I can't believe it, this is great. When I read that I was about to jump out of my seat! It's Friday night as of now and if this comes out before Monday, I'm gonna blow outta my pants! Thank you, thank you, Flayra. May a thousand women flock in your direction.
maybe they should start a forum for website help <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> i cant find it either.
*goes off to play more planetside* (I'm hopelessly addicted... GO NC!!!) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
damn...i was just about to donate....but i still will, cause i <3 flayra and the team..... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I certainly hope this open beta is successful. Because other mods which had open betas last time.....well, you know what happened.
But still, this might be a better change. It might not. I just hope this is definitely the right direction to go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> And it happens to be my birthday today.....whee music to my ears <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
When i got done reading the news...i seriously dropped a tear...ns team owns <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Unbalance, bah, unbalance never stopped us before, thats why versions can change from 3.0g to 3.01. Its just public playtesting, once ns is all through steam it will be really easy to patch up anyways.
SuBAusNS Forum AdminJoin Date: 2003-02-18Member: 13723Members
While I'm concerned that this will result in a lot of people lacking in sense crying foul about any remaining imbalances, overall I think it will be a good thing, not least of all cause we'll have a good simulation of the pub enviroment and there'll be a lot of people testing and scrimming to find out any major issues which have been overlooked up until now.
NS is far too complex a game to be developed quickly, so hopefully it tides people over.
Then again I hope people dont leave in droves because of the remaining issues.
Warning: Lots of the issues in 2.01 remain unresolved, but please realize that making NS: Combat and fixing bugs takes a lot of time. Some of you may think NS: Combat is bad for NS, but give it a shot, and I'm sure you'll change your mind.
So please don't make any threads ranting on how incomplete 3.0 is. It's a beta.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
Restrict them from the beta forum then <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I think it makes complete sense Flayra, and this is from a game development perspective not a "So-I-Can-Get-My-Hands-On-The-Latest-Version" side of things.
I reckon an RTS/FPS is not the easiest thing to balance. Minor changes and make a big difference and major changes probably take much tweakage and heartache before you get it right. I think the testing cycle of NS should be start with a private beta test and then expanded to a public beta test, much like it was done for v2.01.
The initial changes made prior to the public beta test version <i>should</i> be tested by the "Hardcore Dedicated" members of the community. Drastic changes require testers that are patient, willing to play through the major inbalances and sometimes the killer bugs of a new experimental version. They have to be trusted to understand everything is a work in progress and they have to be relied on to give input based on these sometimes b0rk3d versions. The general public may not be so understanding, the hardcore fans are who you have to turn to.
After the major initial problems and balance issues have been ironed out and the new features begins to feel more balanced and stable it should be released as a public beta for further tweakage. Part of the testing process must involve knowing what the balance is like when you have skilled and unskilled players, rambos and newbies, and everybody inbetween playing on a server.
To be honest I'm still having fun pubbing v2.01, yes the strategies may have gotten somewhat repetitive, but it is still fun to play. I think it is proof that the private-to-public beta testing process is a good one and I'm all for it for b3.0. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I really don't know what to say as I never got to PT, but I'm looking forward to the release. gl hf <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
<!--QuoteBegin--wRaven+Jan 24 2004, 12:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wRaven @ Jan 24 2004, 12:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So...2000 experienced players vs. Joe Public? Greaaaat... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Experienced? Uh, hardly. Playing in a beta test doesn't make you any "l33t"er. All it does is make you familiar with particular upgrades and changes. Dimes to dollars that in the first few weeks if you see a CM/vet/PT icon floating around your server, you'll ask them for advice. Such as "Do hand grenades continue to respawn with you even if the armory is destroyed?" or "What does catalyst do" and so on.
We are experienced in the new mechanics of deeper gameplay (And may know the maps better, but that's what +showmap is for), but the basic running, jumping, shooting, biting and overall strategy is still there.
Don't be a whiny b!tch. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
NS still has a unbalance thats what hurts NS alot marines win just because of they have more players on their team and if both team are even in players marines are going to loose.
<!--QuoteBegin--SWAT Pointman+Jan 24 2004, 12:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SWAT Pointman @ Jan 24 2004, 12:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS still has a unbalance thats what hurts NS alot marines win just because of they have more players on their team and if both team are even in players marines are going to loose. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Marine endgame is ungodly strong with 3+ res towers, but alien early and midgame have been vastly taken up to compensate for this fact. Now with the hives absorbing more armor for their little minions, endgame becomes even more powerful, and true skill and strategy is determining games.. not anything else.
Point: Nancy. Marines turtled up in subspace. Billions o' turrets, sieges out the wazoo, couple heavies, two HMGs, one or more GLs. So we pull the old "Build the hive and movement in" trick.
At one moment, the marines are resting on their laurels, feet propped up, waiting for the res to go above 10 to build another turret.. the next second a carapaced, celerity gorge drops into the room from the vent, spews out a hive, and five oni are ripping the base a new one.
The commander didn't even get a beacon off. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
For the record, I officially don't think it's ready for public play. (Realizing that this is officially a beta, but is likely to become the de facto current public release.) When people start posting "what were the playtesters THINKING?!" -- you know what I was thinking.
That said, it'll be fun to have more servers/players.
i disagree, 3.0 is ready for a much borader audience. it may not be in final form but it needs to be balenced for the masses not a bunch of consties and vets who know it insidie and out.
Comments
When I read that I was about to jump out of my seat!
It's Friday night as of now and if this comes out before Monday, I'm gonna blow outta my pants!
Thank you, thank you, Flayra. May a thousand women flock in your direction.
that way people will be fully aware it isn't final
*goes off to play more planetside* (I'm hopelessly addicted... GO NC!!!) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Hopefully, we'll see NS2 in the near future as well.
Good luck with the company.
But still, this might be a better change. It might not. I just hope this is definitely the right direction to go <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
And it happens to be my birthday today.....whee music to my ears <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
NS is far too complex a game to be developed quickly, so hopefully it tides people over.
Then again I hope people dont leave in droves because of the remaining issues.
So please don't make any threads ranting on how incomplete 3.0 is. It's a beta.
I reckon an RTS/FPS is not the easiest thing to balance. Minor changes and make a big difference and major changes probably take much tweakage and heartache before you get it right. I think the testing cycle of NS should be start with a private beta test and then expanded to a public beta test, much like it was done for v2.01.
The initial changes made prior to the public beta test version <i>should</i> be tested by the "Hardcore Dedicated" members of the community. Drastic changes require testers that are patient, willing to play through the major inbalances and sometimes the killer bugs of a new experimental version. They have to be trusted to understand everything is a work in progress and they have to be relied on to give input based on these sometimes b0rk3d versions. The general public may not be so understanding, the hardcore fans are who you have to turn to.
After the major initial problems and balance issues have been ironed out and the new features begins to feel more balanced and stable it should be released as a public beta for further tweakage. Part of the testing process must involve knowing what the balance is like when you have skilled and unskilled players, rambos and newbies, and everybody inbetween playing on a server.
To be honest I'm still having fun pubbing v2.01, yes the strategies may have gotten somewhat repetitive, but it is still fun to play. I think it is proof that the private-to-public beta testing process is a good one and I'm all for it for b3.0. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=31&t=60092' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=31&t=60092</a>
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Experienced? Uh, hardly. Playing in a beta test doesn't make you any "l33t"er. All it does is make you familiar with particular upgrades and changes. Dimes to dollars that in the first few weeks if you see a CM/vet/PT icon floating around your server, you'll ask them for advice. Such as "Do hand grenades continue to respawn with you even if the armory is destroyed?" or "What does catalyst do" and so on.
We are experienced in the new mechanics of deeper gameplay (And may know the maps better, but that's what +showmap is for), but the basic running, jumping, shooting, biting and overall strategy is still there.
Don't be a whiny b!tch. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Thank you!
Marine endgame is ungodly strong with 3+ res towers, but alien early and midgame have been vastly taken up to compensate for this fact. Now with the hives absorbing more armor for their little minions, endgame becomes even more powerful, and true skill and strategy is determining games.. not anything else.
Point: Nancy. Marines turtled up in subspace. Billions o' turrets, sieges out the wazoo, couple heavies, two HMGs, one or more GLs. So we pull the old "Build the hive and movement in" trick.
At one moment, the marines are resting on their laurels, feet propped up, waiting for the res to go above 10 to build another turret.. the next second a carapaced, celerity gorge drops into the room from the vent, spews out a hive, and five oni are ripping the base a new one.
The commander didn't even get a beacon off. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
That said, it'll be fun to have more servers/players.