Kartoshka
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The attitude that NS2 is too high skilled for the average human being has been something that has really annoyed me for a long time. Before we arrive at this particular conclusion (which if true is impossible to change), can't we at least have a loo…
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Hey guys,
I have updated the mod for compatibility with the most recent NS2 build (289). Not thoroughly tested though so there may be issues.
I know I haven't been developing this mod actively over the past few months. To be … -
Hey guys,
Just an update on where things are up too. Had some good playtests over the last week or so thanks to Kid letting me use one of his aussie-based ns2 servers.
Yesterday we played the mod for the first time on 9 v 9 a… -
I think redirecting people to ensl gathers may be the wrong approach. The whole point of gathers from my point of view is to play a game where there is at least common knowledge of the game and it's objectives, even if mechanical skill levels may va…
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I can definitely relate to that concept of ideas changing and going down tangents. One of the things I wasn't expecting when I started modding was just how draining it can be when you spend a lot of time on an idea and then you begin to have doubts …
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I love the idea of untying buildings from powernodes and cysts. My one huge disappointment with NS2 when I first started playing was that I could no longer place a ninja gate, which was a core comeback strategy for pub marines in NS1, atleast when I…
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Yes, us Aussies like to band together on occasion. It has been really helpful so far having access to someone working on overlapping aspects of the modding process. In my web development career, I have gotten too used to using google to solve all my…
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I must admit, i am not 100% opposed to the concept, but I like the idea that has been posed of an official opt-in update mod that is incorporated into the main branch once it has been verified. At the end of the day, a lot of the success of this sty…
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Good points @Soul_Rider with regard to performance and the team aspect of the game. Maybe I could just simplify things a bit and just have armor and weapons scale s…
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Hi guys,
Just a quick technical issue that i need help with that i thought i would throw out there before going to bed.
So part of the mod I am making is being able to allow players to purchase armor/weapon upgrades independe… -
Thanks for acknowledging that there is indeed a serious issue with the game right now. Not sure if it was the right context for talking about the CDTs continued involvement though, maybe those two things could have been separated. As Obraxis said…
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OK, I discovered that GameInfo does exactly what I was needing so we are all good!
Hoping to get a working prototype up by the weekend. -
Hey guys,
I have spent about a day so far attempting to prototype the mod. So far I have managed to implement round based gameplay as well as other simple but necessary parts. I thought I would put out there a question that I have (it ma… -
Thanks for the encouragement @Pelargir . Yeah the balance is always going to be a big one, but I suppose for now I just need to get a working prototype up that has th…
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You have a fair point Yojimbo, and I am sorry if I was accusatory in my tone. We all want this thing to go somewhere, and I am happy to concede on any point that I see I was mistaken on. I think one error you might be making however, is not seeing t…
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@[AwE]Sentinel No, I think in this case he probably means just raw performance and FPS in comparison to what people expect from games these days. Imo it was …
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Yeah you are right, I think that NS2 may have missed its window on having a successful match making system, but who knows.
We don't know if it will be possible to revive the playerbase, and many people claim that the game is just a "nich… -
While i think match making could work in NS2's future if there is some growth, I think for now it may be best to build into the game a good pug system.
A pug would require 1 host who acts as kind of an admin/facilitator. The host does the foll… -
One potential option is to seed a server, wait for 3 - 4 people to join and then go comm (once you have a basic idea of what to do). This way you won't have 500000 kazillion and 1 med/ammo/order requests to respond to, maybe just 1 or 2 a minute. Pe…
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