/me beats his head on a wall. Please try not to spread rumors etc, including but not limited to each person's 'idea' abou the release date/time of NS:C. It just makes more confusion etc.
Khaim just said its going to be released.... OMG PASS IT ON! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
This is the uber skulk, ME! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->. *note: I did not have xeno, it just shows that when you spawn in sometimes, I did have leap and all 9 upgrades though, and 270 health max.*
2. Blink got a little nerfed in combat OMG NO <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->(((
3. Ironman mode that sounds cool but very very unforgiving.
Check it out. Click back, then choose NS 2.xx changelog and its the first post baby.
"Jim, stop eating those beans! You'll let those Kharaa b***ards know where we are!" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
is it true that u can now get the gigantic time bomb and attach it to yourself as a skulk?! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Assuming it's only possible to choose 10 upgrades during a game of Combat, am I right in thinking that it's never possible to take everything? I count 14 Alien upgrades(9 chamber, 3 species, 2 abilities) and 13 Marine(HMG/GL/Shotty, Welder/Mines, L1-L3 Armor/Weapons, HA or JP, MT), not including the support options. If we'll have to stick with 10 of these per game, is the ability to "exchange" them implemented? Seems like it'd be possible to be able to access the popup menu anytime and pick an option you already have in order to de-evolve it, thus giving yourself a credit towards another upgrade.
they wont leak it, smuck, so go find your leaked version elsewhere... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Pathetic.
leaked versions suck anyways; they arn't complete.
<!--QuoteBegin--Maveric+Oct 1 2003, 04:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Oct 1 2003, 04:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they wont leak it, smuck, so go find your leaked version elsewhere... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Pathetic.
leaked versions suck anyways; they arn't complete. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I think he was joking, Maveric.
<!--QuoteBegin--Zek+Oct 1 2003, 05:55 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Oct 1 2003, 05:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Assuming it's only possible to choose 10 upgrades during a game of Combat, am I right in thinking that it's never possible to take everything? I count 14 Alien upgrades(9 chamber, 3 species, 2 abilities) and 13 Marine(HMG/GL/Shotty, Welder/Mines, L1-L3 Armor/Weapons, HA or JP, MT), not including the support options. If we'll have to stick with 10 of these per game, is the ability to "exchange" them implemented? Seems like it'd be possible to be able to access the popup menu anytime and pick an option you already have in order to de-evolve it, thus giving yourself a credit towards another upgrade. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> No zek, atm you can only upgrade when you level up. And you can't pick a lower lifeform than you are yourself. It might be different in some of the next patches
<!--QuoteBegin--MagiTek+Sep 24 2003, 02:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MagiTek @ Sep 24 2003, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Forlorn+Sep 24 2003, 11:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 24 2003, 11:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So when is this going to be released... /drools <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Halloween would be nice... the 1 year anniversary of NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Isn't that the 2 year anniversary of NS?
this might take alot of strategy as u can only pick 10 upgrades .Regen+redemption+cara+celer+adren+silence+cloak+new pher+s0f = 9 UPGRADES! meaning u have 1 more left and it would be cool if u can get all of them.
that would be if your good at fade. I took out pheromones cause I just dont like it or find it usfull. Clerity as fade really isnt needed if your good at blink attacking. Acid Rocket for the fun, I figure Metabolize is needed. Redemption is out cause it just gets annoying, now with the massive amount a skulk can get (270 at lvl 10, from 75hp at lvl 1) which is 195HP added. Based on that 19.5 HP perlevel, and with caraprace You can last longer but you still dont have the ability to do much more damage at the cost of your life.
Based on this I think my personal fav is going to be:
<!--QuoteBegin--sk84zer0+Oct 2 2003, 01:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sk84zer0 @ Oct 2 2003, 01:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think a level 10 fade would just own everyone and everything <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That's what I'm thinking. Because medpacks aren't easy to come by, spamming spores and acid rocket might be an extremely effective tactic. Neither of those skills require a direct line of sight, which means that the aliens can skirt around corners and widdle away a squad as they try to make an assault.
I've got a feeling that going straight for shotgun+jetpack will be the only way for marines to survive the midgame.
Wow looks v cool, corse what is the point in becoming a gorg can u build stuff? or are u just a back up for healing and placing webs? and i cant wait itll be good cos i hate joining a server where they are either all noobs so cant comm or noone does comm and u get totally wasted by the aliens, at least now u dont need a comm
Last night we had somebody in the server who was a Lvl. 10 gorge with celerity/regen/cara etc. etc. etc. He had web. It took almost an act of god (or numerous close quarter shotgun blasts to the face) to take him down. Gorges aren't easy to use in combat, but they can be really effective at keeping the marine busy.
Comments
Please try not to spread rumors etc, including but not limited to each person's 'idea' abou the release date/time of NS:C. It just makes more confusion etc.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Spaghetti NS:C is coming out tomorrow purple monkey dishwasher with those nasty little licorish jelly beans.
There is more updates in the change log.
1. New map.
2. Blink got a little nerfed in combat OMG NO <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->(((
3. Ironman mode that sounds cool but very very unforgiving.
Check it out. Click back, then choose NS 2.xx changelog and its the first post baby.
Thank the changelogger hes nice.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Pathetic.
leaked versions suck anyways; they arn't complete.
Pathetic.
leaked versions suck anyways; they arn't complete. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think he was joking, Maveric.
No zek, atm you can only upgrade when you level up. And you can't pick a lower lifeform than you are yourself. It might be different in some of the next patches
Adren and silence. Ownage.
Halloween would be nice... the 1 year anniversary of NS <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Isn't that the 2 year anniversary of NS?
Cloaking, SoF, Silence, Adren, Cara, Regen, (6)
Lerk, Fade (2)
Metabolize, Acid Rocket (2)
6+2+2 = 10!
that would be if your good at fade. I took out pheromones cause I just dont like it or find it usfull. Clerity as fade really isnt needed if your good at blink attacking. Acid Rocket for the fun, I figure Metabolize is needed. Redemption is out cause it just gets annoying, now with the massive amount a skulk can get (270 at lvl 10, from 75hp at lvl 1) which is 195HP added. Based on that 19.5 HP perlevel, and with caraprace You can last longer but you still dont have the ability to do much more damage at the cost of your life.
Based on this I think my personal fav is going to be:
Cloaking, Sof, Silence, Adren, Clerity, Cara, Regen (7)
Lerk (1)
Umbra, Primal (2).
With Umbra, silence AND Adren a lerk can own, umbra then prmal then spike? can someone say machine gun super deadly lerk?
That's what I'm thinking. Because medpacks aren't easy to come by, spamming spores and acid rocket might be an extremely effective tactic. Neither of those skills require a direct line of sight, which means that the aliens can skirt around corners and widdle away a squad as they try to make an assault.
I've got a feeling that going straight for shotgun+jetpack will be the only way for marines to survive the midgame.
Yes, most co_ maps have vents.
Can Combat be played on normal maps also or will it only work in co_maps?
indeed