iamsoulrider

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iamsoulrider
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  • Take your time, it's going to be a while before I use it. I am writing the mod from scratch, but also have come up with ideas to further reduce the amount of code and files used, so I am going to have to experiment a lot, but when I am ready for sk…
  • OK Guys, I've been trying to fix the code into the existing framework, but all the new additions from release and onwards have made it an impossible job to fit the old mod in and just hook it up, so I'm going to have to start this from scratch. Tha…
  • If you look at the Mod Beans sig, and early days of the Combat Mod, you'll see I was involved.

    This is a Full Conversion Mod, fully designed and is not a part of the NS universe, there are no aliens, and no marines.. PG itself will have …
  • That's cool guys, thanks for the help, I'll leave decals and Hole Checker in, not any use for anything else at the moment. :D
  • Hey McGlaspie,

    Great to see you working on this again!! I am starting work on Proving Grounds again, and I really want your skinning system!! The big problem for me has been creating the two unique teams, and while I have been able to …
  • Soul_Rider here again. My account seems to have been banned for some reason, so i'm posting with this temporary account while trying to get my original account back. I am starting work on Proving Grounds again, and while I don't know how long it w…
  • Thanks for the replies guys, I'll look at getting back on it. Running my old code gives me predict errors, as the last time I coded, prediction wasn't in, is it difficult to understand the prediction code?