That was my initial opinion when i was a salty vet like most of you, also the game is playable with less than 50 and at that time preformance on large servers was far worse. My opinions of large servers changed when i stopped moaning about having to change my play style and when the patches finally made large servers run at an acceptable rate.
Digging up a post from 3 years ago that has 0 relevance to today is a low blow.
Most of your post wasnt about performance. You discribed the reason wich leads to the current change.
"New alien players who have problems to deal with 2 marines, have to fight against 6. In every room"
What a great 1st experience.
i played on the 50 man server, horrible server tick rate, lag spikes and with so many people on each team so easy to drop a hive in seconds the hitpoints of structures simply arent designed to have so many people potentially shooting at them
also many evolved lifeform deaths, you go round a corner as a fade and see 10 marines in a tight corridor they will drop you in seconds before you even have time to react
And to say this has 0 relevance is a bit ignorant, cause thats exact the point.
Comparing Custom-maps with this on the other hand is indeed kinda bullshit.
Did you say you "was" salty? Hmm
Where are the "lot" of people you "heard" about right now ? I don't see any "lot" of people on my browser. I would be glad to see a "lot" of people.
Im sure countless players quit the game in the past after opening the serverbrowser and saw only 24 slot and greater (timedependent).
There many threads about exact that.
That was my initial opinion when i was a salty vet like most of you, also the game is playable with less than 50 and at that time preformance on large servers was far worse. My opinions of large servers changed when i stopped moaning about having to change my play style and when the patches finally made large servers run at an acceptable rate.
Digging up a post from 3 years ago that has 0 relevance to today is a low blow.
Most of your post wasnt about performance. You discribed the reason wich leads to the current change.
"New alien players who have problems to deal with 2 marines, have to fight against 6. In every room"
What a great 1st experience.
i played on the 50 man server, horrible server tick rate, lag spikes and with so many people on each team so easy to drop a hive in seconds the hitpoints of structures simply arent designed to have so many people potentially shooting at them
also many evolved lifeform deaths, you go round a corner as a fade and see 10 marines in a tight corridor they will drop you in seconds before you even have time to react
And to say this has 0 relevance is a bit ignorant, cause thats exact the point.
Comparing Custom-maps with this on the other hand is indeed kinda bullshit.
Did you say you "was" salty? Hmm
Where are the "lot" of people you "heard" about right now ? I don't see any "lot" of people on my browser. I would be glad to see a "lot" of people.
Im sure countless players quit the game in the past after opening the serverbrowser and saw only 24 slot and greater (timedependent).
There many threads about exact that.
And after 3 years im not allowed to change my opinion?
I told you i changed it based on my experiences. Yet you fail to comprehend that fact. Whilst its true that you may end up in a situation were there are 8 people shooting at you. You will also end up in a situation were there is you and 7 other people chasing after just a few people In those situations it doesnt really matter that you are new or that you cant aim because your friends got your back.
However go to a small 8 vs 8 server and often you will find yourself face to face with a player that has 800+ hours invested in ns2 who will take you down over and over again without breaking a sweat. A situation like that and new players have 0 chance to be effective in anyway at all. Their short comings become immediately apparent and it places an extremely heavy weight on their shoulders because in an 8 vs 8 or a 10 vs 10, 1 player who doesnt have a clue what hes doing can make or break a game. In a 42 man server provided it isnt the com, you could have 5 or 6 players who arent sure what they are doing on one team and it wont affect the overall outcome anywhere near as severely.
on the day of this patch, late at night i joined 2 seperate small pop servers and 2 newish players 1 over chat and the other using vocie coms both said they were done with ns2. 1 of them called me a cheater and attacked me directly. Im not even 1 of the best players and yet can cause new players to quit the game on small size servers. That has never happened on a large server.
large servers favor new players. Its just a shame that ns2's engine isnt as great as it should be with larger servers. Maybe they should try improving this instead of removing large servers or trying to kill them off.
