Dwarf Fortress

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Comments

  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    <!--quoteo(post=1653524:date=Oct 2 2007, 10:13 AM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 2 2007, 10:13 AM) <a href="index.php?act=findpost&pid=1653524"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I looked and there's absolutely 0 cave spider webs around the river<!--QuoteEnd--></div><!--QuoteEEnd-->
    if you have a loom, it's possibe your dwarfs collect it so fast that you never even noticed, but if not, try excavating a bit around the river to give the spiders more room to spin. you have to have a loom to have your dorfs auto-collect the stuff.

    <a href="http://www.dwarffortresswiki.net/index.php/Silk" target="_blank">http://www.dwarffortresswiki.net/index.php/Silk</a>
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    oh god I started mining the river, built a tanners and a loom and *wham* the manager, sherrif and a vertiable ######ton of migrants arrived, i'm up to 50 now. WHAT DO THEY WANT FROM ME ;_;
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    the manager is life-changing, especially if you have lots of workshops. I think he's really the only useful noble out there =p
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    how big do their rooms need to be?
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I tend to use 5x5 rooms, but smaller ones should suffice for the less demanding nobles.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    aye I made 3 5x5 rooms for both of them, just detailing the walls now. but god is it hectic , I dunno what to do with everyone and now a thief has come and I has no idea how to kill the ######
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    your dudes should take care of thieves with no problems, especially if you have some war dogs roaming around. they chew through kobolds and goblins like butter.

    if you don't consider it an exploit (or don't mind exploiting), a few posts back I wrote about how you can house all your nobles in one big room to make it much easier to satisfy them in the long run. they're even content to share chests, armor stands, and the like...
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    no war dogs, or military. it's all too much! I'm strugging just to keep some kind of rambed order
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--quoteo(post=1653536:date=Oct 2 2007, 06:31 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 2 2007, 06:31 PM) <a href="index.php?act=findpost&pid=1653536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->aye I made 3 5x5 rooms for both of them, just detailing the walls now. but god is it hectic , I dunno what to do with everyone and now a thief has come and I has no idea how to kill the ######<!--QuoteEnd--></div><!--QuoteEEnd-->
    I make 3x3 rooms for nobles. The first nobles will do just fine with those if you put some quality furniture there. For the later nobles you'll need to smooth and eventually make engravings to their rooms (with a few skilled/a legendary engraver this is no problem). Of course you could make bigger rooms <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    And killing thieves usually happens by itself, or they get scared away. If none of your dwarves attack them, you can make a dwarf active in the military, preferably a carpenter or someone who's carrying a battle axe, and make him chop them to bits <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> . And use the large daggers the thieves drop in your weapon traps
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    edited October 2007
    what about my trapper dwarves? they have crossbows! and what's the best thing to furnish nobles with? wood or stone? cause i've got my legendary mason making stuff to furnish with right now

    oh yeah my mason finished making the item..he made this...

    <img src="http://img210.imageshack.us/img210/574/rgfzj5.png" border="0" class="linked-image" />
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    only use wood for the necessities you can't make out of stone, like beds and charcoal and bins and barrels. I think the latter two you should even make out of metal once you get to the lava river. I'm only on year 5 and I've deforested most of my map already =d
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    alright, should I be making anything special with my loads of silver? minting coins?
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    yeah, I think coins and statues are the best use for silver... but making coins will attract a bookkeeper, which will start the economy, which complicates the game even more...
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    well the human caravan guards killed it dead and chased another one off all the way off of the map. blargh, now my guys won't use extra bins in my bar/block storage. I have a load of stone blocks just sitting there not being put into bins and bins not being fetched so they can be stored.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Lumberjackin' becomes fun once you have good defenses and the elves become upset. They'll start making mandates about how many trees you're allowed to cut down every year, <i>including the tower caps inside your fort.</i> Of course, dwarven rules of etiquette dictate that at this point you cut down as many trees as you can possibly manage just to piss them off. Then, once they actually do become pissed off, you barricade yourself in your fort and laugh as they throw themselves at you like so many waves against the cliffs.
  • OttoDestructOttoDestruct Join Date: 2002-11-08 Member: 7790Members
    GAH you guys made me play this again...

