Just dig through the aquifer. You have a vulcano, so you can dig there through it. You cal also use the vulcano to create an obsidian patch you can then dig through. You can also pump the magma wherever you need it and then create obsidian to dig through there cause you have glass and glass is magma proof! Or you can pump the aquifer dry on small patch and then wall the ear off.
Soo many possibilites: Why do you stay above ground <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1677979:date=May 7 2008, 02:13 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ May 7 2008, 02:13 PM) <a href="index.php?act=findpost&pid=1677979"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Just dig through the aquifer. You have a vulcano, so you can dig there through it. You cal also use the vulcano to create an obsidian patch you can then dig through. You can also pump the magma wherever you need it and then create obsidian to dig through there cause you have glass and glass is magma proof! Or you can pump the aquifer dry on small patch and then wall the ear off.
Soo many possibilites: Why do you stay above ground <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd--> Oh I all ready have a staircase next to the volcano that goes down into the obsidian past the aquafier. It's just not terribly efficient to stone craft because all of my workshops are near my farms/food/stockpiles on the first level(loam, not the surface). I'm actually building a really nice residential area in the sand (2nd level) with lots of green glass wells into the aquafier. I'm thinking of covering the dining are with green glass to try and bring it's level up a bit. If that doesn't work I'll move it to the obsidian offices/future nobles quarters so I can engrave the stone in it. I might try the "One giant nobles room" trick mentioned earlier in this thread. I find having them all sleep in a single gigantic luxurious room surrounded by treasures a humorous concept.
Glass is lava proof? So I could use my magma glassworks to make magma-safe floodgates??
<!--quoteo(post=1677982:date=May 7 2008, 02:16 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ May 7 2008, 02:16 PM) <a href="index.php?act=findpost&pid=1677982"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Because he is no true dwarf, that's why! Let's have him hammered!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1677984:date=May 7 2008, 08:25 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ May 7 2008, 08:25 PM) <a href="index.php?act=findpost&pid=1677984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Glass is lava proof? So I could use my magma glassworks to make magma-safe floodgates??<!--QuoteEnd--></div><!--QuoteEEnd-->
What?, no I never implied that!
You could however make a glass block, glass giant corkscrew and a glass tube to pump magma into the aquifer resulting in obsidian pitches which can be dug through to get some glorious STONE!
Just as I was getting bored of the game, a goblin ambush shows up. My marksdwarves were stationed outside right next to the action, but were still too slow to prevent a metalworker and a mason being cut down. My newly formed axedwarf squad had chosen this moment to go to sleep, along with my recruits, so it was essentially all down to my admittedly pretty well kitted out marksdwarves. Then a snatcher showed up, entering my fortress by the big hole you can just about see in the screenshot below (which was left after my early attempts at irrigation). Then <i>another</i> ambush showed up, before the last had even been dealt with properly. At this point i'd retreated all of my non-military dorfs inside, with the only civvies remaining being chased around in circles by melee goblins in a humerous manner. Yakety sax would not have gone amiss.
The death toll now stands at... something. I lost count. One of my marksdwarves lost a few fingers (greyed out means its completely gone, right? What about brown?) and about four civvies bought it alone with someone's pet horse and my best (and probably only) weaponsmith <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> . I think a second mason got injured too.
Oh, and the injured dwarves are now slowly dying of dehydration because the lake just froze over.
Things I have learned from this:
1. PLUG UP THAT MOTHER EFFING HOLE IN THE GROUND!
2. I need a backup water source for when the lake freezes over.
3. My axedwarves are lazy gits and need hammerings
4. Goblins carry a lot of silk clothing while my dwarves are basically walking around wearing potato sacks
You can also see my lovely fort-under-construction. I'm going for a full-blown castle eventually, if I can be bothered to press b-shift+c-w *scroll scroll scroll*-enter the necessary fifty million times. For now, i'm going for a small keep with fortifications on top for marksdwarves to shoot from. Good plan?