ALso clalng me salty? i mean i was perfectly happy before the patch. would play on large servers and i would play on small servers. But now uwe is directly and intentionally attacking an aspect of ns2 that i enjoy based entirely on speculation.
Im sure countless players quit the game in the past after opening the serverbrowser and saw only 24 slot and greater (timedependent).
There many threads about exact that.
Because usually new players go to the forums to complain about such things? I know I wouldn't.
Content creators like Wooza have helped build communities who are passionate for NS2 and the different ways it can be played. For example: Avoca's take on Siege, Wooza's large servers + experimental game modes, UWE's alternative game modes... These modders have made a niche where anybody can have fun. However, they need a stage and a spotlight in order to reach an audience. Many mods might not survive without an influx of new players and constant tweaking or fixes but that doesn't mean they aren't loved by the community.
I'm not saying we need to promote modded servers, but I don't believe it's okay to tuck them away either. I fully understand that the UWE devs are free to present NS2 however they see fit. However, it seems they are brushing off these alternative game modes we've come to love. As a long-time player, donator and follower of NS2, I greatly appreciate new ways of playing the game.
At the risk of sounding stupid, I'll say this: if I was a Frankenstein server hiding among the normal servers... I'd be pretty mad and sad if I got labeled as second-rate. These content creators have worked hard to broaden the horizons of NS2, and I respect them as much as I respect the UWE devs. You guys have made something really fun and that's worthy of respect. All I want is for these content creators to be held in equal esteem.
PS: I'd like to mention that Wooza has not directly told his server to leave negative reviews. I was playing all day today and yesterday and I read his announcements. Despite his unhappiness with UWE's decision, I do not think he is trying to start a personal vendetta. He just wants an equal opportunity to thrive, just like anybody else. He's being told that his love-child is second-rate, so I can understand why he feels let-down.
I find it amusing when someone says they never have performance issues on NS2large servers... Obviously they don't know what good performance looks like.
You'll often have more entities in one room on woozas than you would on an entire normal server. FPS is often half what it should be, and around the corner deaths are way more common.
I also don't understand the "it's easier on rookies" mentality. They're basically saying it's easier for rookies to round a corner and run into 8-10 enemies instead of 1-2
The few times I've played on NS2large servers I was dumbfounded as to how anyone could think it's enjoyable. (or even playable) It's like when CoD went P2P and you had people saying it was just as smooth and lag free as the old dedi system when it very clearly wasn't.
There is no productive discussion here. @dePARA I talk about actual population, you talk about ghosts from the past.
As you said, you have a problem with large servers and all your rethoric strategy is oriented to bury and drawn the dicussion into details dispute and ad hominem arguments.
And @MoFo1 is using the same strategy as DePARA (nice teamwork into dragging this down guys).
What is your problem with facts ? You see people enjoying it with your own eyes yet you say "I don't understand how they can ?". You should work on this understanding instead of denying it. We are not more dumb than you.
Rookies may learn the game on any slot count. On 16 slot servers rookies learn how to play 8vs8; on a 40 slot server rookies learn how to play 20vs20.
In an 8vs8 you will learn to ambush, because you will notice that running straight into a marine doesn't work
In an 8vs8 you will learn to check your corners, because you're constantly getting ambushed
In an 8vs8 you will learn to cover your team mates, because you will notice it is easier to kill aliens that are attacking your team mate
In an 8vs8 you will learn to check your map and lane block, because you can see that the way from their hive to your base is open and/or you have aliens in your base
In an 8vs8 you will learn the importance of parasites after getting trapped and ambushed by marines
In a 20vs20 you will learn where to build a fast phase gate
In a 20vs20 you will learn where the usual armory spots are on the map
In a 20vs20 you will learn that flame throwers and grenade launchers are viable pvp weapons
In a 20vs20 you will learn to stick around sentries in order to defend a room
A Rookie who played 100 matches 8vs8 will always be superior to the rookie who played 100 matches 20vs20, no matter the slot count they're facing each other (given they have equal pc speccs).
