[packwip] Super Mario + Full Conversion Pack!

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Comments

  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited May 2004
    lol i had trouble with the copy paste thing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> , now its working. Drove me nutz until i figured there was an extra letter there, and was updating wrong files earlier.

    [edit]
    thnx dorian

    [edit2]
    lol i just realized that the files go off and on because im using free yahoo briefcase and not using the premium. only way to download 100% is by letting the user sign up for yahoo =(.

    [edit3]
    anyways heres another mirror =D
    <a href='http://home.ripway.com/2004-5/113949/P-Switch.zip' target='_blank'>P-Switch</a>
    <a href='http://home.ripway.com/2004-5/113949/bill.zip' target='_blank'>Bill</a>
  • E_maNE_maN Join Date: 2004-02-08 Member: 26240Members
    edited May 2004
    i think that boo's cage should be the SC, i made a fast modell in milkshape, it's not that good but hey, i might have inspirated someone who can make another one or work more on mine? anyway it looks like<a href='http://www.zappnet.org/boocage.JPG' target='_blank'>This</a>

    it "might" need a few more bars but that is easy fixed. but anyway... i think the cage would be better for an sc <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    well, i didn't really check this topic often cuz i'm not mario fan #1
    i like the games as far as i played them tho

    and i must say nice work to all involved, this pack looks promising

    keep up the funny work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Okay I was working on Magikoopa, I <i>had</i> his head done (albeit rather high poly) but then windows (curse it) crashed. So I reboot, restart max. The crash corrupted a few max dlls, and the .max file. So I'm back to my last exported .3ds, which is a while ago. Grr. And I have to reinstall max, which is proving to be quite difficult as I can't reinstall without removing, and the uninstaller/repair thing crashes. If only Max worked on linux.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    has anyone made bowser?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    still waiting for someone to do bowser

    *update* toadie has basically finished mario, hes just doing the run animations
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Okay here's Magikoopa's nearly-complete head. All it needs is a nose. I just did some basic Max materials for colour, so the glasses look crappy.
    <img src='http://dorian.carpe-noctem.ca/mario/magikoopa/magikoopa1.jpg' border='0' alt='user posted image' />
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    nice so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    very nice dorian maybe we can make the glasses transperant and the eyes be on the head
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Sure... I was thinking something similar. If the polycount is low enough in the end, I'll model some eyes on, otherwise they can just be skinned on.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    <img src='http://www.gamingfiles.com/network/smilies/beer.gif' border='0' alt='user posted image' />Im going to get hooked on this stuff, i may not say much, but i follow it well, keep up the great work.<img src='http://www.gamingfiles.com/network/smilies/beer.gif' border='0' alt='user posted image' />

    Cant wait to see bowser!
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    What's going to be the Shotgun?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    still waiting suggestions...

    oh and dorian, nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> whats the polycount in that render?
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    About 650-700, not including his wand which you can't see
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    nice magi koopa. um you know that mesh you made for my bullet bill, the bolt closest to the left side is cut off, but can easily be fixed. anyways here is just a sample skin with just 2 main colors and good old copy paste for the eyes/skull just until someone skins it =D.
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    looking good there
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited May 2004
    lol i made it into a gigantic w_hg.mdl and it looked kind of plain. i guessing lithun wrap makes it look much shinyer in render mode than in the hl engine. Stupid onos mest up the snap shot by going throught it, DANG YOU ONOS!!!!
    ig.jpg 69.1K
  • lillbrorsanlillbrorsan Join Date: 2003-08-21 Member: 20060Members, Constellation, Reinforced - Shadow
    Nice stuff you got there
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    that poor jetpacker is gonna get shot in the face! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    lol didnt know the jet packer was there, anyways can someone skin it so it will look more shinyer and cooler =D. lol its kind of blurry considering the skull i used was outstretched from a bulllet bill pic w/ a size of 32 by 64 pixels.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    lmao thats like a 1 in a million shot, the jet packer right there lmao weooooow
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    I'll rework the mesh and skin it. The rest of the models are untextured colors, so I guess I'll continue the theme. Makes it easy <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Maybe we can get a slightly resized bullet bill cannon for the turrets. Without the bullet of course.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    I do have one question about the bullet bill... animations. The normal seige spins and the cannon moves when firing. How is this going to spin, and how is the bullet going to fit in?
  • mephmagemephmage Join Date: 2004-03-24 Member: 27514Banned
    edited May 2004
    why dont you convert the original stuff from SMB? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited May 2004
    <!--QuoteBegin-Dorian Gray+May 16 2004, 06:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ May 16 2004, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I do have one question about the bullet bill... animations. The normal seige spins and the cannon moves when firing. How is this going to spin, and how is the bullet going to fit in? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i was thinking maybe that the launcher rotates like this periodically, ^ > v <, considering theres a bolt that supposely holds it together alowing it to pivit. the bullet could probably go inside, i made the bullet slightly smaller then the launcher so it could fit in without any clipping. Like aim the launcher down when it is not built yet. And when it completes the build, make the launcher move up to a 90 degree angle and have the bullet pop out a little while its still in the launcher. and for the shooting, probably have the launcher stay still, and make the bullet pop out then in periodically?

    edit: or just put a small rotating disc under neath it, just like the thing you use to sculpture pots?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited May 2004
    on the siege model, it has a bone on it which is named especially on the qc for the turret spinning

    edit: bleh i didnt read your statement right. i guess the best thing to do is have a little plate like zwing said
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    that thing is huge ingame.
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    erm i think it needs to be made a little smaller <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This discussion has been closed.