Nancy Remake Team.

LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
edited December 2003 in Mapping Forum
<div class="IPBDescription">This one is FOR REAL.</div> Alright I'm editing this post to make it the faq.
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<span style='font-size:14pt;line-height:100%'><span style='color:red'>The Nancy Project FAQ</span></span>

Please read before asking questions or making suggestions!


<b><span style='color:yellow'>Why don't you get the original from the author?</span></b>
The original .RMF file was lost after a hard-drive failure on Devildog's computer.
This file is needed in order to make changes and compile the map.

<b><span style='color:yellow'>Umm... Nancy wasn't lost... I have the 1.04 map on my harddrive... why can't you use that?</span></b>
Yes, many of us have it.  The problem with the old map is that it was compiled with the wrong hull file.  This wasn't apparent until 2.0 came around and now Onos are stuck every time they evolve.  And using /stuck is simply not adequate enough of a fix for the NS team.  Plus, no balance changes were able to be made so the map's gameplay became outdated.

<b><span style='color:yellow'>So why don't you just take the map, and make the changes needed?</span></b>
The .BSP file is nearly useless when trying to make changes to a map.  It's the final optimized version.  The Nancy-Team did use it though, in two ways.  The first was for reference.  Taking screenshots and walking around, they were able to get a good idea of what it should look like.  Second, by using a decompiler and were able to get some of the brush work back.  This only made using getting the basic dimensions easier to get as decompilers are simply not very efficient and the brushwork they provide is far from optimal.  While the entity work can be gotten from RIPent, this still leaves detail brushwork, texturing (a massive job on it's own) and lighting and since we don't have the lights.rad file that Devildog used, lighting is taking a bit of work as well.  

<b><span style='color:yellow'>Blah and Blah sucked back in the old Nancy.  You should change it.</span></b>
The map is going to be done as faithfully as possible to the original, at least until playtesting by the NS Team.  Then, balancing changes will be made as suggested by the playtesters, developers and the original author of the map, DevilDog.

<b><span style='color:yellow'>What's changed?</span></b>
Major changes being made thus far are:
-New onos hull file.
-Changes to Port hive to allow Onos movement
-Added connection between the two vent "systems"
-Easier access to vents after removing "lip"
-Texture alignment issues

<b><span style='color:yellow'>Can we see some screenshots?</span></b>
Due to the faithful recreation, you can simply load up the old Nancy and see it there.  There are a couple of rough screens of the changes to port, but none have been released of the changes to the vents.  Use your imagination in the meantime.  (Though for those who don't have the old version of NS, some screens of <i>it</i> may be posted if someone were so nice as to create them.)

<b><span style='color:yellow'>Why not just release it so we all can play it!  Mass playtesting!</span></b>
The answer is no, for now.  The team wants to have a good quality project released, not betas all over the place.  The first releases will be internal to the NS team.  In fact, the intention is to have it playtested there.  If it's decided at some point that the map just can't cut it, then and ONLY then will it be released publicly as a "custom" map.  That scenario is highly unlikley as the map has been played before.  

<b><span style='color:yellow'>Isn't it too late to be included in 3.0?</span></b>
The map has been played before.  Unlike the other "new maps", basic things are known about how it plays.  The testing that needs to be done are bug testing and testing with the new gameplay.  Isolating imbalances and fixing them are also on the to-do list.  While some maps may need complete revisiting, Nancy (in theory) shouldn't need much.  And worse come to worse, it will be in another small pack released via Steam.  Remember, NS is going to steam, and that means dynamic content!  Either way, Flayra has expressed interest in getting this map back in and since he has final say in such matters...

<b><span style='color:yellow'>Why isn't this thread stickied?</span></b>
Stickied threads are meant to be useful.  Particularly in the mapping forum.  I wouldn't call the information here terribly useful (though I'm sure there is some useful stuff).  It's just ... well ... ask the moderators ... <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

<b><span style='color:yellow'>I don't feel like reading 9 gajillion pages of this thread.  What did I miss?</span></b>
Nothing.  If it's not written in this FAQ, don't worry about it.  

