<!--quoteo(post=1653524:date=Oct 2 2007, 10:13 AM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 2 2007, 10:13 AM) <a href="index.php?act=findpost&pid=1653524"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I looked and there's absolutely 0 cave spider webs around the river<!--QuoteEnd--></div><!--QuoteEEnd--> if you have a loom, it's possibe your dwarfs collect it so fast that you never even noticed, but if not, try excavating a bit around the river to give the spiders more room to spin. you have to have a loom to have your dorfs auto-collect the stuff.
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
oh god I started mining the river, built a tanners and a loom and *wham* the manager, sherrif and a vertiable ######ton of migrants arrived, i'm up to 50 now. WHAT DO THEY WANT FROM ME ;_;
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
aye I made 3 5x5 rooms for both of them, just detailing the walls now. but god is it hectic , I dunno what to do with everyone and now a thief has come and I has no idea how to kill the ######
your dudes should take care of thieves with no problems, especially if you have some war dogs roaming around. they chew through kobolds and goblins like butter.
if you don't consider it an exploit (or don't mind exploiting), a few posts back I wrote about how you can house all your nobles in one big room to make it much easier to satisfy them in the long run. they're even content to share chests, armor stands, and the like...
<!--quoteo(post=1653536:date=Oct 2 2007, 06:31 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 2 2007, 06:31 PM) <a href="index.php?act=findpost&pid=1653536"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->aye I made 3 5x5 rooms for both of them, just detailing the walls now. but god is it hectic , I dunno what to do with everyone and now a thief has come and I has no idea how to kill the ######<!--QuoteEnd--></div><!--QuoteEEnd--> I make 3x3 rooms for nobles. The first nobles will do just fine with those if you put some quality furniture there. For the later nobles you'll need to smooth and eventually make engravings to their rooms (with a few skilled/a legendary engraver this is no problem). Of course you could make bigger rooms <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
And killing thieves usually happens by itself, or they get scared away. If none of your dwarves attack them, you can make a dwarf active in the military, preferably a carpenter or someone who's carrying a battle axe, and make him chop them to bits <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> . And use the large daggers the thieves drop in your weapon traps
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
edited October 2007
what about my trapper dwarves? they have crossbows! and what's the best thing to furnish nobles with? wood or stone? cause i've got my legendary mason making stuff to furnish with right now
oh yeah my mason finished making the item..he made this...
only use wood for the necessities you can't make out of stone, like beds and charcoal and bins and barrels. I think the latter two you should even make out of metal once you get to the lava river. I'm only on year 5 and I've deforested most of my map already =d
yeah, I think coins and statues are the best use for silver... but making coins will attract a bookkeeper, which will start the economy, which complicates the game even more...
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
well the human caravan guards killed it dead and chased another one off all the way off of the map. blargh, now my guys won't use extra bins in my bar/block storage. I have a load of stone blocks just sitting there not being put into bins and bins not being fetched so they can be stored.
Lumberjackin' becomes fun once you have good defenses and the elves become upset. They'll start making mandates about how many trees you're allowed to cut down every year, <i>including the tower caps inside your fort.</i> Of course, dwarven rules of etiquette dictate that at this point you cut down as many trees as you can possibly manage just to piss them off. Then, once they actually do become pissed off, you barricade yourself in your fort and laugh as they throw themselves at you like so many waves against the cliffs.
<!--quoteo(post=1653602:date=Oct 2 2007, 05:54 PM:name=OttoDestruct)--><div class='quotetop'>QUOTE(OttoDestruct @ Oct 2 2007, 05:54 PM) <a href="index.php?act=findpost&pid=1653602"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->GAH you guys made me play this again...
I'm having problems with building a bridge over the river, the second I set a bridge it says that my dwarves can't find a path to it and suspend it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Check for locked doors that might be blocking your dwarves in, and pick different materials for your bridge building, not just the same ones near the top. It could be you're trying to build the bridge with a rock that's inaccessible somehow.
Uugh I started a new fortress and one of my miners drowned. Mining with 1 guy = really slow. I spent the time though and planned out my fort on paper before I began digging. It's going to look pretty kickass if all goes well. Im setting up a gigantic controllable "Drowning channel" infront of my front doors. Right now it's equipped with water, but once I dig far enough it will be lava. Muahah!
I'm trying to figure out the best way to set up water/lava defenses... I don't think I want to use lava because it would destroy all the loots, but it might be worth having just for the coolness factor... however, it seems hard to set up proper traps such that your dwarves won't die along with your enemies in them...
