That was pretty cool, I ended with 2hp <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
<!--quoteo(post=1654497:date=Oct 7 2007, 09:23 PM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Oct 7 2007, 09:23 PM) <a href="index.php?act=findpost&pid=1654497"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sigh, OK.
So here is the WHAT, not the HOW:
HeavyGuys can shoot their miniguns, without being slowed down.<!--QuoteEnd--></div><!--QuoteEEnd-->
Seen a few of these, they break every server they're on for negating the heavys only weakness <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Reported it as bug, lets just hope they can fix it, and soon, everyone who can use google will find out how eventually.
Stalemate melee, was it a server setting or did you all just agree to it? It actually sounds fun considering stalemates suck so bad.
<!--quoteo(post=1654675:date=Oct 8 2007, 11:20 AM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Oct 8 2007, 11:20 AM) <a href="index.php?act=findpost&pid=1654675"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Seen a few of these, they break every server they're on for negating the heavys only weakness <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Reported it as bug, lets just hope they can fix it, and soon, everyone who can use google will find out how eventually.
Stalemate melee, was it a server setting or did you all just agree to it? It actually sounds fun considering stalemates suck so bad.<!--QuoteEnd--></div><!--QuoteEEnd--> I'm sure it's going to be patched real quick anyway. I think most people don't have the patience to make use of the trick anyway, and the people I've seen use it seem to suck anyway, but maybe I'm just lucky =p
edit: a spy trick I never thought of til I saw someone using it last night...
if you sap a sentry, the engy will usually remove it. if you kill the engy, the sentry will usually kill you. sometimes you can sap / stab in quick succession, which is awesome. however, one way you can guarantee at least a sentry kill is to sap the sentry and shoot 2 to 3 revolver rounds at it. sentry = toast in like 2 seconds.
Backstab is so b0rked I don't think people need scripts for it. Countless times have I looked a spy straight in the eyes as he backstabbed me in my face instantly.
<!--quoteo(post=1654742:date=Oct 8 2007, 03:41 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 8 2007, 03:41 PM) <a href="index.php?act=findpost&pid=1654742"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I expected FF to the the realm of the scripting tard, who the ###### needs a script to look at the floor and shoot a rocket<!--QuoteEnd--></div><!--QuoteEEnd-->
It doesn't look at the floor. You have to do that part yourself.
the rocket jump script gets the timing perfect such that you get maximum height with minimum self-damage, or so I read. haven't tried it yet. gonna try some of these right now...
auto-reload one seems popular but that's one I definitely can't understand ever wanting. the last thing I want is a script that's gonna force me to reload whenever I stop shooting for a split second...
If pressing "R" is too complicated for someone's tiny, tiny brain, an autoreload feature lets them ignore the button entirely. I guess they figure "it will only reload when I'm not shooting, therefore it'll only do it when I don't need to be shooting."
I just tested them and the rocket jump and sticky jump macros work very well - much better than I'm able to pull off manually... but the spy macros aren't really worth it.
I find that the more I play the spy, the more I like him, but the less I find it worthwhile to even bother sapping anything, like, ever. if someone already gibbed the engineer, sure, go for it - otherwise, just stick to knifing unsuspecting passers-by. you'll live longer.
<!--quoteo(post=1654759:date=Oct 8 2007, 05:23 PM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Oct 8 2007, 05:23 PM) <a href="index.php?act=findpost&pid=1654759"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just tested them and the rocket jump and sticky jump macros work very well - much better than I'm able to pull off manually... but the spy macros aren't really worth it.
I find that the more I play the spy, the more I like him, but the less I find it worthwhile to even bother sapping anything, like, ever. if someone already gibbed the engineer, sure, go for it - otherwise, just stick to knifing unsuspecting passers-by. you'll live longer.<!--QuoteEnd--></div><!--QuoteEEnd-->
Who cares how long you live? I'd gladly die a thousand deaths if it meant my team captures a point previously locked down by turrets.
yeah, as a spy you are among the best at removing static defenses. Take them down so your team can move forward instead of playing the game like a simple deathmatch.