<b><span style='color:yellow'>I don't feel like reading the FAQ.  I'm going to post a question answered here anyway.</span></b>
Then expect all answers to that question to point (hopefully without flammage) to this FAQ.  (Hint, hint regular readers...)

<b><span style='color:yellow'>Why is this thread open to the public if we aren't supposed to ask questions about it?</span></b>
This thread is here so that we can all see the status of the map.  It's a very communtiy oriented project really!  This FAQ is merely here to answer the questions asked every couple of pages.  I'm sure the team doesn't mind if you ask what the status of the map is every now and then.  (Besides... we don't want this on the second page now, do we?)  If you have a specific question, do feel free to ask.  And do feel free to keep giving these guys the kudos they deserve!  Such l337 teamwork hax!

<b><span style='color:yellow'>Who's remaking Nancy?</span></b>
Credits:
Original Map Author:  DevilDog
Remake Leader: Lazer
Port/Lighting:  DarkTI
Sub/Various Optimization:  WolfWings
MarineStart:  OneEyed
Decompile: Minsk
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I really think that sums up everything right now.
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Comments

  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Maybe this'll spark some interest....

    In development shot of messhall:
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    and the hallway outside:
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
  • NayNay Join Date: 2002-06-09 Member: 741Members
    theres a small percentage that the original author might be willing to give you the original rmf / map :o but i doubt it, worth a try though
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited August 2003
    <!--QuoteBegin--Nay+Aug 19 2003, 06:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Aug 19 2003, 06:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> theres a small percentage that the original author might be willing to give you the original rmf / map :o but i doubt it, worth a try though <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ...where have you been!??! Nancy was lost in a HD crash and there were major onos stuck issues when used in 2.0. Therefore Nancy was removed from being an official map in 2.0. It also is unable to be updated because of the source being lost.

    The whole point of this project is to remake it and hand it back over to DevilDog.
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    edited August 2003
    I'll give you points for mess hall, because it looks pretty damn close to the original, but that hallway, needs some massive work done on it =p

    Make sure you mark down the detail to the very last inch, if your going to redo something, redo it 100%
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Actually, the structure of the hallway is PERFECT. I just haven't added that much to the left. The lighting is off of coarse, I haven't gotten around to tweaking it yet. Messhall is actually missing a couple of storage boxes or whatever you want to call them right now.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    edited August 2003
    sorry didnt know it was lost <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    All i can say is


    I love you man!

    /me hugs lazer
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> i don't think that it should be a 100% copy. The map would look better if you enhance it some as well as keep the design.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I agree with enforcer - it could use a bit of a facelift, just as the other maps were tweaked for 2.0.
  • SpookSpook Join Date: 2003-07-29 Member: 18542Members
    Ok, maybe I'm just mistaken, but it sounds to me like 100% copy is <u>exactly</u> what Lazer actually wants, because the plan is to help out DevilDog by recreating his lost map source. Thus, changes and improvements are left completely up to the original designer, not to the whims of the community

    This is not meant to be an enhancement, or a tribute, or even meant to be distributed - it's meant to be a favour to a map designer that earned a lot of respect in the community with his map, and fell in to a little hard luck.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Exactly spook. The only fixes I'm doing are slight texture alignment problems and things like that. (Most of the hallways had problems with that vent texture that runs along the sides of the walkway)
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
    edited August 2003
    That looks very nice! I am impressed.

    As long as you are making fixes, please change the enterances to the vents to be flush with the walls.

    I know how to use the mapping tools, but I am afraid that I don't have the time to help you with this.

    Best of luck to you, I'm looking forward to seeing someone finish this project.

