err i gotta say all tho i love it nice and dirty hum dirty rez tower sex, but i dont like the dodge texture at hte top of the arm were it meets the body, it could jsut be my personal taste but i dont like it, maybe you could exsplain it or some thing, you dont have to, also i have never figured out why hte crumbby bottoms or under sides of the rez tower bodys were so out of place to the rest of the node
looks great ray!! but ill use my skin because a little to dirty for me and i want to use my own skin anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
the next high poly model i believe is gonna be the armoury which is close to ocmpletetion i hope <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but after that if u want you could do the Obs cause i feel like skinning that and **** should be fairly easy. but anything u do is good
al_gorge was supposed to give me some space with nsarmslab but havent heard from him for a while. So i guess someone else has to host it for me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Edit: he was talking about hosting my texture not the model file
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
edited March 2005
the legs were clipping in the deploy animation. nothing big but i didnt want this to look as good as possible.
they are fixed now and ill upload the model with both of axmans skins. mr rays looks good too but the download link is down.
also obst, im afraid i didnt use the version you had with the fixed smoothing groups. sorry just didnt see it. and its not the animations i changed so you can just decompile and recompile with these animations, i had to change the model a tiny bit to fit the original animations. so i believe you will need to redo the smoothing groups for this.
wel here are the finished skinmaps in lovely 8bits. <a href='http://files.bighosting.net/ff14040.bmp' target='_blank'>Map1</a> <a href='http://files.bighosting.net/xv14044.bmp' target='_blank'>Map2</a>
I can get this up on NSA pretty soon if you give me that info <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I have included all 3 (Ray's; Ax' black/green) and included pictures of them and a readme. Please tell me the full list of credits and what else to change.
quick question I'm attempting to open the RT model in jed's hlmv, and it shows nothing, just blank space no textures or anything, and it does this with all the buildings. never tried to open a building mdl in hlmv before, is this normal?
Skinmaps are by me. I'll try to add the lights and stuff when I come back from school.
Monsieur Socks, you might be opening the T model. Don't open the b_restowerT.mdl, open the other one b_restower.mdl. The T model just contains the texture data.
<!--QuoteBegin-ZeroByte+Mar 27 2005, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Mar 27 2005, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skinmaps are by me. I'll try to add the lights and stuff when I come back from school.
Monsieur Socks, you might be opening the T model. Don't open the b_restowerT.mdl, open the other one b_restower.mdl. The T model just contains the texture data. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> theres no textures so it couldnt be that either...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and it shows nothing, just blank space <b>no textures</b> or anything<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<b>BAD OBST</b>, I already told you about compiling with $externaltextures <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Drfuzzy+Mar 27 2005, 10:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drfuzzy @ Mar 27 2005, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>BAD OBST</b>, I already told you about compiling with $externaltextures <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it must be in red and 5x
<span style='font-size:14pt;line-height:100%'><span style='color:red'>NO COMPILING WITH $externaltextures!</span></span>
<!--QuoteBegin-Ratonetwothreetwoone+Mar 27 2005, 10:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Mar 27 2005, 10:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeaaaahh first you gotta extract both of the model files then open the non _T one....
the black skin on ax mans rest tower seems a bit faded ingame :/ looks nice nevertheless... perhaps ill.. mix it up to match my tastes..
good work people who skinned this.. much appreciated.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it doesnt seem to bee faded to me really.. but hl does crap it a lil..... do u have gl_max_size 512 in your config?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
whats $externaltextures
im a compile nub... i wanna learn how to sometime or another sometime
<!--QuoteBegin-6john+Mar 27 2005, 11:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Mar 27 2005, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats wrong with compiling with $externaltextures? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> nothing at all. just annoying to have two model files to worry about
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->whats $externaltextures<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> $externaltextures = compiling creates the <i>model</i>T.mdl file you sometimes see packaged with models; it contains the textures.
Hmmm... okay, here is the problem. The model already uses one attachment. That leaves me with only 3 attachments to use which is not enough to cover all the legs.
[edit] Actually I think I've come up with a solution for this. The legs just won't be blinking in synchronization.