On another note, i've been hoping to find a subterranian source of water, but so far my exploratory mining has yielded nothing. How likely is there to be an underground river/pool? And what sort of level am I likely to find them?
<!--quoteo(post=1677990:date=May 7 2008, 08:39 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ May 7 2008, 08:39 PM) <a href="index.php?act=findpost&pid=1677990"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Very well, I'll go get the booze.<!--QuoteEnd--></div><!--QuoteEEnd--> I said HAVE him hammered, not GET him hammered!
<!--quoteo(post=1677991:date=May 7 2008, 08:40 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ May 7 2008, 08:40 PM) <a href="index.php?act=findpost&pid=1677991"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You could however make a glass block, glass giant corkscrew and a glass tube to pump magma into the aquifer resulting in obsidian pitches which can be dug through to get some glorious STONE!<!--QuoteEnd--></div><!--QuoteEEnd-->Not being magma-proof, glass pumps would be dissassembled instantly, or even disintegrated. <!--QuoteBegin-locallyunscene+--><div class='quotetop'>QUOTE(locallyunscene)</div><div class='quotemain'><!--QuoteEBegin-->Oh I all ready have a staircase next to the volcano that goes down into the obsidian past the aquafier. It's just not terribly efficient to stone craft because all of my workshops are near my farms/food/stockpiles on the first level(loam, not the surface). I'm actually building a really nice residential area in the sand (2nd level) with lots of green glass wells into the aquafier.<!--QuoteEnd--></div><!--QuoteEEnd-->So move your workshops down to the stone area? You might want to move the residential area too if you want smoothed&engraved walls, which are worth a lot more than even glass walls if the engraver is good and produces masterworks.
<!--quoteo(post=1678003:date=May 7 2008, 11:07 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ May 7 2008, 11:07 PM) <a href="index.php?act=findpost&pid=1678003"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not being magma-proof, glass pumps would be dissassembled instantly, or even disintegrated.<!--QuoteEnd--></div><!--QuoteEEnd-->
So instead of actually trying if glass is magma proof you just assumed that it isnt, cause that would make sense, right?
If glass is in fact not magma proof it needs at least more than 15 in-game-years to melt, cause thats how long my magma pumps have been in use! And before you ask: Temperature is set to YES.
Small hint: The reasons why your pumps disassemble is, because you did not use 3 glass parts. If you use a glass screw, glass tube and a rock block the magma will destroy the block, disassembling the pump.
So out of interest... who would be interested in a <a href="http://fromearth.net/LetsPlay/Boatmurdered/" target="_blank">boatmurdered</a> style play-along game thing? There seems to be enough folks interested in both dorfs and fortresses to make such an endevour a reality...
<!--quoteo(post=1678053:date=May 8 2008, 09:10 PM:name=Nil_IQ)--><div class='quotetop'>QUOTE(Nil_IQ @ May 8 2008, 09:10 PM) <a href="index.php?act=findpost&pid=1678053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So out of interest... who would be interested in a <a href="http://fromearth.net/LetsPlay/Boatmurdered/" target="_blank">boatmurdered</a> style play-along game thing? There seems to be enough folks interested in both dorfs and fortresses to make such an endevour a reality...<!--QuoteEnd--></div><!--QuoteEEnd-->
Count me in. I think there was a succession game carried out earlier in this thread somewhere. Dunno what became of it.
On the other hand, I am slow slow at DF. If I were to participate, I'd have to first work up enthusiasm by seeing the others play and write. So I'd be further down the list.
Also, if this starts to shape itself into something we'll actually do, start a new thread for it.
Hmm seeing that there is enough interest, I will simply STEAL the initiative from nil_iq and start playing the first year, lay down the rules and alos write the first stories.
Results are expected on saturday, maybe even earlier!
