[wip] High Poly Res Tower

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Comments

  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    <span style='color:red'><span style='font-size:30pt;line-height:100%'>O M G!!!</span></span>
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited March 2005
    zero, just one thing that has been somewhat bothering me

    you've got the straight lines + angles + symmetry, and suddenly there's that curvy bit on the top of the RT. dunno if your gonna keep it like that, its just minor, but maybe consider doing more of the not so curvy stuff in that part instead? i dunno, might just be me, has anyone else noticed the curvy bit?

    also, the way you have the green on there looks a bit plasticy

    in any case, looks pretty sexeh for your first skin ever <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DoodleBoyDoodleBoy Join Date: 2005-03-17 Member: 45591Members
    edited March 2005
    This is some early work.

    It's probably too early to even show this, but ahh well. Here you go. I guess I'm just trying to say that I've started. This is like... an hour's work. 30 some minutes were spent on eating and rendering and everything in between though.

    <img src='http://img30.exs.cx/img30/6555/render13ql.jpg' border='0' alt='user posted image' />

    <img src='http://img202.exs.cx/img202/726/map1copy0wj.jpg' border='0' alt='user posted image' />
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    edited March 2005
    I repeat:

    <span style='font-size:30pt;line-height:100%'><span style='color:red'>O M G!!!</span></span>


    Hope i can use this soon. Hows the Ani's going to be? Default?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-DeathKnight+Mar 18 2005, 11:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DeathKnight @ Mar 18 2005, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Very nicely done. I just got an X850 XT. Can't wait for this to really brighten up the detail in NS. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> You've beaten my x800 XT! Noo! I no longer have the best graphics card of NSA!
  • slayerkl2slayerkl2 RUFCKINGKETAMINE?????? Join Date: 2004-10-17 Member: 32324Members
    did he beat me i gotta intel gfx card
    (i really do i suck at internet)
  • DoodleBoyDoodleBoy Join Date: 2005-03-17 Member: 45591Members
    Map 1 was beginning to smell a little funky, so I started working on Map 2 a bit too.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    The sooner you have it finished, the sooner i can use it, and the sooner i use it the sooner i can say how much i <3 u.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <img src='http://img.villagephotos.com/p/2004-7/767172/texture-test.jpg' border='0' alt='user posted image' />

    Does this look less plasticy? It's what I intend to do to the texture after I have the details sorted out. Right now still in the process of detailing the skin. I'm not quite sure what to do with the curvy bit. I actually like it myself.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    zerobyte ftw, everyone elses is way to grainy. Zero do the whole thing like that, it will pwn
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    zero, it looks way too clean. and way too bright. try to make it as close to the original as possible. and add some wear and tear near the edges like doodleboy.


    doodleboy, that lookse awesome. it needs a bit more dark green and i think that is great.
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    edited March 2005
    <!--QuoteBegin-6john+Mar 19 2005, 01:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john @ Mar 19 2005, 01:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> zero, it looks way too clean. and way too bright. try to make it as close to the original as possible. and add some wear and tear near the edges like doodleboy.


    doodleboy, that lookse awesome. it needs a bit more dark green and i think that is great. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What do you mean 'too clean'? These things arnt hauled in via a truck, they are fabricated out of mid air by the commander! They are gonna be perfectly spotless when they join the ranks of physical existence along with the rines and aliens.

    On the subject of the skin being too bright, I agree with that, looks almost a bit cartoony. Its pretty dark out in those ships.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    chicken i understand what you are saying, but something that clean doesnt go with the ns gritty feel.
  • ChickenOfWarChickenOfWar Join Date: 2003-04-09 Member: 15352Members
    Its really really difficult to explain, but they have to somehow keep the clean look, but still keep the dark detail that most other models have, I think its alot easier to keep this type of detail with a lower res texture, ironically.

