MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
got a screenshot of your fortress? I dug past the chasm and hit the magma for a laugh and it flooded everywhere and killed a miner <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> nothing jumped out from the chasm at me though
So, this game is stupidly addicting. I haven't wasted this much time since I played WoW. It's like, you get to the point where you stop seeing the ascii graphics and it's more like reading a book, it's weird.
Anyway, all those immigrants are good for something: Stone detailing.
Does everyone else also continually clear stone out of everywhere? I have this HUGE stone stockpile infront of my base because I hated how random stones looked in my hallways.
Would a channel full of water stop an open land flood? Like, if I build a channel encircling the general front area of my base and kept it empty. That way, when all the enemies are hanging around my sealed front doors, I could fill the channel then use another floodgate to dump the water into the now sealed off front area, would that kill anyone? Would this work with lava?
What happens when a lava flood and a river flood hit each other?
if the inside river water touches the outside river water, your entire fortress will permaflood due to a bug. however, I've read that if you use lava and channel it to the outside, and use a floodgate to flood the entire outside area with lava, it will destroy any living thing outside your fortress except mature trees...
I could take a screenshot of my fortress but it's pretty ugly =P there's much better looking fortresses out there. I'm trying to stay as practical as possible. my workshops are scattered all around, I've got one giant barracks, one GIANT storeroom, a big farming/tree farm area and that's about it.
just hit year 3 and I've got 3 more nobles -_- so that's 5 whiny upper-class twits to look after.
<!--quoteo(post=1653113:date=Sep 30 2007, 03:04 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Sep 30 2007, 03:04 PM) <a href="index.php?act=findpost&pid=1653113"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->got a screenshot of your fortress? I dug past the chasm and hit the magma for a laugh and it flooded everywhere and killed a miner <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> nothing jumped out from the chasm at me though<!--QuoteEnd--></div><!--QuoteEEnd--> I read that monsters periodically attack via the chasm, especially if you dump a lot of garbage into it, and even more fiercely if you channel the lava river into it, though that eventually kills them apparently.
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
yeah they do I was just digging really deep to see what I could find. I got gold and diamonds before I hit iron then the magma, started again cause I was bored <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I just can't get into this game. I want to, I really do. It has exactly the kind of depth I like (dwarves going insane and killing each other? Hell yes!), and its a strategy game, which is my very favoritist kind of game.
But god damn it looks hideous, whatever downloadable tileset I use. I'm not expecting half-life 2, i'm really not. I'd just really like to be able to tell what the hell is going on. Most of the time i'm sat there going:
"What the hell is that? Oh, its a tree. What about that? A rock? A shrub? Ok doesn't matter. Now was that '=' my pile of food, or my pile of wood?? What's that guy doing? Hmm, he's next to the river and not moving, so he's <i>probably</i> fishing, but then he could just be standing there being unproductive."
And then I have to go through a clunky keyboard-based menu if I want to find out. Is this like something out of the Matrix where after a while you can <b>see</b> the code?
"I don't even see the ASCII anymore, all I see is dwarf, goblin, elephant..."
I just can't get into this game. I want to, I really do. It has exactly the kind of depth I like (dwarves going insane and killing each other? Hell yes!), and its a strategy game, which is my very favoritist kind of game.
But god damn it looks hideous, whatever downloadable tileset I use. I'm not expecting half-life 2, i'm really not. I'd just really like to be able to tell what the hell is going on. Most of the time i'm sat there going:
"What the hell is that? Oh, its a tree. What about that? A rock? A shrub? Ok doesn't matter. Now was that '=' my pile of food, or my pile of wood?? What's that guy doing? Hmm, he's next to the river and not moving, so he's <i>probably</i> fishing, but then he could just be standing there being unproductive."
And then I have to go through a clunky keyboard-based menu if I want to find out. Is this like something out of the Matrix where after a while you can <b>see</b> the code?
<b>"I don't even see the ASCII anymore, all I see is dwarf, goblin, elephant..."</b><!--QuoteEnd--></div><!--QuoteEEnd-->
Honestly, yes.
[attachment=35758:Graphical_1280x800.bmp]
Im using this tileset, it's pretty nice I think. And it makes the game huge, which I think is a bit easier.
