Nancy Remake Team.
Lazer
Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
<div class="IPBDescription">This one is FOR REAL.</div> Alright I'm editing this post to make it the faq.
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<span style='font-size:14pt;line-height:100%'><span style='color:red'>The Nancy Project FAQ</span></span>
Please read before asking questions or making suggestions!
<b><span style='color:yellow'>Why don't you get the original from the author?</span></b>
The original .RMF file was lost after a hard-drive failure on Devildog's computer.
This file is needed in order to make changes and compile the map.
<b><span style='color:yellow'>Umm... Nancy wasn't lost... I have the 1.04 map on my harddrive... why can't you use that?</span></b>
Yes, many of us have it. The problem with the old map is that it was compiled with the wrong hull file. This wasn't apparent until 2.0 came around and now Onos are stuck every time they evolve. And using /stuck is simply not adequate enough of a fix for the NS team. Plus, no balance changes were able to be made so the map's gameplay became outdated.
<b><span style='color:yellow'>So why don't you just take the map, and make the changes needed?</span></b>
The .BSP file is nearly useless when trying to make changes to a map. It's the final optimized version. The Nancy-Team did use it though, in two ways. The first was for reference. Taking screenshots and walking around, they were able to get a good idea of what it should look like. Second, by using a decompiler and were able to get some of the brush work back. This only made using getting the basic dimensions easier to get as decompilers are simply not very efficient and the brushwork they provide is far from optimal. While the entity work can be gotten from RIPent, this still leaves detail brushwork, texturing (a massive job on it's own) and lighting and since we don't have the lights.rad file that Devildog used, lighting is taking a bit of work as well.
<b><span style='color:yellow'>Blah and Blah sucked back in the old Nancy. You should change it.</span></b>
The map is going to be done as faithfully as possible to the original, at least until playtesting by the NS Team. Then, balancing changes will be made as suggested by the playtesters, developers and the original author of the map, DevilDog.
<b><span style='color:yellow'>What's changed?</span></b>
Major changes being made thus far are:
-New onos hull file.
-Changes to Port hive to allow Onos movement
-Added connection between the two vent "systems"
-Easier access to vents after removing "lip"
-Texture alignment issues
<b><span style='color:yellow'>Can we see some screenshots?</span></b>
Due to the faithful recreation, you can simply load up the old Nancy and see it there. There are a couple of rough screens of the changes to port, but none have been released of the changes to the vents. Use your imagination in the meantime. (Though for those who don't have the old version of NS, some screens of <i>it</i> may be posted if someone were so nice as to create them.)
<b><span style='color:yellow'>Why not just release it so we all can play it! Mass playtesting!</span></b>
The answer is no, for now. The team wants to have a good quality project released, not betas all over the place. The first releases will be internal to the NS team. In fact, the intention is to have it playtested there. If it's decided at some point that the map just can't cut it, then and ONLY then will it be released publicly as a "custom" map. That scenario is highly unlikley as the map has been played before.
<b><span style='color:yellow'>Isn't it too late to be included in 3.0?</span></b>
The map has been played before. Unlike the other "new maps", basic things are known about how it plays. The testing that needs to be done are bug testing and testing with the new gameplay. Isolating imbalances and fixing them are also on the to-do list. While some maps may need complete revisiting, Nancy (in theory) shouldn't need much. And worse come to worse, it will be in another small pack released via Steam. Remember, NS is going to steam, and that means dynamic content! Either way, Flayra has expressed interest in getting this map back in and since he has final say in such matters...
<b><span style='color:yellow'>Why isn't this thread stickied?</span></b>
Stickied threads are meant to be useful. Particularly in the mapping forum. I wouldn't call the information here terribly useful (though I'm sure there is some useful stuff). It's just ... well ... ask the moderators ... <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<b><span style='color:yellow'>I don't feel like reading 9 gajillion pages of this thread. What did I miss?</span></b>
Nothing. If it's not written in this FAQ, don't worry about it.
<b><span style='color:yellow'>I don't feel like reading the FAQ. I'm going to post a question answered here anyway.</span></b>
Then expect all answers to that question to point (hopefully without flammage) to this FAQ. (Hint, hint regular readers...)