The best way for a rookie to learn is a 12 - 18 slot server filled with veterans (1 rookie for each team).
If we're talking about basics: there is a tutotial, sandbox mode and drill servers.
What about the fact that 8vs8 is the most liked, yet the least played slot count?
What about the fact that performance gets worse the more players you have?
What about the fact that players are taught to be bad, and will never make the step to lower slot counts OR competitive, because they think they just suck at this game?
Your fact is that >24 slot regulars are having fun, which is absolutely not fucking relevant.
On the other hand there are only-rookie servers. But I can imagine that these servers are pretty boring, as nobody will use the voice chat and everyone is playing for himself (like people know from pub servers of other fps games like cs, cod, where everybody plays for himself).
Rookie servers are not boring. They use voice chat very often.
The metagame on rookie servers involves a lot of bases, turrets/whips, macs end exos.
The server performance just reflects the work of UWE.
"I broke the toy you gave me by throwing it into a grinder - that's your fault though, you should have made it better."
@IronHorse You making yourself very silly. That means you are okay that a 18p server needs a CPU with 4.5GHz to deliver a "good performance" ? And this in the Year 2016?
Build 279 had changed a lot with the netcode. Many popular community servers (I wont call now any name) can't hold the load. Some admins are aware, some not.
I even bought a faster CPU to counter the increasded load produced by b279. If it helps we will see as I am still overclocking the beast.
woozaSwitzerlandJoin Date: 2013-11-21Member: 189496Members, Squad Five Blue
Not even the devs knows the hardware specification about an official NS2 should have. Yet they just adding stuff into the game that no one requests. Best one is the broken netcode which has absolutly not been tested properly.
What about the fact that performance gets worse the more players you have?
True, what does this have to do with anything though? If performance was so important to most players they wouldn't be playing NS2 in the first place, they'd be playing CS:GO or something. I'm still getting 100+ FPS most of the time on wooza, which is more than enough for the type of gameplay I'm looking for when I join a wooza server.
Your fact is that >24 slot regulars are having fun, which is absolutely not **** relevant.
How is having fun not relevant when we're talking about a video game? You people are ridiculous.
I personally prefer smaller servers too, but that doesn't mean servers like Wooza's shouldn't exist. Turns out different people like different things. There are a lot of players that play games to have fun without the mindset that they need to improve all the time and play "competitive". Apparently opinions are a very hard concept for some people to understand.
Your fact is that >24 slot regulars are having fun, which is absolutely not **** relevant.
?? You mean that an average population of 70 over 250 having fun playing NS2 is not relevant ?
Relevant to what ? Why do you quote me completely out of context ?
I say : There are regular seasoned players on WoOza who are a real delight to play with. They play smart, they try to gather teams, they enjoy the game, yes, they have fun even when they lose.
That's it. Now keep on fighting if you want it that way.
I enjoy playing from say 8v8 to 20v20 (6v6 is too demanding for me) and I'm just testifying what I've witnessed on WOoZa's
What about the fact that 8vs8 is the most liked, yet the least played slot count?
Not a fact unless you have statistics to prove otherwise.
Open your server browser and count the seeded 16 slot servers.
Why do >24 slot servers, being liked with 38.9 %, equal in ~70 filled slots every evening, but 16 slot servers, being liked with 44.7 % not equal in 80 slots filled ervery evening?
There should be 5!!! 16 slot servers every evening, but I barely find even ONE.
What about the fact that performance gets worse the more players you have?
True, what does this have to do with anything though? If performance was so important to most players they wouldn't be playing NS2 in the first place, they'd be playing CS:GO or something. I'm still getting 100+ FPS most of the time on wooza.
With that logic most people would be playing Tetris.
Yes, YOU are getting 100+ FPS "most of the time", but you are not most people. The less players the more people could enjoy this game.