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
<!--quoteo(post=1678053:date=May 8 2008, 07:10 AM:name=Nil_IQ)--><div class='quotetop'>QUOTE(Nil_IQ @ May 8 2008, 07:10 AM) <a href="index.php?act=findpost&pid=1678053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So out of interest... who would be interested in a <a href="http://fromearth.net/LetsPlay/Boatmurdered/" target="_blank">boatmurdered</a> style play-along game thing? There seems to be enough folks interested in both dorfs and fortresses to make such an endevour a reality...<!--QuoteEnd--></div><!--QuoteEEnd--> Add me to the list! Well as long as my "week" is either this coming week or two weeks after that. I'm on vacation from the 16th to the 23rd.
Ok, thread is up: <a href="http://www.unknownworlds.com/forums/index.php?showtopic=104231" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=104231</a> I havent started yet, so there is still time to influence the choice of the starting site (although I have layed my eyes on a sweet, sinister, most likely skeletal carp infested patch of dirt.)
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
I'd just like to say, as a man who has never played Dwarf Fortress, after reading through this thread I've come to the conclusion that you are all completely and utterly insane.
My current fortress prospers. Magma fuels my smelters, and the goblins apparently believe that small raiding parties can handle champion dwarves in full plate. Plenty of time for special constructions, like a prison tower or an arena. On the not so bright side, I've only been able to mine copper veins and the odd aluminium cluster. No flux stone, and if it wasn't for the goblins, no iron. And no sand. Still, the magma was so tempting... With rising demands, there'll be frequent need of "dwarven justice".
It's so addictive <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
edited May 2008
<!--quoteo(post=1678099:date=May 8 2008, 03:46 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ May 8 2008, 03:46 PM) <a href="index.php?act=findpost&pid=1678099"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Someone please tell me the easiest way to get water and/or magma from the level you are at to the level under you (where you want it).<!--QuoteEnd--></div><!--QuoteEEnd--> A channel, d->h, is probably the safest way for your dwarf.
This next bit of knowledge was paid for with a dire price so heed it well: If you can't channel into the lava and must dig, always build an escape stairway to a higher level right next to where the lava will be let loose. Your dwarf may not be able to outrun the lava otherwise.
<!--quoteo(post=1678041:date=May 8 2008, 09:00 AM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ May 8 2008, 09:00 AM) <a href="index.php?act=findpost&pid=1678041"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->So instead of actually trying if glass is magma proof you just assumed that it isnt, cause that would make sense, right?<!--QuoteEnd--></div><!--QuoteEEnd-->Right. In the same way that I wouldn't bother testing if <specific material> weapons really do damage. Glass being magma proof makes no sense, so I guess it's an oversight... usually it requires much more expensive stuff (steel) to make magma-proof items. Although it could be a result of magma having rather lower temperature in DF than real life (the melting point of several smeltable materials are well above the temperature of the magma)...
AbraWould you kindlyJoin Date: 2003-08-17Member: 19870Members
<!--quoteo(post=1678107:date=May 8 2008, 10:23 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ May 8 2008, 10:23 PM) <a href="index.php?act=findpost&pid=1678107"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->A channel, d->h, is probably the safest way for your dwarf.
This next bit of knowledge was paid for with a dire price so heed it well: If you can't channel into the lava and must dig, always build an escape stairway to a higher level right next to where the lava will be let loose. Your dwarf may not be able to outrun the lava otherwise.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, but I seem to remember me trying that and getting flooded because the water had some pressure and spilled over the channel.
locallyunsceneFeeder of TrollsJoin Date: 2002-12-25Member: 11528Members, Constellation
edited May 2008
<!--quoteo(post=1678110:date=May 8 2008, 04:32 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ May 8 2008, 04:32 PM) <a href="index.php?act=findpost&pid=1678110"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, but I seem to remember me trying that and getting flooded because the water had some pressure and spilled over the channel.<!--QuoteEnd--></div><!--QuoteEEnd--> Ah, water and magma are different. Magma doesn't use the same pressure system, which is pretty much the only reason you can have magma powered buildings underground. Otherwise all of your magma buildings would have to be on the surface since magma would shoot up from underneath them.
