Synch

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Synch
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  • "Transfer all" and "transfer all of this item" should definitely be included as keyboard modifiers. Most games I can think of with an inventory management element have something like these, so their absence in Subnautica is rather glaring. It feels …
  • I kind of like it that they can't be recycled. As in real life, nuclear waste is hazardous garbage that everyone just wants to get rid of.

    Those rods you've dumped outside are a reminder of the pristine, life-filled Eden you have spoiled…
  • I wholeheartedly agree with the problem (beginners having a hard time acquiring fragments), but disagree with the solution (giving them better starting equipment). The reason is because it's not getting the fragments that I think is too diffi…
  • I like the wiring mechanics in the games you mentioned (Factorio is another good example), though it's probably too early to say whether Subnautica could benefit from that. At the moment, I don't think there's all that much you could do with it. Lik…
  • I doubt anyone could make the Aurora spaceworthy again, least of all a lone survivor. Taking it out into space or to other worlds would be way outside the scope of the game. Maybe as a sequel? I wouldn't mind seeing more games set in Subnautica's un…
    in The End Comment by Synch August 2016
  • Why is 50 too low? If they're very large or expensive, that might pose an issue, but otherwise it's simply a matter of building however many you feel your base needs.
  • 4x is an awful lot. 2x would be more reasonable. But I think a turbo mode would be great for the seaglide.

    The battery life would need to be bumped up, though, since it already chews through power quite fast as it is. I get the feeling i…
  • Not to mention that there's a lot of useful stuff there besides what's unique, which people might want to come back for. And players might enjoy visiting it just for fun. It is a pretty cool environment.

    It's a cool idea to have it colla…
  • Not just the battery charger, but in general I take issue with the lack of any means of finding the fragments you need.

    I think fragments are a great idea in principle. They incentivize exploration and add an extra layer of progression. …