Open your server browser and count the seeded 16 slot servers.
Why do >24 slot servers, being liked with 38.9 %, equal in ~70 filled slots every evening, but 16 slot servers, being liked with 44.7 % not equal in 80 slots filled ervery evening?
There should be 5!!! 16 slot servers every evening, but I barely find even ONE.
Dunno where you got your percentages from, if it's something someone polled on this forum then it's kinda meaningless in this context, only a small subset of the people that play NS2 actually visit these forums, which reflects to what you're seeing, there's not many pub players playing on 16 slot servers, just like many pub players have probably never even visited this forum.
With that logic most people would be playing Tetris.
Yes, YOU are getting 100+ FPS "most of the time", but you are not most people. The less players the more people could enjoy this game.
Yeah, the same logic people are using here as a reason for why wooza's server should not show up by default. Performance usually is not the main reason why someone chooses a game/server over another, and for some people it might be, it's completely subjective. If I'm getting 100+ fps on > 3 year old PC then the performance on NS2Large servers should be more than adequate for the type of game that's played on those servers anyway. Besides, the game already warned new players when joining NS2Large servers, which imo. was the correct way of doing it.
And @MoFo1 is using the same strategy as DePARA (nice teamwork into dragging this down guys).
What is your problem with facts ?
What's yours? (referring to the entire NS2large community)
Why is it that other mods were hit with the same change in the same way yet it's only the NS2large servers that have had a problem... (nobody will answer this)
I'll give you the only answer I've been able to come up with. It's because you're all upset about not having a constant stream of new unsuspecting players joining. Your favored server doesn't sit at the top of the browser by default anymore and you're all throwing tantrums as if NS2large has been shut down entirely.
We've been arguing about the performance, balance, and enjoyability of those servers, but in reality that's all pointless. You guys want to keep your dumbed down horribly performing game mode and that's fine. It just needs to be "unranked" for lack of a better term.. (ie not visible by default along with the other mods and not whitelisted)
My whole gripe stems from the utter ridiculousness of the complaints being made by NS2large players. Their precious server is one click away yet they're acting like it's hidden under like five sub menus that you have to search through the options menu to unlock.
Then they wonder why people are treating them like they're stupid...
And @MoFo1 is using the same strategy as DePARA (nice teamwork into dragging this down guys).
What is your problem with facts ?
What's yours? (referring to the entire NS2large community)
Why is it that other mods were hit with the same change in the same way yet it's only the NS2large servers that have had a problem... (nobody will answer this)
I'll give you the only answer I've been able to come up with. It's because you're all upset about not having a constant stream of new unsuspecting players joining. Your favored server doesn't sit at the top of the browser by default anymore and you're all throwing tantrums as if NS2large has been shut down entirely.
We've been arguing about the performance, balance, and enjoyability of those servers, but in reality that's all pointless. You guys want to keep your dumbed down horribly performing game mode and that's fine. It just needs to be "unranked" for lack of a better term.. (ie not visible by default along with the other mods and not whitelisted)
My whole gripe stems from the utter ridiculousness of the complaints being made by NS2large players. Their precious server is one click away yet they're acting like it's hidden under like five sub menus that you have to search through the options menu to unlock.
Then they wonder why people are treating them like they're stupid...
Because NS2Large is pretty much the only "mod" that has a significant amount of players and got separated like that. Go ask the people that run siege/faded/whatever servers, I doubt they are very happy either. And yeah, NS2+ servers were hidden too in some cases but that got fixed quickly.
I agree that the NS2Large servers shouldn't be whitelisted for hive though, you can complain about that to UWE/CDT/whoever handles it now, the whitelisting is not automatic, someone is knowingly whitelisting the NS2Large servers.
woozaSwitzerlandJoin Date: 2013-11-21Member: 189496Members, Squad Five Blue
@MoFo1
Can I have your NS2 ID so I can post here how many hours you have played on my servers? It seems you know more about my servers than I do. For example that I would make money and sell reserved slots.