    I'm having problems with building a bridge over the river, the second I set a bridge it says that my dwarves can't find a path to it and suspend it.
  • ShzarShzar Join Date: 2003-09-21 Member: 21098Members, Constellation
    <!--quoteo(post=1653602:date=Oct 2 2007, 05:54 PM:name=OttoDestruct)--><div class='quotetop'>QUOTE(OttoDestruct @ Oct 2 2007, 05:54 PM) <a href="index.php?act=findpost&pid=1653602"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->GAH you guys made me play this again...

    I'm having problems with building a bridge over the river, the second I set a bridge it says that my dwarves can't find a path to it and suspend it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Check for locked doors that might be blocking your dwarves in, and pick different materials for your bridge building, not just the same ones near the top. It could be you're trying to build the bridge with a rock that's inaccessible somehow.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    Uugh I started a new fortress and one of my miners drowned. Mining with 1 guy = really slow. I spent the time though and planned out my fort on paper before I began digging. It's going to look pretty kickass if all goes well. Im setting up a gigantic controllable "Drowning channel" infront of my front doors. Right now it's equipped with water, but once I dig far enough it will be lava. Muahah!
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    hm..I think I'm handling it okay now, just tunneling my way to the chasm to make a green glass block bridge over it, for kicks.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I'm trying to figure out the best way to set up water/lava defenses... I don't think I want to use lava because it would destroy all the loots, but it might be worth having just for the coolness factor... however, it seems hard to set up proper traps such that your dwarves won't die along with your enemies in them...
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    this just gets even more ridiculous each time I play it...dear god..

    <img src="http://img219.imageshack.us/img219/7899/pfizq0.png" border="0" class="linked-image" />
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    I keep expecting the game to get harder the deeper into the mountain I go, but that hasn't happened yet. no huge armies of monsters coming out of the chasm, no legions of lava monsters from the magma river... no way I'm going to the demon pits, like, ever =p
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    uh oh..in my efford to try and get to the magma, then channel and aqueduct it over the chasm to some workshops I completely forgot about food...or drink..so my dwarves were all pretty much starving..oh and then I loaded it and accidentaly perma flooded the entire world. whoops.
  • RetalesRetales Panigg cultist Join Date: 2003-08-07 Member: 19180Members
    <!--quoteo(post=1653680:date=Oct 3 2007, 07:34 AM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 3 2007, 07:34 AM) <a href="index.php?act=findpost&pid=1653680"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->uh oh..in my efford to try and get to the magma, then channel and aqueduct it over the chasm to some workshops I completely forgot about food...or drink..so my dwarves were all pretty much starving..oh and then I loaded it and accidentaly perma flooded the entire world. whoops.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Unfortunately you can't use channeled or aqueducted magma to power the magma structures. This is kinda silly, so there's a <a href="http://dwarf.lendemaindeveille.com/index.php/Utilities" target="_blank">utility</a> (mc2mr.exe) to convert magma channels into magma rivers (which are usable by magma buildings).
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    aye that's probably what I was looking at on some guys fort then, he had it channeled into workshop rooms
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited October 2007
    well, stick a fork in my fortress... it's done.