    [edit] I read that you aren't doing architectual changes. Oh well. [/edit]
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    I can lend a hand on minor details if you wish (hallways, etc).

    I have the original nancy for comparison so I can make it with a fair amount of accuracy...
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i'd just like to say how much i appreciate what you're doing. please make the map as true to the original as possible. in fact for future please can all mapmakers keep old copies of their maps when they make drastic changes like they did for 2.0 just because i'm nostalgic.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited August 2003
    hey m8 i can lend you a hand. i have mapped for over 2 years in hl and 6 months in ns atleast. just ask me what bits to recreate.

    EDIT: ive started to make the readyroom
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    that looks pretty dam good guys. I like the new lighting especially.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    Im not this big fan of nancy. but these screenies look even better than the original (in my eyes). maybe the guys that want to remake nancy give the project a theme, make the map more playable. the most impressive locations of nancy should be enough as a base for the remake. and: it looks better than the original <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • G_a_a_r_aG_a_a_r_a Join Date: 2003-08-11 Member: 19432Members
    Where have you guys been,
    ns_nancy has been out a while for 2.0,
    with no bugs.....
    <a href='http://www.skulkrush.com/files/ns2-mappack/ns_nancy.zip' target='_blank'>ns_nancy</a>
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    has it? ive never seen it.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    creation date 01.02.03 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> (02|01|03 for the english readers ^^)
    and the only bugfix I could find out was, that noname hive no has got a name: NONAME! should I laugh or should I cry? and no, ITS NOT 2.0 PLAYABLE! everywhere you get stuck when u evolve to onos. dunno what to think about this... nancy team, continue your work. maybe some day there will be a map that is playable in 2.0 EVEN AS ONOS!
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    <!--QuoteBegin--coolcookiecooks+Aug 20 2003, 02:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Aug 20 2003, 02:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hey m8 i can lend you a hand. i have mapped for over 2 years in hl and 6 months in ns atleast. just ask me what bits to recreate.

    EDIT: ive started to make the readyroom <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Alright nice. Do you idle anywhere on irc.gamesnet.net? Either that or a screenname?

    Oh and Cronos, sure. Feel free to pick a spot of the map to make.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea i idle in #nsmodelling on gamesnet

    ive started the readyroom.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    mmm first of all you should email devildog to get authorisation to remake HIS map.

    If youve already done this, i hope you please dont remake lighting as it was, please MAKE a change.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    I would advocate doing a nancy 2.0, but since Lazer seems to have a clear object set (remake nancy for DD), I won't campaign for it. It's just that nancy, as it is, doesn't in my opinion go well with 2.0. It has too many chokepoints, only one marine friendly entrance to each hive and a vent system resembling a labyrinth.

    Also, are there two projects of remaking nancy? I'm not sure if ozbirdboy is doing an exact replica, but is this overlapping really necessary? In my opinion it would be far more logical to have a nancy remake team and the nancy 2.0 team rather than two teams remaking the same map.

    Just one more thing, is Devildog interested in working with nancy in the future? Has the team contacted him already and talked about the project?
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    you should make the map as close to the original as possible and leave it up to the original author to update it for 2.0 unless he gives persmission to someone else and even then i think a copy of the old nancy should be kept for nostalgic value.

    btw you guys shouldn't always think about how the map works in NS. you should think of it as something independant that can be used for other games in future with textures replaced of course.
  • NazulNazul Join Date: 2002-11-17 Member: 9052Members
    those pics look terrific , i fin ns_nancy the worst map with 2 other maps ,but hey <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i like this one , lightning is better , mess hall looks cool ! make more
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ozbirdboy made it very clear that he wants to do the whole thing by himself so he can do whatever he wants to with the map. He planned on even renaming the map, and when people replied telling him not to, he had no response to it. Plus, a team is gonna get this done a lot quicker. Here is some more progress with a little old / new to show you how close it it. (tweaking still needs to be done but will be done later)

    Old:
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
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