Too bad they're probably all pre-rendered. And to you people that think xbox360 will die, it won't happen, because of halo. Too many people are so dazzled by it's awfulness and think that it's a great game when it's not.
[edit] In a move sure to make nerds around the world simultaneously aroused and angry, Square is showing off the PS3 doing FF7's opening cinematic w/ a higher poly count than the original, in real time: <a href='http://www.gamespot.com/ps3/rpg/finalfantasyvii/index.html' target='_blank'>clickity</a> [/edit]
theese designes keep getting worse every year... (xbox and ps2 looked fairly good though)
But now this... its like a hybrid between a fridge, toaster and an apple computer...
Whats up with all of theese kinda retro looking things... I mean, I turn on the tv and there are ninja turtles on... Those were cool... 10 years ago... its 2005... time to get out of the past...
The lettering of "Playstation 3" seems really similar to the <a href='http://www.1001fonts.com/font_details.html?font_id=901' target='_blank'>spiderman font</a>...
<!--QuoteBegin-DOOManiac+May 16 2005, 09:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 16 2005, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Invader Scoot+May 16 2005, 08:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ May 16 2005, 08:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Too bad they're probably all pre-rendered. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Nope. All real time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> We don't know that yet. None of the footage that I've seen is ingame, except for maybe the WWII/Zombies FPS. Some of it utilizes the actual ingame engines, but it's hard to tell, since we're looking at low res, compressed streaming video.
The Killzone screenshots look like they're using the ingame engine, since the bumpmapping on the ground is characteristic of realtime rendering, not prerendered movies.
Seriously though my only complaint is the fact I can't stack anything on it. :| <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well to me it seems very convex, and therefore my Xbox 360 would fit perfectly on its' bizarre concave face (now easily customizable!)
<!--QuoteBegin-Chrono+May 17 2005, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ May 17 2005, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> some of the videos look great but im having trouble believe the killzone shots are not cinematics
and the warhawks screenshot looks more like concept art <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The second video has Warhawk on it. You could make the argument that it's prerendered, but it is most definately not concept art.
BAH! They can woo people with nice pictures of Killzone and all that bullcrap but we all know it's going to come down to the same Playstation games it always has, Final Fantasy and Metal Gear Solid. Those games are the only reasons I am going to be buying the PS3. The rest are just hype that fizzles on release.
I am wondering if God of War 2 will be for PS3 though. Probably not since it is a 2006 release.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
edited May 2005
<!--QuoteBegin-Shinzon+May 16 2005, 07:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shinzon @ May 16 2005, 07:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I turn on the tv and there are ninja turtles on... Those were cool... 10 years ago... its 2005... time to get out of the past... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You just lost the game of life.
Oh, and the videos and screenshots are amazing, completely blowing those X360 screenshots out of the water. As if the presence of MGS4 and the news of backwards compatibility wasn't enough to keep me on Sony's side.
<!--QuoteBegin-theclam+May 16 2005, 07:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (theclam @ May 16 2005, 07:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That controller looks about as ergonomic as a boomerang. That's a bad thing. When I play Devil May Cry 4, and I throw a controller, I don't want to die. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Heh. First thing I thought when I saw the controller was, "Batman will love this."
As for the controllers being wireless, I wouldn't get your hopes up just yet. I walked into Game the other day and saw a box for a PS2 controller. There were no wires in the pic, so I thought, "Oooh, a wireless PS2 controller!" But I was wrong. There were wires. The guy behind the counter went to check, and he opened a Pandora's Box of wires. A PANDORAS BOX
I doubted the genuinity of the Killzone shots, too, but take a close look, for example <a href='http://www.filerushnews.com/images/album177/aab.jpg' target='_blank'>here</a>. Check the ground (lower right corner). Pretty obvious and mundane bump mapping there. Then look to the left, on the close shot of the weapon. Sure, it's nice and curvy, but I don't doubt that these consoles will be able to render more polys than the current generation. Next up, the characters, which are what makes us all doubt the shots. Now, they certainly look very very nice, but I don't see any geometry that couldn't be done via normal maps there. Add to that the slight displacement filter that seems to lie above all the uniforms and that adds an impression of a little extra detail, and I can see this working with extant technology. They simply begin to use the methods used in cinema to draw our attention where they want it.
All in all, I'm impressed. I had so far not considered Sony because my love for Square products waned with the introduction of 3D (sorry, but I never got what's <i>that</i> great about FF7 and upwards) and I just never liked the scriptwriting style of MGS (give me Splinter Cell, Thief, or DX any day over it), but this certainly has potential. Looking forward to Revolution.
All I can think about, is this quote from the GDC....
