[wip] High Poly Res Tower

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Comments

  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    edited March 2005
    <a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt10.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt10.jpg' border='0' alt='user posted image' /></a>
    <a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt9.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt9.jpg' border='0' alt='user posted image' /></a>
    <a href='http://photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/rt8.jpg' target='_blank'><img src='http://img.photobucket.com/albums/v297/Mr.Ray/Resource%20Tower/th_rt8.jpg' border='0' alt='user posted image' /></a>
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    edited March 2005
    dear sweet mother of god...>*drools*<

    <::^_^::> wahoooooo!!!

    Can't wait to go skulk on these things, it'll be like eating gormet foods ^__________^

    nicely done man, nicely done


    ....fix your flipn' dl link.....
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    err i gotta say all tho i love it nice and dirty hum dirty rez tower sex, but i dont like the dodge texture at hte top of the arm were it meets the body, it could jsut be my personal taste but i dont like it, maybe you could exsplain it or some thing, you dont have to, also i have never figured out why hte crumbby bottoms or under sides of the rez tower bodys were so out of place to the rest of the node

    but wd ray
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    edited March 2005
    20231024014140 muffins to mr ray!!!!!!!!!!!!!!!!
    too unfair which one am i gonna use. green axman silver axman. Or cool dirty ray skin!
  • HawkpulseHawkpulse Join Date: 2005-03-26 Member: 46480Members
    mr ray the rar link is dead
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    Wooo! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
    More high poly models!

    Arms lab maybe? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    looks great ray!! but ill use my skin because a little to dirty for me and i want to use my own skin anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    the next high poly model i believe is gonna be the armoury which is close to ocmpletetion i hope <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    but after that if u want you could do the Obs cause i feel like skinning that and **** should be fairly easy. but anything u do is good
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    fix the dl link man! get bashh to host it at nsarmslab!
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited March 2005
    dont host it anywhere, its not released yet.

    let me finish these animations then someone can get a zip up of all the skinned version and release that. until then, no official hosts.
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    edited March 2005
    al_gorge was supposed to give me some space with nsarmslab but havent heard from him for a while. So i guess someone else has to host it for me <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Edit: he was talking about hosting my texture not the model file
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    6john6doe6 what is the exact problem with the animations?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited March 2005
    the legs were clipping in the deploy animation. nothing big but i didnt want this to look as good as possible.


    they are fixed now and ill upload the model with both of axmans skins. mr rays looks good too but the download link is down.


    also obst, im afraid i didnt use the version you had with the fixed smoothing groups. sorry just didnt see it. and its not the animations i changed so you can just decompile and recompile with these animations, i had to change the model a tiny bit to fit the original animations. so i believe you will need to redo the smoothing groups for this.


    [pg 17 for newer version]

    mr ray, fix your link and i will add it in.
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    you can always use Bry's hosting
  • mr_raymr_ray Join Date: 2004-08-28 Member: 30984Members
    wel here are the finished skinmaps in lovely 8bits.
    <a href='http://files.bighosting.net/ff14040.bmp' target='_blank'>Map1</a>
    <a href='http://files.bighosting.net/xv14044.bmp' target='_blank'>Map2</a>
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited March 2005
    Just tell me what you changed and I can redo my smoothed version.

    Oh, wait, I'll just put yours over mine and reshape it accordingly.

    btw I still need a credits list to set up the readme:

    Model: ZeroByte
    Skin: axman ; mr ray
    Skinmaps: ? ? ?
    Tweaks: 6john, Obst

    Anyone else?

    I can get this up on NSA pretty soon if you give me that info <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    :EDIT:

    This is the current .zip:

    <a href='http://obst.nsarmslab.com/models/HighPolyRT.zip' target='_blank'>http://obst.nsarmslab.com/models/HighPolyRT.zip</a>

    I have included all 3 (Ray's; Ax' black/green) and included pictures of them and a readme.
    Please tell me the full list of credits and what else to change.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    WUB at first sight!
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    quick question I'm attempting to open the RT model in jed's hlmv, and it shows nothing, just blank space no textures or anything, and it does this with all the buildings. never tried to open a building mdl in hlmv before, is this normal?
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    edited March 2005
    I do believe Zer0Byte Meshed this Bad H<span style='color:red'>u</span>nk of Gorge.

    and that is not normal mr socks... maybe try chanign some of your video settings

    <span style='font-size:8pt;line-height:100%'><span style='color:red'>EDIT INFO: stuff in red has been edited.</span></span>
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited March 2005
    Skinmaps are by me. I'll try to add the lights and stuff when I come back from school.

    Monsieur Socks, you might be opening the T model. Don't open the b_restowerT.mdl, open the other one b_restower.mdl. The T model just contains the texture data.
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    <!--QuoteBegin-ZeroByte+Mar 27 2005, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Mar 27 2005, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skinmaps are by me. I'll try to add the lights and stuff when I come back from school.

    Monsieur Socks, you might be opening the T model. Don't open the b_restowerT.mdl, open the other one b_restower.mdl. The T model just contains the texture data. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    theres no textures so it couldnt be that either...

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and it shows nothing, just blank space <b>no textures</b> or anything<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited March 2005
    <b>BAD OBST</b>, I already told you about compiling with $externaltextures <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    yeaaaahh first you gotta extract both of the model files then open the non _T one....

    the black skin on ax mans rest tower seems a bit faded ingame :/ looks nice nevertheless... perhaps ill.. mix it up to match my tastes..

    good work people who skinned this.. much appreciated..
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Drfuzzy+Mar 27 2005, 10:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drfuzzy @ Mar 27 2005, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <b>BAD OBST</b>, I already told you about compiling with $externaltextures <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it must be in red and 5x

    <span style='font-size:14pt;line-height:100%'><span style='color:red'>NO COMPILING WITH $externaltextures!</span></span>

    >.>
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    whats wrong with compiling with $externaltextures?
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    <!--QuoteBegin-Ratonetwothreetwoone+Mar 27 2005, 10:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Mar 27 2005, 10:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeaaaahh first you gotta extract both of the model files then open the non _T one....

    the black skin on ax mans rest tower seems a bit faded ingame :/ looks nice nevertheless... perhaps ill.. mix it up to match my tastes..

    good work people who skinned this.. much appreciated.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it doesnt seem to bee faded to me really.. but hl does crap it a lil..... do u have gl_max_size 512 in your config?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->


    whats $externaltextures

    im a compile nub... i wanna learn how to sometime or another sometime
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-6john+Mar 27 2005, 11:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Mar 27 2005, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats wrong with compiling with $externaltextures? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    nothing at all. just annoying to have two model files to worry about
  • l0tusl0tus Join Date: 2004-09-07 Member: 31492Members
    edited March 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->whats $externaltextures<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    $externaltextures = compiling creates the <i>model</i>T.mdl file you sometimes see packaged with models; it contains the textures.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited March 2005
    Hmmm... okay, here is the problem. The model already uses one attachment. That leaves me with only 3 attachments to use which is not enough to cover all the legs.

    [edit]
    Actually I think I've come up with a solution for this. The legs just won't be blinking in synchronization.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    The attachment on the RT is not used, you can just put it somewhere else and use it.


    Oh, and the original modeler compiled it with $externaltextures, so I had to keep it in line.

    <span style='font-size:27pt;line-height:100%'><span style='color:red'> DON'T SHOUT AT ME FOR STUFF I AM NOT RESPONSIBLE FOR FFS</span></span>
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited March 2005
    alright so i downloaded hlmv 1.3, i had 1.2 before and i think it was corrupt or something, viewing models work fine now thanks

    /edit here's an ingame pic for yah <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
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