Game is sketchy and performs badly on lower server sizes, why on earth do you think it's a suitable environment for new players to join 42ppl servers is just amazing.
You have your loyal community, you've informed everyone by now that servers are still running. You've voiced your concern that hey, this wasn't a suitable solution to change the browser. NOW MOVE ON. Let the people in charge do approriate changes depending on your feedback, or not. It's not your call, it's theirs.
These arguments your throwing from both sides are just a waste of everytimes energy at this point.
Im sure countless players quit the game in the past after opening the serverbrowser and saw only 24 slot and greater (timedependent).
Absolute nonsense.
Assuming he's talking about "quitting the game and doing something else" - I do that every week. Assuming he's talking about "quitting the game for good" - I don't know about that, but if I ever quit the game for good, this will probably be a reason for it. (Assuming I don't end up in comp somehow after all.)
Open your server browser and count the seeded 16 slot servers.
Why do >24 slot servers, being liked with 38.9 %, equal in ~70 filled slots every evening, but 16 slot servers, being liked with 44.7 % not equal in 80 slots filled ervery evening?
There should be 5!!! 16 slot servers every evening, but I barely find even ONE.
Dunno where you got your percentages from, if it's something someone polled on this forum then it's kinda meaningless in this context, only a small subset of the people that play NS2 actually visit these forums, which reflects to what you're seeing, there's not many pub players playing on 16 slot servers, just like many pub players have probably never even visited this forum.
With that logic most people would be playing Tetris.
Yes, YOU are getting 100+ FPS "most of the time", but you are not most people. The less players the more people could enjoy this game.
Yeah, the same logic people are using here as a reason for why wooza's server should not show up by default. Performance usually is not the main reason why someone chooses a game/server over another, and for some people it might be, it's completely subjective. If I'm getting 100+ fps on > 3 year old PC then the performance on NS2Large servers should be more than adequate for the type of game that's played on those servers anyway. Besides, the game already warned new players when joining NS2Large servers, which imo. was the correct way of doing it.
Your fact is that >24 slot regulars are having fun, which is absolutely not **** relevant.
?? You mean that an average population of 70 over 250 having fun playing NS2 is not relevant ?
Relevant to what ? Why do you quote me completely out of context ?
I say : There are regular seasoned players on WoOza who are a real delight to play with. They play smart, they try to gather teams, they enjoy the game, yes, they have fun even when they lose.
That's it. Now keep on fighting if you want it that way.
I enjoy playing from say 8v8 to 20v20 (6v6 is too demanding for me) and I'm just testifying what I've witnessed on WOoZa's
It is not relevant to the following issues:
1) New players who are having trouble with performance while joining a >24 slot server, thinking it is NS2, while it isn't.
2) the struggle for everyone, who dislikes >20 slot servers, to find an appropriate server. A server that provides a pleasant, but challanging expirience.
This struggle is the result of larger servers being easier to seed and are more likely to maintain its player level.
It is being easier to seed, because there are more regulars who are willing to seed, because the larger slot count are more likely to attract more regulars.
You are then forced to either seed or not play at all! I HAVE WASTED SO MUCH FUCKING TIME SEEDING (and waiting for players in comp matches for that matter), but I'm sick of seeding.
I've been saying this for years, and EVERYTIME it ends up with me being intollerant or toxic, but you people just don't understand the fucking issue.
You joined late into this discussion and hence are not following my line of thought. I will not write everything all over again.
Actually I read the entire thread before posting, sadly that does not make me capable of reading your mind. The issue is either me or your ability to create coherent arguments if you think you've already addressed all that, who knows.
You joined late into this discussion and hence are not following my line of thought. I will not write everything all over again.
Actually I read the entire thread before posting, sadly that does not make me capable of reading your mind. The issue is either me or your ability to create coherent arguments if you think you've already addressed all that, who knows.
