So blockscripts doesn't block a massive piece of script work like romano's lastinv? But it does block 'jointeamone;exec marine.cfg' ? How does that work? Does anyone have an idea exactly WHAT blockscripts is blocking?
Also, maybe _special was put back in to force more servers to use blockscripts?
Also, I wonder what excuses the server ops who run blockscripts will use when they and their admins continue to get owned. Scripts don't make a player, blaming someone for using them and overrating them leads to poor players (which I'd say covers almost all of the people who say scripting is cheating, with exceptions).
Excuses are so much fun to read <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I never understood how mousewheel was 'expoitive' or somehow justifies bhop scripts.
The action of moving the mousewheel a notch down to jump is essentially the same as pressing a key and you still have to get the <i>timing</i> correct. Scripts which do the timing for you should definetly be blocked as the timing is a big part of the skill.
<!--QuoteBegin-BobTheJanitor+Sep 5 2004, 03:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Sep 5 2004, 03:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So blockscripts doesn't block a massive piece of script work like romano's lastinv? But it does block 'jointeamone;exec marine.cfg' ? How does that work? Does anyone have an idea exactly WHAT blockscripts is blocking? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'm getting quite curious about that too, as far as I can tell it isn't blocking based on keywords, and I can't think of another standard that could be used...
[edit] @firewater: The _special thing seems to be a popular theory, which I find somewhat preposterous, but aparently voog is quite the proponent of script free play, so I don't really know.
@UKchaos: As someone who bunnyhops quite effectively with niether the mousewheel or a 3jump script, I can tell you, where I'm coming from they are more or less the same thing, the only difference is one uses a keyboard key and one uses the mouse wheel. The fact is that both simply take away the neccesity of consitant and precice jumps, with the script you just need to make sure you time your repeat off your third jump better, with the mousewheel you are disadvantaged by the awkwardness of sweeping the wheel, but you really don't need to worry about timing at all. 3 jump scripts don't magicly bhop for you, you need to use a fair bit of stratigy to make sure you don't screw yourself over adding extra jumps as you run into marines...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->blockscripts is what happens when the dev team cannot fix gameplay alterting exploits<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I pretty much agree with this though I also think scripting is pretty lame
I think its a further sign that the Quake/HL engine is too old to meet the expectations of todays modern gamer. My only hope now is that there are good mods availible on HL2 early on (since im not a great fan of CS)
I am really angry at skulks at the moment... they are sooooo weak. Everyone goes "they are an ambush class" but in NS there is only so much ambushing u can do and at some stage (and i would say about 70%) of the time ambushing is not possible. U cant hide in the dark with the HL engine so that just leaves around corners and above doorways etc. Which is fine, but what good is hiding above a door way when they are tf'ing right next to your hive? You need to rush in many situations and skulks just dont cut the mustard!!! Bhoping or not it doesnt take much skill for a rine to gun down a skulk or 2 (even if they are good skulk players).
But players should have to time every single jump, they should have to make a physical action with their fingers every single jump. Not press once every 3 jumps.
Huh? Thats how a 3jump works, you hit the jump key just as often - but it spams the command ~2-4 times (4 is the max you can go without spamming your console occasionally), within a timeframe of ~20-50milliseconds.
Its still one push of the jump key per jump, and I don't know what SwiftSpear is talking about "Adding jumps as you run into a marine". The control remains exactly the same. So many people foiled simply by it being called a "triplejump", yay.
[edit] NM, listen to saltsbad, he is teh smart man.
[edit2] I'll just add that I can produce the same results with 'single jump' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> quite effectively.
<!--QuoteBegin-Swiftspear+Sep 5 2004, 04:09 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 5 2004, 04:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [edit] NM, listen to saltsbad, he is teh smart man.
[edit2] I'll just add that I can produce the same results with 'single jump' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> quite effectively. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, on a LAN server with no players around (and hence no serious FPS drops like in real games), I can get ~10+ consecutive jumps too. Is it a fun skill though? Is it the type of game I enjoy putting effort in? No. Maybe I'm just inexplicably stupid, but at least utilizing air control and gliding over the terrain seems more interesting to me than timing my jump to the split second - and hence I have no inclination to learn it in multiplayer games, where all the technical problems (FPS drops mainly) make it into a guessing game.