<a href="http://www.gamestop.com/product.asp?cookie%5Ftest=1&product_id=200198" target="_blank">Meet the Demoman</a>. I had a hard time choosing my favorite before; it was basically a tie between the soldier and the heavy. And the engineer. But this is far and away the best video, especially considering I didn't have very high hopes for it. I mean come on, demoman shoots people and they go boom, right? Well, this one had me laughing out loud (literally [loll]) more than all the others combined. Great stuff.
I preferred the demo man in the teaser trailers that had bundles of dynamite he'd toss. Could've been high blast area or something. He's kinda boring with two different grenade launchers.
The spy used to have a silenced pistol too, which would also have been cooler than a loud-ass magnum.
this game is still really fun, funny, and all derivations thereof.
Private_ColemanPhD in Video GamesJoin Date: 2002-11-07Member: 7510Members
Changes/Additions
* Team Goals panels stop appearing after you've played a map several times * <b>At map time limit, Sudden Death now only kicks in if teams are drawn</b> * <b>Sudden Death only starts in CTF mode if both flags are at home</b> * Team Fortress 2 stats are only gathered when playing a real game * Added the player class counts in the class selection dialog
Bug fixes
* <b>Fixed Heavy minigun exploit</b> * Various fixes to localized text
<!--quoteo(post=1654796:date=Oct 9 2007, 05:03 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Oct 9 2007, 05:03 AM) <a href="index.php?act=findpost&pid=1654796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@Ignis Solus, Meet the Demoman, and the patch: all awesome.<!--QuoteEnd--></div><!--QuoteEEnd-->
I agree to 110%, Ignis Solus was really really good (loved the music, anyone know somewhere to get it or other works from lars erik fjosne? google failed), lets see if demoman keeps same quality.
Edit: Heeey, them grenades can't bounce like that and explode on impact anymore, what a bunch of hypocrites.
<!--quoteo(post=1654847:date=Oct 9 2007, 03:50 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Oct 9 2007, 03:50 PM) <a href="index.php?act=findpost&pid=1654847"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Edit: Heeey, them grenades can't bounce like that and explode on impact anymore, what a bunch of hypocrites.<!--QuoteEnd--></div><!--QuoteEEnd-->Plus demos can't run through sentry fire. It's more unrealistic than even the actual gameplay.
MonkfishSonic-boom-inducing buttcheeks of terrifying speed!Join Date: 2003-06-03Member: 16972Members
<!--quoteo(post=1654847:date=Oct 9 2007, 02:50 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Oct 9 2007, 02:50 PM) <a href="index.php?act=findpost&pid=1654847"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree to 110%, Ignis Solus was really really good (loved the music, anyone know somewhere to get it or other works from lars erik fjosne? google failed), lets see if demoman keeps same quality.
Edit: Heeey, them grenades can't bounce like that and explode on impact anymore, what a bunch of hypocrites.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can get it from iTunes, Lars made it himself. ( I have it though o/)
re: the custom maps some of us were playing on last night (Gwahir, 6john, I think Liku stopped in, I don't know who else) - what did you think of them?
they were pretty good IMO and a nice change of pace. TF2 native doesn't have enough CTF maps... were those maps remakes of previous TF maps? I don't remember them from Quake TF, and I didn't play as much of the other TFs... I really liked the map with the 2 bunker-like bases. was easy to get pinned down and fun to fight out of.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1654849:date=Oct 9 2007, 05:10 PM:name=Crispy)--><div class='quotetop'>QUOTE(Crispy @ Oct 9 2007, 05:10 PM) <a href="index.php?act=findpost&pid=1654849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Plus demos can't run through sentry fire. It's more unrealistic than even the actual gameplay.<!--QuoteEnd--></div><!--QuoteEEnd--> Was that turret actually aiming at the grenades or am I seeing things o.O"
<!--quoteo(post=1654853:date=Oct 9 2007, 11:55 AM:name=DiscoZombie)--><div class='quotetop'>QUOTE(DiscoZombie @ Oct 9 2007, 11:55 AM) <a href="index.php?act=findpost&pid=1654853"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->re: the custom maps some of us were playing on last night (Gwahir, 6john, I think Liku stopped in, I don't know who else) - what did you think of them?
