<!--QuoteBegin-CoolCookieCooks+May 18 2004, 11:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 18 2004, 11:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wewt, toadie is such a star! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
update on the mario animations
<a href='http://www.pfcook.force9.co.uk/mariopreview.htm' target='_blank'>Go here to see mario jump!</a>
edit: you need dx9 and the milkshape ocx viewer to view it.
also only works on Internet Explorer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol nice work
just one thing, ingame when the player holds a weapon you won't see the arms move like that ... just the legs
maybe it does move the arms in RR or something, that'd be funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-CoolCookieCooks+May 19 2004, 06:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ May 19 2004, 06:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wewt, toadie is such a star! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
update on the mario animations
<a href='http://www.pfcook.force9.co.uk/mariopreview.htm' target='_blank'>Go here to see mario jump!</a>
edit: you need dx9 and the milkshape ocx viewer to view it.
also only works on Internet Explorer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wewt, that sucka looks pretty good animated =)
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Demiguise+May 19 2004, 01:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demiguise @ May 19 2004, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nooo!!! Make him jump with his fist! Like a Dragon punch but not turning! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> How about a Donkey Punch!?
<!--QuoteBegin-Liku+May 19 2004, 11:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ May 19 2004, 11:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Demiguise+May 19 2004, 01:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demiguise @ May 19 2004, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nooo!!! Make him jump with his fist! Like a Dragon punch but not turning! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> How about a Donkey Punch!? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Has Mario been hittin Peach from behind again? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and maybe a replacement for that tree in the biodome... that wiggly shroom, youd have to fix the textures to make it fit, this is found in the pyramid world too
nnnnniiiiiicccceeeee ZeroByte. I like the bullet's mouth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-BigBull+May 21 2004, 03:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BigBull @ May 21 2004, 03:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Still too big
>_< <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I scaled the model up in the compile. The real mesh size is smaller, but I thought they kinda looked dorky at that size.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Lookin good when is it done ! me wants.
Are there any other works-in-progress that we can maybe get some information on or some pictures of? Right now it looks like the only thing being worked on is that siege cannon.
maybe because its the only thing being worked on that you can see. toadie and the thing are animating the models. I will be working on the bowser hive soon
Comments
update on the mario animations
<a href='http://www.pfcook.force9.co.uk/mariopreview.htm' target='_blank'>Go here to see mario jump!</a>
edit: you need dx9 and the milkshape ocx viewer to view it.
also only works on Internet Explorer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol nice work
just one thing, ingame when the player holds a weapon you won't see the arms move like that ... just the legs
maybe it does move the arms in RR or something, that'd be funny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
update on the mario animations
<a href='http://www.pfcook.force9.co.uk/mariopreview.htm' target='_blank'>Go here to see mario jump!</a>
edit: you need dx9 and the milkshape ocx viewer to view it.
also only works on Internet Explorer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wewt, that sucka looks pretty good animated =)
And get on IRC Cookie.
die evil link!!!
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--><!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--><!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Make him jump with his fist!
Like a Dragon punch but not turning!
blackplague, you sure you got internet explorer running?
or can u realease some thing s early?
i really want that mushroom med/ammo pack whichever one it is.
1)as said before arms seem way too long
2) when he jumps the feet disconnect from the legs and you can see through them
well those are the ones i noticed so far
Make him jump with his fist!
Like a Dragon punch but not turning! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
How about a Donkey Punch!?
Make him jump with his fist!
Like a Dragon punch but not turning! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
How about a Donkey Punch!? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Has Mario been hittin Peach from behind again? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw hes not attached to that bawx
this is wicked. If you need some space i got a few 20mb ones and a 50mb one(all ad free) pm me.
>_<
>_< <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I scaled the model up in the compile. The real mesh size is smaller, but I thought they kinda looked dorky at that size.