NS2 Progress

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Comments

  • JibrailJibrail Join Date: 2009-04-16 Member: 67200Members
    hey am happy eatherway on monday,if ns2 patch disappoints me I still got E3 live stream to look forward to :D
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    <!--quoteo(post=1849987:date=Jun 5 2011, 08:16 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Jun 5 2011, 08:16 AM) <a href="index.php?act=findpost&pid=1849987"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The game is very much playable. When you have 16 players in a game with no lag and decent performance of 60fps+, THAT's playable. Has been for some time.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--quoteo(post=1850025:date=Jun 5 2011, 01:38 PM:name=player)--><div class='quotetop'>QUOTE (player @ Jun 5 2011, 01:38 PM) <a href="index.php?act=findpost&pid=1850025"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What? I must have been playing a different game on different servers, because no server sustains a decent tickrate with such player-numbers, and my client can by far not hold a 60+ FPS with so much action going on. If you mean this'll be the case with the new patch, I'll eagerly await it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah seriously, if you're getting that kind of performance you must be doing something wrong, because player doesn't...



    <!--quoteo(post=1849969:date=Jun 5 2011, 04:27 AM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jun 5 2011, 04:27 AM) <a href="index.php?act=findpost&pid=1849969"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I'm honest, it's been 2 years. If this mega patch isn't progress to being a functionally not massively buggy game like we've got now, I'm asking for a refund. Fall 2009 was a long time ago, like my pre-order money. I've seen no real return yet, which I'm sad about, because I'd like a return, like a full game.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Here's a deal for you. I'll send you your 40 bucks via Paypal, you don't have to ask for a refund, you even get to keep your copy of NS2, and for this all I ask you to do is STFU on the forums until final release. Deal?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    probably quite a few people would donate for that :)
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    <a href="http://www.youtube.com/watch?v=LHKwjtwvmSA&" target="_blank">http://www.youtube.com/watch?v=LHKwjtwvmSA&</a>

    Watch with glee folks.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    Eee! ARC, Phase Gate, Robotics Factory, Fade Blink galore ^^
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    So all I read about the shotguns in the past 3 pages is "wah, I demand balance when not all the features are implemented"
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    <!--quoteo(post=1850082:date=Jun 5 2011, 04:10 PM:name=NurEinMensch)--><div class='quotetop'>QUOTE (NurEinMensch @ Jun 5 2011, 04:10 PM) <a href="index.php?act=findpost&pid=1850082"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Here's a deal for you. I'll send you your 40 bucks via Paypal, you don't have to ask for a refund, you even get to keep your copy of NS2, and for this all I ask you to do is STFU on the forums until final release. Deal?<!--QuoteEnd--></div><!--QuoteEEnd-->

    travcarp316@gmail.com

    send err my way.
  • PersianImm0rtalPersianImm0rtal Join Date: 2010-12-02 Member: 75414Members, Constellation, NS2 Map Tester
    "Technical task Build 178 transitioned from Unstarted to Accepted"


    AH YEAH! :)
  • Slickk-Slickk- Join Date: 2007-11-26 Member: 63019Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Here's a deal for you. I'll send you your 40 bucks via Paypal, you don't have to ask for a refund, you even get to keep your copy of NS2, and for this all I ask you to do is STFU on the forums until final release. Deal?<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'll double that. Although i get the feeling his opinions and general hate wont stop.
  • JaweeseJaweese Join Date: 2006-11-04 Member: 58356Members
    <!--quoteo(post=0:date=:name=Progress Tracker)--><div class='quotetop'>QUOTE (Progress Tracker)</div><div class='quotemain'><!--quotec-->Local player's Lerk zoomed in sensitivity changes when another Lerk on the server dies<!--QuoteEnd--></div><!--QuoteEEnd-->Hahaha no wonder I couldn't reproduce this bug!
  • QuovatisQuovatis Team Inversion Join Date: 2010-01-26 Member: 70321Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=1850369:date=Jun 6 2011, 03:45 PM:name=Jaweese)--><div class='quotetop'>QUOTE (Jaweese @ Jun 6 2011, 03:45 PM) <a href="index.php?act=findpost&pid=1850369"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hahaha no wonder I couldn't reproduce this bug!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I always wondered if that was a bug. I thought maybe it was my mouse messing up, but glad to know it's something in the game that can be fixed. Annoying as hell to not be able to aim when you need to, but if I unzoomed and re-zoomed it seemed to fix it.
  • PsiWarpPsiWarp Gifted Gorge Richmond, B.C., Canada Join Date: 2010-08-28 Member: 73810Members
    edited June 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Players in ready room should look like what they last were (thanks 6john!)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ooo, does that mean if I was a Skulk last game, I'd be a Skulk in Ready Room :O?

    I loved that in NS1 (lawl hopping egg), hopefully it is that!
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    Looks like the occlusion culling optimisations didn't make it in 178 :(
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    <!--quoteo(post=1850402:date=Jun 6 2011, 10:02 PM:name=PsiWarp)--><div class='quotetop'>QUOTE (PsiWarp @ Jun 6 2011, 10:02 PM) <a href="index.php?act=findpost&pid=1850402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ooo, does that mean if I was a Skulk last game, I'd be a Skulk in Ready Room :O?

