meatmachine
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Just came here to see whats up.
Hi guys, see ya later -
Depth has spherical aiming (which is basically what you're proposing) and it sucks
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(Quote) Nah that's not what he said mate, learn to read straight.
what he said was that most of the time, that doesn't happen (a comeback from a marine turtling position). And I have to agree.
What if.
What if… -
I was always of the impression that even visual occlusion in this game barely works. Looking around with r_wireframe enabled you realise your camera pitch/rotation changes what gets occluded and what doesn't. That does not seem like it should be a t…
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Importantly for NS2, I think if loading screen hints were a thing, the implementation matters soooo so much.
Like you could half-ass it with some boring old words, or you could full-boss it with some words and animations, to more… -
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Those puns were exo-lent
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(Quote) @GhoulofGSG9 That's pretty interesting; when you say 'given server environment' what exactly are we talking about here? There are a bunch of different …
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Do we KNOW that advanced tutorials wouldn't get used enough? How much is enough?
That said, I think the answer to where is literally anywhere, and that would be an improvement on the current state … -
At a first glance, I can see in the ratings-by-map graph that the higher ratings seem to be in favour of maps that tend to have longer-lasting rounds (eg, caged, mineshaft sticking out among the official maps, most of the seige maps have highish rat…
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(Quote) Makes you wonder if they should actually communicate this intention in the game somewhere
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I would answer "yes", but I dont think striving for a 50% chance of either team winning at any given time is a bad thing either.
I personally don't care what the chance is for winning at any given time personally, as long as … -
@IronHorse I had a strong hunch this is exactly the issue you were going to be talking about. How could I know? Because myself and others (no doubt even yourself) ha…
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@IronHorse You insult everyone in this thread when you come out with statements like
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It's vague, leading… -
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Combat and Skulks with Shotguns (and optionally Fades... with Shotguns)
They're FUN game modes and great for aim training.
Nobody's going to play a training mode that isn't fun for more than a few minutes, and it … -
Best game mode was Skulks With Shotguns.
After playing that for a few sessions I never missed a skulk with a shotgun again (well, maybe a couple of times but you get my point).
I wonder if it could be expanded upon to train with o… -
I need to be more constructive in my posts, starting off by ridiculing other community members less.
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I've seen this issue raised so many times but I don't think I've seen anyone from the dev team actually acknowledge it; seemingly from a lack of understanding of what the issue is due to lack of footage? Here's hoping this finally gets fixed one day
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Yes, everyone knows about last stand. It didn't even remotely hit the mark though for a number of reasons (if you really need me to explain these I'd be glad to).
The problem with basically every sing… -
(Quote) que?
(good to see that the HMG is still on your radar guys) -
Please dont attempt to re-'balance' exos. They're not without issues, but they're probably in the best place they've been since launch.
Meanwhile there are much more pressing issues; nobody wants to lerk or fade, the HMG has been implemented b… -
(Quote) I wish people had just read the OP properly, I dont want my beautiful idea thread to turn into a balance discussion about an unrelated mechanic pls -_-
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@Nordic つ ◕_◕ ༽つ giff stats
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Somebody summarise this thread in less than 10 words for OP's sake
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In my original post I included the clauses about landing the swipes within a certain time frame for a reason!
Thanks for the numbers though man, I was a little vague about some of the proposed values in OP because I couldn't reme… -
(Quote) Whether or not it works on structures/exos, I'm not certain it'd make a big difference. Stab in its current form is more or less only "good" for hit and run attacks to chunk the hp of exos, if it required 3 fast hits for a stab tha…
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I purposely worded the original post such that this case is included and your question is answered there. tl;dr no, and no -
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Originally I was thinking no selection of stab necessary, passive upgrade to primary attack. However with the delay after stabbing (so it's not a flat DPS increase against structures or whatever- NOT that I'd be opposed to this sin… -
(Quote) the old ones, to movement speed and ting
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Not sure if intentionally just saying "GIVE FADES ACID ROCKET" or not
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That's interesting, I wonder if it's because people want to see how useful the /new/ shade hive is as a starter, and will presumably settle once they realise shade hive's best early game alien upgrade got moved to shift hive.
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