<!--QuoteBegin-Legat+Jul 26 2004, 06:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legat @ Jul 26 2004, 06:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wonder if the unchained chamber thing is going to be implemented, cause this will be hard to adjust to.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I read in one of the beta discussions that they plan on actually doing it, but I guess this will not happen in the next patch. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> the BUS was announced before people started whining about unchaining the chambers, I believe
It was said that the first parts of the BUS were included in NS 3beta (see changlog) <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Phase 1 of the Big Unannounced System (BUS)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
From titles.txt: <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ReceiveLifeSupportArmor { You now have a LifeSupport system. When you get near death, you will be protected until help arrives. }<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A better lighting system? No more glowing marines? See where they are looking at?
Well, these are what I found inside titles.txt, so its a possibility. The LifeSupport will be nice. I remember hearing about it some time ago. Oh well, keep theorizing!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->-Marines will now be able to use the shotgun to build. -Shotguns can be used to build structures from <span style='color:orange'>long distances</span>. -Shotguns will also work as welders and repair armor and buildings. -Marines may be able to use shotguns to unbuild alien structures and revert them to resources. -Marines may also unbuild alien lifeforms by shotgunning them in the face and reverting them to resources.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Nice theory, but there is a distinctive mistake in it....
shotgun is a <i>shortrange</i> weapon <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
I would advise ignoring that file, as with alot of stuff in NS there are old bits of data that have not been removed such as the flame thrower and the medLab
Also I belive in the 1.0 titles.txt there is something about the nuke even although the nuke has never been in an offical release.
PS. On a side note the sooner the BUS is implemented the sooner they will be able to work on NS2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
GrendelAll that is fear...Join Date: 2002-07-19Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
Not only a cryptic hint, but also me gently underlining the point that I've known about (and kept my mouth shut about) the "BUS" for almost two years now. Yay me.
Da_SargeOld School SuckJoin Date: 2002-10-15Member: 1502Members
edited July 2004
<!--QuoteBegin-Grendel+Jul 27 2004, 01:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jul 27 2004, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not only a cryptic hint, but also me gently underlining the point that I've known about (and kept my mouth shut about) the "BUS" for almost two years now. Yay me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The BUS is as old as NS?? So, I'm assuming, it was an idea that was going to be implemented during the initial release, but got scrapped later on?
<!--QuoteBegin-Zek+Jul 27 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 27 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People have been "whining" about unchaining the chambers since 1.0x. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I dont know about you, but I dont remember everyone having "UNCHAIN THE CHAMBERS" in their sigs, with specially made avatars, for more than 3 months...
As Nemesis said earlier, it is NOT A FEATURE! It is a system, a DIFFERENT layer of the game.
That needs to be said, as so many people are suggesting it as being a feature.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Not only a cryptic hint, but also me gently underlining the point that I've known about (and kept my mouth shut about) the "BUS" for almost two years now. Yay me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> So, the BUS is older than the first official release of NS, eh? Hmmmm.
<!--QuoteBegin-Cypher-+Jul 27 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ Jul 27 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Jul 27 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 27 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People have been "whining" about unchaining the chambers since 1.0x. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I dont know about you, but I dont remember everyone having "UNCHAIN THE CHAMBERS" in their sigs, with specially made avatars, for more than 3 months... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Doesn't mean people weren't whining about it.
<!--QuoteBegin-TychoCelchuuu+Jul 27 2004, 10:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Jul 27 2004, 10:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cypher-+Jul 27 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ Jul 27 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zek+Jul 27 2004, 12:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jul 27 2004, 12:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> People have been "whining" about unchaining the chambers since 1.0x. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I dont know about you, but I dont remember everyone having "UNCHAIN THE CHAMBERS" in their sigs, with specially made avatars, for more than 3 months... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Doesn't mean people weren't whining about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> fine you both win
<!--QuoteBegin-Grendel+Jul 27 2004, 11:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Jul 27 2004, 11:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The BUS is something that Flayra has always had in mind. He only has one set of fingers though.
But now he has coding minions. This is key. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Wellll this makes things interesting. From what I remember of October (fuzzy memories) Flayra talked about a dynamic resource system. One that fluctuates with time and number of resource towers, as in no resources the first 3 minutes, more resources the first 3 minutes, less later in game, more later in game. This would make games more fast paced and tense and less about upgrading and tech rushing.
