YoungTrotsky
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Greatly enjoyed quick game on free weekend, if anyone has a spare copy I'd be very appreciative to have it
in The Generosity Thread Comment by YoungTrotsky September 2013 -
(Quote) There is no cure for polio. There are 3 vaccines, 2 of which were developed by Polish scientists (that's a country in europe), including the most widely used one ;-) We just like to use your money to put our superior intellect to good use…
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(Quote) That's not a bug, it's meant to be like that. ARCs need line of sight, doesn't matter if it's from a marine, a scan or an obs (i.e. the alien structures are within the obs' radius).
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I would like if the ammo and medpack icons above players was on all the time, just so you can quickly see which marine made the request. That's the only thing I feel I'm missing out on by having commander help disabled, if you just force yourself to…
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I'm just going to keep using this thread to right things down so I don't forget them
I noticed while watching someo… -
Some more thoughts about the new (fantastic) ability to jump to control groups:
From the little testing I have done it seems like there is hierarchy for structures within a group, with the one that was built first being the one that gets… -
Build 244 has implemented the long awaited ability to zoom to your control groups by double-clicking the icon or double-tapping the number on your keyboard, awesome!
There are still some issues with selecting units though, using shift to… -
I think the idea is that just having a 50:50 win rate isn't enough to say "the game's balanced, no more changes". One of the main problems at present is that marines dominate in the early game and aliens are often left hanging on until they can get …
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Steam is having issues I think.
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Yeah guys, why do you keep DELIBERATELY putting in BUGS to makes us CRASH, don't you realise that makes us SAD? I mean when you were testing this build and this C++ thing kept happening to you all the time and you all NOTICED and w… -
I never heard of TrueSkill before but it sounds essentially the same as how Starcraft 2 uses MMR (match-making rank/rating) - each played has a value for "skill" (like Elo) but also has a value for "uncertainty", which increases when they win games…
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(Quote) They tried using drifters like this in the beta, it wasn't very good, if you think about the average alien comm in pub games for a few seconds you will probably realise why this would be bad. The cyst idea is kind of interesting but I don…
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May be a coincidence but this has only happened to me twice and both times was during a map change while I had the steam overlay open, don't know if anyone else has noticed this correlation, I only have a very small sample size so far :P
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(Quote) Roo already pointed this out, but I will chip in too - you missed the point, I wasn't arguing that the NS2 comp scene wasn't absolutely small compared to other games, I'm saying it is relatively big compared to other games -…
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I hope Hugh is making a list of all the good ideas so that even those that could be too complex to make it into the first version could be worked on later!
I'm sure they will include some sort of ELO-type rating to help match games toget… -
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I think the point is that lots of experienced players are not interested in spending their time teaching new players and I think that's fair enough, so it would be nice if there were servers that only allowed players with X number … -
Hopefully this is still monitored since it's a webbed topic, many if not all of these ideas have probably been suggested before, sorry I am not willing to read through 15 pages of previous posts. There have been some great impr…Bind it to "\" and both of those problems are solved ;-)
I'm referring to the button between left shift and Z on a QWERTY, in case that's causing confusion, so it's just as easy to reach as C. I think this key may be missing from US keyb…You totally stole my idea, Zaggy.Sounds nice, dunno if the wagers are really necessary/desirable but other than that hopefully Sabot would be similar, I just hope we don't have to wait months and months for this to start taking shape!(Quote) I think in this diagram "game" is the same thing as what you call "round", i.e. playing both teams on one map would be called 2 games according to the diagram, and a "match" could be 2 games (1 map), 4 games (2 maps), bo3, bo5, etc.
That's a pretty bold wager, my money's on nanites.Re-configurable hotkeys has been suggested so many times the dev team must have put it on their to-do list by now, I think I once read that there was something to do with the way NS2 was coded in lua that made it difficult to allow certain key bindi…(Quote) Yes, there would have to be servers set aside that get a randomly generated password for each game and players get automatically connected from the matchmaking system. That or some other way to make servers unjoinable by other players. Ho…I agree with you about public rankings and stats, but I think the game would benefit hugely with some kind of hidden ranking system that would be used only in optional organised game format, like what is being discussed in the main thread for…(Quote) Yes, I think adding 'party' between 'player' and 'team' is a good idea!
Yeh, one of the best things about SC2 or DOTA2 is that you don't need a full team to play with your group of friends. If Sabot (see Hugh, we're using it) let you make a party with 1 or more friends and then search for 6v6, 8v8, whatever game, maybe …Check out today's news post, looks like this kind of thing is being thought about at least, hurrah!