Regardless, just for the sake of curiosity, how about you PM me the IP of a server and we have some fun? It can even be an EU one for all I care, as long as its not a listen server hosted by you.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Huh? Thats how a 3jump works, you hit the jump key just as often - but it spams the command ~2-4 times (4 is the max you can go without spamming your console occasionally), within a timeframe of ~20-50milliseconds.
Its still one push of the jump key per jump, and I don't know what SwiftSpear is talking about "Adding jumps as you run into a marine". The control remains exactly the same. So many people foiled simply by it being called a "triplejump", yay. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ok, but on a mousewheel you can feel 'notches' as you rotate it round, right? When used for weapon selecting, the notches are the points when the weapon slot is changed. So from that i assumed that its only sending one command per notch, not several.
If your jumping, surely its the same. Each time you reach a notch it sends 1 jump command, not 3 or so.
Theres accelerated scrolling and other funny driver features/macros that let you increase that speed, or increase the granularity of said notches pretty easily. So practically the answer to the question is : No, it spams as many as you want it to - on mwheels ranging from 'pretty clumsy' to 'super smooth' depending on mousetype.
But by default it wont right?. You have to 'overclock' it so to speak. Using the weapon selection example, all mice - out of the box, are set to that your switching one weapon with each notch of the wheel, correct?
Does this mean you can do similiar things using keyboard drivers and make any key have automatic '3 jump' abilities. Seems like it could be a bigger issue than just mice wheels.
Kinda reminds me of those dodgy 3rd party video drivers a while back that gave you automatic wall hack.
Flayra himself thinks mousewheel spamming is lame...
As for someone that said triple jump script is abusive because you press it once every 3 jumps.... Just GO AND DIE, please. It's people like you that got scripts banned in the first place. If you don't understand script, don't knock them and/or post in this thread.
As for someone that said triple jump script is abusive because you press it once every 3 jumps.... Just GO AND DIE, please. It's people like you that got scripts banned in the first place. If you don't understand script, don't knock them and/or post in this thread. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Very wishful thinking there.
Man this thread makes me sick. First of, the Blockscript variable can be toggled by the server admin so if you want to play with you leap/bite scripts just find one that allows it. Second, if leap bite combos can be done just as easily without a script then why are you even going through the hassle to write a script for it. I tell you why. It isn´t as easy as with scripts. Leapbiting a Jp out of the air is much more difficult if you have to switch weapons manually instead of a press key = leap, release key =slash hax. lastinv isn´t nearly as useful since if you used weapon 3 or 4 then its messed up and you have to reset it to your leap bite combo and that can be deadly in a combat situation. (Besides requiring to fire manualy) I find it great that you can play on servers without all those scripting hax cause i always found them very unfair against players that do not have the skills to use them. I used them myself but just because you have no chance against a good scripter wihout scripting yourself. So good riddance. Thanks to the devs you did a wonderful job. But please fix the special or ns is doomed
I just don't play any server with mp_blockscripts set to 1. I can't join a team, I can't attack, I can't quit, retry, or disconnect at a keypress - whatever. The second I see "this server blocks scripting," I hit escape, disconnect, and look for another server.
Edit: I just tried to join 5 servers in a row, since all the ones in my favorites list were empty. Every single one had mp_blockscripts set to 1. So, devs, a question:
Would you rather have people playing ns, or <i>not</i> playing ns?
More edit, commando: also, everyone's right. It seems pretty likely that throwing all the mp_blockscripts 0 people into the wilderness of _special was a calculated move to divide the community and cause infighting. And if it isn't, then the relevant parties need to make a statement about their motivations for this decision. If not here, then somewhere. You really shouldn't just... ignore this.
I don't mind exploits to be removed but they should fix the root of the problem and not just one of multiple ways to use the exploit. With jump scripts every player could learn how to use bunnyhop. Now only those who are willing to use the mouse wheel or software/hardware for the jump spam will be able to use bunnyhop reliable. Does this remove bunnyhop from the game? No, it doesn't. I will just be less common what will make it even more powerful for those who still use it.
Only change I can see in the future will be more higher evolutions and far less super skulks in combat because of removed bhop scripts. Poor marines... I feel with you.