Yeah, thats great man. I don't give a fuck anymore.
Comments
Most of your post wasnt about performance. You discribed the reason wich leads to the current change.
"New alien players who have problems to deal with 2 marines, have to fight against 6. In every room"
What a great 1st experience.
And to say this has 0 relevance is a bit ignorant, cause thats exact the point.
Comparing Custom-maps with this on the other hand is indeed kinda bullshit.
Did you say you "was" salty? Hmm
Im sure countless players quit the game in the past after opening the serverbrowser and saw only 24 slot and greater (timedependent).
There many threads about exact that.
And after 3 years im not allowed to change my opinion?
I told you i changed it based on my experiences. Yet you fail to comprehend that fact. Whilst its true that you may end up in a situation were there are 8 people shooting at you. You will also end up in a situation were there is you and 7 other people chasing after just a few people In those situations it doesnt really matter that you are new or that you cant aim because your friends got your back.
However go to a small 8 vs 8 server and often you will find yourself face to face with a player that has 800+ hours invested in ns2 who will take you down over and over again without breaking a sweat. A situation like that and new players have 0 chance to be effective in anyway at all. Their short comings become immediately apparent and it places an extremely heavy weight on their shoulders because in an 8 vs 8 or a 10 vs 10, 1 player who doesnt have a clue what hes doing can make or break a game. In a 42 man server provided it isnt the com, you could have 5 or 6 players who arent sure what they are doing on one team and it wont affect the overall outcome anywhere near as severely.
on the day of this patch, late at night i joined 2 seperate small pop servers and 2 newish players 1 over chat and the other using vocie coms both said they were done with ns2. 1 of them called me a cheater and attacked me directly. Im not even 1 of the best players and yet can cause new players to quit the game on small size servers. That has never happened on a large server.
large servers favor new players. Its just a shame that ns2's engine isnt as great as it should be with larger servers. Maybe they should try improving this instead of removing large servers or trying to kill them off.
ALso clalng me salty? i mean i was perfectly happy before the patch. would play on large servers and i would play on small servers. But now uwe is directly and intentionally attacking an aspect of ns2 that i enjoy based entirely on speculation.
What have you done the last 3 years?
Because usually new players go to the forums to complain about such things? I know I wouldn't.
I'm not saying we need to promote modded servers, but I don't believe it's okay to tuck them away either. I fully understand that the UWE devs are free to present NS2 however they see fit. However, it seems they are brushing off these alternative game modes we've come to love. As a long-time player, donator and follower of NS2, I greatly appreciate new ways of playing the game.
At the risk of sounding stupid, I'll say this: if I was a Frankenstein server hiding among the normal servers... I'd be pretty mad and sad if I got labeled as second-rate. These content creators have worked hard to broaden the horizons of NS2, and I respect them as much as I respect the UWE devs. You guys have made something really fun and that's worthy of respect. All I want is for these content creators to be held in equal esteem.
PS: I'd like to mention that Wooza has not directly told his server to leave negative reviews. I was playing all day today and yesterday and I read his announcements. Despite his unhappiness with UWE's decision, I do not think he is trying to start a personal vendetta. He just wants an equal opportunity to thrive, just like anybody else. He's being told that his love-child is second-rate, so I can understand why he feels let-down.
You'll often have more entities in one room on woozas than you would on an entire normal server. FPS is often half what it should be, and around the corner deaths are way more common.
I also don't understand the "it's easier on rookies" mentality. They're basically saying it's easier for rookies to round a corner and run into 8-10 enemies instead of 1-2
The few times I've played on NS2large servers I was dumbfounded as to how anyone could think it's enjoyable. (or even playable) It's like when CoD went P2P and you had people saying it was just as smooth and lag free as the old dedi system when it very clearly wasn't.
@dePARA I talk about actual population, you talk about ghosts from the past.