To me it was easy getting into the game once I got everything organized (this took me 2 restarts). I made 2 dwarfs specifically mine, 2 dwarfs fish, then the other 3 hauled/ran workshops. This way I didn't have to continually reassign dwarfs jobs and stuff, I could focus and my fort layout more. Having to continually scroll through menus and stuff breaks the immersion of the game, so it helps when you can get past that.
Right now I've got 36 dwarfs, 20 of which just haul/detail stone. The other 16 are highly skilled miners/farmers/workshop guys/fisherman, they never haul unless absolutely required. I don't even have to direct my guys anymore, I just throw down my designations and workshop orders then sit back and wait for my peons to get to work. It's relaxing.
It's pretty cool actually, the way you progress from "holy hell, ASCII everywhere" to just understanding it all. I've never used a tileset, and unless I find one that turns the game into eye candy, I doubt I'll want to.
That's the whole charm of it. It's almost like learning a new language in a way. First you have a hard time figuring out all the symbols, but after a while whenever you see a bunch of "E"'s you just go "Ok, a bunch of elephants are there" etc...course you could go for the alternate graphic tiles, but I don't think I will do that now that I have gotten used to the ASCII.
But yeah, as for the interface etc, it's all still up for improvement. In fact next version might have a bit better menu system etc. On the other hand, since the game is so complex you can't really avoid it either.
6 flood gates (multiple rooms/channels) and I drowned all 37 dwarfs. One guy almost made it, he was shut inside his room. However another dwarf caught in the flood washed past, and tried to get inside the room. He managed to get the door open, but that just allowed the room itself to flood.
the detail in this game is crazy. I had my mechanic doubling as a hunter for a while, and I noticed he was injured, so I took him off hunting duty... but months later I was still getting messages that he was falling unconscious every two seconds. I checked his wounds and he looked fine so I didn't know why he was getting knocked out... but then I scrolled down and noticed his eyes were busted. poor sucker was blind and running into walls and knocking himself unconscious. only one thing to do with a dwarf like that... I turned hunting back on, and he went running blindly at some wolves. he died a hero's death.
I've got a legendary weaponsmith from a 'strange mood' dwarf, but now I can't get him to use the smith to make anything else <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> trying to figure out what I'm doing wrong. I've turned off all his jobs except metalworking, changed the smithy to let only him work, and he'd still rather just hang out and maybe pick some crops than do the job he's legendary at...
I'm up to 80 dwarves and I'm scared of how many are going to show up next season =x
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
I started using <a href="http://www.dwarffortresswiki.net/index.php/List_of_user_tilesets#Markavian" target="_blank">Markavians</a> tileset and I gotta say it's pretty damn sweet, doesn't detract from the basic ascii too much but it adds just that little something to make it a little sharper and more refined.
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
man my new fortress is weird as hell..I hit silver about 11 tiles into the mountain, and I found the arc of the river before the actual main river itself, and I got some migrants before I even go to to the first winter :|
<!--quoteo(post=1653384:date=Oct 1 2007, 09:54 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 1 2007, 09:54 PM) <a href="index.php?act=findpost&pid=1653384"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->man my new fortress is weird as hell..I hit silver about 11 tiles into the mountain, and I found the arc of the river before the actual main river itself, and I got some migrants before I even go to to the first winter :|<!--QuoteEnd--></div><!--QuoteEEnd--> Well, the river has banks, you probably just struck one of those. And migrants in the first autumn are not unheard of at all.
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
alright then! now my problem is the ######ing barrels again. I keep making new ones but they never fetch them to make the beer he just keeps crying about not having empty barrels that I already have.
<!--quoteo(post=1653422:date=Oct 1 2007, 06:43 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 1 2007, 06:43 PM) <a href="index.php?act=findpost&pid=1653422"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->alright then! now my problem is the ######ing barrels again. I keep making new ones but they never fetch them to make the beer he just keeps crying about not having empty barrels that I already have.<!--QuoteEnd--></div><!--QuoteEEnd-->
It took me awhile to figure out just how barrels work, but I've got it. Ill explain:
You have x amount of barrels in your entire fortress.