they were pretty good IMO and a nice change of pace. TF2 native doesn't have enough CTF maps... were those maps remakes of previous TF maps? I don't remember them from Quake TF, and I didn't play as much of the other TFs... I really liked the map with the 2 bunker-like bases. was easy to get pinned down and fun to fight out of.<!--QuoteEnd--></div><!--QuoteEEnd-->
The 2-bunker base map was a remake of a Halo map. Most of the people on my team really didn't like it. You team had a few people who knew the map ahead of time and we had a bad start which got worse. We practically couldn't leave our base for all the snipers (which the map heavily favored). It just wasn't right.
One of the other maps I mainly played defense on and was generally acceptable. (another 2fort style with the intelligence on top of a raised platform)
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--quoteo(post=1654856:date=Oct 9 2007, 06:20 PM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Oct 9 2007, 06:20 PM) <a href="index.php?act=findpost&pid=1654856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it was but that was scripted for the lols<!--QuoteEnd--></div><!--QuoteEEnd--> yeah like all other meet the >insert class here< type of movies. A friend of mine thought the game would've more tactical depth, but then saw it has small cramped maps and not a lot of room for tactical movement like outflanking. So he's not playing it anymore, mainly because the intro movies give a wrong idea of how TF2 really plays...
I mainly play it for the comedy factor more then anything else or if other games have a slow night.
<!--quoteo(post=1654858:date=Oct 9 2007, 12:24 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Oct 9 2007, 12:24 PM) <a href="index.php?act=findpost&pid=1654858"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The 2-bunker base map was a remake of a Halo map. Most of the people on my team really didn't like it. You team had a few people who knew the map ahead of time and we had a bad start which got worse. We practically couldn't leave our base for all the snipers (which the map heavily favored). It just wasn't right.
One of the other maps I mainly played defense on and was generally acceptable. (another 2fort style with the intelligence on top of a raised platform)<!--QuoteEnd--></div><!--QuoteEEnd--> I thought you guys were winning half the time on the 2 bunker map, and the snipers on both sides really did keep the place pretty locked down. when your team had the teleporter to our roof, we were in big trouble. the secret warps behind the bunkers were good for bypassing the snipers though =p
I was amused with the little fight we had in the basement of 2fort early on =p I had a whole base set up in your flag room but you put a stop to it pretty quickly. I was pretty mad at my team for not taking advantage of my teleporter straight to your flag room while it lasted.
Comments
So here is the WHAT, not the HOW:
HeavyGuys can shoot their miniguns, without being slowed down.<!--QuoteEnd--></div><!--QuoteEEnd-->
Seen a few of these, they break every server they're on for negating the heavys only weakness <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Reported it as bug, lets just hope they can fix it, and soon, everyone who can use google will find out how eventually.
Stalemate melee, was it a server setting or did you all just agree to it? It actually sounds fun considering stalemates suck so bad.
Reported it as bug, lets just hope they can fix it, and soon, everyone who can use google will find out how eventually.
Stalemate melee, was it a server setting or did you all just agree to it? It actually sounds fun considering stalemates suck so bad.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm sure it's going to be patched real quick anyway. I think most people don't have the patience to make use of the trick anyway, and the people I've seen use it seem to suck anyway, but maybe I'm just lucky =p
<a href="http://www.fpsbanana.com/scripting/2324" target="_blank">http://www.fpsbanana.com/scripting/2324</a>
edit: a spy trick I never thought of til I saw someone using it last night...
if you sap a sentry, the engy will usually remove it. if you kill the engy, the sentry will usually kill you. sometimes you can sap / stab in quick succession, which is awesome. however, one way you can guarantee at least a sentry kill is to sap the sentry and shoot 2 to 3 revolver rounds at it. sentry = toast in like 2 seconds.
Scripts < Training makes perfect
It doesn't look at the floor. You have to do that part yourself.
auto-reload one seems popular but that's one I definitely can't understand ever wanting. the last thing I want is a script that's gonna force me to reload whenever I stop shooting for a split second...