    I loved that in NS1 (lawl hopping egg), hopefully it is that!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yay victory egg!
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    <!--quoteo(post=1850406:date=Jun 6 2011, 06:16 PM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Jun 6 2011, 06:16 PM) <a href="index.php?act=findpost&pid=1850406"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Looks like the occlusion culling optimisations didn't make it in 178 :(<!--QuoteEnd--></div><!--QuoteEEnd-->

    nooooooo....
  • TravCarpTravCarp Join Date: 2010-06-04 Member: 71962Members, Reinforced - Supporter
    What is this "occlusion cullling"?
  • SiniStarRSiniStarR Join Date: 2010-04-13 Member: 71380Members
    edited June 2011
    Basically it stops the game from rendering things you cant see. For example the game might render a barrel around a corner that isn't in your view. In short it's a way to make the game run a bit smoother by not rendering unnecessary polygons.
  • peregrinusperegrinus Join Date: 2010-07-16 Member: 72445Members
    sounds awesome but doesnt that mean the game has to load things faster as soon as you see them? So if I go into a room with complex items my computer could stutter more than it would before??
  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    i agree with the sentiment of victory eggs. make sure we can still run/jump around too :D
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    <!--quoteo(post=1850425:date=Jun 7 2011, 02:29 PM:name=peregrinus)--><div class='quotetop'>QUOTE (peregrinus @ Jun 7 2011, 02:29 PM) <a href="index.php?act=findpost&pid=1850425"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->sounds awesome but doesnt that mean the game has to load things faster as soon as you see them? So if I go into a room with complex items my computer could stutter more than it would before??<!--QuoteEnd--></div><!--QuoteEEnd-->No because the geometry is in ram its just not being drawn..

    turn on wire frame in the console r_wireframe and you can see what it is doing..

    Its a very effective way of keep draw calls down.
  • Deagle2Deagle2 Join Date: 2010-11-30 Member: 75360Members
    On the progress page Occlusion culling has been post poned to next patch... I wanted performance improvement :(
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--quoteo(post=1850469:date=Jun 7 2011, 09:04 AM:name=Deagle2)--><div class='quotetop'>QUOTE (Deagle2 @ Jun 7 2011, 09:04 AM) <a href="index.php?act=findpost&pid=1850469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->On the progress page Occlusion culling has been post poned to next patch... I wanted performance improvement :(<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are performance improvements, just not the new culling yet.
  • PapayasPapayas Join Date: 2010-07-01 Member: 72219Members
    edited June 2011
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->mineshaft server assert<!--QuoteEnd--></div><!--QuoteEEnd-->

    What could this mean!?
  • McGlaspieMcGlaspie www.team156.com Join Date: 2010-07-26 Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
    It means there was either a problem with the map, or it's being included in B178. If you look at the teaser trailer NS2HD released Sunday (sunday to me), there is an "unknown" mimi-map around the 20 second mark. It might be mineshaft; however, it makes the map look really small and UWE has said on many occasions that Mineshaft is bigger than Tram. We'll see soon enough.
  • MotigMotig Join Date: 2008-10-23 Member: 65281Members
    <!--quoteo(post=1850498:date=Jun 7 2011, 06:08 PM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Jun 7 2011, 06:08 PM) <a href="index.php?act=findpost&pid=1850498"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It means there was either a problem with the map, or it's being included in B178. If you look at the teaser trailer NS2HD released Sunday (sunday to me), there is an "unknown" mimi-map around the 20 second mark. It might be mineshaft; however, it makes the map look really small and UWE has said on many occasions that Mineshaft is bigger than Tram. We'll see soon enough.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's the minimap of Summit.
  • JayArcJayArc Join Date: 2011-06-03 Member: 102391Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Allow weapons to be picked up<!--QuoteEnd--></div><!--QuoteEEnd-->

    Nice! :)
  • Jason WhoreJason Whore Join Date: 2011-04-11 Member: 92514Members
    Technical task Fix visible flag for emitters transitioned from Unstarted to Delivered

    is finished. but is in 179. does that mean 178 is being uploaded to steam?
  • niQboyniQboy Join Date: 2011-06-04 Member: 102638Members
    <!--quoteo(post=1850520:date=Jun 7 2011, 10:24 PM:name=Jason ######)--><div class='quotetop'>QUOTE (Jason ###### @ Jun 7 2011, 10:24 PM) <a href="index.php?act=findpost&pid=1850520"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Technical task Fix visible flag for emitters transitioned from Unstarted to Delivered

    is finished. but is in 179. does that mean 178 is being uploaded to steam?<!--QuoteEnd--></div><!--QuoteEEnd-->

    We'll find out soon enough!
  • kababkabab Join Date: 2003-12-15 Member: 24384Members, Constellation
    I wonder if they have fix the framerate drop caused by particles...
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    <!--quoteo(post=1850525:date=Jun 7 2011, 08:39 PM:name=kabab)--><div class='quotetop'>QUOTE (kabab @ Jun 7 2011, 08:39 PM) <a href="index.php?act=findpost&pid=1850525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wonder if they have fix the framerate drop caused by particles...<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think that's going to be next, after the Occlusion culling goes in. But repairing power-nodes no longer drops your fps.
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