<!--QuoteBegin-Seph Kimara+Sep 5 2004, 01:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Sep 5 2004, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what the hell are you rambling about?
nobody in their right mind uses leapbite scripts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Everybody in their right mind does. They give you tremendous advantages. I bet you do too. Probably all of you that complain cause if you don´t then why so upset? A player that uses the option menu only to configure the controls isn´t affected and thats how its supposed to be. The scripting just got out of control in halflife and now everyone thinks its legal. While it may be it certainly isn´t fair. I don´t remember to read anywhere in the hl or ns manual that scripting knowlege is a requirement to be able to stay competitive in the game.
TheAdjHe demanded a cool forum title of some type.Join Date: 2004-05-03Member: 28436Members, NS1 Playtester, Constellation
Lastinv gives you a tremendous advantage. A set leap/bite or blink/swipe script is quite retarded, for reasons stated several times in this thread and the other 10^10 threads on this same topic. It's not flexible, which is why it's not viable, and anyone using one is limiting theirself so much.
nobody in their right mind uses leapbite scripts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Everybody in their right mind does. They give you tremendous advantages. I bet you do too. Probably all of you that complain cause if you don´t then why so upset? A player that uses the option menu only to configure the controls isn´t affected and thats how its supposed to be. The scripting just got out of control in halflife and now everyone thinks its legal. While it may be it certainly isn´t fair. I don´t remember to read anywhere in the hl or ns manual that scripting knowlege is a requirement to be able to stay competitive in the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> People like you are very frustrating, because trying to work around your ignorance wastes so much of our time.
Leap+Bite scripts are <b>CRAP</b>. How can you possibly feel that something so inflexible and inhibiting could possibly give anyone an <i>advantage</i>? It gets in the way. Having tested such scripts, and in fact poured over them for several minutes trying the impossible task of ironing out the flaws that simply can't be removed, I would happen to know just how "useful" they really are. Trust me, they aren't. <i>At all.</i>
And by the way, try actually reading the counter-arguments before you post. Your stance had been defeated long before you presented it. And in case you're wondering why we're complaining about mp_blockscripts when it doesn't give us a gameplay advantage, it's because <i>we aren't using so-called "advantageous" Leap+Bite scripts, but legitimate scripts like team-join binds that are also affected, but that cannot possibly be accused of being anything vaguely resembling unfair</i>.
How many more posts like this are there going to be? Is it so hard for these anti-scripters to do a minimal amount of research into that about which they complain?
TheAdjHe demanded a cool forum title of some type.Join Date: 2004-05-03Member: 28436Members, NS1 Playtester, Constellation
For every thread on scripts, expect 10 people per thread that say worthless and ignorant comments that don't reflect the true nature of scripting. It's easy to hop on the anti-scripting bandwagon.
nobody in their right mind uses leapbite scripts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Everybody in their right mind does. They give you tremendous advantages. I bet you do too. Probably all of you that complain cause if you don´t then why so upset? A player that uses the option menu only to configure the controls isn´t affected and thats how its supposed to be. The scripting just got out of control in halflife and now everyone thinks its legal. While it may be it certainly isn´t fair. I don´t remember to read anywhere in the hl or ns manual that scripting knowlege is a requirement to be able to stay competitive in the game.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Didn't your mother ever teach you not to make assumptions?
You apparently know jack about scripts, how they work and what they can do, and your arguments are pathetically weak.
And I wonder why people think scripting is "legal" in half life? It couldn't be because the functionality to make and use them is CODED INTO THE ENGINE? Nah, can't be that.
It isn't fair? You act like learning how to create scripts is like learning how to speak in Aramaic. It's more simple to learn than HTML for crying out loud. Anybody can learn to script, but the fact that uninformed dolts like yourself are so vocal that you automatically get people bandwagoning because scripts can be used as a scapegoat makes people shy away.
See you complain about people ignorance of scripting, but dont you see thats half the problem.
Like bunnyhopping, the fact that you have to go and research these things is a problem. These little advantages and config tweaking should be able to be found by reading the manual and by experimenting within the game and the game menu.
<!--QuoteBegin-UKchaos+Sep 5 2004, 09:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Sep 5 2004, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> See you complain about people ignorance of scripting, but dont you see thats half the problem.
Like bunnyhopping, the fact that you have to go and research these things is a problem. These little advantages and config tweaking should be able to be found by reading the manual and by experimenting within the game and the game menu. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually, since scripts don't bestow any kind of advantage, one doesn't need to research them, unless they either <b>want</b> to use them, or <b>want</b> to whinge about them. Mr Random NSPlayer is in no way disadvantaged by choosing to ignore scripting completely.
