Terranigma

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Terranigma
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  • (Quote)
    ... isn't it an odd situation that one single, good player can outweight an entire team in a game, which is supposed to be team-centered? That might not have anything to do with balance but it is after all odd when th…
  • (Quote)
    But that is not necessarily what is meant by incest. I would agree with you that it should not be allowed that two closely related persons bring a child into the world. But here we're talking only about the question of the o…
  • (Quote)
    I cannot follow the line of argumentation. I do not see the causality between left-winged government and corruption. The countries which suffer most from corruption are those which are either poor or suffer from a lack of state aut…
  • I would disagree that culture, entertainment, etc. is merely optional. You might be able to exist without these but as I'd say that man is a highly social being, living without any sort of culture seems rather harmful in the long way. …
  • I never thought that ressources are in any way a limiting factor as the fact that most wealth is located in western countries while people starve in poorer regions of this world isn't due to a general lack of ressources but due to the overall destri…
  • Well, yes. Now I feel well informed ... not. °-°
  • (Quote)
    In fact, I think this ain't true. If you refer to aliens as playing a certain lifeform then I won't disagree. Playing a skulk or fade is obviously first of all a very unusual experience as most people with any experience in FPS wil…
  • I admit I'd liked the movement of Marines in NS1. If I remember correctly strafejumping was possible as well, maybe even worse, but at any rate I never felt like I could outrun a Skulk. Yeah, I know, you can't do that in NS2 but all in all Marines f…
  • (Quote)
    That's a claim, no argument, or in other words: a matter of perspective. In fact I like these fundamental changes as I think, so far, they did some good to the game and were aimed in the right direction. Why shouldn't it be okay to…
  • (Quote)
    Play and find out.

    I actually don't see this as an issue. Actually, as a player I love the game undergoing constant change and development - everything the game changes, there's something new to learn, something new to …
  • (Quote)
    You don't.

    You won't have any clue what the goal of each match is, as you haven't been briefed how to win this game. Thus, you'll probably run around, follow your teammates without any clue why they're doing the things …
  • No.

    I actually don't think that this game needs a seperate tutorial-section. Most people who play NS2 have most likely played shooters, strategy-games and such already and basicially know how to play a videogame. But that is what is cove…
  • (Quote)
    I won't agree. The basics of both games are very simple; everyone who has the slightest idea of RTs game will easily figure out how to play SC2. Dota 2 does a good job at explaining itself. Of course, you need to invest a lot of ti…
  • (Quote)
    NS2 isn't that kind of game of easily learn just by playing it. You can easily master most videogames just by playing them, simply, because they offer you enough hints, clues what this game is about, what to do and how to improve y…
  • (Quote)
    Why STOP? The last patch has been a huge buff for marines through and through. That some things needed to be tweaked afterwards was quite obvious. I just don't get that kind of logic which is predominant on the internet. It sounds …
  • (Quote)
    That's not true. NS1 did well without any sort of specific alien vision, which gave marines some chance to hide in dark corners without being seen, which is pretty much impossible with the alien vision. If it's a "necessary" featur…
  • For good reasons. The problem with the alien vision mod is that it has literally no drawbacks. You can easily see marines, can see glass, and can see whether an areas is lighted or dark - the normal alien vision at least sometines urges you to deact…
  • I'ld love some kind of progression, though only cosmetic ones. I dislike the idea of unlocks in this game and am glad that NS2 is kind of oldschool in that aspect. Anyway, gaining EXP and leveling up would do the game some good I think, especially, …
  • They are meant as an assistance to marines, though, I think it's odd that the commander has to place them. Given their low health and high costs, it rarely makes any sense to spend the tres on turrets, though, marines could actually need some fireas…
  • So. And for what reason?
    in Biomass Comment by Terranigma June 2013
  • I agree, though, I think that gameplay-wise it will stay the way it is, which is after all good news, I think. What the game nevertheless lacks is in fact atmosphere. Don't get me wrong, I really like the visuals of the game, though, I still remembe…
  • (Quote)
    Why replace? The flamethrower has its use as a support-weapon and is by no means to be compared to the HMG. I agree though, that marines could need a better mid/long-ranged weapon.
  • I actually only miss the darker atmosphere. Gameplay-wise NS1 and NS2 are two different games and I had and have a great time with both games. What I however miss most is the darker, as someone called it, more Alien-like feeling. NS2 is techn…
  • (Quote)
    In how far does it matter whether a mode is labeled official or not. It is a mere title after all and nothing more. New players who want to play combat can do so; I do not really get your point.
  • (Quote)
    I agree, though I haven't had any chance to play this mod yet. I'm wondering why the servers are usually completly empty even though this mod seems to good to be true.
  • (Quote)
    This.

    30 seconds are more than enough to explain in short, brief sentences what this game is about and what you, the player, are supposed to do when you play as alien or marine. This combined with in-game popups and hol…
  • (Quote)
    What kind of argument is this! If they using out-of-game scripts or keyboard-macros I should use in-game means to counter this kind of behaviour. Seriously, that is absurd. The pistol needs a hard cooldown that stops using scripts …
  • Actually, I would not agree on that definition of big and small. These terms describe the size of the map but the size then again, is in no fix correlation the the amount of res- or tech-points. Maps in NS1 used to be a lot bigger, and…
  • Using 3rd-party scripts in order to do things in-game you usually cannot do is, from my perspective, cheating. I think that's the definition I would use; using 3rd-party means in order to unlock possibilites you usually cannot access is cheating. Yo…
  • (Quote)
    This! As alien it is such a huge benefit to be able to anticipate the capabilities of your team, as you specifically know what each lifeform is able to do. It is a huge help to work together as a team as it is pretty clear what