[packwip] Super Mario + Full Conversion Pack!

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Comments

  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    <!--QuoteBegin-CoolCookieCooks+May 18 2004, 11:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 18 2004, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wewt, toadie is such a star! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    update on the mario animations

    <a href='http://www.pfcook.force9.co.uk/mariopreview.htm' target='_blank'>Go here to see mario jump!</a>

    edit: you need dx9 and the milkshape ocx viewer to view it.

    also only works on Internet Explorer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol nice work

    just one thing, ingame when the player holds a weapon you won't see the arms move like that ... just the legs


    maybe it does move the arms in RR or something, that'd be funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-CoolCookieCooks+May 19 2004, 06:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 19 2004, 06:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wewt, toadie is such a star! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    update on the mario animations

    <a href='http://www.pfcook.force9.co.uk/mariopreview.htm' target='_blank'>Go here to see mario jump!</a>

    edit: you need dx9 and the milkshape ocx viewer to view it.

    also only works on Internet Explorer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wewt, that sucka looks pretty good animated =)

    And get on IRC Cookie.
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    awww poopy, i cant see it!!!

    die evil link!!!


    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--><!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--><!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    nooo!!!
    Make him jump with his fist!
    Like a Dragon punch but not turning!
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    you wont even see his fists like that, he will be holding a weapon.

    blackplague, you sure you got internet explorer running?
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    you need dx9 and the milkshape ocx viewer to view it.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    why do his arms look so freakin long?
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    his arms are a little long but his hands make him look like an ape or sumthing its like ph43r me hand. or its the hand from super smash brother melee
  • MistaMojoMistaMojo Join Date: 2004-03-22 Member: 27484Members
    Is this being realesed all at once
    or can u realease some thing s early?

    i really want that mushroom med/ammo pack whichever one it is.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    problems with mario jump
    1)as said before arms seem way too long
    2) when he jumps the feet disconnect from the legs and you can see through them

    well those are the ones i noticed so far
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    in mario 3, second stage with the pyramids, theres these fire snake things that bounce around, maybe you could make it spores, ill give u a ss later
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-Demiguise+May 19 2004, 01:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demiguise @ May 19 2004, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nooo!!!
    Make him jump with his fist!
    Like a Dragon punch but not turning! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    How about a Donkey Punch!?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yeh chrono i know that error, theres also skinmesh errors around, and the neck is disconnected from the body
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    The mario jump animation looks....weird :s
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    <!--QuoteBegin-Liku+May 19 2004, 11:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ May 19 2004, 11:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Demiguise+May 19 2004, 01:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demiguise @ May 19 2004, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nooo!!!
    Make him jump with his fist!
    Like a Dragon punch but not turning! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    How about a Donkey Punch!? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Has Mario been hittin Peach from behind again? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    here was my idea for spores

    btw hes not attached to that bawx
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    and maybe a replacement for that tree in the biodome... that wiggly shroom, youd have to fix the textures to make it fit, this is found in the pyramid world too
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Ingame shots of the siege bullet bill. Still not done though, cause the firing animations are somewhat fubar'd in game.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    nnnnniiiiiicccceeeee ZeroByte. I like the bullet's mouth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    HIVE GO BYE BYE!!!
  • BenaiahBenaiah Join Date: 2003-11-11 Member: 22517Members
    you guys should put all of ur stuff up on a website!
    this is wicked. If you need some space i got a few 20mb ones and a 50mb one(all ad free) pm me.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <!--QuoteBegin-BigBull+May 21 2004, 03:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ May 21 2004, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Still too big

    >_< <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I scaled the model up in the compile. The real mesh size is smaller, but I thought they kinda looked dorky at that size.
  • FFTFATCOMMUNISTFISHFFTFATCOMMUNISTFISH Join Date: 2003-12-07 Member: 24086Members, Reinforced - Silver
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Lookin good when is it done ! me wants.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Are there any other works-in-progress that we can maybe get some information on or some pictures of? Right now it looks like the only thing being worked on is that siege cannon.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    maybe because its the only thing being worked on that you can see. toadie and the thing are animating the models. I will be working on the bowser hive soon
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    are you guys going to make a new ns.wad texture pack or something? change the whole game to look like mario?
  • BlackPlagueBlackPlague Join Date: 2004-02-02 Member: 25990Banned
    um i dont think that would be necessary, there ARE some wads out there that are for mario conversions, like cs ^_^
This discussion has been closed.