Scripting is something for "power users", those who want their config to work exactly as they want it to. You generally have to look around and do some research to figure out how to do such a thing in any program. The Half Life engine is no exception.
I'm a very large advocate of <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71961&hl=bunnyhopping' target='_blank'>bringing bunnyhopping to the masses</a>, don't get me wrong. I've made countless suggestions about it, but they didn't get anywhere. But blocking every single script in a foolish attempt to "level the playing field" isn't the way to go.
this thread sucks, lots of VERY RANDOM arguing over NOTHING, do the world a favour and go smoke some pink cigars. Ohnoes someone disagrees with me must bash them and use absolutely no compelling argument other than "do you know who I am?" or "winning is everything!". lololoolololol +3
You arent defending anything by flaming people out of context you are merely showing you inability to handle it
<!--QuoteBegin-some guy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (some guy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah but scripts are made using text<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> OMGZ NOOOB YOU HATE TEXT GO DIE NOW OR MY MOM WILL CANCEL MY SUBSCRIPTION TO PROPRO MONTHLY :S :S: S:S:S :S:S:S:S
bwahahahaha god we have to make a debate team out of some of you retards
<!--QuoteBegin-ZiGGY^+Sep 5 2004, 06:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Sep 5 2004, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> this thread sucks, lots of VERY RANDOM arguing over NOTHING, do the world a favour and go smoke some pink cigars. Ohnoes someone disagrees with me must bash them and use absolutely no compelling argument other than "do you know who I am?" or "winning is everything!". lololoolololol +3
You arent defending anything by flaming people out of context you are merely showing you inability to handle it
<!--QuoteBegin-some guy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (some guy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah but scripts are made using text<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> OMGZ NOOOB YOU HATE TEXT GO DIE NOW OR MY MOM WILL CANCEL MY SUBSCRIPTION TO PROPRO MONTHLY :S :S: S:S:S :S:S:S:S
bwahahahaha god we have to make a debate team out of some of you retards <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> there isn't a rolleyes big enough
Comments
Also, maybe _special was put back in to force more servers to use blockscripts?
Also, I wonder what excuses the server ops who run blockscripts will use when they and their admins continue to get owned. Scripts don't make a player, blaming someone for using them and overrating them leads to poor players (which I'd say covers almost all of the people who say scripting is cheating, with exceptions).
Excuses are so much fun to read <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The action of moving the mousewheel a notch down to jump is essentially the same as pressing a key and you still have to get the <i>timing</i> correct. Scripts which do the timing for you should definetly be blocked as the timing is a big part of the skill.
I'm getting quite curious about that too, as far as I can tell it isn't blocking based on keywords, and I can't think of another standard that could be used...
[edit] @firewater: The _special thing seems to be a popular theory, which I find somewhat preposterous, but aparently voog is quite the proponent of script free play, so I don't really know.
@UKchaos: As someone who bunnyhops quite effectively with niether the mousewheel or a 3jump script, I can tell you, where I'm coming from they are more or less the same thing, the only difference is one uses a keyboard key and one uses the mouse wheel. The fact is that both simply take away the neccesity of consitant and precice jumps, with the script you just need to make sure you time your repeat off your third jump better, with the mousewheel you are disadvantaged by the awkwardness of sweeping the wheel, but you really don't need to worry about timing at all. 3 jump scripts don't magicly bhop for you, you need to use a fair bit of stratigy to make sure you don't screw yourself over adding extra jumps as you run into marines...
I think its a further sign that the Quake/HL engine is too old to meet the expectations of todays modern gamer. My only hope now is that there are good mods availible on HL2 early on (since im not a great fan of CS)
I am really angry at skulks at the moment... they are sooooo weak. Everyone goes "they are an ambush class" but in NS there is only so much ambushing u can do and at some stage (and i would say about 70%) of the time ambushing is not possible. U cant hide in the dark with the HL engine so that just leaves around corners and above doorways etc. Which is fine, but what good is hiding above a door way when they are tf'ing right next to your hive? You need to rush in many situations and skulks just dont cut the mustard!!! Bhoping or not it doesnt take much skill for a rine to gun down a skulk or 2 (even if they are good skulk players).
Its still one push of the jump key per jump, and I don't know what SwiftSpear is talking about "Adding jumps as you run into a marine". The control remains exactly the same. So many people foiled simply by it being called a "triplejump", yay.
