Brand New (as In, New) Half-life 2 Screenshots

DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
edited April 2004 in Off-Topic
<div class="IPBDescription">Not crappy mag scans, actual screenshots</div><a href='http://www.half-life2.de/index.php?news=305' target='_blank'>Click here</a>

hmm...

For the most part they all look exactly the same as the shots that came out a year ago, except for perhaps some minor texture improvements. And now the Combine's eyes glow fullbright...

[edit]One improvement I just noticed is p_models (weapons in their hands) cast shadows now. Hooray.[/edit]

[edit2]Also today is supposed to be the day that lots of gaming mags hit the news stands w/ new HL2 info...[/edit2]

[edit3]3DGamers now has <a href='http://www.3dgamers.com/screenshots/games/halflife2/1.html' target='_blank'>the exact same shots</a> too. Betcha $20 I know what shorts will be in the magazines too...[/edit3]
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Comments

  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    Yep, seen them, pretty cool. All us HL2 fanboys are in a furor over them <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    ooh nifty, now I just need a new gfx card <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    On my lunch hour tommorrow I'm going to go pick up my copy of COH (had a report to do today) so I'll see if they have any mags then, if they do I'll pick one up.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    edited April 2004
    <img src='http://www.half-life2.de/images/content/03.jpg' border='0' alt='user posted image' />

    Who is that? Could it be the long-time mysterious character, the Administrator?

    Edit: Not the Combine guys, the image in the upper right-hand part of the shot.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    edited April 2004
    Now if I just had money for a new computer.

    <edit> Mandrid, that's that doctor who lost his leg at Black Mesa, Alyx' father. Forgot his name though... </edit>
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-Liku+Apr 29 2004, 01:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Apr 29 2004, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <edit> Mandrid, that's that doctor who lost his leg at Black Mesa, Alyx' father. Forgot his name though... </edit> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're thinking of Eli. That's not Eli, Eli is black.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited April 2004
    Not really to do with the screenshots, but it seems like it would make more sense to have armor and health next to eachother (since they basically tell you how soon you'll die). [edit] me = retarded; see posts below for reasons why <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> [edit]

    They look fine to me, especially the one looking through the gate thing. If the resolution is high enough it gets to replace a stalker pic that's my current desktop <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> .

    Hopefully we'll get the summer release mentioned in that one, other thread. Either way, nice to see new stuff.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited April 2004
    <!--QuoteBegin-CForrester+Apr 29 2004, 12:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Apr 29 2004, 12:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Liku+Apr 29 2004, 01:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Apr 29 2004, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <edit> Mandrid, that's that doctor who lost his leg at Black Mesa, Alyx' father. Forgot his name though... </edit> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're thinking of Eli. That's not Eli, Eli is black. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    and bald.


    Quite obviously its BB


    And UltimaGecko, I don't know where you buy your drugs, but let me know. There isn't anything about Armor on the hud or anything in those shots. Perhaps you confused Armor with Ammo?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Yep thats the administrator. Dr. Brenen. I think, its in your hl manual.
  • uberbrokeuberbroke Join Date: 2002-11-01 Member: 2438Members
    uh.... you mean Dr. Breen. Or so I think he was called.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    Even if it isn't Breen, it doesn't really matter, because its just fun to say "Breen".

    Breen.

    Heh...

    Breeeeeeeen...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    one of those shots (<a href='http://www.half-life2.de/images/content/08.jpg' target='_blank'>here</a>) looks like some headcrabs did a little digging at the local cemetary.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    It's Breen, and he's bald.

    "Breen monitor spews propaganda."
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    edited April 2004
    <!--QuoteBegin-DOOManiac+Apr 29 2004, 12:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 29 2004, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CForrester+Apr 29 2004, 12:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ Apr 29 2004, 12:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Liku+Apr 29 2004, 01:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Apr 29 2004, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <edit> Mandrid, that's that doctor who lost his leg at Black Mesa, Alyx' father. Forgot his name though... </edit> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're thinking of Eli. That's not Eli, Eli is black. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    and bald.


    Quite obviously its BB


    And UltimaGecko, I don't know where you buy your drugs, but let me know. There isn't anything about Armor on the hud or anything in those shots. Perhaps you confused Armor with Ammo? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Celebrity Jeopardy!
    ...

    [UltimaGecko]
    Ha, Aha, the letter 2 my friend.
    [Alex Trebek]
    No, no; 2 is a number.
    [UltimaGecko; /hangs head in shame]
    ...I, uh, I can't read or write.