I find that the more I play the spy, the more I like him, but the less I find it worthwhile to even bother sapping anything, like, ever. if someone already gibbed the engineer, sure, go for it - otherwise, just stick to knifing unsuspecting passers-by. you'll live longer.
I find that the more I play the spy, the more I like him, but the less I find it worthwhile to even bother sapping anything, like, ever. if someone already gibbed the engineer, sure, go for it - otherwise, just stick to knifing unsuspecting passers-by. you'll live longer.<!--QuoteEnd--></div><!--QuoteEEnd-->
Who cares how long you live? I'd gladly die a thousand deaths if it meant my team captures a point previously locked down by turrets.
Meet the Demoman uaargh
The spy used to have a silenced pistol too, which would also have been cooler than a loud-ass magnum.
this game is still really fun, funny, and all derivations thereof.
Meet the Demoman uaargh<!--QuoteEnd--></div><!--QuoteEEnd-->
lol I win
Fine I guess i'll link a fan video made by LitFuse (they're doing the NS2 trailer)
<a href="http://youtube.com/watch?v=pC_aGQyFETU" target="_blank">Ignis Solus</a>
Absolute top quality stuff
* Team Goals panels stop appearing after you've played a map several times
* <b>At map time limit, Sudden Death now only kicks in if teams are drawn</b>
* <b>Sudden Death only starts in CTF mode if both flags are at home</b>
* Team Fortress 2 stats are only gathered when playing a real game
* Added the player class counts in the class selection dialog
Bug fixes
* <b>Fixed Heavy minigun exploit</b>
* Various fixes to localized text
High Res version \o/
I agree to 110%, Ignis Solus was really really good (loved the music, anyone know somewhere to get it or other works from lars erik fjosne? google failed), lets see if demoman keeps same quality.
Edit: Heeey, them grenades can't bounce like that and explode on impact anymore, what a bunch of hypocrites.
Edit: Heeey, them grenades can't bounce like that and explode on impact anymore, what a bunch of hypocrites.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can get it from iTunes, Lars made it himself. ( I have it though o/)
they were pretty good IMO and a nice change of pace. TF2 native doesn't have enough CTF maps... were those maps remakes of previous TF maps? I don't remember them from Quake TF, and I didn't play as much of the other TFs... I really liked the map with the 2 bunker-like bases. was easy to get pinned down and fun to fight out of.
Was that turret actually aiming at the grenades or am I seeing things o.O"
they were pretty good IMO and a nice change of pace. TF2 native doesn't have enough CTF maps... were those maps remakes of previous TF maps? I don't remember them from Quake TF, and I didn't play as much of the other TFs... I really liked the map with the 2 bunker-like bases. was easy to get pinned down and fun to fight out of.<!--QuoteEnd--></div><!--QuoteEEnd-->
The 2-bunker base map was a remake of a Halo map. Most of the people on my team really didn't like it. You team had a few people who knew the map ahead of time and we had a bad start which got worse. We practically couldn't leave our base for all the snipers (which the map heavily favored). It just wasn't right.
One of the other maps I mainly played defense on and was generally acceptable. (another 2fort style with the intelligence on top of a raised platform)
yeah like all other meet the >insert class here< type of movies. A friend of mine thought the game would've more tactical depth, but then saw it has small cramped maps and not a lot of room for tactical movement like outflanking. So he's not playing it anymore, mainly because the intro movies give a wrong idea of how TF2 really plays...
I mainly play it for the comedy factor more then anything else or if other games have a slow night.
One of the other maps I mainly played defense on and was generally acceptable. (another 2fort style with the intelligence on top of a raised platform)<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought you guys were winning half the time on the 2 bunker map, and the snipers on both sides really did keep the place pretty locked down. when your team had the teleporter to our roof, we were in big trouble. the secret warps behind the bunkers were good for bypassing the snipers though =p
I was amused with the little fight we had in the basement of 2fort early on =p I had a whole base set up in your flag room but you put a stop to it pretty quickly. I was pretty mad at my team for not taking advantage of my teleporter straight to your flag room while it lasted.