[edit2] I'll just add that I can produce the same results with 'single jump' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> quite effectively.
[edit2] I'll just add that I can produce the same results with 'single jump' <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> quite effectively. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, on a LAN server with no players around (and hence no serious FPS drops like in real games), I can get ~10+ consecutive jumps too. Is it a fun skill though? Is it the type of game I enjoy putting effort in? No. Maybe I'm just inexplicably stupid, but at least utilizing air control and gliding over the terrain seems more interesting to me than timing my jump to the split second - and hence I have no inclination to learn it in multiplayer games, where all the technical problems (FPS drops mainly) make it into a guessing game.
Regardless, just for the sake of curiosity, how about you PM me the IP of a server and we have some fun? It can even be an EU one for all I care, as long as its not a listen server hosted by you.
Its still one push of the jump key per jump, and I don't know what SwiftSpear is talking about "Adding jumps as you run into a marine". The control remains exactly the same. So many people foiled simply by it being called a "triplejump", yay.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ok, but on a mousewheel you can feel 'notches' as you rotate it round, right? When used for weapon selecting, the notches are the points when the weapon slot is changed. So from that i assumed that its only sending one command per notch, not several.
If your jumping, surely its the same. Each time you reach a notch it sends 1 jump command, not 3 or so.
See nobody ever explains this stuff to us.
Does this mean you can do similiar things using keyboard drivers and make any key have automatic '3 jump' abilities. Seems like it could be a bigger issue than just mice wheels.
Kinda reminds me of those dodgy 3rd party video drivers a while back that gave you automatic wall hack.
As for someone that said triple jump script is abusive because you press it once every 3 jumps.... Just GO AND DIE, please.
It's people like you that got scripts banned in the first place.
If you don't understand script, don't knock them and/or post in this thread.
As for someone that said triple jump script is abusive because you press it once every 3 jumps.... Just GO AND DIE, please.
It's people like you that got scripts banned in the first place.
If you don't understand script, don't knock them and/or post in this thread. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Very wishful thinking there.
Second, if leap bite combos can be done just as easily without a script then why are you even going through the hassle to write a script for it. I tell you why. It isn´t as easy as with scripts. Leapbiting a Jp out of the air is much more difficult if you have to switch weapons manually instead of a press key = leap, release key =slash hax. lastinv isn´t nearly as useful since if you used weapon 3 or 4 then its messed up and you have to reset it to your leap bite combo and that can be deadly in a combat situation. (Besides requiring to fire manualy)
I find it great that you can play on servers without all those scripting hax cause i always found them very unfair against players that do not have the skills to use them. I used them myself but just because you have no chance against a good scripter wihout scripting yourself. So good riddance. Thanks to the devs you did a wonderful job. But please fix the special or ns is doomed
nobody in their right mind uses leapbite scripts.
Edit: I just tried to join 5 servers in a row, since all the ones in my favorites list were empty. Every single one had mp_blockscripts set to 1. So, devs, a question:
Would you rather have people playing ns, or <i>not</i> playing ns?
More edit, commando: also, everyone's right. It seems pretty likely that throwing all the mp_blockscripts 0 people into the wilderness of _special was a calculated move to divide the community and cause infighting. And if it isn't, then the relevant parties need to make a statement about their motivations for this decision. If not here, then somewhere. You really shouldn't just... ignore this.
Only change I can see in the future will be more higher evolutions and far less super skulks in combat because of removed bhop scripts. Poor marines... I feel with you.
nobody in their right mind uses leapbite scripts. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Everybody in their right mind does. They give you tremendous advantages. I bet you do too. Probably all of you that complain cause if you don´t then why so upset? A player that uses the option menu only to configure the controls isn´t affected and thats how its supposed to be. The scripting just got out of control in halflife and now everyone thinks its legal. While it may be it certainly isn´t fair. I don´t remember to read anywhere in the hl or ns manual that scripting knowlege is a requirement to be able to stay competitive in the game.
nobody in their right mind uses leapbite scripts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Everybody in their right mind does. They give you tremendous advantages. I bet you do too. Probably all of you that complain cause if you don´t then why so upset? A player that uses the option menu only to configure the controls isn´t affected and thats how its supposed to be. The scripting just got out of control in halflife and now everyone thinks its legal. While it may be it certainly isn´t fair. I don´t remember to read anywhere in the hl or ns manual that scripting knowlege is a requirement to be able to stay competitive in the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
People like you are very frustrating, because trying to work around your ignorance wastes so much of our time.