But I could be completely off base here <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin-dr.d+Jul 28 2004, 01:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (dr.d @ Jul 28 2004, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the BUS is a dynamic resource system. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Errrm... I always thought it is something bigger... I mean really BIGGER... Maybe Im wrong... :|
Or maybe its a CPU sucking blackhole. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Okay, he said its something that changes the game, definately. And I'm almost sure that it includes graphical hits- they've left that hint around. So its probably something where the graphics themselves change gameplay as a whole, like the Firetrucks in SimCity 4(where they actually had to make it there)
...now that I think of it, could it be the introduction of true nanite usage, where Nano-Gridlock will affect them, and otherwise it doesn't work in the area that would break it?
Well, at least my first paragraph I'm sure is on the money.
<!--QuoteBegin-Quaunaut+Jul 28 2004, 02:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 28 2004, 02:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...now that I think of it, could it be the introduction of true nanite usage, where Nano-Gridlock will affect them, and otherwise it doesn't work in the area that would break it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Now that's BIG enough... :)
I'm just looking forward to a major shake up of NS, I'm really pleased the developers are still working on NS and making it better. The BUS sounds exciting no matter what it is.
I'm going to guess that the BUS is some form of universal ranking system. The new site has a new login system right? so maybe that account keeps track of your stats, and so forth.
Comments
I read in one of the beta discussions that they plan on actually doing it, but I guess this will not happen in the next patch. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the BUS was announced before people started whining about unchaining the chambers, I believe
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Phase 1 of the Big Unannounced System (BUS)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
From titles.txt:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ReceiveLifeSupportArmor
{
You now have a LifeSupport system. When you get near death, you will be protected until help arrives.
}<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Possible life support system?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MenuFlamer
{
Flamer
}<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Maybe they got volumetrics to work.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->MenuLight
{
Light
}<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A better lighting system? No more glowing marines? See where they are looking at?
Well, these are what I found inside titles.txt, so its a possibility. The LifeSupport will be nice. I remember hearing about it some time ago. Oh well, keep theorizing!
-Shotguns can be used to build structures from <span style='color:orange'>long distances</span>.
-Shotguns will also work as welders and repair armor and buildings.
-Marines may be able to use shotguns to unbuild alien structures and revert them to resources.
-Marines may also unbuild alien lifeforms by shotgunning them in the face and reverting them to resources.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Nice theory, but there is a distinctive mistake in it....
shotgun is a <i>shortrange</i> weapon <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
I would advise ignoring that file, as with alot of stuff in NS there are old bits of data that have not been removed such as the flame thrower and the medLab
Also I belive in the 1.0 titles.txt there is something about the nuke even although the nuke has never been in an offical release.
PS. On a side note the sooner the BUS is implemented the sooner they will be able to work on NS2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
The BUS is as old as NS?? So, I'm assuming, it was an idea that was going to be implemented during the initial release, but got scrapped later on?
I dont know about you, but I dont remember everyone having "UNCHAIN THE CHAMBERS" in their sigs, with specially made avatars, for more than 3 months...
That needs to be said, as so many people are suggesting it as being a feature.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Not only a cryptic hint, but also me gently underlining the point that I've known about (and kept my mouth shut about) the "BUS" for almost two years now. Yay me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
So, the BUS is older than the first official release of NS, eh? Hmmmm.
I dont know about you, but I dont remember everyone having "UNCHAIN THE CHAMBERS" in their sigs, with specially made avatars, for more than 3 months... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Doesn't mean people weren't whining about it.
I dont know about you, but I dont remember everyone having "UNCHAIN THE CHAMBERS" in their sigs, with specially made avatars, for more than 3 months... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Doesn't mean people weren't whining about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
fine you both win
But now he has coding minions. This is key.
But now he has coding minions. This is key. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Wellll this makes things interesting. From what I remember of October (fuzzy memories) Flayra talked about a dynamic resource system. One that fluctuates with time and number of resource towers, as in no resources the first 3 minutes, more resources the first 3 minutes, less later in game, more later in game. This would make games more fast paced and tense and less about upgrading and tech rushing.
But I could be completely off base here <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Errrm... I always thought it is something bigger... I mean really BIGGER... Maybe Im wrong... :|
You got the info, I got the cash...we could make a...trade off of sorts.
...now that I think of it, could it be the introduction of true nanite usage, where Nano-Gridlock will affect them, and otherwise it doesn't work in the area that would break it?
Well, at least my first paragraph I'm sure is on the money.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Now that's BIG enough... :)
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I think nanites and bacterium should actually affect gameplay. Maybe thats the BUS.
...What? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->