One thing to be careful of is if the magma can find a path on the current level its on to somewhere on the same level, it will get there eventually. That didn't really describe it so I'll use a picture: . = channel || = wall , = ground , || a || , , || , || , , || , || , , || . || , , || , || , , || b || ,
lava starting at point a WILL get to point b(assuming that channel isn't bottomless).
However: magma will be pressurized if we pump it! <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->siedeview ->M..## ##...##.# ##...##.# ##......# ##...### ########<!--c2--></div><!--ec2--> the pump-> above will pump magma into the shown cahmber and it will flow like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->siedeview ->MMM##MM ##MMM##M# ##MMM##M# ##MMMMMM# ##MMM### ########<!--c2--></div><!--ec2--> There is still a bunch of stuff I need to test, like what happens if I pump magma ontop of a pipe? Is now the whole pipe pressurized? Does the pipe turn pressurized magma into unpressurized one?
<!--quoteo(post=1678108:date=May 8 2008, 10:26 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ May 8 2008, 10:26 PM) <a href="index.php?act=findpost&pid=1678108"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Right. In the same way that I wouldn't bother testing if <specific material> weapons really do damage. Glass being magma proof makes no sense, so I guess it's an oversight... usually it requires much more expensive stuff (steel) to make magma-proof items. Although it could be a result of magma having rather lower temperature in DF than real life (the melting point of several smeltable materials are well above the temperature of the magma)...<!--QuoteEnd--></div><!--QuoteEEnd--> I'm afraid that, while I understand your reasoning, you can't make these kinds of assumptions about dwarf fortress. It's good, but there ARE logical inconsistencies. For example, unless that has been changed very recently, any wall (except maybe one made of ice) will hold magma. Even one made of wood. This is probably a necessity so magma doesn't eat itself through the stone that initially holds it.
<!--quoteo(post=1678123:date=May 8 2008, 11:22 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ May 8 2008, 11:22 PM) <a href="index.php?act=findpost&pid=1678123"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm afraid that, while I understand your reasoning, you can't make these kinds of assumptions about dwarf fortress. It's good, but there ARE logical inconsistencies. For example, unless that has been changed very recently, any wall (except maybe one made of ice) will hold magma. Even one made of wood. This is probably a necessity so magma doesn't eat itself through the stone that initially holds it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Very well spoken. Just always remember: Magma aqueducts made out of ice WORK, as do water furnaces <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
So I just found out that marksdwarves can't really fire from behind battlements that are a z-level above the enemy, i.e, from a tower very well. Argh. My precious multi-level castle is not to be.
Comments
You cal also use the vulcano to create an obsidian patch you can then dig through.
You can also pump the magma wherever you need it and then create obsidian to dig through there cause you have glass and glass is magma proof!
Or you can pump the aquifer dry on small patch and then wall the ear off.
Soo many possibilites: Why do you stay above ground <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
You cal also use the vulcano to create an obsidian patch you can then dig through.
You can also pump the magma wherever you need it and then create obsidian to dig through there cause you have glass and glass is magma proof!
Or you can pump the aquifer dry on small patch and then wall the ear off.
Soo many possibilites: Why do you stay above ground <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Oh I all ready have a staircase next to the volcano that goes down into the obsidian past the aquafier. It's just not terribly efficient to stone craft because all of my workshops are near my farms/food/stockpiles on the first level(loam, not the surface). I'm actually building a really nice residential area in the sand (2nd level) with lots of green glass wells into the aquafier. I'm thinking of covering the dining are with green glass to try and bring it's level up a bit. If that doesn't work I'll move it to the obsidian offices/future nobles quarters so I can engrave the stone in it. I might try the "One giant nobles room" trick mentioned earlier in this thread. I find having them all sleep in a single gigantic luxurious room surrounded by treasures a humorous concept.
Glass is lava proof? So I could use my magma glassworks to make magma-safe floodgates??
Very well, I'll go get the booze.
What?, no I never implied that!
You could however make a glass block, glass giant corkscrew and a glass tube to pump magma into the aquifer resulting in obsidian pitches which can be dug through to get some glorious STONE!
