ZionExpress

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ZionExpress
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  • I just noticed the same thing last night. Does it only happen with the mk1 compensator? What happens if you use a mk2 or mk3?
  • I used this exact route not too long ago and found a reaper leviathan waiting for me in the trench as soon as I finished repairing the aurora. Luckily I was fully geared and my stasis rifle kept me relatively safe as I scrambled back to the cyclops.
  • Agreed!
    It'd also be nice to have some kind of sonar array on the Cyclops. The proximity sensor is nice but having sonar like the Seamoth would super helpful!
  • Bilge pumps can be handy in the event that your base is actually flooding, buying you precious seconds to weld up hull breaches and build bulkheads, etc. But not as a constant "need" for a base with the current integrity system in place. As it stand…
  • I can see making some basic customizations to your sea base, similar to how we can currently customize the colors on the subs. A single setting could apply an exterior color scheme for the whole base and give it a bit more personality. Personally, I…
  • A large part of this game is suspense and not knowing what creatures lurk in the deep. The darker the water is, the more suspenseful (and potentially dangerous) it is. Yes, there is a fine line between what is realistic and what is "playable" but I …
  • Getting back to the topic at hand...

    I think a net is a good idea and could make for a good early tool for those on survival trying to catch food. Perhaps multiple nets can be combined with beacons or air bladders to create a wall…
  • It would be really neat to see a shoal following the cyclops or trying to find shelter under your sea base. It'd be doubly neat to be able to attract various fish types based on what flora you have in your outside gardens.

    As for lazy fi…
  • I agree that the site might be a bit too dangerous, especially on hardcore. That can be attributed solely to reapers, of course. However, the developers gave us the tools necessary to get in and out of the wreck without getting picked off by hungry …
  • Interesting idea. I'm certain many of us would have enjoyed having a vehicle like this in situations where the seamoth just doesn't cut it and the cyclops is too large/slow/cumbersome. That being said, I feel a large part of this game is feeling
  • This is a very solid idea and should integrate nicely with the current feel the of the game. I especially liked the idea about collecting acoustic profiles of each creature you encounter. The devs certainly put effort into making each creature appea…
  • Fossils sound cool. Adds another hunt/discover/collect aspect to the game similar to eggs. I'm imagining something similar to the fossil collecting in the Animal Crossing games. You find a piece here, another piece there, once you've collected them …
  • Adding my voice to the overwhelming chorus of "YES! THIS!" :smiley: