Left 4 Dead

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  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited November 2008
    <!--quoteo(post=1693902:date=Nov 19 2008, 11:51 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Nov 19 2008, 11:51 PM) <a href="index.php?act=findpost&pid=1693902"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's <i>corr</i>ect.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What <i>are</i> we do<i>ing</i> this for<i>?</i>
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1693849:date=Nov 19 2008, 12:18 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Nov 19 2008, 12:18 PM) <a href="index.php?act=findpost&pid=1693849"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is an achievement to kill the witch in one single headshot.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Is it a single shot from all players or can someone shoot her a couple of times with the shottie and you shoot her once in the head when she jumps on the person?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    The wording is just "Kill the Witch with a single headshot", so probably you have to do it yourself. Try sneaking up with hunting rifle in Easy, I guess?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2008
    Well Svenpa tried a total of 3 times with the scoped assault rifle in expert mode and even at point blank range from behind, the shot did nothing more then make the Witch angry and start clawing at him... Perhaps a shotgun is needed?
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    You get a damage bonus attacking when zombies aren't aware of you. You also get a crazy short range damage bonus with the shotgun. Make it a headshot and I imagine all those multipliers get the kill with a single shot.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Heh funny thing, I just meleed 5 zombies at once with a spinal tap achievement, they were all not aware and I was behind them. One hit with a gas canister and they all went down at the same time <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Versus is disappointing.

    I was playing with Shockwave and getting frustrated at how much dying I was dying as infected when Shock pointed out that the infected are supposed to die. With that in mind it became a bit more bearable but the way the infected work make them dull when you use your primary attack:

    - the boomer is guaranteed death after throwing up on someone (fun to make a successful puke though)
    - the hunter is forced to sit on his target and attack after pouncing until he dies
    - the smoker is forced to constrict his target until he dies

    The boomer is fun enough to leave unchanged IMO, but I wish left clicking when post-pounce-slashing as hunter or constricting as smoker would cancel the attack and let you escape.

    At the start of the game the survivors have enough hp to wait for a team mate to come and kill you. If they stay together you can't do a whole lot until a boomer pukes on someone or the director spawns in a big mob.

    Infected (tank excluded) are like playing as cloaked skulks against marines in NS- you've only got one play style. I had a picture of the hunter being some sleek speedy killer who was hard to target. He plays just like that... right until he pounces on someone then he can't move. Maybe that'd make it too hard but I don't think the assumption should be that the survivors should make it to the end.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1693959:date=Nov 20 2008, 03:32 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Nov 20 2008, 03:32 PM) <a href="index.php?act=findpost&pid=1693959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Versus is disappointing.

    I was playing with Shockwave and getting frustrated at how much dying I was dying as infected when Shock pointed out that the infected are supposed to die. With that in mind it became a bit more bearable but the way the infected work make them dull when you use your primary attack:

    - the boomer is guaranteed death after throwing up on someone (fun to make a successful puke though)
    - the hunter is forced to sit on his target and attack after pouncing until he dies
    - the smoker is forced to constrict his target until he dies

    The boomer is fun enough to leave unchanged IMO, but I wish left clicking when post-pounce-slashing as hunter or constricting as smoker would cancel the attack and let you escape.

    At the start of the game the survivors have enough hp to wait for a team mate to come and kill you. If they stay together you can't do a whole lot until a boomer pukes on someone or the director spawns in a big mob.

    Infected (tank excluded) are like playing as cloaked skulks against marines in NS- you've only got one play style. I had a picture of the hunter being some sleek speedy killer who was hard to target. He plays just like that... right until he pounces on someone then he can't move. Maybe that'd make it too hard but I don't think the assumption should be that the survivors should make it to the end.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Having not actually played versus yet I'm just curious, is it possible to attack a player while they are being constricted by a smoker? I could imagine some interesting teamwork between zombies if you used the smoker to pull a survivor away into the clutches of the other 3 zombie players. Just a thought.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    Yes you can, but it'd still take a good few seconds to incapacitate a player like that.