<i>Awesome.
</i>
Just as I was getting bored of the game, a goblin ambush shows up. My marksdwarves were stationed outside right next to the action, but were still too slow to prevent a metalworker and a mason being cut down. My newly formed axedwarf squad had chosen this moment to go to sleep, along with my recruits, so it was essentially all down to my admittedly pretty well kitted out marksdwarves. Then a snatcher showed up, entering my fortress by the big hole you can just about see in the screenshot below (which was left after my early attempts at irrigation). Then <i>another</i> ambush showed up, before the last had even been dealt with properly. At this point i'd retreated all of my non-military dorfs inside, with the only civvies remaining being chased around in circles by melee goblins in a humerous manner. Yakety sax would not have gone amiss.
The death toll now stands at... something. I lost count. One of my marksdwarves lost a few fingers (greyed out means its completely gone, right? What about brown?) and about four civvies bought it alone with someone's pet horse and my best (and probably only) weaponsmith <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> . I think a second mason got injured too.
Oh, and the injured dwarves are now slowly dying of dehydration because the lake just froze over.
Things I have learned from this:
1. PLUG UP THAT MOTHER EFFING HOLE IN THE GROUND!
2. I need a backup water source for when the lake freezes over.
3. My axedwarves are lazy gits and need hammerings
4. Goblins carry a lot of silk clothing while my dwarves are basically walking around wearing potato sacks
5. Yakety sax livens up any goblin invasion
<img src="http://img169.imageshack.us/img169/9010/dorfscu9.gif" border="0" class="linked-image" />
You can also see my lovely fort-under-construction. I'm going for a full-blown castle eventually, if I can be bothered to press b-shift+c-w *scroll scroll scroll*-enter the necessary fifty million times. For now, i'm going for a small keep with fortifications on top for marksdwarves to shoot from. Good plan?
On another note, i've been hoping to find a subterranian source of water, but so far my exploratory mining has yielded nothing. How likely is there to be an underground river/pool? And what sort of level am I likely to find them?
I said HAVE him hammered, not GET him hammered!
<!--QuoteBegin-locallyunscene+--><div class='quotetop'>QUOTE(locallyunscene)</div><div class='quotemain'><!--QuoteEBegin-->Oh I all ready have a staircase next to the volcano that goes down into the obsidian past the aquafier. It's just not terribly efficient to stone craft because all of my workshops are near my farms/food/stockpiles on the first level(loam, not the surface). I'm actually building a really nice residential area in the sand (2nd level) with lots of green glass wells into the aquafier.<!--QuoteEnd--></div><!--QuoteEEnd-->So move your workshops down to the stone area?
You might want to move the residential area too if you want smoothed&engraved walls, which are worth a lot more than even glass walls if the engraver is good and produces masterworks.
So instead of actually trying if glass is magma proof you just assumed that it isnt, cause that would make sense, right?
<a href="http://imageshack.us" target="_blank"><img src="http://img73.imageshack.us/img73/8395/neuebitmapxc0.jpg" border="0" class="linked-image" /></a>
<a href="http://g.imageshack.us/g.php?h=73&i=neuebitmapxc0.jpg" target="_blank"><img src="http://img73.imageshack.us/img73/8395/neuebitmapxc0.197d92b4c0.jpg" border="0" class="linked-image" /></a>
If glass is in fact not magma proof it needs at least more than 15 in-game-years to melt, cause thats how long my magma pumps have been in use! And before you ask: Temperature is set to YES.
Small hint: The reasons why your pumps disassemble is, because you did not use 3 glass parts. If you use a glass screw, glass tube and a rock block the magma will destroy the block, disassembling the pump.
Count me in. I think there was a succession game carried out earlier in this thread somewhere. Dunno what became of it.
--Scythe--
On the other hand, I am slow slow at DF. If I were to participate, I'd have to first work up enthusiasm by seeing the others play and write. So I'd be further down the list.
Also, if this starts to shape itself into something we'll actually do, start a new thread for it.
Results are expected on saturday, maybe even earlier!
