Cs:s "zombies!"

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Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Trevelyan+Feb 2 2005, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Feb 2 2005, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the concept of the map is great... but in order for flashlights to work properly there needs to be some ambient light. right now you point your flashlight at the void and you see blackness... so you're forced to point the flashlight at the ground to get some light. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    so thats whats causing the models to be pure black with a flashlight on them
  • Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
    the bots are impossible to kill with mac ten, which is strange cuz humans are quite easy to kill with it, and harder to kill witht the other guns
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    <!--QuoteBegin-dirtygabbsnevada+Feb 2 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dirtygabbsnevada @ Feb 2 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the bots are impossible to kill with mac ten, which is strange cuz humans are quite easy to kill with it, and harder to kill witht the other guns <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So basically your saying that you've popped a 9 with your mac before?
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Anychance you could post the auto exec for the server please.
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    Wouldnt it also be cool if you somehow decreased the damage they take, but leave headshot as it is.

    Dunno since I dont got no HL2 :-/
  • neko1neko1 Join Date: 2004-02-28 Member: 26950Members
    So is there ever gonna be another server up for this?
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    don't know. i have asked so we will see what my uni comes up with
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    <!--QuoteBegin-pjofsky+Feb 1 2005, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Feb 1 2005, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mullet+Jan 31 2005, 11:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mullet @ Jan 31 2005, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Norn how did you edit the bsp itself?  Did you use a decompiler or something?  Lemme know, thanks! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's included in the Source SDK...

    PS: MedHead rules. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Im noob...where exactly in the SDK? I dont see an option to do it...
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    CS: Source -> Hammer -> Open

    It should be in one of the SDK folders that you can look through in Hammer.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited February 2005
    I doubt anyone will care by the time I get around to finishing this (and it's missing a lot of props and stuff, this early - so i compiles faster), but here's what the planned CT spawn of my map looks like (I'm thinking of possibly staggering the spawns just for zombie play)...


    [also very aware that it's pretty bright, but it's a bit hard to edit when it's dark out, and actually, there are better views (especially since you're not intended to see the roof 'tops'), but this is the only 'finished' view where you can't see a lot of sky)]
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
    <!--QuoteBegin-Mantrid+Feb 2 2005, 09:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Feb 2 2005, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CS: Source -> Hammer -> Open

    It should be in one of the SDK folders that you can look through in Hammer. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I still can't find it.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    God Mullet, you suck.

    SteamApps/email/sourcesdk_content/cstrike/mapsrc/


    If you can't figure it out from there...
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited February 2005
    <!--QuoteBegin-Mullet+Feb 3 2005, 01:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mullet @ Feb 3 2005, 01:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mantrid+Feb 2 2005, 09:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Feb 2 2005, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> CS: Source -> Hammer -> Open

    It should be in one of the SDK folders that you can look through in Hammer. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I still can't find it.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm not sure what you're looking for (...looking back through 4 pages of the thread), but if you want to open hammer...


    Steps to open hammer (...maybe a bit too simplified):


    -Start Steam
    -Click 'Play Games'
    -Scroll down all the way to the bottom of the window that opens
    -Under the heading 'Tools' is Source SDK (double click)
    -Under the heading 'Utilities' is Refresh SDK Content (double click)
    -Wait for it to finish
    -Switch the combo box on the bottom from Half-Life 2: Deathmatch to Counter-Strike: Source
    -Under the heading 'Applications' is Hammer Editor (double click)

    [Hammer should set itself up, if it doesn't there are sources for setting it up under SDK Reference Docs]


    Unless you're trying to do something else, then I can try to help with that as well.

    [edit]: reading the post before this one, it seems like you're trying to get to cbble's source map; in which cas you may need to refresh the SDK (because it wasn't in early releases, if I remember right)
  • cheesemaster_squidcheesemaster_squid Join Date: 2005-02-02 Member: 39501Members
    looks fun <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    that looks amazing ultimate geko make sure you add alot of fog and a few flashing lights (like about to burn out) at night that would be the ultimate zombie map
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    edited February 2005
    I cant find where to dl the bots <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited February 2005
    <!--QuoteBegin-Sub zer0+Feb 3 2005, 08:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sub zer0 @ Feb 3 2005, 08:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I cant find where to dl the bots  <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    They come with an update for CS:S. You should be able to just go to CS:S, play it and create a new server and be able to set the bots.


    If it doesn't let you do it on the server screen, try typing out 'bot_add' or 'bot_quota 16' or anything like that (typing 'bot' will bring up that filler list that lets you look through all the commands with the up/down arrows).



    It also works pretty well for CS:CZ, and amazingly enough, you can be offline for it, and they don't take as much memory so it's easier to get a lot more of them (although I haven't seen a map with more than 20 spawn points for either team, yet).
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    edited February 2005
    thanks shame i cant play it with some one else <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    fun though
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    edited February 2005
    Version 3 of Zombie cobble is ready. I've given the map a bit of a twist to keep people on their toes a bit longer.

    <i>make your way to Site A or B to stock up on equipment. You'll only have what you start with to take on the zombie horde until you get there. You only have a limited amount of time to get to the buy zones until you cant buy anything. Use your flashlights to navigate the dark corridors inside the building.</i>

    Its not hard to get to the buy zones, but its pretty scary having twenty zombies behind you, when you're armed with nothing more than a knife and a glock. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    thanks to Leaderz0rz for the host:

    edit: the technical error with the download is fixed!

    <a href='http://leaderz0rz.rplegend.com/norn_zombiecbble3.zip' target='_blank'>http://leaderz0rz.rplegend.com/norn_zombiecbble3.zip</a>
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Glock is actually really good for killing zombies when set to burst-fire :o.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    awsome work supernorn havent had time to test it yet but i trust its awsome <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> did you add more fog?
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    I love this server. This is the only reason I downloaded CS:S. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Is a server up? I really want to try out the new map sooo bad.
  • iFireiFire Join Date: 2002-07-31 Member: 1038Members
    edited February 2005
    Need to either fix the ladder issue or fix their bot paths.

    <b>Buggy ladder/jumping</b> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    <img src='http://www.blackmage.org/fft/Members/hellfire/norn_zombiecbble30000.png' border='0' alt='user posted image' />
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Nah, it makes the HE grenade fun.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    Norn, could you possibly make a "swarm" version for servers that could handle say, a massive 50 bot horde. All it would really need changed is 50 ct spawns and a buyzone for in terrorist spawn (against 50 bots, large guns from the start are more than justified)
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Spacer+Feb 4 2005, 07:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Feb 4 2005, 07:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Glock is actually really good for killing zombies when set to burst-fire :o. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Glock is good for zombie killing period. all it takes is 2 HS, which is not to hard to do if you take your time and have them running in rows (read hallways work alot better then open areas).

    Remember, in CSS players slow down if they are hit by any kind of fire, so if you keep the lead zombie slow, those 20 shots acctually go along way, often getting at least 6-7 kills.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-ANeM+Feb 5 2005, 02:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Feb 5 2005, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Norn, could you possibly make a "swarm" version for servers that could handle say, a massive 50 bot horde. All it would really need changed is 50 ct spawns and a buyzone for in terrorist spawn (against 50 bots, large guns from the start are more than justified) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its 58 bots man, thats the magic number. Eight players <i>might</i> be able to survive if we all have AK's and machine guns. .. but its doubtful.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin-Haze+Feb 5 2005, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Feb 5 2005, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ANeM+Feb 5 2005, 02:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Feb 5 2005, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Norn, could you possibly make a "swarm" version for servers that could handle say, a massive 50 bot horde. All it would really need changed is 50 ct spawns and a buyzone for in terrorist spawn (against 50 bots, large guns from the start are more than justified) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Its 58 bots man, thats the magic number. Eight players <i>might</i> be able to survive if we all have AK's and machine guns. .. but its doubtful. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Anything over 40 would be nice to be quite honest, but yeah. 58 sounds like the magic number for now.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    running a server 24/7 sounds the magic words to me..ahem..
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