A_FREAKING_DUCK
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"We are planning on adding in multiplayer but at the moment we are focused on making a really solid single player experience, and it is unlikely that multiplayer will be in the game for version 1.0. But it would probably be one of … -
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Misread your comment and read abhor as adore so I was so confused reading the rest xD -
Yea, I feel the game should lay low and get a bit further in development before the price rises and advertising begins. Right now if the price rose people probably wouldn't buy until the game is complete.
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I feel that the base could just warn you saying "warning: no bulkhead built near hatch, minor flooding will occur" could work.
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I would love to see this sub in the game, it could have everything, a scanner room, a gardening room, a room with a giant fish tank in the middle that you can put all your fish in, etc. A gigantic portable base. Boy would it be pricey though xD my o…
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Thats already in the game, its called a Cutefish. Doesn't meet the exact details you laid out, but it follows the concept. -
Sounds like a great mod! But as mentioned probably wouldn't fit into the game normally xD would definitely be fun to mess around in though.
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I would read that
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Have to be honest, haven't read the whole chain, so I may have missed this already being mentioned, but...
due to lack of defense in the game on your own, this area would be very difficult to navigate. I love the idea, but all you have t… -
this is Ideas_and_Suggestions-ception.
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Would be nice if the moon pool opened and closed like the bottom of the cyclops, would make a lot more sense, seeing as pretty much anything can get into your base from there if it weren't closed.
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I can picture a little plastic crash toy on a stand that you wind up and it starts swimming(even though its staying in place) on my desk, maybe a little gurgly crash noises in there too.
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Just found this post that puts this into greater detail and is overall a more convincing version of this one: http://forums.unknownw…
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Wow, I read a post earlier suggesting something similar but with less detail and disliked it there but, my god, this post definitely convinced me. I can definitely see how much thought you put into this and agree with everything you said. Wish you w…
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I feel taming a creature out in the wild is a bad idea and is quite unrealistic, but I like the idea of maybe being able to raise one of the hostile creatures in an aquarium and then possibly being able to bring them out into the ocean where they co…
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Then again, that was posted 11 months ago. -
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That is a good point that I didn't think about writing my comment, but you'd think that there would be a few blueprints around for something like that if the people on it are entering an unknown planet and they need something to de… -
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I partly agree with what your saying, a vegetarian diet is an option in survival, but again, an option. In this game, you should be able to choose between farming and hunting. Although you can hunt the small creatures, it lacks in … -
Yes please.
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Ok, so I know that the devs had said time and time again that they want you to not be attacking creatures and simply observe them or run away. But I just want to take a quick look at this from a realistic standpoint. You are on a planet FILLED …
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That's true, but I still feel it takes away from the realism of the game. A big focus of this game is obviously survival, and normally when your surviving your hunting, especially for creatures larger then Peepers. it doesn't make … -
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Sorry about the very delayed response. Anyway, I have thought about that to, and it only adds to the mystery of why the Aurora crashed. If the devs never planned on that being attached to the story and simply didn't design bodies, … -
A while ago I suggested this in one of my posts, alas they still didn't see it. Although I don't think there should be many waves near the beginning of the game, I feel events could happen like meteors and such that could cause crazy waves. There sh…
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Was curious how big it was, is it more the size of a crash, stalker or leviathan? I'm guessing about stalker sized, but the whole dragon thing makes it seem bigger yet the friendly behavior makes me think of it smaller. Also, love the design. I'm a …
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I love these ideas! The last one sounded awesome, but I feel that having a vehicle of that size would be unnecessary until Multiplayer becomes a thing. Just gives me more of a reason to want multiplayer. Although in the game currently these vehicles…
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I definitely agree. Right now, killing medium sized creatures such as gasopods and stalkers is a complete waste of time, as your not gaining anything. I think they not only should drop these items, but also a bit of meat as well. It only makes sense.
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Sounds interesting, but I feel an entire train would be unnecessary. Maybe a little automatic transport drone which you fill with items that you can send from one base to another by building two small docking stations for them, one at each base. If …
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I honestly just pictured him as a creature that kind of walks around and attacks you, similar to the crabsquid, but some of these ideas are pretty interesting.
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I've already posted this before a few weeks ago, but I feel here is a better place then ever for it to be recognized. It is also slightly adjusted from the feedback given to me in the original post.
This is an idea for a creature that if… -
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I agree there should be more than one creature in there, a small one sneaking around the vents, popping out at you if you were to try and crawl through, and a somewhat larger one that crawls around the hallways, sprinting at you on…