<b><span style='color:yellow'>Why is this thread open to the public if we aren't supposed to ask questions about it?</span></b>
This thread is here so that we can all see the status of the map. It's a very communtiy oriented project really! This FAQ is merely here to answer the questions asked every couple of pages. I'm sure the team doesn't mind if you ask what the status of the map is every now and then. (Besides... we don't want this on the second page now, do we?) If you have a specific question, do feel free to ask. And do feel free to keep giving these guys the kudos they deserve! Such l337 teamwork hax!
<b><span style='color:yellow'>Who's remaking Nancy?</span></b>
Credits:
Original Map Author: DevilDog
Remake Leader: Lazer
Port/Lighting: DarkTI
Sub/Various Optimization: WolfWings
MarineStart: OneEyed
Decompile: Minsk
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I really think that sums up everything right now.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
<span style='font-size:14pt;line-height:100%'><span style='color:red'>The Nancy Project FAQ</span></span>
Please read before asking questions or making suggestions!
<b><span style='color:yellow'>Why don't you get the original from the author?</span></b>
The original .RMF file was lost after a hard-drive failure on Devildog's computer.
This file is needed in order to make changes and compile the map.
<b><span style='color:yellow'>Umm... Nancy wasn't lost... I have the 1.04 map on my harddrive... why can't you use that?</span></b>
Yes, many of us have it. The problem with the old map is that it was compiled with the wrong hull file. This wasn't apparent until 2.0 came around and now Onos are stuck every time they evolve. And using /stuck is simply not adequate enough of a fix for the NS team. Plus, no balance changes were able to be made so the map's gameplay became outdated.
<b><span style='color:yellow'>So why don't you just take the map, and make the changes needed?</span></b>
The .BSP file is nearly useless when trying to make changes to a map. It's the final optimized version. The Nancy-Team did use it though, in two ways. The first was for reference. Taking screenshots and walking around, they were able to get a good idea of what it should look like. Second, by using a decompiler and were able to get some of the brush work back. This only made using getting the basic dimensions easier to get as decompilers are simply not very efficient and the brushwork they provide is far from optimal. While the entity work can be gotten from RIPent, this still leaves detail brushwork, texturing (a massive job on it's own) and lighting and since we don't have the lights.rad file that Devildog used, lighting is taking a bit of work as well.
<b><span style='color:yellow'>Blah and Blah sucked back in the old Nancy. You should change it.</span></b>
The map is going to be done as faithfully as possible to the original, at least until playtesting by the NS Team. Then, balancing changes will be made as suggested by the playtesters, developers and the original author of the map, DevilDog.
<b><span style='color:yellow'>What's changed?</span></b>
Major changes being made thus far are:
-New onos hull file.
-Changes to Port hive to allow Onos movement
-Added connection between the two vent "systems"
-Easier access to vents after removing "lip"
-Texture alignment issues
<b><span style='color:yellow'>Can we see some screenshots?</span></b>
Due to the faithful recreation, you can simply load up the old Nancy and see it there. There are a couple of rough screens of the changes to port, but none have been released of the changes to the vents. Use your imagination in the meantime. (Though for those who don't have the old version of NS, some screens of <i>it</i> may be posted if someone were so nice as to create them.)
<b><span style='color:yellow'>Why not just release it so we all can play it! Mass playtesting!</span></b>
The answer is no, for now. The team wants to have a good quality project released, not betas all over the place. The first releases will be internal to the NS team. In fact, the intention is to have it playtested there. If it's decided at some point that the map just can't cut it, then and ONLY then will it be released publicly as a "custom" map. That scenario is highly unlikley as the map has been played before.
<b><span style='color:yellow'>Isn't it too late to be included in 3.0?</span></b>
The map has been played before. Unlike the other "new maps", basic things are known about how it plays. The testing that needs to be done are bug testing and testing with the new gameplay. Isolating imbalances and fixing them are also on the to-do list. While some maps may need complete revisiting, Nancy (in theory) shouldn't need much. And worse come to worse, it will be in another small pack released via Steam. Remember, NS is going to steam, and that means dynamic content! Either way, Flayra has expressed interest in getting this map back in and since he has final say in such matters...
