<!--QuoteBegin--Martigen+Nov 24 2003, 10:31 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Martigen @ Nov 24 2003, 10:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mythril: <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I watched the first half of the match, i must say the players seemed alright on both teams but the tactics were awful... stf relocated to double res, then they turret farmed the base and somehow managed to rush the hive and kill it with 0 upgrades.... questionable skulking if you ask me. you really should rethink your tactics and then you can improve a whole lot. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> And actually it was near two hives and near double, not at double, and 2 turrets do not constitute a turret farm. We have a location like that and you wonder how we managed to take down the hives?...
Open your mind a little, you might be surprised what you find.
M <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It was in the room outside double res on veil, all of 2 yards away from the node.
you managed to take down THE hive with 0 upgrades at 6+ minuits because:
The enemy skulks sucked The enemy fade was crap and rushed 5 shotgun rines The enemy team was crap The enemy team's tactics were just as bad as yours
- also, where did i say i was judging your whole community?
if i was to do that then i would just take into account every single moany little aussie i seen on the beta servers, constantly complaining about having such a high ping, when all we want u to do is SUYF and play.
rofl sub, you shouldn't be so cocky about the win when 2 non hybrid members played and a comm that comm'ed for the first time ever.
Your strat was as a normal as any relocate, smart people would just simply paracite majority of your players, and leave 1 skulk to scout to make sure non paracited marines are not doing some dodgy ****. Your relocate didn't catch us off guard if you remember right u droped 4 skulks in a poorly timed ambush.
Anyways, that said relocates are handy depending on map, mines are over used during many of the US matches I have watched, besides that the US game style looks better then AU.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Your strat was as a normal as any relocate, smart people would just simply paracite majority of your players, and leave 1 skulk to scout to make sure non paracited marines are not doing some dodgy ****. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Smart people would've parasited? And you didn't parasite? What does that make you?
Sif sub's being cocky. He's not gloating over the win. He's simply stating that in NS, it's possible to beat clans with superior aim/bhop with better strategy/tactics. Which is what they did.
Forlorn, arrogance and elitism are often a start to a flame war. You completely refuse the possibility that these people have any idea how to play NS and quite frankly some people take offence to that. It's not that you have made comments that has annoyed people, it's the way you made them. Is it THAT impossible to even contemplate the mild possibility that the strategies these clans use may also be effective? Or even to treat them with some respect? Where's the <3?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You aren't going to stop any fades. What will happen is the fades who were saving to go fade will go fade. Of course, in the matches I saw the aliens get pressured, the skulks just kept going gorge and dropping replaced nodes... what a waste. It makes more sense to get more firepower to try to protect your nodes, not to drop more nodes. If you couldn't save your nodes the first time, what makes you think you'll save them a second time with the same skulks? With a fade, you can easily use it as a body guard to pressure the marines and keep your nodes alive. So again, this is more bad strategy on your part... spending the res you have been hoarding on more nodes is not only stupid, but will cause you to lose more games as aliens in the long run...
If they were saving for 4 fades, you might have 3 due to a heavy node rush, if you were saving for 3 fades, you might now have 2, but the bottem line is that fades will always come, no matter what as long as the game lasts a minimum of 6 min or so. (Unless you manage to kill their res node at their starting hive as well)
Also, I have to say the fact that aliens get pressured so hard in the begaining of your games is due to the fact that the skulks have somewhere around zero teamwork, as they tend to become hero skulks and do one skulk wonders such as killing 2-3 marines at once or charge 1 marine at the end of a long hallway.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> So you think the playing style of the marines in pressuring the res was based around the skill level of the team they were playing against on aliens? They were exploiting the weaknesses of their opponent to their greatest benifit? How praytell is this poor tactics by the marines?
And yes, the fades will most certainly come, but there will be less of them and they will be later in the game. Often in the situations where more res is put up, if it wasn't put up the fades who actually end up fading would be even further slowed down cause they wouldn't get the extra res these nodes give them. And surely you could understand the problems of further delaying fades when the marines if uncontested will be ready to rush the hive soon? <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This isn't true at all. Tatics in NS are universal. There is no logical reason why something could work in the USA/Europe leagues but not in the Aus leagues.