As you said, you have a problem with large servers and all your rethoric strategy is oriented to bury and drawn the dicussion into details dispute and ad hominem arguments.
Absolute nonsense.
What is your problem with facts ? You see people enjoying it with your own eyes yet you say "I don't understand how they can ?". You should work on this understanding instead of denying it. We are not more dumb than you.
In an 8vs8 you will learn to ambush, because you will notice that running straight into a marine doesn't work
In an 8vs8 you will learn to check your corners, because you're constantly getting ambushed
In an 8vs8 you will learn to cover your team mates, because you will notice it is easier to kill aliens that are attacking your team mate
In an 8vs8 you will learn to check your map and lane block, because you can see that the way from their hive to your base is open and/or you have aliens in your base
In an 8vs8 you will learn the importance of parasites after getting trapped and ambushed by marines
In a 20vs20 you will learn where to build a fast phase gate
In a 20vs20 you will learn where the usual armory spots are on the map
In a 20vs20 you will learn that flame throwers and grenade launchers are viable pvp weapons
In a 20vs20 you will learn to stick around sentries in order to defend a room
A Rookie who played 100 matches 8vs8 will always be superior to the rookie who played 100 matches 20vs20, no matter the slot count they're facing each other (given they have equal pc speccs).
The best way for a rookie to learn is a 12 - 18 slot server filled with veterans (1 rookie for each team).
If we're talking about basics: there is a tutotial, sandbox mode and drill servers.
What about the fact that 8vs8 is the most liked, yet the least played slot count?
What about the fact that performance gets worse the more players you have?
What about the fact that players are taught to be bad, and will never make the step to lower slot counts OR competitive, because they think they just suck at this game?
Your fact is that >24 slot regulars are having fun, which is absolutely not fucking relevant.
Rookie servers are not boring. They use voice chat very often.
The metagame on rookie servers involves a lot of bases, turrets/whips, macs end exos.
Meta on ns2large is a frontal push.
@IronHorse You making yourself very silly. That means you are okay that a 18p server needs a CPU with 4.5GHz to deliver a "good performance" ? And this in the Year 2016?
Build 279 had changed a lot with the netcode. Many popular community servers (I wont call now any name) can't hold the load. Some admins are aware, some not.
I even bought a faster CPU to counter the increasded load produced by b279. If it helps we will see as I am still overclocking the beast.
You are the best example of a toxic community. Keep on going, your hate is boosting my servers.
@wooza, personally, I'm comparing the ns2large with a Dota2 10v10 servers.
My arguments are derived from the differences between Dota2 and NS2. And I don't have solutions for all the points.
I don't have the energy and time to correct all of your statements.
It just seems those people are stuck in year 2013 and bring the same arguments over and over.
At least the number of those people have been drastically reduced.
I personally prefer smaller servers too, but that doesn't mean servers like Wooza's shouldn't exist. Turns out different people like different things. There are a lot of players that play games to have fun without the mindset that they need to improve all the time and play "competitive". Apparently opinions are a very hard concept for some people to understand.
?? You mean that an average population of 70 over 250 having fun playing NS2 is not relevant ?
Relevant to what ? Why do you quote me completely out of context ?
I say : There are regular seasoned players on WoOza who are a real delight to play with. They play smart, they try to gather teams, they enjoy the game, yes, they have fun even when they lose.
That's it. Now keep on fighting if you want it that way.
I enjoy playing from say 8v8 to 20v20 (6v6 is too demanding for me) and I'm just testifying what I've witnessed on WOoZa's
Open your server browser and count the seeded 16 slot servers.
Why do >24 slot servers, being liked with 38.9 %, equal in ~70 filled slots every evening, but 16 slot servers, being liked with 44.7 % not equal in 80 slots filled ervery evening?
There should be 5!!! 16 slot servers every evening, but I barely find even ONE.
With that logic most people would be playing Tetris.
Yes, YOU are getting 100+ FPS "most of the time", but you are not most people. The less players the more people could enjoy this game.
