11 Minutes Games?

SoralSoral Join Date: 2003-01-27 Member: 12798Members
<div class="IPBDescription">I'm still in the 4 hour class</div> OK, I know I'm a little ignorant/naive when it comes to online NS - I've only ever played it on a LAN with other newbies - but I'm concerned about NS losing the whole "dark and brooding atmosphere in which both sides struggle for hours to claim the ship/compound" into a 10 minute fragfest. Am I too short sighted? Paranoid? Please enlighten me.
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Comments

  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I, too, am saddened by Flay's desire to significantly shorten gameplay. If the average 1.04 game is 22 mins (is that pubs or private servers?), I'd say that's about perfect. /: Anyway, we'll see what happens in playtest.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    I was actually hoping for longer gameplay =/
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    /agrees wholeheartedly with coil


    everyone brags about the 8 hour games


    and they all complain about skulkrushes and siege rushes
  • neonfaktoryneonfaktory Join Date: 2002-07-13 Member: 939Members
    I am as well... We'll see though
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    11 minute game's? Pft. That's how long my game's last when I comm.
  • UlatohUlatoh Join Date: 2002-12-18 Member: 10982Members
    then imagine trying to win in 5.5 min
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Starcraft and Warcraft games last an average of 20 minutes. Why is it a bad thing that NS be the same? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
    Everybody laments about the loss of the 'long game'. What people don't realize here is that the 'long game' is totally pointless, as it usually revolves around one team locking down two hives and taking their sweet time while the other team just dies again and again and again and again. This is why most people are upset - they won't be able to play these cheese matches on public servers where two hive lockdowns, once pulled off, stick for the whole round and condemn the opposing team to a slow, slow death.

    I, for one, am looking foward to more invigorating gameplay instead of sitting around for 15-20 minutes thinking, "why doesn't the other team just kill us already?"
  • bobertoboberto Join Date: 2002-11-03 Member: 6306Members
    id say the best games are the ones lasting 20-30 minutes.... although the hour - 2 hour ones can be a lot of fun too, with both teams see-sawing til one is victorious. i was kind of disappointed at this too. does this mean a team is gonna be able to reach full tech in 11 minutes? resources are gonna be coming awful fast...
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    I've had games last nearly an hour at the fades vs HA stage. Very fun. Hard to find a game that balanced though.
  • glioglio Join Date: 2002-11-02 Member: 4557Members
    I loved the the 2 hour rounds in the 1.01 days. Super fun. No rushing, just a slow intense pace. It was always fun walking through those dark steamy hallways and have a skulk appear out of no where. JP rushing isn't fun, fade rushing isn't. I like to get into the mood and the eeriness that made the first version of Natural-Selection so fun, I miss those days.
  • AnavrinAnavrin Join Date: 2002-10-30 Member: 1734Members
    I believe you guys missed the point totally, but I may be wrong because this is just another interpretation.

    I believe 1.1 games will last shorter because the "slow" elements of the game, such as res gathering rates, building rates, research/grow rates, etc... will be sped up. This will allow players to tech/evolve up faster than in 1.04. So both teams get the toys earlier, allowing gameplay to be more varied instead of having the first 15 minutes end up being nothing more than lvl 0 vs lvl 0 skirmishes. Basically, you'd see fades and HA's sooner.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
  • folkfolk Join Date: 2002-11-14 Member: 8603Banned
    it's funny 'cause everyone was hoping 1.1 would be good.
  • masterswordmanmasterswordman Join Date: 2002-12-21 Member: 11303Members
    Find one person who won't agree.


    Slap them.
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Yeah, the best games are the ones where the two teams have this huge back-and-forth battle that goes on for an hour. Army of HA/HMG marches on eclipse, fades try to defend, lose it, all respawn, charge maint with a full team rush, take it out before the HA can get there. Hive gets up just as JP/HMGs come in, webs take them down as the 'our hive is dying' message blares. Everyone fades up, fends off the attack on CC, assault eclipse but fail. etc etc etc.

    THOSE are the games that people remember and talk about. Not the 'yeah, quick seige rush got em' or 'yep, the skulk rush worked' or 'JP/HMG wins again'.

    But, i'm sure that if the 11minute game turns out to be a bad idea in playtesting, then Flay can change it.
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    All wham-bam thank you ma'mam? Whatever happened to foreplay?