    <a href="http://mkv25.net/dfma/map-1104-sadfateoftourlabor" target="_blank">Tourlabor</a>

    the goblin sieges got more and more intense over the last three or four years. The first year, I just locked them out while I built some traps. Second year, I lured them into the traps. This time, they came with about 15 trolls. I was very unprepared for this. they busted down my front doors and annihilated my military pretty quickly. eventually we got them, but I lost about 30 dwarves, and there was a lot of collateral damage. I could probably keep going if I wanted to - I still have over 100 dwarves... but I think I should take what I've learned and use it to make a fresh, more elegant fortress =p

    I was just getting ready to make a ton of masterpiece steel equipment for my doods too. we might have been able to slice and dice the invasion if I pulled that off in time...

    it was a pretty epic battle though =p and as a bonus, the goblins took out the elven traders! stupid hippies.

    next time I will build catapults and better fortifications and stuff...

    so hard to build metal equipment at the beginning of the game since you have to kill multiple trees just to make 1 piece of gear for 1 dwarf, let alone outfitting an army...
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    What kind of tileset are you using. I might try the game again if I could more easily read the map.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    edited October 2007
    <a href="http://mkv25.net/dfma/map-1105" target="_blank">http://mkv25.net/dfma/map-1105</a>

    That's mine as of a few mins ago..silly dwarves partying all the time and constantly having babies..it's an atrasmasy!

    KFDM: he's using Dystopian Rhetorics from here: <a href="http://www.dwarffortresswiki.net/index.php/Object_Tilesets" target="_blank">http://www.dwarffortresswiki.net/index.php/Object_Tilesets</a>

    Mine's <a href="http://www.dwarffortresswiki.net/index.php/List_of_user_tilesets#Markavian" target="_blank">http://www.dwarffortresswiki.net/index.php...esets#Markavian</a> by the guy who made DFMA (it's better ;D)
  • NEO_PhyteNEO_Phyte We need shirtgons&#33; Join Date: 2003-12-16 Member: 24453Members, Constellation
    <a href="http://img296.imageshack.us/img296/1711/localmap110555744kw2.png" target="_blank">Colorswords</a> is still going strong, I sorta stopped DFing for a while, but picked it back up recently. Probably going to breach the magma soon, now that there aren't any precious emeralds sitting in the main hall. already got my steel all lined up for making tasty magma forges and stuff. Once that's done, I'll designate some ore stockpiles in the big mined out bits next to the magma and watch my framerate plummet. And for those of you wondering whats with that big fancy room in the front area, thats going to be the mausoleum for my fort's lone engraver. He was one of my starting 7, and is probably more badass than the rest of my dwarves put together. He will be my only engraver until he dies, at which point I will decide whether to make it open season on engraving or assign a successor.

    I also got a new artifact that Redford said was cool. I'll edit in the description later, I'm hungry.
  • DiscoZombieDiscoZombie Join Date: 2003-08-05 Member: 18951Members
    edited October 2007
    rather than just abandoning my fort, I decided to go out with a huge bang. so I bridged the lava and dug to the demon pits, and at the same time I channeled the lava into the chasm to anger its residents. the carnage was legendary. dwarves react so amusingly when their world is falling apart. two of my legendary crafters threw tantrums and were locked in jail. they were chained close to each other so one proceeded to beat the other one to death while chained to the wall himself. then the sheriff came in and beat him to death as punishment. meanwhile demons are charging through the halls setting everything on fire. when there were like 2 dwarves left, I checked to see what they were doing... one was scavenging loot from the bodies, and one was hauling crap around like nothing had happened. ah, the poor, oblivious creatures... now the only dwarves left standing are one still locked in jail, and a baby, wandering around aimlessly, dehydrated... the dude locked in jail is throwing around the bones of his fallen comrades... who knew it would be so fun to destroy this sand castle I spent days building...

    edit: the tileset I'm using is actually this one:

    <a href="http://www.dwarffortresswiki.net/index.php/List_of_user_tilesets#Guybrush" target="_blank">http://www.dwarffortresswiki.net/index.php...lesets#Guybrush</a>

    I tried a 'graphical' one, but I thought they made it more confusing rather than less confusing. with a non-graphical one like this, you can tell what stuff is but your dwarves are still just color-coded rather than each of them looking just a couple pixels different from each other, forcing you to have to strain your eyes to see whether a dwarf is a miner or a fisherman, etc...
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