I personally think that your strats differ from ours simply because you haven't had the same amount of hardcore conditioning that most American/EU clans have gotten. Between these two continents, the amount of gamers are huge, and all of the people over here have just rapidly exploited this game to it's fullest in ever manner possible and out of the rough the diamond strats have emerged. I guess you guys won't understand them untill you see them firsthand.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> So you believe that one tactic is designed to work in every situation? That tactics shouldn't be based around the skills and weaknesses of the team executing them, or even the skills and weaknesses of your opponents and the way the game is going? Your not saying one side of our play is different, your saying both are. Have you ever considered that they came about because of eachother? I'm not going to say I'm right, I'm not going to say your wrong, but you are quite frankly excessively narrowminded to dismiss these tactics when you clearly have not given them proper thought as shown by your refusal to consider the effect of slowing down fades as benificial. You do have a bigger player base, yes, but I can most definately tell you that Australian clans have tried the ideas you Americans use and they haven't worked for them. Your tactics are actually fairly common in Aussie pub games where reasonable caliber players show up (although I'm sure our pubs can't execute them as well as your clans and don't mean to imply this in any way at all), they are no mystery to us.
SuBAusNS Forum AdminJoin Date: 2003-02-18Member: 13723Members
<!--QuoteBegin--UNKNOWN16+Nov 26 2003, 11:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UNKNOWN16 @ Nov 26 2003, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> rofl sub, you shouldn't be so cocky about the win when 2 non hybrid members played and a comm that comm'ed for the first time ever. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Jason I wasn't being cocky... it was a practice match and I really don't care... if you actually read what I posted I was praising you guys for being on par with US skill, and basically saying that anything is possible with the right mix of things, even a meager win that didn't mean much in the greater scheme of things against a clan with apparently superior aim and bhopping talent.
Don't get so defensive. It was a compliment... I have much respect for Hybrid's abilities.
hrmm, im sure any aussie clan would be glad to war an american clan, only thing which is stopping us is the ping diff and time difference. For eg, how do we war yous when its either 8am there or 8am here.. were roughly around 12 hours AHEAD of you guys? and knowing you american folk, youd want to play mainly on your servers because u think your "BETTER" like u do in anything else. so stop critising and think outside the box u live in.
Guys try not to generalise too much - sure there are arrogant Americans, but who's to say there aren't arrogant Aussies? Of course there are. You can't judge them all on the actions of a few.
only a tie? well the way Forlorn has been bashing us i expect you guys to win 2-0 cause like your strats so much better then ours and it should just rape our crapp strats
get a server with under 200 ping for the americans maybe 250 and I would bet they tie. With a possible win. just my opinion tho.
Depends what clans, I find majority will **** scream and kick when having to play with pings equal to that of australian clans playing in America. Looking back at 1.04, Only 1 clan played us on Australian servers after we had played them 7+ times in America, rest all bitched at every turn because they would get high pings.
If any one can get a server in LA set up it would be a good place for AU and US teams to play each other, LA gives about 150 ping, and west coast people would ping about that, central probably bit under 100. Would be pretty even.
I've been hunting around for a server there but i can't even get IP's for servers hosted in LA to check if the pings are actually that low.
ok i've been playing on the ham sever a bit latley i keep getting kicked/banned i think, or i just get dropped if its not dropped, cause i can't connect back in later why am i getting kicked or banned, when i am not abusing, any of that stuff, i have top score as aliens, and also marines, and i just put the hive up, so i aint res whoring, i'm team working with my team mates, but i get kicked and banned....if its something to do with my ping then that shouldn't be an issue since i have a 250-300+ ping, and i'm still topping aliens so people on the HAM server stop bloody kicking me, i'm not doing anything wrong
i tried rejoining but it won't let me, so i have to wait a like an hour or 2 before i can get back in
<!--QuoteBegin--Blood*Angel+Nov 27 2003, 12:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Blood*Angel @ Nov 27 2003, 12:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i see...funny how they kick the top score player..... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> No it kicks the dude with the highest ping.
I forgot to tell you this about HAMPTONS:
Join gamesnet.net on IRC, then join #hamburg, and PM any one of the HAM dudes (STEAMEDHAM, CHAMOIS, etc) and ask for a reserved slot, tell them you are a top clanner in austrailia and they will most gladly give you a reserved slot, just be ready to have your WONID ready.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So you believe that one tactic is designed to work in every situation? That tactics shouldn't be based around the skills and weaknesses of the team executing them, or even the skills and weaknesses of your opponents and the way the game is going? Your not saying one side of our play is different, your saying both are. Have you ever considered that they came about because of eachother? I'm not going to say I'm right, I'm not going to say your wrong, but you are quite frankly excessively narrowminded to dismiss these tactics when you clearly have not given them proper thought as shown by your refusal to consider the effect of slowing down fades as benificial. You do have a bigger player base, yes, but I can most definately tell you that Australian clans have tried the ideas you Americans use and they haven't worked for them. Your tactics are actually fairly common in Aussie pub games where reasonable caliber players show up (although I'm sure our pubs can't execute them as well as your clans and don't mean to imply this in any way at all), they are no mystery to us. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
When did I say that?
Weaknesses of the team is mostly bullcrap. While you can put yourself in an easier situation to play, I would have to say that you completely misunderstood my post. I meant that if a tatic was a constant winner in the rest of the world, chances are it's gonna work great in Austrialia as well.
Like the JP rush of 1.04, that was easily the best strat in 1.04... that's what I mean by tatics are universal. I'm simply replying to the **** that "Our aus tatics work in austrilia and your US tatics work in US, so SUYF", when it's clear that no such thing exists, there are a couple of supperior tatics to use, and not one of them did I see any of your clans use.
JP rush failed every single time towards the end of 1.04. SO i don't see how it was the best universal tactic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
HAMBoneProbably the best CommanderJoin Date: 2003-04-02Member: 15139Members, NS1 Playtester, Contributor
<!--QuoteBegin--Forlorn+Nov 27 2003, 11:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 27 2003, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Join gamesnet.net on IRC, then join #hamptons, and PM any one of the HAM dudes (STEAMEDHAM, CHAMOIS, etc) and ask for a reserved slot, tell them you are a top clanner in austrailia and they will most gladly give you a reserved slot, just be ready to have your WONID ready. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I think you mean #hamburg
<!--QuoteBegin--UNKNOWN16+Nov 27 2003, 09:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UNKNOWN16 @ Nov 27 2003, 09:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> get a server with under 200 ping for the americans maybe 250 and I would bet they tie. With a possible win. just my opinion tho.
Depends what clans, I find majority will **** scream and kick when having to play with pings equal to that of australian clans playing in America. Looking back at 1.04, Only 1 clan played us on Australian servers after we had played them 7+ times in America, rest all bitched at every turn because they would get high pings.
If any one can get a server in LA set up it would be a good place for AU and US teams to play each other, LA gives about 150 ping, and west coast people would ping about that, central probably bit under 100. Would be pretty even.
I've been hunting around for a server there but i can't even get IP's for servers hosted in LA to check if the pings are actually that low. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> eR has a private server I believe is located in LA. Although we are inactive till sunday due to the holidays. GET A TURKEY PEOPLE.
Although pings wouldnt be fair if eR actually plays as I think of it. 150 for you.... 20-60 for us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
<!--QuoteBegin--Forlorn+Nov 27 2003, 11:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Nov 27 2003, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When did I say that?
Weaknesses of the team is mostly bullcrap. While you can put yourself in an easier situation to play, I would have to say that you completely misunderstood my post. I meant that if a tatic was a constant winner in the rest of the world, chances are it's gonna work great in Austrialia as well.
Like the JP rush of 1.04, that was easily the best strat in 1.04... that's what I mean by tatics are universal. I'm simply replying to the **** that "Our aus tatics work in austrilia and your US tatics work in US, so SUYF", when it's clear that no such thing exists, there are a couple of supperior tatics to use, and not one of them did I see any of your clans use. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Lemme put it this way, I'll compare it to a gorge rush. If the other team doesn't scout well and see you comming and get a few shotties to stop you it works great. Now, with the tactics we're talkin about here it's not as simple as with a gorge rush but the same basic principle works. The way your opponent's playing can affect how well a tacic works.
JP/HMG in 1.04 was definately the most effective tactic in 1.04, no questions asked. But sometimes towards the end of 1.04 although you still had a good chance with jp/hmg rushing you had an even better chance with using other tactics so long as you had the enemy thinking you were going for jp/hmg rush cause they'd be defending the wrong thing. It was definately rare to see a jp/hmg rush stopped but with a few well placed offences and some giood lerking it wasn't unheard of, and sometimes towards the end of 1.04 I saw clans faking that they were going for a jp/hmg rushto make the aliens waste time defending against it while they used other tactics to take the game.