Comments
<a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt9.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt9.jpg' border='0' alt='user posted image' /></a>
<a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt8.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt8.jpg' border='0' alt='user posted image' /></a>
<::^_^::> wahoooooo!!!
Can't wait to go skulk on these things, it'll be like eating gormet foods ^__________^
nicely done man, nicely done
....fix your flipn' dl link.....
but wd ray
too unfair which one am i gonna use. green axman silver axman. Or cool dirty ray skin!
More high poly models!
Arms lab maybe? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
the next high poly model i believe is gonna be the armoury which is close to ocmpletetion i hope <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
but after that if u want you could do the Obs cause i feel like skinning that and **** should be fairly easy. but anything u do is good
let me finish these animations then someone can get a zip up of all the skinned version and release that. until then, no official hosts.
Edit: he was talking about hosting my texture not the model file
they are fixed now and ill upload the model with both of axmans skins. mr rays looks good too but the download link is down.
also obst, im afraid i didnt use the version you had with the fixed smoothing groups. sorry just didnt see it. and its not the animations i changed so you can just decompile and recompile with these animations, i had to change the model a tiny bit to fit the original animations. so i believe you will need to redo the smoothing groups for this.
[pg 17 for newer version]
mr ray, fix your link and i will add it in.
<a href='http://files.bighosting.net/ff14040.bmp' target='_blank'>Map1</a>
<a href='http://files.bighosting.net/xv14044.bmp' target='_blank'>Map2</a>
Oh, wait, I'll just put yours over mine and reshape it accordingly.
btw I still need a credits list to set up the readme:
Model: ZeroByte
Skin: axman ; mr ray
Skinmaps: ? ? ?
Tweaks: 6john, Obst
Anyone else?
I can get this up on NSA pretty soon if you give me that info <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
:EDIT:
This is the current .zip:
<a href='http://obst.nsarmslab.com/models/HighPolyRT.zip' target='_blank'>http://obst.nsarmslab.com/models/HighPolyRT.zip</a>
I have included all 3 (Ray's; Ax' black/green) and included pictures of them and a readme.
Please tell me the full list of credits and what else to change.
and that is not normal mr socks... maybe try chanign some of your video settings
<span style='font-size:8pt;line-height:100%'><span style='color:red'>EDIT INFO: stuff in red has been edited.</span></span>
Monsieur Socks, you might be opening the T model. Don't open the b_restowerT.mdl, open the other one b_restower.mdl. The T model just contains the texture data.
Monsieur Socks, you might be opening the T model. Don't open the b_restowerT.mdl, open the other one b_restower.mdl. The T model just contains the texture data. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
theres no textures so it couldnt be that either...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and it shows nothing, just blank space <b>no textures</b> or anything<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
the black skin on ax mans rest tower seems a bit faded ingame :/ looks nice nevertheless... perhaps ill.. mix it up to match my tastes..
good work people who skinned this.. much appreciated..
it must be in red and 5x
<span style='font-size:14pt;line-height:100%'><span style='color:red'>NO COMPILING WITH $externaltextures!</span></span>
>.>
the black skin on ax mans rest tower seems a bit faded ingame :/ looks nice nevertheless... perhaps ill.. mix it up to match my tastes..
good work people who skinned this.. much appreciated.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it doesnt seem to bee faded to me really.. but hl does crap it a lil..... do u have gl_max_size 512 in your config?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
whats $externaltextures
im a compile nub... i wanna learn how to sometime or another sometime
nothing at all. just annoying to have two model files to worry about
$externaltextures = compiling creates the <i>model</i>T.mdl file you sometimes see packaged with models; it contains the textures.
[edit]
Actually I think I've come up with a solution for this. The legs just won't be blinking in synchronization.
Oh, and the original modeler compiled it with $externaltextures, so I had to keep it in line.
<span style='font-size:27pt;line-height:100%'><span style='color:red'> DON'T SHOUT AT ME FOR STUFF I AM NOT RESPONSIBLE FOR FFS</span></span>
/edit here's an ingame pic for yah <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->