[pack-wip] Super Mario Total Conversion Pack

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Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    interesting... but i'ts kinda thin, too thin for a quick glance
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    just had the most amazing idea for alien energy...

    in super mario bros (SNES) there are thoe cactus monsters that kinda shift across the screen... why not use them?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i thought one of them was gonna be a chamber <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • DTStrongBadDTStrongBad Join Date: 2003-07-20 Member: 18299Members
    Ax Man nice idea but how about the Thick Vine that pops out for Mario to use in Mario 3? it is thick like a light pole...and big leaves... would be a good idea...

    -[2iD]Bill D. Hives[SgT]

    -P.S. don't know where to find pic but i will look, or take one myself if i find my mario 3 cartirdge...
  • The_Great_ChaThe_Great_Cha Join Date: 2003-12-19 Member: 24558Members
    i thought the flag was the obs.
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    no.. that vine is web... possiblyyyyyy... hmm... errr... i dunno
  • TekKnightTekKnight Join Date: 2003-05-29 Member: 16839Members
    That flag is fine, it will stand out. All you do is look to the side of your screen for the flag. :-D
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    heres the sprite so u guys can test it out
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    i made a welder smoke sprite =D
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    edited June 2004
    heres the welder smoke file if you guys want to use

    edit:
    would the cactus guy change colors or would it disapear because the alien energy sprite is just 2 images.

    *edit*
    nm horrible idea. wrong sprite to replace. sry
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    edited June 2004
    from what i remember from my old SNES days u would knock off each section of him

    EDIT: u should make abunch of little fire guys for the welder that be cool
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    So far the work done for the pack is magnificent considering most packs never get past the, Hey! Cool lets do a ______ pack!. I was curious though what are the marine weapons, besides the pistol and lmg which already have been completed, going to be?
  • chadypuchadypu Join Date: 2004-04-15 Member: 27951Members, Reinforced - Shadow
    the jet pack thing should have more contrast

    in game it is hard to tell how much "fuel" you have left
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    packs actually get somewhere if the person creating the pack idea actually does something <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • todd1Oktodd1Ok Join Date: 2004-04-19 Member: 28018Members, Constellation, NS2 Playtester
    nice work, ccc....this will look excellent on the supermario map...

    got me thinking.....what about the gorge being a hammer bros.

    remembers them...they were like koopa troopers, cept you had big meanlooking teeth sticking out the front, and they fired hammer's at you, at an angle simialr to a bile bomb. spit could be a little small hammers that get throws.....healspray could be like little bandages that come out....bile bomb could be like a big hammer, and web could be those vines.

    meh, still tho, would be cool

    excellent work, ccc, i look forward to it's release.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    Stop suggesting whats already been decided.

    If you read thats like the 10th time a gorge has been suggested, and denied.


    Read the topic, PEOPLE.
  • E_maNE_maN Join Date: 2004-02-08 Member: 26240Members
    about that alien energy thingy, i think it would be more cool i f just the flag moved? it might be hard to do that i dunno but it would be more nicer, thats my opinion anyway.. if someone wanted to know.. maybe,.. i dont know.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-E_maN+Jun 9 2004, 03:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (E_maN @ Jun 9 2004, 03:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> about that alien energy thingy, i think it would be more cool i f just the flag moved? it might be hard to do that i dunno but it would be more nicer, thats my opinion anyway.. if someone wanted to know.. maybe,.. i dont know.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that's exactly what I thought when I 1st saw the sprite <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    you cant make the flag move i believe.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    actually, i think you can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    <!--QuoteBegin-CoolCookieCooks+Jun 9 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 9 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, i think you can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    DOD anyone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited June 2004
    bowsers skinmesh is coming along well <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> the blue skinmesh has a few gaps for smaller bits like toes and stuff, and the light green mesh is only half used, so itll come to a total of 2 512x512 meshes and a 512x256 mesh for the head
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    very nice C? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ok the skinmesh is done, managed to get it into 3 512x512 meshes <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    the head has its own mesh for extra detail <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    <!--QuoteBegin-CoolCookieCooks+Jun 9 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 9 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, i think you can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    really, i thouht you could only have 2 bmps for the a-energy.spr?
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-zwing+Jun 9 2004, 04:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Jun 9 2004, 04:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CoolCookieCooks+Jun 9 2004, 11:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 9 2004, 11:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> actually, i think you can <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    really, i thouht you could only have 2 bmps for the a-energy.spr? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I dont think there is a limit for any sprites, but meh I could be wrong
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    edited June 2004
    even if thier was aloud to be three exactly what would it do? and third i would make the flag move but there for i would need to have a code and im not the best coder
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited June 2004
    but how does the yellow bit inside the bar move?

    can anyone here animate player models? i think bowser will need new anims
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Yeah bowser will need to be able to breathe fire for his stomp attack <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <!--QuoteBegin-CoolCookieCooks+Jun 10 2004, 02:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 10 2004, 02:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but how does the yellow bit inside the bar move?

    can anyone here animate player models? i think bowser will need new anims <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The health circle sprites have multiple frames which are played like an animateed GIF. The energy sprites just take both frames, overlay em on top of each other and then the engine crops the top one according to the status of your energy.
This discussion has been closed.