Pandademic
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The game used to run fine for me. Well enough that I could run spark editor and game at same time. Now I can't play at all. That's my fault? I need to spend hundreds to keep up with updates?
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I can't seem to get rid of the mods. I unsub'd everything, uninstalled from steam, deleted the appdata/roaming folder, unclicked the steam sync for NS2, rebooted, then reinstalled: but when I try to run any map it starts downloading all those mods a…
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All maps, but not sure why they were in log after I deleted my workshop folder. Steam sync maybe? I'll try disabling that and nuking again, as well as unsubscribing them all.
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Yes, saw that, tried that. Deleted the entire NS2 folder before rebooting/reinstalling. No change.
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Nope. I think this is backwards. Gorges are the primary attacker when breaking a turtle. Everything else, most of all onos, should be there supporting the gorges. Just keep the bile bombing up and it's gg. If the gorges have to lob… -
I'm really curious how this map size plays. I was interested in an almost identical design but have slept on it, fiddling with some combat ideas instead. Mostly I want to see how so few tech points play out, if long matches are possible or if the sm…
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Balancing based on previous rounds sounds nice, but it doesn't have much impact on games. A bunch of players join a server, and get randomed because it's their first round, but all the talent fell the same way. The game drags because the stompers ju…
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@quixxer Nice video! Short, to the point, and with eerie music. Also nice use of the editor.
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You could split the initial face in half. Make your window. Then copy/paste that windowed wall segment. So instead of one face with 2 windows. You'd have 2 faces each with a window.
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I'm sure I'm not telling anyone, including UWE, anything they don't know, but it sure would be swell if alien vision made cloaked units easier to spot.
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Oops, thought you meant in-game scrolling. As quixxer said, the fly view is the best way of getting around spark. Z rooms screen to selected, and holding middle mouse lets you pan with mouse (the feature I wish was in game).
I came from … -
edit: misread the post, thought you meant in-game scrolling.
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I agree with WorthyRival, Transit and Lava would benefit from a rotation as well. (If you decide to change the layout). But probably don't have to worry about that yet. Once the rooms are all done and people get a chance to really play test it we'll…
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I didn't even consider confusing the players on purpose. Suddenly the scrambled rooms make sense. If keeping geography confusing is the intention then I'm totally on board, and we should leave the layout as is.
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In other news, I have a suggestion for the map overlay.
^ This is the map as is, with yellow lines indicating connected portals. A bit of a mess, and IMO this would be a… -
I agree, a "special thanks" credit for Howser and Jimwest is well deserved.
The billboard looks great. But maybe overkill on the portal font. Maybe just use it twice, once in the name (change to blue), and once in the word orange? -
Got to play co_portals today. Great fun getting to see all the different rooms coming together. Impressive work everywhere. Chasing down a gorge through a series of portals was hysterical, felt like a dream sequence from Being John Malkovich or Eter…
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Exactly how I feel. Playing fade is physically uncomfortable with my current bindings, and moving my jump key means unlearning a decade of fps muscle memory. Maybe I just need more time with the new fade, and the crouching isn't ne… -
Really hope this develops. I wanted to make some maps for this, but it vanished from servers so quickly.
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I've barely gotten the hang of cornering with strafe, this looks like he's treating every wall jump like a corner. It's that little mouse flick away from the wall every time he wall jumps. Probably along with a strafe (with wall on left: flick right…
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Skulk! I used to watch my p-res anxiously, waiting to evolve, because skulk was no fun after the first couple encounters. Now I find myself with 100 p-res at the end of every game because I'm so happy with how the skulk plays now. I only evolve when…
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Sorry, I wasn't clear. I mean the mod list in game, where we select which ones are active. That list is getting difficult to manage as it gets longer and longer.
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I was just looking forward to the Occulus Rift reboot of Myst, but you sir have the sight of a prophet.
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I would love to see the RTS side evolve, along with some added L4D style gameplay. Bring on an AI expert to make bots challenging, cut out the alien team, and let the alien commander play like a dungeon master. A team of marines fight their way thro…
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Thanks for sharing, WorthyRival, it's fun to see rough drafts. I've played that assault map on a Faded server. A segment of that ought to work fine for a 2-portal room. Old_nest looks pretty cool but either of the nests would as much work to make a …
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Well crazyeddie, nice job punching this thread right in the throat. You make excellent points. We really just don't want this game to die, and are willing to put in any effort to save it.
If easing the barriers to entry isn't going to do… -
It might help if we took a moment to think through the scope of making a tutorial. Here’s a start at what might be included:
I think we need 4 modes, Marine Strategy, Marine Tactics, Alien Strategy, Alien Tactics. Strategy for commanders… -
What is this primer of which you speak?
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Well, I'm willing to put my other mapping efforts aside and help make a single player tutorial map. For aliens, it would be mostly an obstacle course to teach beginner movement, like how to launch off the ground or cling to walls as lerk, how to str…