I keep expecting the game to get harder the deeper into the mountain I go, but that hasn't happened yet. no huge armies of monsters coming out of the chasm, no legions of lava monsters from the magma river... no way I'm going to the demon pits, like, ever =p
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
uh oh..in my efford to try and get to the magma, then channel and aqueduct it over the chasm to some workshops I completely forgot about food...or drink..so my dwarves were all pretty much starving..oh and then I loaded it and accidentaly perma flooded the entire world. whoops.
<!--quoteo(post=1653680:date=Oct 3 2007, 07:34 AM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 3 2007, 07:34 AM) <a href="index.php?act=findpost&pid=1653680"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->uh oh..in my efford to try and get to the magma, then channel and aqueduct it over the chasm to some workshops I completely forgot about food...or drink..so my dwarves were all pretty much starving..oh and then I loaded it and accidentaly perma flooded the entire world. whoops.<!--QuoteEnd--></div><!--QuoteEEnd--> Unfortunately you can't use channeled or aqueducted magma to power the magma structures. This is kinda silly, so there's a <a href="http://dwarf.lendemaindeveille.com/index.php/Utilities" target="_blank">utility</a> (mc2mr.exe) to convert magma channels into magma rivers (which are usable by magma buildings).
the goblin sieges got more and more intense over the last three or four years. The first year, I just locked them out while I built some traps. Second year, I lured them into the traps. This time, they came with about 15 trolls. I was very unprepared for this. they busted down my front doors and annihilated my military pretty quickly. eventually we got them, but I lost about 30 dwarves, and there was a lot of collateral damage. I could probably keep going if I wanted to - I still have over 100 dwarves... but I think I should take what I've learned and use it to make a fresh, more elegant fortress =p
I was just getting ready to make a ton of masterpiece steel equipment for my doods too. we might have been able to slice and dice the invasion if I pulled that off in time...
it was a pretty epic battle though =p and as a bonus, the goblins took out the elven traders! stupid hippies.
next time I will build catapults and better fortifications and stuff...
so hard to build metal equipment at the beginning of the game since you have to kill multiple trees just to make 1 piece of gear for 1 dwarf, let alone outfitting an army...
That's mine as of a few mins ago..silly dwarves partying all the time and constantly having babies..it's an atrasmasy!
KFDM: he's using Dystopian Rhetorics from here: <a href="http://www.dwarffortresswiki.net/index.php/Object_Tilesets" target="_blank">http://www.dwarffortresswiki.net/index.php/Object_Tilesets</a>
Mine's <a href="http://www.dwarffortresswiki.net/index.php/List_of_user_tilesets#Markavian" target="_blank">http://www.dwarffortresswiki.net/index.php...esets#Markavian</a> by the guy who made DFMA (it's better ;D)
NEO_PhyteWe need shirtgons!Join Date: 2003-12-16Member: 24453Members, Constellation
<a href="http://img296.imageshack.us/img296/1711/localmap110555744kw2.png" target="_blank">Colorswords</a> is still going strong, I sorta stopped DFing for a while, but picked it back up recently. Probably going to breach the magma soon, now that there aren't any precious emeralds sitting in the main hall. already got my steel all lined up for making tasty magma forges and stuff. Once that's done, I'll designate some ore stockpiles in the big mined out bits next to the magma and watch my framerate plummet. And for those of you wondering whats with that big fancy room in the front area, thats going to be the mausoleum for my fort's lone engraver. He was one of my starting 7, and is probably more badass than the rest of my dwarves put together. He will be my only engraver until he dies, at which point I will decide whether to make it open season on engraving or assign a successor.
I also got a new artifact that Redford said was cool. I'll edit in the description later, I'm hungry.
rather than just abandoning my fort, I decided to go out with a huge bang. so I bridged the lava and dug to the demon pits, and at the same time I channeled the lava into the chasm to anger its residents. the carnage was legendary. dwarves react so amusingly when their world is falling apart. two of my legendary crafters threw tantrums and were locked in jail. they were chained close to each other so one proceeded to beat the other one to death while chained to the wall himself. then the sheriff came in and beat him to death as punishment. meanwhile demons are charging through the halls setting everything on fire. when there were like 2 dwarves left, I checked to see what they were doing... one was scavenging loot from the bodies, and one was hauling crap around like nothing had happened. ah, the poor, oblivious creatures... now the only dwarves left standing are one still locked in jail, and a baby, wandering around aimlessly, dehydrated... the dude locked in jail is throwing around the bones of his fallen comrades... who knew it would be so fun to destroy this sand castle I spent days building...
