i thought one of them was gonna be a chamber <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Ax Man nice idea but how about the Thick Vine that pops out for Mario to use in Mario 3? it is thick like a light pole...and big leaves... would be a good idea...
-[2iD]Bill D. Hives[SgT]
-P.S. don't know where to find pic but i will look, or take one myself if i find my mario 3 cartirdge...
So far the work done for the pack is magnificent considering most packs never get past the, Hey! Cool lets do a ______ pack!. I was curious though what are the marine weapons, besides the pistol and lmg which already have been completed, going to be?
packs actually get somewhere if the person creating the pack idea actually does something <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
nice work, ccc....this will look excellent on the supermario map...
got me thinking.....what about the gorge being a hammer bros.
remembers them...they were like koopa troopers, cept you had big meanlooking teeth sticking out the front, and they fired hammer's at you, at an angle simialr to a bile bomb. spit could be a little small hammers that get throws.....healspray could be like little bandages that come out....bile bomb could be like a big hammer, and web could be those vines.
meh, still tho, would be cool
excellent work, ccc, i look forward to it's release.
about that alien energy thingy, i think it would be more cool i f just the flag moved? it might be hard to do that i dunno but it would be more nicer, thats my opinion anyway.. if someone wanted to know.. maybe,.. i dont know.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
<!--QuoteBegin-E_maN+Jun 9 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (E_maN @ Jun 9 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> about that alien energy thingy, i think it would be more cool i f just the flag moved? it might be hard to do that i dunno but it would be more nicer, thats my opinion anyway.. if someone wanted to know.. maybe,.. i dont know.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that's exactly what I thought when I 1st saw the sprite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
actually, i think you can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
bowsers skinmesh is coming along well <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> the blue skinmesh has a few gaps for smaller bits like toes and stuff, and the light green mesh is only half used, so itll come to a total of 2 512x512 meshes and a 512x256 mesh for the head
ok the skinmesh is done, managed to get it into 3 512x512 meshes <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
the head has its own mesh for extra detail <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-CoolCookieCooks+Jun 9 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 9 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, i think you can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> really, i thouht you could only have 2 bmps for the a-energy.spr?
<!--QuoteBegin-zwing+Jun 9 2004, 04:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Jun 9 2004, 04:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CoolCookieCooks+Jun 9 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 9 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, i think you can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> really, i thouht you could only have 2 bmps for the a-energy.spr? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I dont think there is a limit for any sprites, but meh I could be wrong
even if thier was aloud to be three exactly what would it do? and third i would make the flag move but there for i would need to have a code and im not the best coder
Yeah bowser will need to be able to breathe fire for his stomp attack <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-CoolCookieCooks+Jun 10 2004, 02:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 10 2004, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but how does the yellow bit inside the bar move?
can anyone here animate player models? i think bowser will need new anims <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The health circle sprites have multiple frames which are played like an animateed GIF. The energy sprites just take both frames, overlay em on top of each other and then the engine crops the top one according to the status of your energy.
Comments
in super mario bros (SNES) there are thoe cactus monsters that kinda shift across the screen... why not use them?
-[2iD]Bill D. Hives[SgT]
-P.S. don't know where to find pic but i will look, or take one myself if i find my mario 3 cartirdge...
edit:
would the cactus guy change colors or would it disapear because the alien energy sprite is just 2 images.
*edit*
nm horrible idea. wrong sprite to replace. sry
EDIT: u should make abunch of little fire guys for the welder that be cool
in game it is hard to tell how much "fuel" you have left
got me thinking.....what about the gorge being a hammer bros.
remembers them...they were like koopa troopers, cept you had big meanlooking teeth sticking out the front, and they fired hammer's at you, at an angle simialr to a bile bomb. spit could be a little small hammers that get throws.....healspray could be like little bandages that come out....bile bomb could be like a big hammer, and web could be those vines.
meh, still tho, would be cool
excellent work, ccc, i look forward to it's release.
If you read thats like the 10th time a gorge has been suggested, and denied.
Read the topic, PEOPLE.
that's exactly what I thought when I 1st saw the sprite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
DOD anyone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
very nice C? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
the head has its own mesh for extra detail <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
really, i thouht you could only have 2 bmps for the a-energy.spr?
really, i thouht you could only have 2 bmps for the a-energy.spr? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I dont think there is a limit for any sprites, but meh I could be wrong
can anyone here animate player models? i think bowser will need new anims
can anyone here animate player models? i think bowser will need new anims <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The health circle sprites have multiple frames which are played like an animateed GIF. The energy sprites just take both frames, overlay em on top of each other and then the engine crops the top one according to the status of your energy.