remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
<!--quoteo(post=1766031:date=Apr 11 2010, 03:08 PM:name=kflow47)--><div class='quotetop'>QUOTE (kflow47 @ Apr 11 2010, 03:08 PM) <a href="index.php?act=findpost&pid=1766031"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is this going to be updated??????<!--QuoteEnd--></div><!--QuoteEEnd--> What do you mean? We're updating all the time!
<!--quoteo(post=1766065:date=Apr 12 2010, 03:18 AM:name=Matt_BLah)--><div class='quotetop'>QUOTE (Matt_BLah @ Apr 12 2010, 03:18 AM) <a href="index.php?act=findpost&pid=1766065"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I cant seem to find the line to edit though, searching "Damage" does not pull up anything that is editable in those files.<!--QuoteEnd--></div><!--QuoteEEnd--> In bite.lua, I believe "50" is the amount of damage
ok, see I thought it was those but it didnt look like the code I am used to in GMOD where it is like the peashooter.damage line, instead of the strange TakeDamage line.
Well thank you and I will go ahead and test it out and let you guys know for sure.
Running around as a skulk in third person view makes me think that they should really turn this into a third person shooter lol, the animation is incredible.
Ok I seem to be able to get everything to work on this mad (great job by the way) but what is the melee bound to for the rifle? That is the only thing I cant seem to get to work.
Server is down? :`( Could you guys please change crossair view in third person, so you can see your target? Unlike current: <img src="http://img228.imageshack.us/img228/3084/ns22010041218410187.png" border="0" class="linked-image" /> and crouch : <img src="http://img248.imageshack.us/img248/5159/ns22010041218404587.png" border="0" class="linked-image" /> Please keep up the good work it's awesome!!!!!
devicenullJoin Date: 2003-04-30Member: 15967Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1766268:date=Apr 12 2010, 11:42 AM:name=kflow47)--><div class='quotetop'>QUOTE (kflow47 @ Apr 12 2010, 11:42 AM) <a href="index.php?act=findpost&pid=1766268"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Server is down? :`( Could you guys please change crossair view in third person, so you can see your target?
Please keep up the good work it's awesome!!!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1766367:date=Apr 12 2010, 04:17 PM:name=devicenull)--><div class='quotetop'>QUOTE (devicenull @ Apr 12 2010, 04:17 PM) <a href="index.php?act=findpost&pid=1766367"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What exactly would we change there?<!--QuoteEnd--></div><!--QuoteEEnd--> I think he means move the camera slightly to the left or right so you can actually see the target:
in Player.lua, in the function Player:GetCameraViewCoords(), change <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> if (self.thirdPerson) then //viewCoords.origin = viewCoords.origin - viewCoords.zAxis * 0.4 - viewCoords.xAxis * 0.35 + viewCoords.yAxis * 0.1 viewCoords.origin = viewCoords.origin - viewCoords.zAxis * 2.5 end<!--c2--></div><!--ec2--> to something more like: <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> if (self.thirdPerson) then viewCoords.origin = viewCoords.origin - viewCoords.zAxis * 2.5 - viewCoords.xAxis * 0.5 end<!--c2--></div><!--ec2--> This moves the camera's location slightly to the right of the viewmodel
devicenullJoin Date: 2003-04-30Member: 15967Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1766379:date=Apr 12 2010, 04:43 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Apr 12 2010, 04:43 PM) <a href="index.php?act=findpost&pid=1766379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can someone put all the updated lua files in one zip or something, so we have the simple deathmatch, crouch, improved movement, and all the stuff.. ?
Just for the sake of it. :)<!--QuoteEnd--></div><!--QuoteEEnd--> There's a big "Download Source" button on the github page that does exactly that...
<!--quoteo(post=1766379:date=Apr 12 2010, 10:43 PM:name=Pipi)--><div class='quotetop'>QUOTE (Pipi @ Apr 12 2010, 10:43 PM) <a href="index.php?act=findpost&pid=1766379"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Can someone put all the updated lua files in one zip or something, so we have the simple deathmatch, crouch, improved movement, and all the stuff.. ?