Leap+Bite scripts are <b>CRAP</b>. How can you possibly feel that something so inflexible and inhibiting could possibly give anyone an <i>advantage</i>? It gets in the way. Having tested such scripts, and in fact poured over them for several minutes trying the impossible task of ironing out the flaws that simply can't be removed, I would happen to know just how "useful" they really are. Trust me, they aren't. <i>At all.</i>
And by the way, try actually reading the counter-arguments before you post. Your stance had been defeated long before you presented it. And in case you're wondering why we're complaining about mp_blockscripts when it doesn't give us a gameplay advantage, it's because <i>we aren't using so-called "advantageous" Leap+Bite scripts, but legitimate scripts like team-join binds that are also affected, but that cannot possibly be accused of being anything vaguely resembling unfair</i>.
How many more posts like this are there going to be? Is it so hard for these anti-scripters to do a minimal amount of research into that about which they complain?
nobody in their right mind uses leapbite scripts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Everybody in their right mind does. They give you tremendous advantages. I bet you do too. Probably all of you that complain cause if you don´t then why so upset? A player that uses the option menu only to configure the controls isn´t affected and thats how its supposed to be. The scripting just got out of control in halflife and now everyone thinks its legal. While it may be it certainly isn´t fair. I don´t remember to read anywhere in the hl or ns manual that scripting knowlege is a requirement to be able to stay competitive in the game.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Didn't your mother ever teach you not to make assumptions?
You apparently know jack about scripts, how they work and what they can do, and your arguments are pathetically weak.
<!--QuoteBegin-My useronfig.cfg+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (My useronfig.cfg)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
alias +3jumps "+jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump"
alias -3jumps "-jump"
bind alt +3jumps
Ati_npatch 0
ati_subdiv 0
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
olo I ues teh nonexistant leapbiet.
And I wonder why people think scripting is "legal" in half life? It couldn't be because the functionality to make and use them is CODED INTO THE ENGINE? Nah, can't be that.
It isn't fair? You act like learning how to create scripts is like learning how to speak in Aramaic. It's more simple to learn than HTML for crying out loud. Anybody can learn to script, but the fact that uninformed dolts like yourself are so vocal that you automatically get people bandwagoning because scripts can be used as a scapegoat makes people shy away.
And yes, the new mp_blockscripts has gone too far. Please fix it, devs.
Like bunnyhopping, the fact that you have to go and research these things is a problem. These little advantages and config tweaking should be able to be found by reading the manual and by experimenting within the game and the game menu.
Like bunnyhopping, the fact that you have to go and research these things is a problem. These little advantages and config tweaking should be able to be found by reading the manual and by experimenting within the game and the game menu. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually, since scripts don't bestow any kind of advantage, one doesn't need to research them, unless they either <b>want</b> to use them, or <b>want</b> to whinge about them. Mr Random NSPlayer is in no way disadvantaged by choosing to ignore scripting completely.
I'm a very large advocate of <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71961&hl=bunnyhopping' target='_blank'>bringing bunnyhopping to the masses</a>, don't get me wrong. I've made countless suggestions about it, but they didn't get anywhere. But blocking every single script in a foolish attempt to "level the playing field" isn't the way to go.
You arent defending anything by flaming people out of context you are merely showing you inability to handle it
<!--QuoteBegin-some guy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (some guy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah but scripts are made using text<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
OMGZ NOOOB YOU HATE TEXT GO DIE NOW OR MY MOM WILL CANCEL MY SUBSCRIPTION TO PROPRO MONTHLY :S :S: S:S:S :S:S:S:S
bwahahahaha god we have to make a debate team out of some of you retards
You arent defending anything by flaming people out of context you are merely showing you inability to handle it
<!--QuoteBegin-some guy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (some guy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->yeah but scripts are made using text<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
OMGZ NOOOB YOU HATE TEXT GO DIE NOW OR MY MOM WILL CANCEL MY SUBSCRIPTION TO PROPRO MONTHLY :S :S: S:S:S :S:S:S:S
bwahahahaha god we have to make a debate team out of some of you retards <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
there isn't a rolleyes big enough