Ps3 Was Only Using 75% Of Its Power At E3

1235»

Comments

  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    edited June 2005
    <!--QuoteBegin-Cold NiTe+Jun 27 2005, 03:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Jun 27 2005, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Crono you just bought the game or something?  No A.I. is hard, it's just a matter of recognizing patterns and having appropriate reaction time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Excuse me, sir, but I'll have you know I've owned it for a few years, not counting the N64 version, which I had before this one. It's just that whenever I fight Fox, my timing's always a little off so that when I go to dash stab him he does his stupid standing combo and hits me first. And when I go to hit Dr. Mario, he does the cape thing which makes me turn around. Every other character I have absloutely no problem with, but I can't quite get to beating these two the same as all with the other bots. It's not that I lose against them, it's that I don't get offensive artist against them, which is pretty sad.

    And Baconflaps, it's because all the interesting PS3 demos were pre-rendered, and all the real-time ones weren't that visually impressive, so it's not that big a deal.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->all the interesting PS3 demos were pre-rendered, and all the real-time ones weren't that visually impressive, so it's not that big a deal.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Translation: while games developers are going "OMG GRAFFIX!!! ~fap fap fap fap fap~" the gaming crowd is starting to go "uh... they're nice and all but could we see some games please?" :p
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited June 2005
    <!--QuoteBegin-Crono5+Jun 27 2005, 09:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5 @ Jun 27 2005, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cold NiTe+Jun 27 2005, 03:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Jun 27 2005, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Crono you just bought the game or something?  No A.I. is hard, it's just a matter of recognizing patterns and having appropriate reaction time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Excuse me, sir, but I'll have you know I've owned it for a few years, not counting the N64 version, which I had before this one. It's just that whenever I fight Fox, my timing's always a little off so that when I go to dash stab him he does his stupid standing combo and hits me first. And when I go to hit Dr. Mario, he does the cape thing which makes me turn around. Every other character I have absloutely no problem with, but I can't quite get to beating these two the same as all with the other bots. It's not that I lose against them, it's that I don't get offensive artist against them, which is pretty sad. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Meh You can do it. If you can annhilate the other bots, then it just takes a few adjustments to get these guys. What character do you play as usually? I'd advise a lot of aerial moves against D. Mario and more baiting against Fox (bring him to you).
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    <!--QuoteBegin-Cold NiTe+Jun 27 2005, 12:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Jun 27 2005, 12:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Crono5+Jun 27 2005, 09:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crono5 @ Jun 27 2005, 09:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cold NiTe+Jun 27 2005, 03:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cold NiTe @ Jun 27 2005, 03:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Crono you just bought the game or something?  No A.I. is hard, it's just a matter of recognizing patterns and having appropriate reaction time. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Excuse me, sir, but I'll have you know I've owned it for a few years, not counting the N64 version, which I had before this one. It's just that whenever I fight Fox, my timing's always a little off so that when I go to dash stab him he does his stupid standing combo and hits me first. And when I go to hit Dr. Mario, he does the cape thing which makes me turn around. Every other character I have absloutely no problem with, but I can't quite get to beating these two the same as all with the other bots. It's not that I lose against them, it's that I don't get offensive artist against them, which is pretty sad. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Meh You can do it. If you can annhilate the other bots, then it just takes a few adjustments to get these guys. What character do you play as usually? I'd advise a lot of aerial moves against D. Mario and more baiting against Fox (bring him to you). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Adult Link is my normal character. I use a lot of projectiles, so he's pretty annoying with his reflecty shield, and getting in close is also dangerous because he's much faster than Link. My only solid advantage over him is throwing, and usually my range and power are still helpful, but his damn combo... GOD that thing can hit forever.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Actually, new info about the killzone trailer show at E3 concludeds that, it was produced using a PS3 alpha kit, so yes its ingame.

    The catch? They ran it with 5 fps and sped it up to 60fps post production.

    Pretty impressive for an ALPHA kit though.

    <a href='http://boardsus.playstation.com/playstation/board/message?board.id=ps3&message.id=32394' target='_blank'>Info from Playstation boards.</a>
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    So was the 5 FPS Killzone 2 stat made with this box they used at E3, and wouldn't that mean that it doesn't have enough power to run at even 10 FPS? In order to go at 60 FPS from 5 FPS, they'd need a 1200% performance increase... Unless their code was also very slow, this seems somewhat unlikely =X
Sign In or Register to comment.