    I'm gonna withhold judgement for now... I must admit I was pretty disappointed to read that game time will be reduced but it's just a v1.1 changelog... tentative at best so I won't fret too much for now.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Then all those war stories pre-release were a lie of the future and will never happen again.

    One hour games sound about right, though 30-40 minute games SHOULD be the norm.

    When play speeds up, it becomes far more "Death Match Warp-Speed". Soon we'll have comm with hella scripts just to maintain limited control over the situation; and the influx of new players isn't helping, either... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • slapsslaps Join Date: 2003-01-06 Member: 11947Members
    Yeah I'm with coil on this one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Basically I think that a 22 min time is pretty good and basically it should stay the same <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    I'd rather have a more intense 11 minute game than a drawn out 22 minute one. Long games are becoming tedious ;o
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I tend to agree with Coil and the rest here. I enjoy the longer games WITH a proviso...

    The longer games need to stay balanced.

    What I've found with many of the longer games is that it ends up with one side being resigned to a loss but being forced to play anyway. (thus the problem with F4.)

    The key to GOOD long games is in the balance. If the game can keep balance and FUN as it progresses, the long games can be VERY enjoyable. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Regards,

    Savant
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--folk+Mar 27 2003, 03:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (folk @ Mar 27 2003, 03:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> it's funny 'cause everyone was hoping 1.1 would be good. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's funny, because you didn't give <i>one</i> positive comment about anything since you joined.

    Anyway, I'll admit that I am, was, and will always be in favor of the longer game. I loved the old Hera, love fortification battles (aka: turtling), love fighting enemies off wave after wave.
    What we tend to forget about is however that we're talking about averages, not effectives here. I can imagine that >1min-rushes push that number down a little, so we won't see 'real' 11 minute games. It's quite probable that we're instead getting nearer to the 20 minutes of SC.
    Anyway, you see that a big part of the PTs preferrs longer games, so feel represented <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • NightfireTGNightfireTG Join Date: 2002-12-24 Member: 11508Members
    when i play ns now, i have to "secretly" play ns, so shortening a game's time is good for my advantage <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    but of course, i feel the pain of those who wanted "the longest day" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    I really don't see the appeal of super long games. Unless the gameplay is incredibly deep, varied and allows for a lot of creativity (it isn't in NS, at least not yet), long drawn out games tend to be yawn fests. In basically every RTS, games that last too long (in SC it's about after 30-35 minutes) degenerate into masses of high tech fully upgraded units duking it out. There is no strategy in this, and barely any tactics. Where's the rushing? The harrassing? The scouting? The faking your opponent out? The ambushing? (ambushes that MATTER, i.e. if your opponent can get his army back in less than a min, it doesn't count) The trying to read your opponent's mind? The small yet highly important skirmishes that could dictate the rest of the game? The critical decisions to make? The risks to take? The deadly mistakes to avoid? There's none of that. It's just "I'm rich, you're rich, let's throw units at each other!" Lame.

    I don't recall any good SC player ever claiming to fondly recall a 1+ hour long stalemate. Usually they recall strange games where they pulled an unusual strategy/tactic that worked well. Or a particularly intense game that was very well played on both sides. These kinds of games are usually short, though not necessarily so, however they're very, very rarely long games. There's a point in almost every strategy game where beyond it is just more of the same for many minutes or god forbids, hours. (Fades VS HA anyone? It HAS to STOP at some point, the sooner the better)

