mikeloeven
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I know this is a Necro but seeing as the dev team is now releasing a new game without fixing the long standing cyclops issues I feel I should say something again. So loaded up the game today still no temperature gauge for the cyclops engine. Engine …
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I went full Bond Villain and build a volcano base. Spent hours and hours ferrying materials through the alien portal ....... >.>
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Honestly if we assume that in the future they would use LED or even more efficient lighting systems than lighting would essentially be a freebie especially when you consider that compared to traditional lighting systems a led with a light output sim…
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Never went nuclear but how would one of those compare to the reactor on say a modern day sub ?? I am pretty sure those rods last a long time. Not sure how long nuclear rods last in subnautica because according the power estimates on the subnautica w…
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Yeah we need 6 DOF for alot of reasons the biggest being cyclops maneuverability but also the fact that it is sometimes hard to target some things due to the fact that the seamoth and seaglide flips out when you are inclined too much. Honestly I wou…
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The thing I always say to game developers is that you can make a game as unrealistic as you want as long as your creative and you can make a game as difficult as you want as long as the gameplay remains intuitive. when devs keep falling back on powe…
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Except there is no need for this type of balance in an exploration game and the cyclops SHOULD be able to out run anything as long as you have power.
honestly this is one of those difficulty for difficulty sake th… -
The problem is that this is a known issue that I reported a few months ago and others have reported long before me and the fact that this still hasn't been addressed dispute a complete HUD overhaul and numerous updates is really bad.
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yeah I would like to see gimbals on the thrusters so you can direct the thrust for forward momentum instead of just jumping. Also the upgrade should improve thruster duration as well as just force. Perhaps an additional MKII and MKIII thruster upgra…
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Lets not forget the most serious problem with the cyclops. Lack of keybindings for pitch and roll. While we all agree there should be limits to prevent people doing barrel rolls, getting into and out of caves does requires adjustment to pitch and ro…
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The problem is the fact that the sea dragon maintains a lock on the player indefinitely. Most creatures have this thing called an attention span after which they would go after more obvious prey
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I generally dont go for the whole Kill It aproach the problem is there is no effective way to move unwanted creatures away from your base or craft. I would really like a way of knocking out creatures combined with a way to tow the … -
It might also help if there was a keybinding to turn the PRAWN's lights on and off its the only vehicle in the game where lights are stuck on and this is an attraction for some things
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Yeah if you have a PRAWN you need to remove the torpedo arm each time you dock or the cyclops will start rolling over uncontrollably
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Realistically a sub would retain a the terrain map generated by the ping and not have it vanish from the hud after the 3rd ping. constant pinging is needed to keep the terrain map displayed and up to date. also most real life subs … -
This is why i am shocked there are no debug commands for overriding construction / deconstruction restrictions or deleting a module
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and you just made my point with that wall of text commands
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First of all haven't found any fragment for that and wasn't that only for the cyclops not the prawn?
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Also I dont know about you but I was wandering around the ILZ in my prawn not even getting near the dragon and it would lock o… -
no it doesn't take alot of energy to make a pinging noise the real risk is that active sonar will attract creatures sensitive to it and counteract the effects of silent running. The fact remains intended or not sonar is not useable in it's current s…
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I actually can confirm creatures being able to swim through the ground just the other day I actually lost my prawn because the Sea Dragon cliped through the ground while fighting me and dropped the suit into the abyss below the map geometry. Needles…
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Interesting idea but just simply linking all the inventory seems a little bit like a cheat perhaps they could add some type of Minecraftesque mechanism where you have to build item conduits to connect different inventories
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Your issue with controls is actually just that an issue with the game's limited key binds. I actually have a pretty nice joystick i bought for Star Citizen and it has multiple analog thumbsticks on both the main stick and the throttle unit so yeah s…
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The Sea Dragon is already incredibly dangerous and overpowered and the devs still refused to provide any decent weapon modules to the community so no I'm against anything that makes creatures more dangerous than they already are especially with the …
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you could just give the suit 4 arm sockets that way not only can you upgrade the two claw arms but you can add two additional arms to the empty sockets. The suit is called a PRAWN and most crustaceans in that category prawns have multiple appendage…
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@JohnyTheCarrot for weather events we totally need a Sandsharknado
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Another problem patching a reactor would not reduce the radiation level as the isotopes will have already dispersed in the water XD
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Yes but @DarthOmnis said it was fixed in experimental i loaded experimental and the issue was only fixed in open ocean docked craft still reset
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Yeah but i couldn't figure out any other possible reference
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May be slated to be fixed by the april update but i just installed experimental and the issue still occured it seems there was only a partial fix. If the seamoth is in open ocean when the game is saved it's crush depth is preserved however if the se…
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I thought Killed by nine tailed fox was a reference to the anime Naruto which has a demonic nine tailed fox spirit as a plot element.