    /takes drugs

    Err, yea, that ammo counter should be more to the middle...
    [last time I post after not reading properly...well, hopefully, but probably not]

    In my defense: Armor should still be next to health...if there is armor. But there should be armor, because Gordon wouldn't be Gordon without a hazard suit!...unless health and hazard suit power were just combined or something.

    Maybe there's some armor counter I'm just not seeing...
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    Would these be directx 8 shots? They don't have that 'everything is shiny' look that was in the dx9 demo.

    I wonder how that new Nvidia card will play it. They were putting up some impressive numbers at Toms Hardware. Some of these shots are in serious need of some AA.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    <!--QuoteBegin-Gwahir+Apr 29 2004, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Apr 29 2004, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one of those shots (<a href='http://www.half-life2.de/images/content/08.jpg' target='_blank'>here</a>) looks like some headcrabs did a little digging at the local cemetary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm hoping... PRAYING, that screenshot was showing the headcrabs <i>leaping</i> and that my first thought that they had somehow gained the power to both raise the dead AND hover will be proven horribly horribly wrong.

    I have no opposition to a corpse being dragged around by a headcrab and lobbed at me, but when they start ressurrecting the <b>dead</b> and <b>flying</b>, thats enough to force a man to spend a day pacing around the block muttering to himself in a vain attempt to grasp what he has witnessed.

    I can only hope when I play through that level, my foremost thought won't be that I may soon encounter a 180 foot tall monster and have my score tallied at the end of the map.

    </overreaction> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    heh, I thought that was an underwater shot at first. :P
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    <!--QuoteBegin-DOOManiac+Apr 29 2004, 02:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Apr 29 2004, 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heh, I thought that was an underwater shot at first. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If those things are actually flying, I wouldn't doubt that <i>at all</i>.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-TenSix+Apr 29 2004, 02:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TenSix @ Apr 29 2004, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm hoping... PRAYING, that screenshot was showing the headcrabs <i>leaping</i> and that my first thought that they had somehow gained the power to both raise the dead AND hover will be proven horribly horribly wrong.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's leaping, not hovering. Calm down. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Just read the PC Zone UK article, some interesting details along with a few of the shots DOOM found as well as new ones.

    - 15 minutes into the game was shown. Gordon walks confused around City 17, without weapons or the suit. Combine soldiers seem to be abusing civilians while Dr Breen replies to a civilian's letter on a giant monitor. Walking into an abandoned playground, a downcast civilian mutters "I was the last guy to play here" (physics-enabled see-saws by-the-way, naturally).

    - Another vehicle is shown: Combine APC with what looks like a giant rifle/machinegun on the back.

    - Valve are planning to base an add-on pack around Alyx's backstory.

    - "Half-Life 2 won't just be set in City 17. You won't be leaving the planet though, or going to Xen but we're brining pieces of Xen to Earth"

    - One picture has "Squad: Following" with the little symbol of a man on the HUD, displaying the command system you can use to order your teammates around. Of course, it's said that you don't even have to bother with this if you don't want.

    - One level is a night-time dash through an infested graveyard with quintessential monk Father Grigory at your side.

    - Stun-stick is one new melee weapon, but also an "powerful alien machinegun" is mentioned.

    - New enemy: 'Roller Mines' designed to halt your vehicle antics.

    And that's about it. Aiming for a Summer release seems reasonable to me.
  • iFireiFire Join Date: 2002-07-31 Member: 1038Members
    edited April 2004
    Halflife 2 seems so bland from those shots after a trek in the jungles and secet labs of farcry <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> OH no I'm ruined
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I never liked the Crayon coloured Far Cry it didn't look right.

    However this has a level of detail much above Far Cry granted theres no jungle in the shots but if Half-Life 2 could impliment it it'd look amazing.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    High-Surface-Range Rendering was probably toned down a bit, or most of the shots may have been indoors. Most of the prior 'everything is shiny' shots were when Gordon was walking over the rooftop, which was specifically to show off HSRR.

    Though they might have been having problems with those new shadows and HSRR'ing the tile of the floor... not everything will be as shiny as those older movies showed.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited April 2004
    There are also some new screenshots from this year's GDC showing some lighting effects, bump mapping... etc, <a href='http://www.beyondhalflife.com/gallery/index.php?cat_id=14&action=images' target='_blank'>here</a>

    I'm officially impressed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Mendasp+Apr 29 2004, 04:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 29 2004, 04:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are also some new screenshots from this year's GDC showing some lighting effects, bump mapping... etc, <a href='http://www.beyondhalflife.com/gallery/index.php?cat_id=14&action=images' target='_blank'>here</a>

    I'm officially impressed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ooo look at all the fancy new Hammer buttons in on of those shots. Can't wait!
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-Talesin+Apr 29 2004, 02:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Apr 29 2004, 02:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> High-Surface-Range Rendering was probably toned down a bit, or most of the shots may have been indoors. Most of the prior 'everything is shiny' shots were when Gordon was walking over the rooftop, which was specifically to show off HSRR.