    I THINK Flayra is like-minded on this, hence why he wants to shorten average game time to allow for faster and more disversified/interesting gameplay thanks to several promising 1.1 changes. As of 1.04, it's painfully limited and repetitive. I don't see why NS players like stalemates as much as they do. I mean, there are so many fades/lerks vs HA/HMG/GL battles in a row that I can endure before I get sick of playing and wish a new game would start.
  • Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
    I like the idea of initial tech upgrades going faster on both teams. This would allow the game to be less waiting for the first 5 minutes of the game...yes there is the occational skulk or marine rush into the other's base, but those are exceptions to the norm. I too, however, believe that my best ns experiences have been for 30+ minute games where both teams did a good job.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    11 minutes games...Yet supposedly they are SLOWING marine research times? So Aliens once again win every game? Awesome.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Everybody laments about the loss of the 'long game'. What people don't realize here is that the 'long game' is totally pointless, as it usually revolves around one team locking down two hives and taking their sweet time while the other team just dies again and again and again and again. This is why most people are upset - they won't be able to play these cheese matches on public servers where two hive lockdowns, once pulled off, stick for the whole round and condemn the opposing team to a slow, slow death.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I don't think this is the "long game" everyone wants. This is the long game everyone hates. The long game we all love is the one where both teams are fighting for ground in a constant struggle and you cannot tell who will win because both teams are equal in strength. It's like 2 hive aliens versus HA/HMG and upgraded marines. It's awesome when you've got your entire team trying to move into the last hive but the marines have it barricaded and locked down and you run into the room there's this huge battle grenades exploding everywhere and all this chaos and its like RAWRRRR and its all crazy and fun. Then one time finally makes a daring rush into enemy territory and they conquer..or they fail. These are the 1-2 hour games we love...because they |20x0|2!!
  • FantasmoFantasmo Join Date: 2002-11-06 Member: 7369Members
    <!--QuoteBegin--Nemesis Zero+Mar 27 2003, 12:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 27 2003, 12:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyway, you see that a big part of the PTs preferrs longer games, so feel represented <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Excellent. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I think it's important for the community to voice their opinion but at the moment I don't think anybody should get too distraught over this. Just a changelog folks... lots of time for change in the changelog.

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->t's awesome when you've got your entire team trying to move into the last hive but the marines have it barricaded and locked down and you run into the room there's this huge battle grenades exploding everywhere and all this chaos and its like RAWRRRR and its all crazy and fun. Then one time finally makes a daring rush into enemy territory and they conquer..or they fail. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ROFLOL.

    But it's true.
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    The best games are the pendulum like long games.

    I had one not a week ago **puffs pipe** aye, it was a good match that was **puffs pipe again, coughs**

    Marines took RR and waste. They tried the old JP/HMG rush, but we had a few good lerks in the hive. We dug in at satcom and had the hive up at fusion just as they walked into cargo. They setup a base at cargo as we removed them from their spawn and some fades managed to get through before the hive went down (me being one of them). That was when the real battle started. First, we assulted their new base at cargo and failed. Our skulks pruned their res, while the fades moved their attention to reactor room. With level one adren, it's tough to take out well fortified locations but we did it. Rines tried to siege satcom, they got repelled fiercely. We attacked waste handling and managed to slaughter the weak garrison of marines there. Waste hive went up, defenses got emplaced quickly. Just as waste came online, a HA/HMG squad headed out to annihilate waste, only to be repelled by four fades. Finally, with the rines having lost all their outside resources and all their valuable equipment. With cargo setup the way it was, it took about 5 or six minutes to punch through their excellent defenses, until finally, the marines F4'ed it.

    **puffs pipe**

    **coughs**

    That my friends, is what NS is all about. The struggle for dominance, the pendulum swinging from Advantage of one side to Advantage to the other. This type of long game is no prolonged death, rather it is like both sides strangling each other.

    If you have not played at least one of these kinds of games in your time playing NS, I pity you.

    Long Live The Long Games!
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Man
    Earlier today I played a game as Marines on the marp with Datacore..and Vent..and it has Maintanene to place a node and so on.

    Everybody on my team where kinda freshmeats except for the commander, a guy named angel, and myself. I was able to take on 10 skulks before I died while parasited with 0-1 lvl upgrades. Died 3-5 times that game, heheh.

    Aliens had all 3 hives, but we pushed and took down vent system h-3 whatever Hive and it went. After about 30-45 mins we sadly lose the hive because of some problems at base. We FINALLY after an hour tech up to HA/JP and Armory lvl 2. I'm easily taking down fades except for one or 2 because of redemption, but they got their taste later on if you know what I mean hehe *winks*.

    We finally lose vent hive and they get the 3rd hive up again. After about another 30 mins...A couple of Onos' come in and thrash the base. It was like the 2-3rd time I had fun actually losing on a team.

    That is why long games are hella fun. Having the timer go to -62 instead of 45 mins out of 60 mins is SO much better. Maybe the playtesters should complain and rebel against Flarya on this. I don't care if this is his mod or not. Get with it...Longer games are FUNNER than damn short ones. So please make it to the best of your ability that we can keep long and *somewhat* fair games.

    If not..I wouldn't suggest opening any boxes any time soon *hehe jk*
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