Pheus
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Leap already costs way too much energy. As it is, I feel like you get to use it once per fight, twice if you're lucky. On the other hand, allowing skulks to leap more often would do a great deal to increase their viability against … -
With the changes to alien's regular vision you can just turn your gamma up in your video card settings and forget all about the new alien vision.
Marines are still stuck playing natural can'tseeshit lection unfortunately -
I think improving jetpack to not suck (would also require improving leap to not suck) would help significantly against fades. What we have now is closer to a jump pack that can't realistically be used to chase anything down.
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I'm surprised that there is enough active teams for there to be a no 2 and no 3 team!
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which is pretty ineffective, because anyone who cares enough can just use their gaming mouse's software to link mwheeldown to spacebar (or any other key)
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It's a joke that this has gone unfixed for so long. I posted about these problems over 6 months ago, and have seen similar threads popping up with regularity ever since I became active with the game. Fsfod's menu mod actually fixed all these issues …
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wow came out late November 2004. Anecdotal, but I know a lot of people from the Australian ns1 community (myself included) quit ns to play wow. I feel this really was the biggest factor in ns' playerbase decline.
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edit: oops wrong thread
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If you can do this, then you should also be able to predict roughly how long you can survive before needing to retreat.
I usually ping around 80-100 and I've always had to escape as a fade/lerk in a predictive manner ra… -
The hmg wasnt the best for every situation. It had reduced damage against structures and a long reload time. Spore was ranged and all aliens were much more maneuverable. Despite this,
it was pretty sweet to see four or five lines containing y… -
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the only reasons skulks can even pretend to scale with lmg marines is because by the time the skulk gets all those upgrades the game is so laggy it's hard to aim
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upgrades cost res in earlier versions of ns1 and no skulk ever used them because it wasn't worth delaying the fade/lerk/hive.
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and that will fix the fades problem ... how?
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I think "nightmare" might be a bit of an exaggeration. but 24hour time rulez -
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this was my first thought too! hopefully I will be able to play without having to manually rebind attack between alt and mouse1 every time i change weapons/lifeforms. also jump on mousewheel!
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We used to do that in ns1 also. Not sure which version, but I feel like it may have been around 3.x -
You can do it via the LUA files, but that's no help if you want to play on consistency check servers
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I highly doubt it considering that you can't yet bind the mouse wheel or bind multiple buttons to a single command. The key binding functions still need some work
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Thanks guys! got it working
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