Each stockpile you have (or, most of them) have a "reserved barrel" attribute, Basically this means that your dorfs will always keep that many barrels in that stockpile, regardless of whether they are full or empty. Those barrels will then be continually filled with foods/seeds whatever instead of just having them sit on the ground. However, barrels in a stockpile with things in them will stay there indefinetly until they become empty(or your change your stockpile location). So let me put this together:
You have 10 barrels in your food stockpile. 8 of them have food in them. Your barrels reserve is at 10. However, if you suddenly change your barrel reserve to 0, your dwarfs will automatically take away your 2 empty barrels and put them in your furniture stockpile. This will repeat as the other 8 barrels become empty.
If you raise the reserve to 9, one of the 2 empty barrels will be brought back to the stockpile. Say you have 1 full and 10 empty barrels on your food stockpile, and your reserve is 11. None of the empty ones will EVER be taken to your brewery, even if there are that many.
To get the brewery working easily you need empty barrels to be put continually in your furniture stockpile, since that is where your brewer will go looking for them. To make sure there are always some there, keep your barrels reserve on your other stockpiles < how many barrels you have. Now you need a stockpile to put your alcohol barrels into, and it still confuses me how to do this. I just leave them in the brewery.
I just keep trying to make more and more barrels - I think I'm actually using them all... my food production went from nonexistent to completely out of hand. I have like 400 plump helmets, 400 meat, 400 other misc. food... I think I'm simply not going to do any more farming until my stocks go down a bit, except cash crops.
I have 2 legendary bonecrafters, 1 clothier, 1 carpenter, 1 weaponsmith... but no damn mason - probably the most important job of all <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> but really, things definitely start moving along faster when you have some legendaries up and running.
I read about an *awesome* trick/exploit for keeping nobles happy. When rooms overlap, the value of the room decreases to 1/4 of what it would normally be worth. This generally means you want to have separate rooms if you want them to be worth the full value. however, say you've got 4 nobles, each one of them requiring a bedroom, dining room, and study. well, put all their beds, tables, and chairs in one room, make it a huge room, furnish it really well, and you essentially satisfy 12 room requirements with 1 really nice room... expand this to your entire population of nobles and you get an awesome deal. I currently have 7 nobles all bunking together in one big room, happy as clams.
<!--quoteo(post=1653469:date=Oct 2 2007, 07:41 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Oct 2 2007, 07:41 AM) <a href="index.php?act=findpost&pid=1653469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have 2 legendary bonecrafters, 1 clothier, 1 carpenter, 1 weaponsmith... but no damn mason - probably the most important job of all <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> but really, things definitely start moving along faster when you have some legendaries up and running.<!--QuoteEnd--></div><!--QuoteEEnd--> There's this strategy to get lots of good masons (and a lot of extra furniture as well <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> ). In two of my last forts I've used the strategy where you don't designate a stone stockpile. It makes your fort look a bit messy, but things get along faster. You can put a stockpile outside later to clean the random bits of stone that are in your forts corners.
So when you have a location with a lot of extra stone on the floor, build some masons workshops near them and put some jobs on repeat. Another thing I do is never put a furniture stockpile either. Or if I do, I'll set it <b>not</b> to hold any rock items. Again, there will be no furniture hauling and the items are ready to be "built" as soon as the mason has finished making them.
This can of course be done even if you put a stone stockpile outside, just build the masons workshops near (preferably right next to) the stockpile.
So basically: -Workshops near stone (stockpile or not) -Jobs on repeat (doors, coffers, blocks mainly, but also weapon racks, armor stands, cabinets, etc. for nobles) -No furniture stockpile.
When the workshops get very cluttered or you decide you have enough furniture, make your masons detail floors or something. Getting skill levels (dabbling, novice, etc.) increases your dwarves stats. Agility increases their movement and working speed. When they have smoothed some floors they propably get some more agility. Now when you return them to mason jobs, they finish them quicker and get mad skills faster <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
gah, a mason went into a secretive mood and he wants leather and cloth, but I don't have either. Do I just let him go insane or do I have enough time to slaughter an animal, build a tanners a loom and just *hope* that some spider webs turn up, cause there ain't any around right now.
<!--quoteo(post=1653520:date=Oct 2 2007, 10:04 AM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 2 2007, 10:04 AM) <a href="index.php?act=findpost&pid=1653520"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->gah, a mason went into a secretive mood and he wants leather and cloth, but I don't have either. Do I just let him go insane or do I have enough time to slaughter an animal, build a tanners a loom and just *hope* that some spider webs turn up, cause there ain't any around right now.<!--QuoteEnd--></div><!--QuoteEEnd--> if you have access to the cave river, there may be spider silk around and you don't even know it. my dorfs collect more than I could ever use without me even telling them to. you can probably appease your dwarf. if you have any pig tails, you can make pig tail cloth. and you probably just need to tan like 1 hide after you build a tanner's. if he was asking for, like, steel, you might have a problem <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
Anyway, all those immigrants are good for something: Stone detailing.
