antifreezeThe guy with the goods!Join Date: 2003-05-12Member: 16232Members, Constellation
This is the purple norn: <a href='http://img124.exs.cx/my.php?loc=img124&image=nornzombiecbble200045zn.jpg' target='_blank'><img src='http://img124.exs.cx/img124/5084/nornzombiecbble200045zn.th.jpg' border='0' alt='user posted image' /></a>
Is it possible to add a claymore or something like that. A modification of the game itself.. Because setting traps for zombies would be just plain awesome.
There needs to be more bots on the server. I dont think it should ever be possible to win against the zombies, just see how long you survive is the fun part. I say you have the timelimit set to about three or five minutes, then the objective is just to survive that long. Also, its way too easy to win with three people that coordinate. The zombies, although traveling in packs, just cant sneak up on a three man team most of the time that is well armed with shotguns and machine guns, nuff said.
I think there should be fifty four bots on the server myself, so at least ten people can play at once. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Not sure how the server would handle that though. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> Its still great fun if you use glocks only and no nightvision, though.
just try to get those kids from the Zombie Panic mod to wake up, team up with the brain bread crew, and bastardize CS:S just a little bit. Easy, and fun.
Someone needs to submit a screenie to Planet half life <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
and to think only me and XSZ knew of this fun little game
cool that new maps are comming out of this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> hopefully a mod too in the future? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
This has probably been said before but it appears (for ct zombies anyway) that their numbers are limited to 16 on your map. Don't know why. Also could you maybe think about changing the purple light to something more... grey. Oh and lastly i don't know if anyone has said this to you, but it would be great if your map had a tiny ambient light value, so that nightvision doesn't become pointless inside the buildings without a flashlight.
<!--QuoteBegin-Haze+Feb 1 2005, 03:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Feb 1 2005, 03:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There needs to be more bots on the server. I dont think it should ever be possible to win against the zombies, just see how long you survive is the fun part. I say you have the timelimit set to about three or five minutes, then the objective is just to survive that long. Also, its way too easy to win with three people that coordinate. The zombies, although traveling in packs, just cant sneak up on a three man team most of the time that is well armed with shotguns and machine guns, nuff said.
I think there should be fifty four bots on the server myself, so at least ten people can play at once. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Not sure how the server would handle that though. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> Its still great fun if you use glocks only and no nightvision, though.
PS: I scream like a woman. ;D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hope's server can only handle about 25 players before it starts to choke, so if we want more than 20 bots we're gonna need a hotter server (which is gonna be hard to find compared to those dual xeons)
<!--QuoteBegin-antifreeze+Feb 1 2005, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Feb 1 2005, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll have a talk with my uni and see if i can get them to run a zombie server. They already run 3 CS:S servers.
<a href='http://www.scmgames.net/' target='_blank'>http://www.scmgames.net/</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> if they could run 28 bots with 4 players that would be perfect
Thanks for the feedback guys. I'll add a little bit of ambient light, I was wondering why nightvision wasnt working! I've also got a few surprises for you in build 3. I've added two more spawns for the CT team, hopefully it was simply down to there only being 16 spawn points. I'll add more in a few minutes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Diablus+Feb 1 2005, 08:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Feb 1 2005, 08:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hopefully a mod too in the future? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> There are plans........
I mean I might as well attempt to do something with this "Programming" the University are planning to teach me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sigh.. I love how Valve has things that work in Hl2 and dont in CS:S. I mean, what the hell is up with that? Cant use game_text. Hrm.
Oh yeah, and if I want a custom sound in the map it it needs to be in 16 bit resolution, at 22 or 44 khz, in MONO. Addtionally, if you want the sound to loop, it needs to have a cue marker.
Fun Fun Fun.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
How do you get your flashlights to work? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
Someone might have mentioned this earlier, but it's a lot more fun when you disable names while playing (so the bots name doesn't show up when your cross hair goes over them). I think you go to advanced options under multiplayer and disable it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
just played new version supernorn and i got a few suggestions
-add a couple ambient lights very dim -add more fog the little bits of fog are fun to be in so more of it would be great -add more spawn points for zombies so we can get more then 16 -add a bomb site to gather the zombies in one spot -distribute a few guns around the map and remove the buy zones (drastic change that i think would make you conserve ammo alot more!)
antifreezeThe guy with the goods!Join Date: 2003-05-12Member: 16232Members, Constellation
<!--QuoteBegin-Chrono+Feb 2 2005, 01:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Feb 2 2005, 01:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -distribute a few guns around the map and remove the buy zones (drastic change that i think would make you conserve ammo alot more!) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No, i don't want a version of zombie panic...