<!--QuoteBegin-Greg Costikyan+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greg Costikyan)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My friends, we are f**ked. We are well and truly f**ked. The bar, in terms of graphics and glitz, has been raised and raised and raised until no one can any longer afford to risk anything at all. The sheer labor involved in creating a game has increased exponentially, until our only choice is permanent crunch and mandatory 80 hour weeks—at least until all our jobs are out-sourced to Asia.
With these stakes, risk must be avoided. But without risk, there is no innovation; and innovation is what drives growth in games.
But it’s okay, because The HD Era is here, and big bux are to be made. It doesn’t matter if all we do from here to eternity is more photorealistic drivers and shooters with more polygons on the screen; it doesn’t matter if our idea of innovation becomes blowing into a microphone—because after all, look on the bright side. Bing Gordon’s wallet will be thicker. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
or Chris Heckers "Sony and Microsoft are About to Screw Your Game Design"
I'd honestly like to say that the X-Box 360 or the PS3 interested me when really they don't. I frankly could care less. Believe it or not I don't want hyper graphics like the ones in those Killzone shots. They turn me off the game completely. Because everyone and their grandmother is making super realistic looking games.
I don't want hyper realistic looking shooters or driving sims. I want games that have style and charm. Which most modern games who focus on graphics don't have. Its silly.
Take Freedom Force Vs The Third Reich. It doesn't look that great compared to say Act Of War. But you don't care, its fun, its different, it has innovation out the wazoo but most importantly it has charm. It makes you want to like it. You can't help but smile when you wack a thug off a building by swinging a lampost at him. Or the first time you used the physics in HL2. A game shouldn't force you to like it by looking pretty. It should do it just while you play it.
That FF7 tech demo has me drooling all over my keyboard. Right now.
<!--QuoteBegin-Hellfire3k+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellfire3k)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG RAVE SPEECHLESSS HEAD EXPLODES OMG....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> No head explosions for today <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
EDIT : I do have to admit, the design of the PS3 isn't that eye-catching....the only reason I'll buy one is for the MGS games, and if it ever happens, an FF VII remake. That tech demo has got me thinking wether they REALLY intended to do the tech demo just for a tech demo. I mean cmon, it even has the train scene >:O
And that controller seems handy for annoying-sibiling-control. >:D
Venmoch, I love that speech. Know why? Because I remember when it was brought up the last time.
Remember <a href='http://www.mobygames.com/game/dos/creature-shock' target='_blank'>Creature Shock</a>? Or <a href='http://www.mobygames.com/game/dos/cyberia' target='_blank'>Cyberia</a>? People were in a turmoil over them. Nobody, they reasoned, would be able to invest the necessary funds to pre-render every game. It'd bring about the collapse of the market, they reasoned. Well, <a href='http://www.mobygames.com/game/doom-ii-hell-on-earth' target='_blank'>guess what</a>.
Will Wright already demonstrated an - extreme - example of how to create high definition quality with low manpower with <a href='http://www.joystiq.com/entry/1234000510035657/' target='_blank'>Spores</a>. Less radical iterations of these approaches are bound to follow. I don't see why we should be worried about the new technical capabilities - unless we are too stuck in the last generation's production methods to adapt.
Nemesis I <3 your posts. Also don't be too quick to judge ergonomics from pictures. The two extended 'boomerang' bits could actually be very comfortable.
Comments
<a href='http://www.gamespot.com/ps3/action/devilmaycry4/media.html' target='_blank'>http://www.gamespot.com/ps3/action/devilmaycry4/media.html</a>
HOLY ****
[edit]
In a move sure to make nerds around the world simultaneously aroused and angry, Square is showing off the PS3 doing FF7's opening cinematic w/ a higher poly count than the original, in real time:
<a href='http://www.gamespot.com/ps3/rpg/finalfantasyvii/index.html' target='_blank'>clickity</a>
[/edit]
theese designes keep getting worse every year... (xbox and ps2 looked fairly good though)
But now this... its like a hybrid between a fridge, toaster and an apple computer...
Whats up with all of theese kinda retro looking things... I mean, I turn on the tv and there are ninja turtles on... Those were cool... 10 years ago... its 2005... time to get out of the past...
Nope. All real time.
<a href='http://www.gamespot.com/ps3/action/warhawk/media.html' target='_blank'>http://www.gamespot.com/ps3/action/warhawk/media.html</a>
DO SOMETHING COOL, NINTENDO! DAMN!
Faith... Faaaaadiing... Zomg...
EDIT: I wanna see some new-age 2D action on this bish. C'mon high-definition Street Fighter IV!
Nope. All real time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
We don't know that yet. None of the footage that I've seen is ingame, except for maybe the WWII/Zombies FPS. Some of it utilizes the actual ingame engines, but it's hard to tell, since we're looking at low res, compressed streaming video.
The Killzone screenshots look like they're using the ingame engine, since the bumpmapping on the ground is characteristic of realtime rendering, not prerendered movies.