I tried a 'graphical' one, but I thought they made it more confusing rather than less confusing. with a non-graphical one like this, you can tell what stuff is but your dwarves are still just color-coded rather than each of them looking just a couple pixels different from each other, forcing you to have to strain your eyes to see whether a dwarf is a miner or a fisherman, etc...
Comments
if you have a loom, it's possibe your dwarfs collect it so fast that you never even noticed, but if not, try excavating a bit around the river to give the spiders more room to spin. you have to have a loom to have your dorfs auto-collect the stuff.
<a href="http://www.dwarffortresswiki.net/index.php/Silk" target="_blank">http://www.dwarffortresswiki.net/index.php/Silk</a>
if you don't consider it an exploit (or don't mind exploiting), a few posts back I wrote about how you can house all your nobles in one big room to make it much easier to satisfy them in the long run. they're even content to share chests, armor stands, and the like...
I make 3x3 rooms for nobles. The first nobles will do just fine with those if you put some quality furniture there. For the later nobles you'll need to smooth and eventually make engravings to their rooms (with a few skilled/a legendary engraver this is no problem). Of course you could make bigger rooms <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
And killing thieves usually happens by itself, or they get scared away. If none of your dwarves attack them, you can make a dwarf active in the military, preferably a carpenter or someone who's carrying a battle axe, and make him chop them to bits <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> . And use the large daggers the thieves drop in your weapon traps
oh yeah my mason finished making the item..he made this...
<img src="http://img210.imageshack.us/img210/574/rgfzj5.png" border="0" class="linked-image" />
I'm having problems with building a bridge over the river, the second I set a bridge it says that my dwarves can't find a path to it and suspend it.
I'm having problems with building a bridge over the river, the second I set a bridge it says that my dwarves can't find a path to it and suspend it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Check for locked doors that might be blocking your dwarves in, and pick different materials for your bridge building, not just the same ones near the top. It could be you're trying to build the bridge with a rock that's inaccessible somehow.
<img src="http://img219.imageshack.us/img219/7899/pfizq0.png" border="0" class="linked-image" />
Unfortunately you can't use channeled or aqueducted magma to power the magma structures. This is kinda silly, so there's a <a href="http://dwarf.lendemaindeveille.com/index.php/Utilities" target="_blank">utility</a> (mc2mr.exe) to convert magma channels into magma rivers (which are usable by magma buildings).
<a href="http://mkv25.net/dfma/map-1104-sadfateoftourlabor" target="_blank">Tourlabor</a>
the goblin sieges got more and more intense over the last three or four years. The first year, I just locked them out while I built some traps. Second year, I lured them into the traps. This time, they came with about 15 trolls. I was very unprepared for this. they busted down my front doors and annihilated my military pretty quickly. eventually we got them, but I lost about 30 dwarves, and there was a lot of collateral damage. I could probably keep going if I wanted to - I still have over 100 dwarves... but I think I should take what I've learned and use it to make a fresh, more elegant fortress =p
I was just getting ready to make a ton of masterpiece steel equipment for my doods too. we might have been able to slice and dice the invasion if I pulled that off in time...
it was a pretty epic battle though =p and as a bonus, the goblins took out the elven traders! stupid hippies.
next time I will build catapults and better fortifications and stuff...
so hard to build metal equipment at the beginning of the game since you have to kill multiple trees just to make 1 piece of gear for 1 dwarf, let alone outfitting an army...
That's mine as of a few mins ago..silly dwarves partying all the time and constantly having babies..it's an atrasmasy!
KFDM: he's using Dystopian Rhetorics from here: <a href="http://www.dwarffortresswiki.net/index.php/Object_Tilesets" target="_blank">http://www.dwarffortresswiki.net/index.php/Object_Tilesets</a>
Mine's <a href="http://www.dwarffortresswiki.net/index.php/List_of_user_tilesets#Markavian" target="_blank">http://www.dwarffortresswiki.net/index.php...esets#Markavian</a> by the guy who made DFMA (it's better ;D)
I also got a new artifact that Redford said was cool. I'll edit in the description later, I'm hungry.
edit: the tileset I'm using is actually this one:
<a href="http://www.dwarffortresswiki.net/index.php/List_of_user_tilesets#Guybrush" target="_blank">http://www.dwarffortresswiki.net/index.php...lesets#Guybrush</a>
I tried a 'graphical' one, but I thought they made it more confusing rather than less confusing. with a non-graphical one like this, you can tell what stuff is but your dwarves are still just color-coded rather than each of them looking just a couple pixels different from each other, forcing you to have to strain your eyes to see whether a dwarf is a miner or a fisherman, etc...