Add me to the list! Well as long as my "week" is either this coming week or two weeks after that. I'm on vacation from the 16th to the 23rd.
<a href="http://www.unknownworlds.com/forums/index.php?showtopic=104231" target="_blank">http://www.unknownworlds.com/forums/index....howtopic=104231</a>
I havent started yet, so there is still time to influence the choice of the starting site (although I have layed my eyes on a sweet, sinister, most likely skeletal carp infested patch of dirt.)
My current fortress prospers. Magma fuels my smelters, and the goblins apparently believe that small raiding parties can handle champion dwarves in full plate. Plenty of time for special constructions, like a prison tower or an arena.
On the not so bright side, I've only been able to mine copper veins and the odd aluminium cluster. No flux stone, and if it wasn't for the goblins, no iron. And no sand. Still, the magma was so tempting... With rising demands, there'll be frequent need of "dwarven justice".
It's so addictive <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
A channel, d->h, is probably the safest way for your dwarf.
This next bit of knowledge was paid for with a dire price so heed it well: If you can't channel into the lava and must dig, always build an escape stairway to a higher level right next to where the lava will be let loose. Your dwarf may not be able to outrun the lava otherwise.
Glass being magma proof makes no sense, so I guess it's an oversight... usually it requires much more expensive stuff (steel) to make magma-proof items.
Although it could be a result of magma having rather lower temperature in DF than real life (the melting point of several smeltable materials are well above the temperature of the magma)...
This next bit of knowledge was paid for with a dire price so heed it well: If you can't channel into the lava and must dig, always build an escape stairway to a higher level right next to where the lava will be let loose. Your dwarf may not be able to outrun the lava otherwise.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah, but I seem to remember me trying that and getting flooded because the water had some pressure and spilled over the channel.
Ah, water and magma are different. Magma doesn't use the same pressure system, which is pretty much the only reason you can have magma powered buildings underground. Otherwise all of your magma buildings would have to be on the surface since magma would shoot up from underneath them.
One thing to be careful of is if the magma can find a path on the current level its on to somewhere on the same level, it will get there eventually. That didn't really describe it so I'll use a picture:
. = channel
|| = wall
, = ground
, || a || ,
, || , || ,
, || , || ,
, || . || ,
, || , || ,
, || b || ,
lava starting at point a WILL get to point b(assuming that channel isn't bottomless).
magma is not pressurized
This means:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->siedeview
##MMM##.#
##MMM##.#
##MMM#..#
##MMM###<!--c2--></div><!--ec2-->
What we see above is the sideview of a magma pipe. If we dig into the pipe as shown the magma will flow like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->siedeview
##MMM##.#
##MMM##.#
##MMMMMM#
##MMM###<!--c2--></div><!--ec2-->
However: magma will be pressurized if we pump it!
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->siedeview
->M..##
##...##.#
##...##.#
##......#
##...###
########<!--c2--></div><!--ec2-->
the pump-> above will pump magma into the shown cahmber and it will flow like this:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->siedeview
->MMM##MM
##MMM##M#
##MMM##M#
##MMMMMM#
##MMM###
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There is still a bunch of stuff I need to test, like what happens if I pump magma ontop of a pipe? Is now the whole pipe pressurized? Does the pipe turn pressurized magma into unpressurized one?
Glass being magma proof makes no sense, so I guess it's an oversight... usually it requires much more expensive stuff (steel) to make magma-proof items.
Although it could be a result of magma having rather lower temperature in DF than real life (the melting point of several smeltable materials are well above the temperature of the magma)...<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm afraid that, while I understand your reasoning, you can't make these kinds of assumptions about dwarf fortress. It's good, but there ARE logical inconsistencies. For example, unless that has been changed very recently, any wall (except maybe one made of ice) will hold magma. Even one made of wood. This is probably a necessity so magma doesn't eat itself through the stone that initially holds it.
Very well spoken.
Just always remember:
Magma aqueducts made out of ice WORK, as do water furnaces <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />