B5 Offical Release And The Bus?

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  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    <!--QuoteBegin-Legat+Jul 26 2004, 06:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Jul 26 2004, 06:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wonder if the unchained chamber thing is going to be implemented, cause this will be hard to adjust to.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I read in one of the beta discussions that they plan on actually doing it, but I guess this will not happen in the next patch. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the BUS was announced before people started whining about unchaining the chambers, I believe
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    People have been "whining" about unchaining the chambers since 1.0x.
  • TheDestroyerTheDestroyer Tooobah Join Date: 2003-07-12 Member: 18123Members, Constellation
    It was said that the first parts of the BUS were included in NS 3beta (see changlog)
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Phase 1 of the Big Unannounced System (BUS)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    From titles.txt:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ReceiveLifeSupportArmor
    {
    You now have a LifeSupport ™ system.  When you get near death, you will be protected until help arrives.
    }<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Possible life support system?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MenuFlamer
    {
    Flamer
    }<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Maybe they got volumetrics to work.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MenuLight
    {
    Light
    }<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    A better lighting system? No more glowing marines? See where they are looking at?

    Well, these are what I found inside titles.txt, so its a possibility. The LifeSupport will be nice. I remember hearing about it some time ago. Oh well, keep theorizing!
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I don't understand how a life support system would work. Any explanation?
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    Those have been in there for as long as I remember. I believe they were in the plans for NS originally, but those parts haven't been removed.
  • uberbrokeuberbroke Join Date: 2002-11-01 Member: 2438Members
    visual effects for upgrades? i dunno
  • LegatLegat Join Date: 2003-07-02 Member: 17868Members
    edited July 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Marines will now be able to use the shotgun to build.
    -Shotguns can be used to build structures from <span style='color:orange'>long distances</span>.
    -Shotguns will also work as welders and repair armor and buildings.
    -Marines may be able to use shotguns to unbuild alien structures and revert them to resources.
    -Marines may also unbuild alien lifeforms by shotgunning them in the face and reverting them to resources.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Nice theory, but there is a distinctive mistake in it....

    shotgun is a <i>shortrange</i> weapon <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • RueRue Join Date: 2002-10-21 Member: 1564Members
    edited July 2004
    TheDestroyer:

    I would advise ignoring that file, as with alot of stuff in NS there are old bits of data that have not been removed such as the flame thrower and the medLab

    Also I belive in the 1.0 titles.txt there is something about the nuke even although the nuke has never been in an offical release.

    PS. On a side note the sooner the BUS is implemented the sooner they will be able to work on NS2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    All nukes are good for are being HUD icons for admin abusing "Nukes" (See NSAdmin or some other thing)
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Not only a cryptic hint, but also me gently underlining the point that I've known about (and kept my mouth shut about) the "BUS" for almost two years now. Yay me.
  • Da_SargeDa_Sarge Old School Suck Join Date: 2002-10-15 Member: 1502Members
    edited July 2004
    <!--QuoteBegin-Grendel+Jul 27 2004, 01:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jul 27 2004, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not only a cryptic hint, but also me gently underlining the point that I've known about (and kept my mouth shut about) the "BUS" for almost two years now. Yay me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The BUS is as old as NS?? So, I'm assuming, it was an idea that was going to be implemented during the initial release, but got scrapped later on?
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    edited July 2004
    <!--QuoteBegin-Zek+Jul 27 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 27 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People have been "whining" about unchaining the chambers since 1.0x. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I dont know about you, but I dont remember everyone having "UNCHAIN THE CHAMBERS" in their sigs, with specially made avatars, for more than 3 months...
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    As Nemesis said earlier, it is NOT A FEATURE! It is a system, a DIFFERENT layer of the game.

    That needs to be said, as so many people are suggesting it as being a feature.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Not only a cryptic hint, but also me gently underlining the point that I've known about (and kept my mouth shut about) the "BUS" for almost two years now. Yay me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So, the BUS is older than the first official release of NS, eh? Hmmmm.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Cypher-+Jul 27 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ Jul 27 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Jul 27 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 27 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People have been "whining" about unchaining the chambers since 1.0x. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I dont know about you, but I dont remember everyone having "UNCHAIN THE CHAMBERS" in their sigs, with specially made avatars, for more than 3 months... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Doesn't mean people weren't whining about it.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    <!--QuoteBegin-TychoCelchuuu+Jul 27 2004, 10:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jul 27 2004, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cypher-+Jul 27 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ Jul 27 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Jul 27 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 27 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People have been "whining" about unchaining the chambers since 1.0x. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I dont know about you, but I dont remember everyone having "UNCHAIN THE CHAMBERS" in their sigs, with specially made avatars, for more than 3 months... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Doesn't mean people weren't whining about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    fine you both win
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    The BUS is something that Flayra has always had in mind. He only has one set of fingers though.

    But now he has coding minions. This is key.
  • M_a_t_t_h_e_wM_a_t_t_h_e_w Join Date: 2003-04-27 Member: 15882Members
    Yay for teh coding minions!
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    <!--QuoteBegin-Grendel+Jul 27 2004, 11:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jul 27 2004, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The BUS is something that Flayra has always had in mind. He only has one set of fingers though.

    But now he has coding minions. This is key. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Wellll this makes things interesting. From what I remember of October (fuzzy memories) Flayra talked about a dynamic resource system. One that fluctuates with time and number of resource towers, as in no resources the first 3 minutes, more resources the first 3 minutes, less later in game, more later in game. This would make games more fast paced and tense and less about upgrading and tech rushing.


    But I could be completely off base here <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Big_Fat_DuckBig_Fat_Duck Join Date: 2003-03-21 Member: 14760Members
    you must tell us what the bus is
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    the BUS is a dynamic resource system.
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-dr.d+Jul 28 2004, 01:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Jul 28 2004, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the BUS is a dynamic resource system. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Errrm... I always thought it is something bigger... I mean really BIGGER... Maybe Im wrong... :|
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Would you believe a BIG dynamic resource system?
  • JalooNJalooN Join Date: 2003-01-09 Member: 12085Members
    Or maybe its a CPU sucking blackhole. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Hey uhh...grendel. I have about $500 here...right next to me...if you know what I mean...

    You got the info, I got the cash...we could make a...trade off of sorts.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    Okay, he said its something that changes the game, definately. And I'm almost sure that it includes graphical hits- they've left that hint around. So its probably something where the graphics themselves change gameplay as a whole, like the Firetrucks in SimCity 4(where they actually had to make it there)

    ...now that I think of it, could it be the introduction of true nanite usage, where Nano-Gridlock will affect them, and otherwise it doesn't work in the area that would break it?

    Well, at least my first paragraph I'm sure is on the money.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    the bus is teh flamethrower!!11 omg lol ftw
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Quaunaut+Jul 28 2004, 02:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 28 2004, 02:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...now that I think of it, could it be the introduction of true nanite usage, where Nano-Gridlock will affect them, and otherwise it doesn't work in the area that would break it?
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Now that's BIG enough... :)
  • bliNkbliNk Join Date: 2003-10-04 Member: 21422Members
    I'm just looking forward to a major shake up of NS, I'm really pleased the developers are still working on NS and making it better. The BUS sounds exciting no matter what it is.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    OMG TEH NANITES!!1

    I think nanites and bacterium should actually affect gameplay. Maybe thats the BUS.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    I'm going to guess that the BUS is some form of universal ranking system. The new site has a new login system right? so maybe that account keeps track of your stats, and so forth.



    ...What? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
This discussion has been closed.