Regarding the 3.2 balance

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Comments

  • Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->yea and why shouldn't we give them tanks, flamethrowers and mechs too !<!--QuoteEnd--></div><!--QuoteEEnd-->
    You forgot the nuclear weapon.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    the nuke was fubar and was removed. and I agree on the point some have made already that if the alien team is adaptive and able it has no problem crushing rine team of the same skill.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    The solution to the onos being paper is not to reinstate hive2 armor, but to give the onos an additional 250 HP.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    so we will see. 250 doesnt seem like much when you are slow and very big. i think the onos has more problems than just hp.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Don't forget that the extra armour onos gets is no longer wasted with the +250 hp, so it's a bit more than that in reality.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I actually shudder to think what 950 HP onos will do to combat. One HMG clip can already barely take down an Onos as it is right now in those 50 level plugin servers (no one plays vanilla anymore *sigh*).

    We need to remove redemption for Combat,.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1596354:date=Jan 8 2007, 10:55 PM:name=Church)--><div class='quotetop'>QUOTE(Church @ Jan 8 2007, 10:55 PM) [snapback]1596354[/snapback]</div><div class='quotemain'><!--quotec-->
    We need to remove redemption for Combat.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Well if they can install cheesy game altering plugins for CO,
    whats stopping them from mucking with the HP values?

    But in general, why in the world should Classic have to be balanced according to whats good for CO?

    Either let the plugin designers handle it, or balance CO seperately from Classic.
  • Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
    I'm not sure, but adding more HP to onos make him to redemp less. (it's the reason i didn't use regen on cara+redemp onos)
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Joe is right. However, I find my downtime too big without regen. Hive doesn't heal quickly enough for my liking. Even with Regen, you still redeem most of the time (which is why Onos takes no skill in Combat). Just don't get Thickened Skin.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    edited January 2007
    Just don't go onos and you'll make an entire marine team happy.

    Onoses with carapace and regeneration and redemption in combat are a MUCH bigger issue than "spawncamping" or "stacking" or well whatever. Do everyone a favour and don't do it.

    I mean christ, you walk up to one marine devour him and then slowly and without any risk start clawing the rest of the marines, and when you get low on health you redemp. There's no skill involved, there's no suspense and there is nothing the marines can do about it. WHY?!
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    sounds like you havent played very many co maps. if marines all ahve hmg;s that onos is still dead.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    If theyre all in the same room, and able to fire at the same time, and the onos is alone.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--quoteo(post=1596754:date=Jan 9 2007, 04:00 PM:name=MrBananaMan)--><div class='quotetop'>QUOTE(MrBananaMan @ Jan 9 2007, 04:00 PM) [snapback]1596754[/snapback]</div><div class='quotemain'><!--quotec-->
    sounds like you havent played very many co maps. if marines all ahve hmg;s that onos is still dead.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    stop talking, you say you've been playing since the beginning and you're still clueless
  • SteveRSteveR Join Date: 2006-12-25 Member: 59239Members, Constellation
    edited January 2007
    <!--quoteo(post=1596359:date=Jan 8 2007, 11:02 PM:name=GreyFlcn)--><div class='quotetop'>QUOTE(GreyFlcn @ Jan 8 2007, 11:02 PM) [snapback]1596359[/snapback]</div><div class='quotemain'><!--quotec-->
    Either let the plugin designers handle it, or balance CO seperately from Classic.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I pray to warm, tasty pies and all other savoury snacks that the NS team have and always will be balancing CO separately from Classic. They are different games!
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I am actually for removing 3rd-hive abilities and redemption from CO. That'd pretty much remove the most abusive things in combat.

    either that, or make 3rd hive abilities time-released. You can't buy them until 3/4 of the total time is up.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    damn now i cant shoot guys...
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    I have always maintained the opinion that HMGs are too powerful against fades. When there were teams with good players, it was pretty fvcking ridiculous trying to kill a marine with an HMG [as fade]. The risk/reward situation is way stacked. Weapons 3 doesn't help the case much. The cone of fire is quite large and a mediocre balancer of the weapon; if anything it makes the game more random.

    I can't count the number of times that Nadagast/Mustang/myself (can't speak about things over the pond sorry) escaped with "red" hp in those high-profile matches playing versus the respective team when HMGs were fielded. It happened many times per player per round, and I am not exaggerating one bit. Now take into the account that there were one or two star players per team, opposed to a true invite-level team where everyone pulls their weight and then some (along with better teamwork). I suppose this point is moot, because now I'm talking about the prospect of a good team playing NS competitively.

    An HMG in the hands of a <i>skilled</i> marine is absolutely insane and the most powerful weapon in the entire game.
  • vmsvms Join Date: 2005-06-15 Member: 53927Members
    Yes but im sure a <i>skilled</i> alien team can counter it and yes i know youre talking about skill that doesnt exist in ns.
    btw carapace is alot better than regen as first upgrade in this version.
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