    If you take a close look at the high detail LMG models that are circulating (should be somewhere on nsarmslab.com) youll see that it looks a little too 'clean' in my opinion, not enough detail. Scratches and abbrasions on the gun would fix this problem, but sense materials are created out of thin air in NS, that wouldnt be realistic. Some kind of conundrum. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Yeah, I was kind of thinking about how the beat up equipment the frontiersman were using just did not make any sense when you really think about it. However it just is more thematic to have them using old looking equipment, what with them being the underdogs of the universe and all.

    I'm taking the overbrightness and the cleanliness into consideration, thanks for the feedback. Eh like I said earlier this is just the beginning of the skin. The weathering of the skin I'll do after I finish the detailing. It just seems easier to me that way.
  • DoodleBoyDoodleBoy Join Date: 2005-03-17 Member: 45591Members
    Almost finished with Map 1, gotta finish top panel and the monitor. Map 2 has a long way.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    highlights are way to strong, they arnt even highlights they're an outline.
    Look at the attachment, you dont just outline it with a dodge
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    well since my computers hard drive crapped out on me.. i cant do the stuff i was supose to be finishing up so i started working on the res tower on my sisters craptacular computer.. heres what i got so far

    <img src='http://axman.nsarmslab.com/res_tower_betaprev1.jpg' border='0' alt='user posted image' />
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    Great work guys, all damn good so far.my fav so far though is mr ray's, seems to fit the ns theme very well.
  • CarnaxusCarnaxus REIGN OF CHAOS&#33; co_sava (NS1) Join Date: 2004-10-01 Member: 32036Members
    yeah...I suggest we take the top of Zero's texture and use the rest of Doodle's texture...that's what would really look good.
  • DoodleBoyDoodleBoy Join Date: 2005-03-17 Member: 45591Members
    You know I'm not finished with my top, right? That's just the lowermost layer. I'll put the green plating on later.

    Thanks everyone for the crits. I'll darken the highlights next week when I get to work on this again. Also, I'll try to finish it by sunday next week.
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    GIVE ME GIVE ME GIVE ME!!!
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    ok almost done with the first map still gotta touch up on a few parts and add color but im done for tongiht and going to bed.

    heres a preview of it on the model(no lighting) and the map.

    <img src='http://axman.nsarmslab.com/betahpresprev.jpg' border='0' alt='user posted image' />

    <img src='http://axman.nsarmslab.com/hprestowermap1.jpg' border='0' alt='user posted image' />
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    I'm loving Ax's skin the most so far. Sex on a stick. I really should rig the model already. I think the center of the top thing needs more details though. The side panel vents also seem kinda large to me but thats just personal taste. Other than that, I want to see it when it gets coloured. Smexy.
  • freebirdpatfreebirdpat Join Date: 2004-04-10 Member: 27826Members, Constellation, Reinforced - Shadow
    Axman's looks real nice... all of them do actually.
  • RestrikRestrik Join Date: 2003-08-10 Member: 19392Members, Constellation
    edited March 2005
    ax, if i may be so bold...i think the textures are a bit too grainy...maybe it'll look smoother in game *shrug*

    other wise great work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    i love that axman.. care to release the skin like that (black) as well as green.. if you are adding green to it that is.. i use the black skinned models <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    yeah ill make it in both just for you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> lol i was probly going to do that anyway... yes i know it might seem grainy but i have many differtn styles of skinning and i felt like usuing this one on it... If u were to see this technique on a higher resolution map it wouldnt look grainy but rather good <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo--> lol i mihgt be wrong i just make do differnt techniques when i feel like doing them.

    i think ns blurs the textures a little but idk just seems like it to me..

    i usuly have about 5 6 layers and this one i have like 20... trying to get more organzied.... but i sitll dont name the layers or put them in folders lol
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    only 20...i have like 50 sometimes. i never name them, It can be a bit confusing. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • DoodleBoyDoodleBoy Join Date: 2005-03-17 Member: 45591Members
    Heh, my Map 1 has over 40 layers right now.

    Nice job Ax, i'm using yours once you're finished.
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