Importer for which version of MAX? I recently saw one even for the newest version, but it was in beta stages. This was some weeks ago though, it might have developed since then.
Use .obj, that's a pretty reliable format. You may need a max plugin for the export though.
The SMD import/export plugins might be here (these are gmax and max 4.2, but they should work for more recent versions - they certainly worked for me with max 5): <a href='http://www.lancersreactor.com/t/download/download.asp?id=1676' target='_blank'>http://www.lancersreactor.com/t/download/d...oad.asp?id=1676</a>
If you want to stick to those green lights I'd advice putting an $additive texture on a seperate face above it to strengthen the "glow" effect. Or (for the ultimate win) create a rotating bone and assign a flare effect (sprite) to it so that it lightens up when it is above one of the lights, creating the effect of the lights flashing up in a certain order....
<!--QuoteBegin-mr ray+Mar 16 2005, 04:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mr ray @ Mar 16 2005, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> meh, i got bored <a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt1.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt1.jpg' border='0' alt='user posted image' /></a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ooh, nice work i think it needs to bit just a little bit darker though.
<!--QuoteBegin-mr ray+Mar 16 2005, 11:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mr ray @ Mar 16 2005, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> meh, i got bored <a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt1.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt1.jpg' border='0' alt='user posted image' /></a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There doesn't seem to be a coherent light source, especially the lighting at the back of the legs. A good light source would be directly above the model, and it would work especially well with the way the UV map was done.
<!--QuoteBegin-Obst+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want to stick to those green lights I'd advice putting an $additive texture on a seperate face above it to strengthen the "glow" effect. Or (for the ultimate win) create a rotating bone and assign a flare effect (sprite) to it so that it lightens up when it is above one of the lights, creating the effect of the lights flashing up in a certain order....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The additive texture I can easily do but your next suggestion would require an all new skeleton, along with new animations. Are you volunteering yourself? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The skin is something very unique. Something that most people for some reason steer away from (light colors) when it comes to ns. I'm very impressed with the detail thrown in as well. Excellent job so far and keep it up.
post maps <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> It looks really cloudy though but i like it.
My attempt at skinning. I'm trying to keep as close to the original as possible. Only thing is copied the design of the top part from the original texture without looking at the model. It turns out the top texture is flipped in the model. Eh. I can live with it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Nothing really astounding really, just showing my progress.
looks good so far <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> finally something good that's actually gonna get RELEASED
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i can't wait for this, hi poly structures should have been made ages ago, i need to learn modelling <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Nice mesh, looks clean and everything. I also liked your skin. I was wondering, would you mind if I give skinning it a shot? I'll just skin off the map and wait for you to release it if you don't mind.
just skin it dood thats why he posted it, the more the merrier <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-mr ray+Mar 17 2005, 07:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (mr ray @ Mar 17 2005, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 12.40am = sleep = win. bai bai. <a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt2.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt2.jpg' border='0' alt='user posted image' /></a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Keep at it. I cannot wait until this is done.
Nice ray, but maybe you should make it a bit darker so that it fits the NS enviroment <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
I recently saw one even for the newest version, but it was in beta stages. This was some weeks ago though, it might have developed since then.
The SMD import/export plugins might be here (these are gmax and max 4.2, but they should work for more recent versions - they certainly worked for me with max 5): <a href='http://www.lancersreactor.com/t/download/download.asp?id=1676' target='_blank'>http://www.lancersreactor.com/t/download/d...oad.asp?id=1676</a>
<a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt1.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt1.jpg' border='0' alt='user posted image' /></a>
<- nerd
<a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt1.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt1.jpg' border='0' alt='user posted image' /></a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ooh, nice work
i think it needs to bit just a little bit darker though.
event 7000...
<a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt1.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt1.jpg' border='0' alt='user posted image' /></a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There doesn't seem to be a coherent light source, especially the lighting at the back of the legs. A good light source would be directly above the model, and it would work especially well with the way the UV map was done.
<!--QuoteBegin-Obst+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you want to stick to those green lights I'd advice putting an $additive texture on a seperate face above it to strengthen the "glow" effect. Or (for the ultimate win) create a rotating bone and assign a flare effect (sprite) to it so that it lightens up when it is above one of the lights, creating the effect of the lights flashing up in a certain order....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The additive texture I can easily do but your next suggestion would require an all new skeleton, along with new animations. Are you volunteering yourself? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It looks really cloudy though but i like it.
Nothing really astounding really, just showing my progress.
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/alpha-skin.jpg' border='0' alt='user posted image' />
Map:
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/body-map.jpg' border='0' alt='user posted image' />
finally something good that's actually gonna get RELEASED
Nice mesh, looks clean and everything. I also liked your skin. I was wondering, would you mind if I give skinning it a shot? I'll just skin off the map and wait for you to release it if you don't mind.
bai bai.
<a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt2.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt2.jpg' border='0' alt='user posted image' /></a>
And DoodleBoy, like grizzly said feel free to skin it.
bai bai.
<a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt2.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt2.jpg' border='0' alt='user posted image' /></a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
WOW. That is really really nice.
bai bai.
<a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt2.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt2.jpg' border='0' alt='user posted image' /></a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
WOW. That is really really nice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed, i like it so far <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
bai bai.
<a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt2.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt2.jpg' border='0' alt='user posted image' /></a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Keep at it. I cannot wait until this is done.
<img src='http://img.photobucket.com/albums/v334/chemikhazi/models/alpha-skin2.jpg' border='0' alt='user posted image' />