Why does square taunt me so?
Seriously though my only complaint is the fact I can't stack anything on it. :| <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well to me it seems very convex, and therefore my Xbox 360 would fit perfectly on its' bizarre concave face (now easily customizable!)
and the warhawks screenshot looks more like concept art
and the warhawks screenshot looks more like concept art <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The second video has Warhawk on it. You could make the argument that it's prerendered, but it is most definately not concept art.
I am wondering if God of War 2 will be for PS3 though. Probably not since it is a 2006 release.
This machine, im going to buy!
Meh love Doomeh!
Thanks for the FF7 demo link!
You just lost the game of life.
Oh, and the videos and screenshots are amazing, completely blowing those X360 screenshots out of the water. As if the presence of MGS4 and the news of backwards compatibility wasn't enough to keep me on Sony's side.
Heh. First thing I thought when I saw the controller was, "Batman will love this."
As for the controllers being wireless, I wouldn't get your hopes up just yet. I walked into Game the other day and saw a box for a PS2 controller. There were no wires in the pic, so I thought, "Oooh, a wireless PS2 controller!" But I was wrong. There were wires. The guy behind the counter went to check, and he opened a Pandora's Box of wires. A PANDORAS BOX
All in all, I'm impressed. I had so far not considered Sony because my love for Square products waned with the introduction of 3D (sorry, but I never got what's <i>that</i> great about FF7 and upwards) and I just never liked the scriptwriting style of MGS (give me Splinter Cell, Thief, or DX any day over it), but this certainly has potential. Looking forward to Revolution.
Hahahahshahahahshashfvasjfsa
ahahaha
haha
<!--QuoteBegin-Greg Costikyan+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Greg Costikyan)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
My friends, we are f**ked. We are well and truly f**ked. The bar, in terms of graphics and glitz, has been raised and raised and raised until no one can any longer afford to risk anything at all. The sheer labor involved in creating a game has increased exponentially, until our only choice is permanent crunch and mandatory 80 hour weeks—at least until all our jobs are out-sourced to Asia.
With these stakes, risk must be avoided. But without risk, there is no innovation; and innovation is what drives growth in games.
But it’s okay, because The HD Era is here, and big bux are to be made. It doesn’t matter if all we do from here to eternity is more photorealistic drivers and shooters with more polygons on the screen; it doesn’t matter if our idea of innovation becomes blowing into a microphone—because after all, look on the bright side. Bing Gordon’s wallet will be thicker.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
or Chris Heckers "Sony and Microsoft are About to Screw Your Game Design"
I'd honestly like to say that the X-Box 360 or the PS3 interested me when really they don't. I frankly could care less. Believe it or not I don't want hyper graphics like the ones in those Killzone shots. They turn me off the game completely. Because everyone and their grandmother is making super realistic looking games.
I don't want hyper realistic looking shooters or driving sims. I want games that have style and charm. Which most modern games who focus on graphics don't have. Its silly.
Take Freedom Force Vs The Third Reich. It doesn't look that great compared to say Act Of War. But you don't care, its fun, its different, it has innovation out the wazoo but most importantly it has charm. It makes you want to like it. You can't help but smile when you wack a thug off a building by swinging a lampost at him. Or the first time you used the physics in HL2. A game shouldn't force you to like it by looking pretty. It should do it just while you play it.
And thats currently where the industry's broken.
(FOR FREEDOM!)
<!--QuoteBegin-Hellfire3k+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hellfire3k)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OMG RAVE SPEECHLESSS HEAD EXPLODES OMG....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
No head explosions for today <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
EDIT : I do have to admit, the design of the PS3 isn't that eye-catching....the only reason I'll buy one is for the MGS games, and if it ever happens, an FF VII remake. That tech demo has got me thinking wether they REALLY intended to do the tech demo just for a tech demo.
I mean cmon, it even has the train scene >:O
And that controller seems handy for annoying-sibiling-control. >:D
Remember <a href='http://www.mobygames.com/game/dos/creature-shock' target='_blank'>Creature Shock</a>? Or <a href='http://www.mobygames.com/game/dos/cyberia' target='_blank'>Cyberia</a>? People were in a turmoil over them. Nobody, they reasoned, would be able to invest the necessary funds to pre-render every game. It'd bring about the collapse of the market, they reasoned.
Well, <a href='http://www.mobygames.com/game/doom-ii-hell-on-earth' target='_blank'>guess what</a>.
Will Wright already demonstrated an - extreme - example of how to create high definition quality with low manpower with <a href='http://www.joystiq.com/entry/1234000510035657/' target='_blank'>Spores</a>. Less radical iterations of these approaches are bound to follow. I don't see why we should be worried about the new technical capabilities - unless we are too stuck in the last generation's production methods to adapt.
I feel I've missed something.