Also on the JP/HMG tactic, it was depressing to watch a less experienced clan without good jp'ers trying it. It almost brought a tear to your eye how badly they did it and it rarely worked for them.
It's true there's such thing as superior tactics, but the more balanced a game gets the more the superior tactic depends upon the thing your opponent is doing and there becomes a list of wrong tactics but no specific right one. The aussie marines tactics are less focussed on a single assault do or die approach where it ends in game over one way or the other and try to play to get in a position to launch sustainable high power attacks. It's a different style, and it's the one they're more comfortable and successful using.
We'll see what happens in the international tourney though, I haven't really watched your matches (I don't really wanna spend 2 days on 56k downloading a single demo cause nobody zipped it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) so I can't be sure. My bet is that either we've made a mistake triyng to test your style of play and that's why it won't work for us, or that you guys have made a mistake trying ours and that's why you think they don't work at all. Cause I can guarantee you that these clans have tried to use your tactics and met with a lack of success.
last couple of months of 1.04 JP rush was out dated, I know Hybrid stoped it 100% of the time. In the end it was just a stright up shot gun or LMG rush. Game was over with in 2mins majority of the time.
o yea, probably should say, Hybrid web site gives half decent speeds to the US, just we don't have the demo's uploaded yet. Will try and get around to that.
On the eR server aussies should ping 150-200. Whereas the Americans on an aussie server would ping 350? Your scenario is only fair if They use like a central server. It might sound fairer to have one each but that doesn't mean the pings will add up <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Comments
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
I watched the first half of the match, i must say the players seemed alright on both teams but the tactics were awful... stf relocated to double res, then they turret farmed the base and somehow managed to rush the hive and kill it with 0 upgrades.... questionable skulking if you ask me. you really should rethink your tactics and then you can improve a whole lot.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
And actually it was near two hives and near double, not at double, and 2 turrets do not constitute a turret farm. We have a location like that and you wonder how we managed to take down the hives?...
Open your mind a little, you might be surprised what you find.
M <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It was in the room outside double res on veil, all of 2 yards away from the node.
you managed to take down THE hive with 0 upgrades at 6+ minuits because:
The enemy skulks sucked
The enemy fade was crap and rushed 5 shotgun rines
The enemy team was crap
The enemy team's tactics were just as bad as yours
- also, where did i say i was judging your whole community?
if i was to do that then i would just take into account every single moany little aussie i seen on the beta servers, constantly complaining about having such a high ping, when all we want u to do is SUYF and play.
I like [SiD]Squishy's idea... actions speak louder <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Xanahalf!!!:)!!!
Your strat was as a normal as any relocate, smart people would just simply paracite majority of your players, and leave 1 skulk to scout to make sure non paracited marines are not doing some dodgy ****. Your relocate didn't catch us off guard if you remember right u droped 4 skulks in a poorly timed ambush.
Anyways, that said relocates are handy depending on map, mines are over used during many of the US matches I have watched, besides that the US game style looks better then AU.
Smart people would've parasited? And you didn't parasite? What does that make you?
Sif sub's being cocky. He's not gloating over the win. He's simply stating that in NS, it's possible to beat clans with superior aim/bhop with better strategy/tactics. Which is what they did.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You aren't going to stop any fades. What will happen is the fades who were saving to go fade will go fade. Of course, in the matches I saw the aliens get pressured, the skulks just kept going gorge and dropping replaced nodes... what a waste. It makes more sense to get more firepower to try to protect your nodes, not to drop more nodes. If you couldn't save your nodes the first time, what makes you think you'll save them a second time with the same skulks? With a fade, you can easily use it as a body guard to pressure the marines and keep your nodes alive. So again, this is more bad strategy on your part... spending the res you have been hoarding on more nodes is not only stupid, but will cause you to lose more games as aliens in the long run...
If they were saving for 4 fades, you might have 3 due to a heavy node rush, if you were saving for 3 fades, you might now have 2, but the bottem line is that fades will always come, no matter what as long as the game lasts a minimum of 6 min or so. (Unless you manage to kill their res node at their starting hive as well)
Also, I have to say the fact that aliens get pressured so hard in the begaining of your games is due to the fact that the skulks have somewhere around zero teamwork, as they tend to become hero skulks and do one skulk wonders such as killing 2-3 marines at once or charge 1 marine at the end of a long hallway.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So you think the playing style of the marines in pressuring the res was based around the skill level of the team they were playing against on aliens? They were exploiting the weaknesses of their opponent to their greatest benifit? How praytell is this poor tactics by the marines?