Don't you think it's kind of biased to ask a >24 slot regular whether or not they're having fun?
Yeah, the same logic people are using here as a reason for why wooza's server should not show up by default. Performance usually is not the main reason why someone chooses a game/server over another, and for some people it might be, it's completely subjective. If I'm getting 100+ fps on > 3 year old PC then the performance on NS2Large servers should be more than adequate for the type of game that's played on those servers anyway. Besides, the game already warned new players when joining NS2Large servers, which imo. was the correct way of doing it. Not any more biased than competitive players and players that prefer small servers wanting NS2Large servers hidden.
What's yours? (referring to the entire NS2large community)
Why is it that other mods were hit with the same change in the same way yet it's only the NS2large servers that have had a problem... (nobody will answer this)
I'll give you the only answer I've been able to come up with. It's because you're all upset about not having a constant stream of new unsuspecting players joining. Your favored server doesn't sit at the top of the browser by default anymore and you're all throwing tantrums as if NS2large has been shut down entirely.
We've been arguing about the performance, balance, and enjoyability of those servers, but in reality that's all pointless. You guys want to keep your dumbed down horribly performing game mode and that's fine. It just needs to be "unranked" for lack of a better term.. (ie not visible by default along with the other mods and not whitelisted)
My whole gripe stems from the utter ridiculousness of the complaints being made by NS2large players. Their precious server is one click away yet they're acting like it's hidden under like five sub menus that you have to search through the options menu to unlock.
Then they wonder why people are treating them like they're stupid...
Because NS2Large is pretty much the only "mod" that has a significant amount of players and got separated like that. Go ask the people that run siege/faded/whatever servers, I doubt they are very happy either. And yeah, NS2+ servers were hidden too in some cases but that got fixed quickly.
I agree that the NS2Large servers shouldn't be whitelisted for hive though, you can complain about that to UWE/CDT/whoever handles it now, the whitelisting is not automatic, someone is knowingly whitelisting the NS2Large servers.
Can I have your NS2 ID so I can post here how many hours you have played on my servers? It seems you know more about my servers than I do. For example that I would make money and sell reserved slots.
You have your loyal community, you've informed everyone by now that servers are still running. You've voiced your concern that hey, this wasn't a suitable solution to change the browser. NOW MOVE ON. Let the people in charge do approriate changes depending on your feedback, or not. It's not your call, it's theirs.
These arguments your throwing from both sides are just a waste of everytimes energy at this point.
Assuming he's talking about "quitting the game and doing something else" - I do that every week. Assuming he's talking about "quitting the game for good" - I don't know about that, but if I ever quit the game for good, this will probably be a reason for it. (Assuming I don't end up in comp somehow after all.)
I wish.
You joined late into this discussion and hence are not following my line of thought. I will not write everything all over again.
It is not relevant to the following issues:
1) New players who are having trouble with performance while joining a >24 slot server, thinking it is NS2, while it isn't.
2) the struggle for everyone, who dislikes >20 slot servers, to find an appropriate server. A server that provides a pleasant, but challanging expirience.
This struggle is the result of larger servers being easier to seed and are more likely to maintain its player level.
It is being easier to seed, because there are more regulars who are willing to seed, because the larger slot count are more likely to attract more regulars.
You are then forced to either seed or not play at all! I HAVE WASTED SO MUCH FUCKING TIME SEEDING (and waiting for players in comp matches for that matter), but I'm sick of seeding.
I've been saying this for years, and EVERYTIME it ends up with me being intollerant or toxic, but you people just don't understand the fucking issue.
Actually I read the entire thread before posting, sadly that does not make me capable of reading your mind. The issue is either me or your ability to create coherent arguments if you think you've already addressed all that, who knows.
Yeah, thats great man. I don't give a fuck anymore.
What do you want ? Publish a list of issues we must make all our discussions relevant to ?
Start a proper thread with the issue you want to discuss.