    Though they might have been having problems with those new shadows and HSRR'ing the tile of the floor... not everything will be as shiny as those older movies showed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't know what everyone's obsession with shininess is. It makes a lot of levels look sortof fake, how often do you see tiled floors shining like the lighthouse at Alexandria?

    Looks better to me...but then again, I think Half-Life and Stalker look better than Far Cry (cartoony jungles, looks pretty good, but to bright and strange) and Doom 3 (to shiny and reflective, even if a lot of it is metal, who builds a ship out of mirror-like metal?)
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-UltimaGecko+Apr 29 2004, 08:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UltimaGecko @ Apr 29 2004, 08:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Talesin+Apr 29 2004, 02:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Talesin @ Apr 29 2004, 02:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> High-Surface-Range Rendering was probably toned down a bit, or most of the shots may have been indoors. Most of the prior 'everything is shiny' shots were when Gordon was walking over the rooftop, which was specifically to show off HSRR.

    Though they might have been having problems with those new shadows and HSRR'ing the tile of the floor... not everything will be as shiny as those older movies showed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't know what everyone's obsession with shininess is. It makes a lot of levels look sortof fake, how often do you see tiled floors shining like the lighthouse at Alexandria?

    Looks better to me...but then again, I think Half-Life and Stalker look better than Far Cry (cartoony jungles, looks pretty good, but to bright and strange) and Doom 3 (to shiny and reflective, even if a lot of it is metal, who builds a ship out of mirror-like metal?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Agreed. I much prefer HL-2's grit to Doom's plastic.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    edited April 2004
    I hate being so negative, but I think these shots are awful...
    I really hope this is with all the settings set on low, otherwise I might just end up buying DoomIII...

    (yeah yeah, buy them both, gameplay > gfx blah blah <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )

    *edit*
    I just checked the old videos again, they look soo much better.
    maybe these shots are from the Xbox port?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    In the right settings, the Doom3 engine looks absolutely fantastic - those settings happen to be that sleek futuristic style the game is set in. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Far Cry is another great looking game, and it does a great job mixing the two types of environments while not looking horrible, which tends to happen when you try to use excessive bump/normal maps and specular highlights on semi-realistic stuff.

    It's funny, you look at the comments on these shots on blues or the shack and it's full of Far Cry fanboys saying how horrible it looks and blah blah etc. etc. - you know, the usual <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. But these shots look absolutely fantastic to me. Not because every pixel is the best pixel ever in a game, but because the entire environment is just so wonderfully stylized and well constructed. The entire game just oozes of a style all to itself, which (graphically) is a huge draw for me. I don't want to see 18000000.3 engines that all look the same, I want to see different interpretations of graphical flair and stylistic control, and that is what HL2 offers. It's not realistic by any stretch, but it doesn't feel fake. There's some word that I can't quite grasp that describes the artistic style here, and in my mind, that is a very good thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    On the release fiasco, do remember that HL2 hasn't even been delayed as long as HL itself was, and this summer estimate is only the second estimate that Valve has made any statement with.

    I for one could care less when it actually releases, as I will promptly buy it, but I sure hope they make this summer release so I can watch Fragmaster get his own arrogant words shoved straight back up his ****. Opinions are one thing, but using your position at a major news site to post arrogant and egocentric "I AM GOD" personal speculation as fact? Uh-uh.
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    <!--QuoteBegin-Mendasp+Apr 29 2004, 09:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Apr 29 2004, 09:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are also some new screenshots from this year's GDC showing some lighting effects, bump mapping... etc, <a href='http://www.beyondhalflife.com/gallery/index.php?cat_id=14&action=images' target='_blank'>here</a>

    I'm officially impressed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    These are cool for me cause I learned how to calculate radiosity this year, only my scene wasn't half as cool as this one.
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    These new screenshots do not impress. The grass textures and buildings look years behind the times: the houses are boxy, flat (look - no window sills or eaves), and lack detail, while the grass is not meshed well with the ground and sprite based, making it... well, ugly.

    The weapon models in these shots are of lesser quality than the High Definition pack available with Half Life!

    The one shot I felt is anywhere near what was shown before in e3 is the trainyard shot. While it is not intriguing or entirely atmospheric, it does show the level of detail in polygons that was shown in the demos.

    I don't think these came from the X-Box, but rather from the PC... at least, it seems the folks at that news source think that way.
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