Does everyone else also continually clear stone out of everywhere? I have this HUGE stone stockpile infront of my base because I hated how random stones looked in my hallways.
Would a channel full of water stop an open land flood? Like, if I build a channel encircling the general front area of my base and kept it empty. That way, when all the enemies are hanging around my sealed front doors, I could fill the channel then use another floodgate to dump the water into the now sealed off front area, would that kill anyone? Would this work with lava?
What happens when a lava flood and a river flood hit each other?
I could take a screenshot of my fortress but it's pretty ugly =P there's much better looking fortresses out there. I'm trying to stay as practical as possible. my workshops are scattered all around, I've got one giant barracks, one GIANT storeroom, a big farming/tree farm area and that's about it.
just hit year 3 and I've got 3 more nobles -_- so that's 5 whiny upper-class twits to look after.
I read that monsters periodically attack via the chasm, especially if you dump a lot of garbage into it, and even more fiercely if you channel the lava river into it, though that eventually kills them apparently.
I just can't get into this game. I want to, I really do. It has exactly the kind of depth I like (dwarves going insane and killing each other? Hell yes!), and its a strategy game, which is my very favoritist kind of game.
But god damn it looks hideous, whatever downloadable tileset I use. I'm not expecting half-life 2, i'm really not. I'd just really like to be able to tell what the hell is going on. Most of the time i'm sat there going:
"What the hell is that? Oh, its a tree. What about that? A rock? A shrub? Ok doesn't matter. Now was that '=' my pile of food, or my pile of wood?? What's that guy doing? Hmm, he's next to the river and not moving, so he's <i>probably</i> fishing, but then he could just be standing there being unproductive."
And then I have to go through a clunky keyboard-based menu if I want to find out. Is this like something out of the Matrix where after a while you can <b>see</b> the code?
"I don't even see the ASCII anymore, all I see is dwarf, goblin, elephant..."
I just can't get into this game. I want to, I really do. It has exactly the kind of depth I like (dwarves going insane and killing each other? Hell yes!), and its a strategy game, which is my very favoritist kind of game.
But god damn it looks hideous, whatever downloadable tileset I use. I'm not expecting half-life 2, i'm really not. I'd just really like to be able to tell what the hell is going on. Most of the time i'm sat there going:
"What the hell is that? Oh, its a tree. What about that? A rock? A shrub? Ok doesn't matter. Now was that '=' my pile of food, or my pile of wood?? What's that guy doing? Hmm, he's next to the river and not moving, so he's <i>probably</i> fishing, but then he could just be standing there being unproductive."
And then I have to go through a clunky keyboard-based menu if I want to find out. Is this like something out of the Matrix where after a while you can <b>see</b> the code?
<b>"I don't even see the ASCII anymore, all I see is dwarf, goblin, elephant..."</b><!--QuoteEnd--></div><!--QuoteEEnd-->
Honestly, yes.
[attachment=35758:Graphical_1280x800.bmp]
Im using this tileset, it's pretty nice I think. And it makes the game huge, which I think is a bit easier.
To me it was easy getting into the game once I got everything organized (this took me 2 restarts). I made 2 dwarfs specifically mine, 2 dwarfs fish, then the other 3 hauled/ran workshops. This way I didn't have to continually reassign dwarfs jobs and stuff, I could focus and my fort layout more. Having to continually scroll through menus and stuff breaks the immersion of the game, so it helps when you can get past that.
Right now I've got 36 dwarfs, 20 of which just haul/detail stone. The other 16 are highly skilled miners/farmers/workshop guys/fisherman, they never haul unless absolutely required. I don't even have to direct my guys anymore, I just throw down my designations and workshop orders then sit back and wait for my peons to get to work. It's relaxing.
But yeah, as for the interface etc, it's all still up for improvement. In fact next version might have a bit better menu system etc. On the other hand, since the game is so complex you can't really avoid it either.
