Talesin · Our own little well of hate
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(Quote) Pidgin English say hi. If are going YouTube comments area, see word dumpster fire. Many are need slam head in door when until squish come, still understand what mean they. Question be are when understandable enough, you is say is still En…
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It's primarily because in online interactions like this, typing is how you represent yourself. It's the only thing of you that people get to see, aside from avatar/sig I suppose. Bearing that in mind, taking the time to type eloque… -
Noodle. Originally picked for maximum smug factor.
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(Quote) Eh... it looks okay on CV1. I mean, definitely playable and all, but just kind of less defined and immersive. Noticeably less vibrant, which is one of the things that really makes Subnautica so gorgeous. SDE is pretty comparable too. Bein…
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Speaking of patches, really hoping for an options menu UI FOV slider or .cfg setting as a holdover in a patch soon. Looks awesome on the Vive, especially with SS, but blind-typing into the dev console to fix it to fov 100 or 90 each time gets old, a…
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And people wonder why competitive players have a reputation for embarrassingly large egos. I just can't understand why someone might get that impression.
Seriously guys, deriding someone for 'only' having 175 hou… -
*PHASED* to Server Discussion.
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(Quote) Er, this would be the point of a 'debate'. We pick up a point, argue and examine it back and forth. You've posited that lowering the skill ceiling would lose players; this is true. We'd have fewer vets pub-stomping quite as hard, and I'm …
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(Quote) Thank you, contingent from the 'twitchfests are good, thought is bad' camp.
As noted, the public release of 2.0 in my mind was the start of the downhill slide of NS. It catered to your tastes, and so you are arguing in its favor. Un… -
(Quote) I would still disagree that NS1 was more solo-friendly, aside from post public-2.0; that point did mark a FAST slide toward the 'competitive' side of things, and in my opinion the degradation of the game to its current shrinking state.
(Quote) I'm guessing that you weren't here back when Combat was an official game mode (during original NS) and was popularized to the point that it actually scavenged players and prevented full games from being started. It was originally m…Which is why you need to define a point arbitrarily. You define certain skill levels theoretically and use them to extrapolate downward. Or define a starting point for a given skillset (basic FPS player, able to move awkwardly and fire, hitting 10-2…I may be mistaken, or our definitions may not coincide; in the interest of resolving that, I've heard/seen skill-floor defined as the baseline in-game potential effectiveness of a player with low(/zero) skill. The higher the skill floor is, the more…(Quote) I'd have to say that even the verbage used reveals one of the big problems we have. Competitive vs casual.
Not pub-play. Casual. Inherently inferring images of Bejeweled/Candy Crush-playing iDrones whittling away five or ten m…(Quote) This is the attitude that will lead to the player pool shrinking steadily, and the game fading out of play beyond (possibly) a very small core 'vet' pool who play with each other only, with zero chance of any newbies being able to join an…So, Combat player then, I take it?Personally, I've been feeling for a while now that NS has lost the core of what once made it an enjoyable play experience, with tactical movements and a gain-and-hold-ground+fortify mentality which put more of an emphasis on the RTS side of the bala…(Quote) It's kind of always been the problem with any game with a competitive bent. It attracts those who are interested in the game... and those who simply have the urge to put themselves above others for the sake of looking down on others. Not …(Quote) Slightly. With a generation who grew up with the hand-holding of self-regenerating shields, infinite ammo secondaries, and never having had to slam against a brick wall as with classic games (Silver Surfer? Battletoads? Deadly Towers?) ma…*PHASED* to off-topic.This is in no way related to NS2; it's advertising another game entirely. Quite obviously so, in fact. If anything, it's a snide way of telling people to stop playing NS2 because they choose to play in a manner of which you disapprove. Which is unac…I'm actually looking forward to this, assuming my state doesn't ban them for use while driving. Having the map as a HUD would be very nice, likewise glancing at a text without taking eyes off the road, and being able to respond via voice without hav…Skip the Haswell for now. The C1 model has a stepping problem. Wait for the C2 revision to come out, and see if they actually fix it first. Not worth the headache of dealing with that.Oh, not saying that ASRock are bad or anything, but ASUS is the gold standard in my mind. They're not ECS or some similar trash-maker; just not the tippy-top, which is what I go for on machines I build... I plan for them to last as close to forever …Speaking from a manufacturer standpoint, I only use ASUS for my own builds. Full stop.
They're solid, dependable, and I have never received a defective one yet... and I've built (literal) hundreds of systems. Between those two, cheaping out to…Yep. Time to put that old hoss out to pasture. Aren't going to bring anything across aside from the hard drives (maybe, assuming they're SATA), case and power supply.
Better idea to grab a new drive, slap Linux on it and sell it off as an emai…