<b><span style='color:yellow'>Why isn't this thread stickied?</span></b>
Stickied threads are meant to be useful. Particularly in the mapping forum. I wouldn't call the information here terribly useful (though I'm sure there is some useful stuff). It's just ... well ... ask the moderators ... <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<b><span style='color:yellow'>I don't feel like reading 9 gajillion pages of this thread. What did I miss?</span></b>
Nothing. If it's not written in this FAQ, don't worry about it.
<b><span style='color:yellow'>I don't feel like reading the FAQ. I'm going to post a question answered here anyway.</span></b>
Then expect all answers to that question to point (hopefully without flammage) to this FAQ. (Hint, hint regular readers...)
<b><span style='color:yellow'>Why is this thread open to the public if we aren't supposed to ask questions about it?</span></b>
This thread is here so that we can all see the status of the map. It's a very communtiy oriented project really! This FAQ is merely here to answer the questions asked every couple of pages. I'm sure the team doesn't mind if you ask what the status of the map is every now and then. (Besides... we don't want this on the second page now, do we?) If you have a specific question, do feel free to ask. And do feel free to keep giving these guys the kudos they deserve! Such l337 teamwork hax!
<b><span style='color:yellow'>Who's remaking Nancy?</span></b>
Credits:
Original Map Author: DevilDog
Remake Leader: Lazer
Port/Lighting: DarkTI
Sub/Various Optimization: WolfWings
MarineStart: OneEyed
Decompile: Minsk
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I really think that sums up everything right now.
Comments
In development shot of messhall:
...where have you been!??! Nancy was lost in a HD crash and there were major onos stuck issues when used in 2.0. Therefore Nancy was removed from being an official map in 2.0. It also is unable to be updated because of the source being lost.
The whole point of this project is to remake it and hand it back over to DevilDog.
Make sure you mark down the detail to the very last inch, if your going to redo something, redo it 100%
I love you man!
/me hugs lazer
This is not meant to be an enhancement, or a tribute, or even meant to be distributed - it's meant to be a favour to a map designer that earned a lot of respect in the community with his map, and fell in to a little hard luck.
As long as you are making fixes, please change the enterances to the vents to be flush with the walls.
I know how to use the mapping tools, but I am afraid that I don't have the time to help you with this.
Best of luck to you, I'm looking forward to seeing someone finish this project.
[edit] I read that you aren't doing architectual changes. Oh well. [/edit]
I have the original nancy for comparison so I can make it with a fair amount of accuracy...
EDIT: ive started to make the readyroom
ns_nancy has been out a while for 2.0,
with no bugs.....
<a href='http://www.skulkrush.com/files/ns2-mappack/ns_nancy.zip' target='_blank'>ns_nancy</a>
and the only bugfix I could find out was, that noname hive no has got a name: NONAME! should I laugh or should I cry? and no, ITS NOT 2.0 PLAYABLE! everywhere you get stuck when u evolve to onos. dunno what to think about this... nancy team, continue your work. maybe some day there will be a map that is playable in 2.0 EVEN AS ONOS!
EDIT: ive started to make the readyroom <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Alright nice. Do you idle anywhere on irc.gamesnet.net? Either that or a screenname?
Oh and Cronos, sure. Feel free to pick a spot of the map to make.
ive started the readyroom.
If youve already done this, i hope you please dont remake lighting as it was, please MAKE a change.
Also, are there two projects of remaking nancy? I'm not sure if ozbirdboy is doing an exact replica, but is this overlapping really necessary? In my opinion it would be far more logical to have a nancy remake team and the nancy 2.0 team rather than two teams remaking the same map.
Just one more thing, is Devildog interested in working with nancy in the future? Has the team contacted him already and talked about the project?
btw you guys shouldn't always think about how the map works in NS. you should think of it as something independant that can be used for other games in future with textures replaced of course.
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