And yes, the fades will most certainly come, but there will be less of them and they will be later in the game. Often in the situations where more res is put up, if it wasn't put up the fades who actually end up fading would be even further slowed down cause they wouldn't get the extra res these nodes give them. And surely you could understand the problems of further delaying fades when the marines if uncontested will be ready to rush the hive soon?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This isn't true at all. Tatics in NS are universal. There is no logical reason why something could work in the USA/Europe leagues but not in the Aus leagues.
I personally think that your strats differ from ours simply because you haven't had the same amount of hardcore conditioning that most American/EU clans have gotten. Between these two continents, the amount of gamers are huge, and all of the people over here have just rapidly exploited this game to it's fullest in ever manner possible and out of the rough the diamond strats have emerged. I guess you guys won't understand them untill you see them firsthand.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So you believe that one tactic is designed to work in every situation? That tactics shouldn't be based around the skills and weaknesses of the team executing them, or even the skills and weaknesses of your opponents and the way the game is going? Your not saying one side of our play is different, your saying both are. Have you ever considered that they came about because of eachother? I'm not going to say I'm right, I'm not going to say your wrong, but you are quite frankly excessively narrowminded to dismiss these tactics when you clearly have not given them proper thought as shown by your refusal to consider the effect of slowing down fades as benificial. You do have a bigger player base, yes, but I can most definately tell you that Australian clans have tried the ideas you Americans use and they haven't worked for them. Your tactics are actually fairly common in Aussie pub games where reasonable caliber players show up (although I'm sure our pubs can't execute them as well as your clans and don't mean to imply this in any way at all), they are no mystery to us.
Jason I wasn't being cocky... it was a practice match and I really don't care... if you actually read what I posted I was praising you guys for being on par with US skill, and basically saying that anything is possible with the right mix of things, even a meager win that didn't mean much in the greater scheme of things against a clan with apparently superior aim and bhopping talent.
Don't get so defensive. It was a compliment... I have much respect for Hybrid's abilities.
For eg, how do we war yous when its either 8am there or 8am here.. were roughly around 12 hours AHEAD of you guys?
and knowing you american folk, youd want to play mainly on your servers because u think your "BETTER" like u do in anything else.
so stop critising and think outside the box u live in.
well the way Forlorn has been bashing us i expect you guys to win 2-0
cause like your strats so much better then ours and it should just rape our crapp strats
Depends what clans, I find majority will **** scream and kick when having to play with pings equal to that of australian clans playing in America. Looking back at 1.04, Only 1 clan played us on Australian servers after we had played them 7+ times in America, rest all bitched at every turn because they would get high pings.
If any one can get a server in LA set up it would be a good place for AU and US teams to play each other, LA gives about 150 ping, and west coast people would ping about that, central probably bit under 100. Would be pretty even.
I've been hunting around for a server there but i can't even get IP's for servers hosted in LA to check if the pings are actually that low.
i keep getting kicked/banned i think, or i just get dropped
if its not dropped, cause i can't connect back in later
why am i getting kicked or banned, when i am not abusing, any of that stuff, i have top score as aliens, and also marines, and i just put the hive up, so i aint res whoring, i'm team working with my team mates, but i get kicked and banned....if its something to do with my ping then that shouldn't be an issue since i have a 250-300+ ping, and i'm still topping aliens
so people on the HAM server stop bloody kicking me, i'm not doing anything wrong
i tried rejoining but it won't let me, so i have to wait a like an hour or 2 before i can get back in
No it kicks the dude with the highest ping.
I forgot to tell you this about HAMPTONS:
Join gamesnet.net on IRC, then join #hamburg, and PM any one of the HAM dudes (STEAMEDHAM, CHAMOIS, etc) and ask for a reserved slot, tell them you are a top clanner in austrailia and they will most gladly give you a reserved slot, just be ready to have your WONID ready.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So you believe that one tactic is designed to work in every situation? That tactics shouldn't be based around the skills and weaknesses of the team executing them, or even the skills and weaknesses of your opponents and the way the game is going? Your not saying one side of our play is different, your saying both are. Have you ever considered that they came about because of eachother? I'm not going to say I'm right, I'm not going to say your wrong, but you are quite frankly excessively narrowminded to dismiss these tactics when you clearly have not given them proper thought as shown by your refusal to consider the effect of slowing down fades as benificial. You do have a bigger player base, yes, but I can most definately tell you that Australian clans have tried the ideas you Americans use and they haven't worked for them. Your tactics are actually fairly common in Aussie pub games where reasonable caliber players show up (although I'm sure our pubs can't execute them as well as your clans and don't mean to imply this in any way at all), they are no mystery to us. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
When did I say that?
