implementation - rather than any issue of balance. You can't balance a game were a tiny minority of players can outscore the average player 10-20x over. If the average Fade/Lerk player isn't at minimum "decent", how can the player class be considered implemented correctly? I state that it isn't and this is proof positive of that.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    Balance for clans, let pubbers learn how to play the damned game. Doing it any other way is stupid. This game has an extremely high learning curve, and clanners and long-time vets are only as good as they are because they learned how to play like a clanner.

    Pubbies have to learn to shut up and start mimicing their betters. The last thing they should be doing is assuming the game should be completely and arbitrarily balanced for the people who haven't got a clue how to play it.

    <!--QuoteBegin-Quoted for emphasis+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quoted for emphasis)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1. play is balance for pubs where players aren't good at playing fade

    -Since the fades get owned because the players aren't as skilled the devs give the fade 50% more hp and increase its rate of speed.
    -Now the pubber are happy because they can kill stuff as a walker fade and not die as much.
    <span style='color:red'>-clan player or any good player comes into the server and goes fade. This player absolutely destroys anything and everything. Pubbers cry.</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I guarantee you this is what you will see if you balance anything at all for pubbers no matter what it is.

    Also, ultranewb, go find a game with a learning curve that looks like this: "_________________________________" if you don't like NS. It's not like the best players are somehow magically able to command their fade to blink all over the room and in and out and simultaniously kill the marines while doing so. They learned how to do it.

    If you can't handle a little education, get the hell out of our school, punks.
  • YolkFolkYolkFolk Join Date: 2004-08-18 Member: 30697Members, Constellation
    So give us some suggestions Swift. I hear a lot of griping about how the game is balanced "for the pubbers" and this thread contains not one suggestion of how to fix it beyond "balance for the clanners" Suggest something, you might be surprised at the number of people who will say, "Oh, I could learn to use that."
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    ultranewb we both know the top cs players can outscore their pub counterparts by multiples of ten over the course of a map.
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    drop onos carapace back to 100 extra armor. reduce redemp back to 25% or whatever it was. lower fade carapaced armor by 20.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-kavasa+Jan 12 2005, 08:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Jan 12 2005, 08:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey guys let's have this argument again. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok.
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    I wasn't saying it's balanced for pubbers. I'm saying they need to keep it balanced for clanners and not even listen to the pubbers.

    <span style='color:red'><b><i>Pubbers aren't important outside of maintaining the appearance of a game's popularity. And that's not even a true measure of the quality and depth of a game.</i></b></span>

    Clan and top tier competition is what any and all competitive activities are fundamentally about. Does the NBA balance basketball for highschool kids? The answer is HAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAH.

    As a side note, I am not in a clan, I was only in one for like a week before it disolved from lack of interest, but I will defend this position all the same, because it is correct. I play in pubs, but I will continue saying the things I'm saying because they are the truth. I love NS, that's why I don't want to see it ruined. Now excuse me, I have a road trip I have to be preparing for. Be back around monday. Enjoy the reprieve. P34C3.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Disclaimer: this is no way meant to be insulting to any group of players.

    You CAN'T balance for public play. Public play has players from the best in the world to new people who haven't played 5 minutes. You simply cannot balance for an enviroment as random as a public server, the outcome is decided by which teams certain players go on. You'd be trying to balance for a random enviroment with no controllable factors what so ever and you cannot do it.

    Trying to balance for public is like trying to make 2+2 = 6. IT SIMPLY CANNOT BE DONE.
  • itsmemoitsmemo Join Date: 2003-07-17 Member: 18232Members, Constellation
    edited January 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->drop onos carapace back to 100 extra armor<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sure and make carapace an obsolete upgrade for onos's.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->reduce redemp back to 25% or whatever it was<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why? to make gorges easier to kill? 90% of the time Gorges are the only unit with redemption and its well needed. Any other lifeform will find better use with another upgrade.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->lower fade carapaced armor by 20.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    20 points? why? so I can take that 1 less hmg bullet?

    why reverse the changes the dev's tried to make work?
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    we seem to have stirred up the hive. The game is balanced for both. Thats the fun of it. It shouldn't be balanced for either. Because clan play and public play depend on each other. Without public play, clan play would not exist. Period. Cal wouldn't support it if 60 people played instead of a couple thousand. Without clan play, Public play would not have very many strats. Yes, some of them are limited now, but they gain more and more each time clan play comes up with one. The game shouldn't 'be pointed at one side.' It should be balanced for both, which is one of the reasons it is so hard to balance it.
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