And yes to a ton more fog, but a hell no to the removal of the ladder. Simply make the ladder harder to camp by making it harder to see. Add a blinding light that points to where the top of the ladder is to make it impossible to see anywhere when you are looking AT the ladder, but you can see fine anywhere else. This will also make you able to have that really, really cool dust particle and light beam effect comming from that window tower, like, in the middle of the darkness? Totally spooky.
the concept of the map is great... but in order for flashlights to work properly there needs to be some ambient light. right now you point your flashlight at the void and you see blackness... so you're forced to point the flashlight at the ground to get some light.
Comments
Well i'm gonna go on now!
<a href='http://img124.exs.cx/my.php?loc=img124&image=nornzombiecbble200045zn.jpg' target='_blank'><img src='http://img124.exs.cx/img124/5084/nornzombiecbble200045zn.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img145.exs.cx/my.php?loc=img145&image=nornzombiecbble200027zh.jpg' target='_blank'><img src='http://img145.exs.cx/img145/4208/nornzombiecbble200027zh.th.jpg' border='0' alt='user posted image' /></a>
<a href='http://img124.exs.cx/my.php?loc=img124&image=nornzombiecbble200000dd.jpg' target='_blank'><img src='http://img124.exs.cx/img124/963/nornzombiecbble200000dd.th.jpg' border='0' alt='user posted image' /></a>
<img src='http://img135.exs.cx/img135/860/nornzombiecbble200034sx.jpg' border='0' alt='user posted image' />
<img src='http://img135.exs.cx/img135/2225/nornzombiecbble200050uf.jpg' border='0' alt='user posted image' />
thanks for the test guys. You gave me some good ideas of what needs fixing, and some neat things I can add.
I think there should be fifty four bots on the server myself, so at least ten people can play at once. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Not sure how the server would handle that though. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> Its still great fun if you use glocks only and no nightvision, though.
PS: I scream like a woman. ;D
cool that new maps are comming out of this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> hopefully a mod too in the future? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I think there should be fifty four bots on the server myself, so at least ten people can play at once. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Not sure how the server would handle that though. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> Its still great fun if you use glocks only and no nightvision, though.
PS: I scream like a woman. ;D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hope's server can only handle about 25 players before it starts to choke, so if we want more than 20 bots we're gonna need a hotter server (which is gonna be hard to find compared to those dual xeons)
<a href='http://www.scmgames.net/' target='_blank'>http://www.scmgames.net/</a>
<a href='http://www.scmgames.net/' target='_blank'>http://www.scmgames.net/</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
if they could run 28 bots with 4 players that would be perfect
There are plans........
I mean I might as well attempt to do something with this "Programming" the University are planning to teach me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Oh yeah, and if I want a custom sound in the map it it needs to be in 16 bit resolution, at 22 or 44 khz, in MONO. Addtionally, if you want the sound to loop, it needs to have a cue marker.
Fun Fun Fun.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
mp_flashlight 1
-add a couple ambient lights very dim
-add more fog the little bits of fog are fun to be in so more of it would be great
-add more spawn points for zombies so we can get more then 16
-add a bomb site to gather the zombies in one spot
-distribute a few guns around the map and remove the buy zones (drastic change that i think would make you conserve ammo alot more!)
No, i don't want a version of zombie panic...
PLease don't remove buy zones or distribute guns
And yes to a ton more fog, but a hell no to the removal of the ladder. Simply make the ladder harder to camp by making it harder to see. Add a blinding light that points to where the top of the ladder is to make it impossible to see anywhere when you are looking AT the ladder, but you can see fine anywhere else. This will also make you able to have that really, really cool dust particle and light beam effect comming from that window tower, like, in the middle of the darkness? Totally spooky.