I've got a legendary weaponsmith from a 'strange mood' dwarf, but now I can't get him to use the smith to make anything else <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> trying to figure out what I'm doing wrong. I've turned off all his jobs except metalworking, changed the smithy to let only him work, and he'd still rather just hang out and maybe pick some crops than do the job he's legendary at...
I'm up to 80 dwarves and I'm scared of how many are going to show up next season =x
I may be in for a bit of boatmurdered style gaming. Although I have gorillas instead of elephants. At least two have been killed and eaten so far.
Well, the river has banks, you probably just struck one of those. And migrants in the first autumn are not unheard of at all.
Funny looking bank :3
--Scythe--
It took me awhile to figure out just how barrels work, but I've got it. Ill explain:
You have x amount of barrels in your entire fortress.
Each stockpile you have (or, most of them) have a "reserved barrel" attribute, Basically this means that your dorfs will always keep that many barrels in that stockpile, regardless of whether they are full or empty. Those barrels will then be continually filled with foods/seeds whatever instead of just having them sit on the ground. However, barrels in a stockpile with things in them will stay there indefinetly until they become empty(or your change your stockpile location). So let me put this together:
You have 10 barrels in your food stockpile. 8 of them have food in them. Your barrels reserve is at 10. However, if you suddenly change your barrel reserve to 0, your dwarfs will automatically take away your 2 empty barrels and put them in your furniture stockpile. This will repeat as the other 8 barrels become empty.
If you raise the reserve to 9, one of the 2 empty barrels will be brought back to the stockpile. Say you have 1 full and 10 empty barrels on your food stockpile, and your reserve is 11. None of the empty ones will EVER be taken to your brewery, even if there are that many.
To get the brewery working easily you need empty barrels to be put continually in your furniture stockpile, since that is where your brewer will go looking for them. To make sure there are always some there, keep your barrels reserve on your other stockpiles < how many barrels you have. Now you need a stockpile to put your alcohol barrels into, and it still confuses me how to do this. I just leave them in the brewery.
I have 2 legendary bonecrafters, 1 clothier, 1 carpenter, 1 weaponsmith... but no damn mason - probably the most important job of all <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> but really, things definitely start moving along faster when you have some legendaries up and running.
I read about an *awesome* trick/exploit for keeping nobles happy. When rooms overlap, the value of the room decreases to 1/4 of what it would normally be worth. This generally means you want to have separate rooms if you want them to be worth the full value. however, say you've got 4 nobles, each one of them requiring a bedroom, dining room, and study. well, put all their beds, tables, and chairs in one room, make it a huge room, furnish it really well, and you essentially satisfy 12 room requirements with 1 really nice room... expand this to your entire population of nobles and you get an awesome deal. I currently have 7 nobles all bunking together in one big room, happy as clams.
There's this strategy to get lots of good masons (and a lot of extra furniture as well <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> ). In two of my last forts I've used the strategy where you don't designate a stone stockpile. It makes your fort look a bit messy, but things get along faster. You can put a stockpile outside later to clean the random bits of stone that are in your forts corners.
So when you have a location with a lot of extra stone on the floor, build some masons workshops near them and put some jobs on repeat. Another thing I do is never put a furniture stockpile either. Or if I do, I'll set it <b>not</b> to hold any rock items. Again, there will be no furniture hauling and the items are ready to be "built" as soon as the mason has finished making them.
This can of course be done even if you put a stone stockpile outside, just build the masons workshops near (preferably right next to) the stockpile.
So basically:
-Workshops near stone (stockpile or not)
-Jobs on repeat (doors, coffers, blocks mainly, but also weapon racks, armor stands, cabinets, etc. for nobles)
-No furniture stockpile.
When the workshops get very cluttered or you decide you have enough furniture, make your masons detail floors or something. Getting skill levels (dabbling, novice, etc.) increases your dwarves stats. Agility increases their movement and working speed. When they have smoothed some floors they propably get some more agility. Now when you return them to mason jobs, they finish them quicker and get mad skills faster <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
if you have access to the cave river, there may be spider silk around and you don't even know it. my dorfs collect more than I could ever use without me even telling them to. you can probably appease your dwarf. if you have any pig tails, you can make pig tail cloth. and you probably just need to tan like 1 hide after you build a tanner's. if he was asking for, like, steel, you might have a problem <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />