Loppysaurusrex
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I'd like to point out that you're posting as well on a saturday so if you're going to try and sound condescending you might as well not throw yourself in the same boat.
These issues are real, and if no one says anything… -
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What you can't save either now?
what is this? Barbarianism?
So having the character go back to his base, save the game and wanting to pick it up later is wrong? I'm wrong to want that?
I have no … -
+1'd
Also throw in a free look capability in the seamoth, k thx bye -
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What the **** man why would they take that out that's perfect.
Much better than building a base at 300m down with no hatch and your vision just dissappears like the diver is like "oh yea im out of oxygen now time to die… -
We've been over this
The end goal should be the player discovering why their starship was shot down in the first place.
Player discovers super 3spooky5me dead alien civilization in depths of the ocean
??????????Your character was a colonist heading to a water world, the submarines you're building are of the colony's prebuilt schematics.
Call me crazy but it kinda breaks immersion when you have a big blocky mess exploring the ocean.
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Awesome, I just wanted to be sure that it's on the radar for the future as having low range pop in is a serious immersion breaker.(Quote)
You shouldn't have to do that in a super high tech submarine, it would not be hard to implement a roll control ok?
It's just q to rotate left, e to rotate right.
And an orientation device, you guys act like …What's the point of fixing the spaceship if everyone is dead?
How would you even fly it?
I think the end game should be discovering the secret to why your mother ship was shot down in the first place, be it some ancient alien…bumpI say this because, here is the island
And this was taken from t…(Quote) TBH if they just double the world size from what they said in the OP, I would not argue.
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Oh we could just add these very simple and common controls, along with a navigational tool.
I would be extremely surprised to find a submarine that does not have a compass or directional indicator.(Quote) Thank you lol, we need to get thread to the devs, this is super important
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I just want to be able to lose sight of the mother ship, so I can look back and think "Look how far I've come"
The oceans in real life can look pretty similar in certain directions, very large procedural generated terra…I imagine this is what they're working on in the current build, but none the less I'm super excited for these!
Seems kinda strange to use though since we have the cyclops, unless the base will recharge the cyclopsPerhaps they could just add on a procedural generation after the handcrafted portion?
For the sake of immersion?
No one wants invisible walls or drop off clips(Quote)
Well duh, my second sentence says that lol, but here, I'll provide some backup.
"Originally posted by MouldyK:
How big is the world in terms of length, not depth?
4k meters in length. 2k in depth."
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This would help a lot too, it should be a craftable item as well, but while in vehicles I think my suggestion still stands, me and a lot of people would like to be able to look around the cockpit and through all the areas of glass …