Just for the sake of it. :)<!--QuoteEnd--></div><!--QuoteEEnd--> This link; <a href="http://github.com/Nayruden/ns2lua/zipball/master" target="_blank">http://github.com/Nayruden/ns2lua/zipball/master</a>
its really nice how fast mods are coming out, I would imagine somebody will make a NS classic mod pretty soon. only problem is right now is the engine is not fully optimized hence much lag and fps drops, hope they have this on the top of the to do list, that and a functioning server browser. anyway any servers running this mod now? I really wanna try it out.
Minor issue - when I run the game in full resolution windowed mode the window is a little low so it sort of cuts off the health bar. It should be a little higher.
Looking good though. You guys should get a more "official" thread title, I don't think people can tell that this is the main go-to mod and all the stuff it does.
Comments
What do you mean? We're updating all the time!
PS: i am allways getting this errors again and again in console:
lua/Actor.lua:560 attempt to index field physicsModel (a nil value)
Entity index out of range
Couldn't create entity 0 on client(sync aborted)
EDIT: And the screen is just black when i am on server b4 everything was fine
What lua file contains the damage info so we can adjust it?
What lua file contains the damage info so we can adjust it?<!--QuoteEnd--></div><!--QuoteEEnd-->
Bite.lua, Peashooter.lua, Rifle.lua
I cant seem to find the line to edit though, searching "Damage" does not pull up anything that is editable in those files.
In bite.lua, I believe "50" is the amount of damage
target:TakeDamage(player, 50, self, trace.endPoint,
In peashooter.lua, 2 is probably the damage
PeaShooter.damage = 2
In rifle.lua, pretty much the same as bite.lua
target:TakeDamage(player, 8, self,
Since I can't figure out a way to test these, I can't say whether or not these work, but if you know a way, give it a try.
Well thank you and I will go ahead and test it out and let you guys know for sure.
-Matt
Laughed, hard
Could you guys please change crossair view in third person, so you can see your target?
Unlike current: <img src="http://img228.imageshack.us/img228/3084/ns22010041218410187.png" border="0" class="linked-image" />
and crouch : <img src="http://img248.imageshack.us/img248/5159/ns22010041218404587.png" border="0" class="linked-image" />
Please keep up the good work it's awesome!!!!!
it usually only lasts 40 mins unsupervised
i will see what i can do tonight so i can monitor while at work
back up in 4 hours
Could you guys please change crossair view in third person, so you can see your target?
Please keep up the good work it's awesome!!!!!<!--QuoteEnd--></div><!--QuoteEEnd-->
What exactly would we change there?
I think he means move the camera slightly to the left or right so you can actually see the target:
in Player.lua, in the function Player:GetCameraViewCoords(), change
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> if (self.thirdPerson) then
//viewCoords.origin = viewCoords.origin - viewCoords.zAxis * 0.4 - viewCoords.xAxis * 0.35 + viewCoords.yAxis * 0.1
viewCoords.origin = viewCoords.origin - viewCoords.zAxis * 2.5
end<!--c2--></div><!--ec2-->
to something more like:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1--> if (self.thirdPerson) then
viewCoords.origin = viewCoords.origin - viewCoords.zAxis * 2.5 - viewCoords.xAxis * 0.5
end<!--c2--></div><!--ec2-->
This moves the camera's location slightly to the right of the viewmodel
Just for the sake of it. :)
Just for the sake of it. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
There's a big "Download Source" button on the github page that does exactly that...
Just for the sake of it. :)<!--QuoteEnd--></div><!--QuoteEEnd-->
This link; <a href="http://github.com/Nayruden/ns2lua/zipball/master" target="_blank">http://github.com/Nayruden/ns2lua/zipball/master</a>
Is there anyway to get that merged into the main branch so we can get all this stuff with one download?
only problem is right now is the engine is not fully optimized hence much lag and fps drops, hope they have this on the top of the to do list, that and a functioning server browser.
anyway any servers running this mod now? I really wanna try it out.
Looking good though. You guys should get a more "official" thread title, I don't think people can tell that this is the main go-to mod and all the stuff it does.