Weaknesses of the team is mostly bullcrap. While you can put yourself in an easier situation to play, I would have to say that you completely misunderstood my post. I meant that if a tatic was a constant winner in the rest of the world, chances are it's gonna work great in Austrialia as well.
Like the JP rush of 1.04, that was easily the best strat in 1.04... that's what I mean by tatics are universal. I'm simply replying to the **** that "Our aus tatics work in austrilia and your US tatics work in US, so SUYF", when it's clear that no such thing exists, there are a couple of supperior tatics to use, and not one of them did I see any of your clans use.
EDIT:
TY for catching that one HAMBONE
I think you mean #hamburg
Depends what clans, I find majority will **** scream and kick when having to play with pings equal to that of australian clans playing in America. Looking back at 1.04, Only 1 clan played us on Australian servers after we had played them 7+ times in America, rest all bitched at every turn because they would get high pings.
If any one can get a server in LA set up it would be a good place for AU and US teams to play each other, LA gives about 150 ping, and west coast people would ping about that, central probably bit under 100. Would be pretty even.
I've been hunting around for a server there but i can't even get IP's for servers hosted in LA to check if the pings are actually that low. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
eR has a private server I believe is located in LA. Although we are inactive till sunday due to the holidays. GET A TURKEY PEOPLE.
Although pings wouldnt be fair if eR actually plays as I think of it. 150 for you.... 20-60 for us <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.
Weaknesses of the team is mostly bullcrap. While you can put yourself in an easier situation to play, I would have to say that you completely misunderstood my post. I meant that if a tatic was a constant winner in the rest of the world, chances are it's gonna work great in Austrialia as well.
Like the JP rush of 1.04, that was easily the best strat in 1.04... that's what I mean by tatics are universal. I'm simply replying to the **** that "Our aus tatics work in austrilia and your US tatics work in US, so SUYF", when it's clear that no such thing exists, there are a couple of supperior tatics to use, and not one of them did I see any of your clans use. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Lemme put it this way, I'll compare it to a gorge rush. If the other team doesn't scout well and see you comming and get a few shotties to stop you it works great. Now, with the tactics we're talkin about here it's not as simple as with a gorge rush but the same basic principle works. The way your opponent's playing can affect how well a tacic works.
JP/HMG in 1.04 was definately the most effective tactic in 1.04, no questions asked. But sometimes towards the end of 1.04 although you still had a good chance with jp/hmg rushing you had an even better chance with using other tactics so long as you had the enemy thinking you were going for jp/hmg rush cause they'd be defending the wrong thing. It was definately rare to see a jp/hmg rush stopped but with a few well placed offences and some giood lerking it wasn't unheard of, and sometimes towards the end of 1.04 I saw clans faking that they were going for a jp/hmg rushto make the aliens waste time defending against it while they used other tactics to take the game.
Also on the JP/HMG tactic, it was depressing to watch a less experienced clan without good jp'ers trying it. It almost brought a tear to your eye how badly they did it and it rarely worked for them.
It's true there's such thing as superior tactics, but the more balanced a game gets the more the superior tactic depends upon the thing your opponent is doing and there becomes a list of wrong tactics but no specific right one. The aussie marines tactics are less focussed on a single assault do or die approach where it ends in game over one way or the other and try to play to get in a position to launch sustainable high power attacks. It's a different style, and it's the one they're more comfortable and successful using.
We'll see what happens in the international tourney though, I haven't really watched your matches (I don't really wanna spend 2 days on 56k downloading a single demo cause nobody zipped it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->) so I can't be sure. My bet is that either we've made a mistake triyng to test your style of play and that's why it won't work for us, or that you guys have made a mistake trying ours and that's why you think they don't work at all. Cause I can guarantee you that these clans have tried to use your tactics and met with a lack of success.
I have played on many USA servers and beaten many USA clans, but I don’t judge the America NS community from the games that iv played.
also No offence to STF or XP but they are not the best clans in AUS.