    I think you're better off using the hunter and smoker to stun 2 players and hope the other 2 are dealing with vanilla zombies.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    <!--quoteo(post=1693960:date=Nov 20 2008, 09:43 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Nov 20 2008, 09:43 PM) <a href="index.php?act=findpost&pid=1693960"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having not actually played versus yet I'm just curious, is it possible to attack a player while they are being constricted by a smoker? I could imagine some interesting teamwork between zombies if you used the smoker to pull a survivor away into the clutches of the other 3 zombie players. Just a thought.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, you can do this - it's refered to as a piñata.

    Using a smokers tounge on a survivor who has just been vomited on can be quite lethal to him. The horde will attack the hangning target for much combined dmg.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    As for the 10 and 20 despite, I played nothing but expert in the beta and I remember that it happened both ways quite a lot. It happens that the women zombies do 10 damage, the men zombies do 20. Perhaps they thought that 15 was the right amount instead of twenty, but the health in the game was wasted if it lacked a round number at the end. By halving the damage in half of the entire horde (men to women) with 10 and 20, they retain round numbers instead of odd.

    Thats just a guess, but I know that women do 10 and men do 20.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    Playing as the infected takes some serious amount of co-ordination, or just plain luck.

    You can't get all four players at once; it's impossible. Two hunters, a smoker and a boomer. Say on a one for one thing you get two survivors hunter'd, one smoker'd and one boomer'd. That's three players who are out of it until the fourth helps them, and he's fighting off the boomer horde. But that's not particularly difficult for a skilled player, and they can probably shoot at least one hunter off before they get swamped too much to aim properly.

    BUT

    If you manage to do that two or three times, you've got it sorted. You have to have a mentality while playing the infected. You're not hit-and-run, you're hit-and-die. Wear them down and keep at it.

    Boomers are, surprisingly, pretty much the most important infected to play (other than the tank). I always thought they'd be the most sucky ones to play because they die so easily and the infected on "normal" are useless. But they are the opportunity makers. Once your boomer hits one or two folk, you move in.


    There seem to be two basic methods for survivors to use:

    1) Regular campaign method, i.e. stick together and "slowly" go forward.
    2) Just running for the end of the map


    Both of them have their problems, really. The first one is hard because you can't really do much while they're all bunched up, you have to split them up a bit or take advantage of a situation (a director spawned swarm, a particularly good boomer hit on all four, the witch etc...) but because they move so slow you can wear them down over time.
    The second one is "easier" in that they tend to be more split up so attacking is easier, but if/when you die, they get a good way through the map before you respawn.

    It's also, obviously, *extremely* dependant on the level of communication in the infected team. Four individuals running around don't do much until a tank spawns. Pubbing as infected is a pain in the ass.

    So far I've had a lot of fun with the versus mode, even when we get utterly decimated (on either side).
    You just gotta keep in mind that you don't play to "win" the map, you play to beat the other team's score. The only way you're going to have the same score is if all four survivors get to the safe room with full health for both teams. And that just isn't going to happen unless the infected team is afk.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1693950:date=Nov 20 2008, 07:17 PM:name=juice)--><div class='quotetop'>QUOTE(juice @ Nov 20 2008, 07:17 PM) <a href="index.php?act=findpost&pid=1693950"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You get a damage bonus attacking when zombies aren't aware of you. You also get a crazy short range damage bonus with the shotgun. Make it a headshot and I imagine all those multipliers get the kill with a single shot.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sounds like a Plan B. I just had the perfect moment with the sniper rifle before with kouji, the witch was behind a counter and didn't notice me sneaking up on her from diagonally above. One headshot just about point blank (less then one feet) but she didnt die but she definitively felt it, she just stood up and looked dazed for a couple seconds before raging on me.

    Versus is awesome, even if you don't kill the survivors it's great fun AS LONG AS THE BOOMER IS DOING HIS JOB. A ######ty boomer who just dies doing nothing cripples the entire infected team. Two hunters and a smoker going at em at once is still nothing, even with a swarm assisting. Smoker tongue is way to weak and the range is silly. Melee tongue before it starts to drag, it's gone. Other survivor walk over the tongue, it's gone. Hit and survivor moves away around a wall or past the window, it's gone. Shoot at it and it's gone. There is also no benefit at all to not die after using tongue or puke, the recharge time is equal or greater then spawn time.

    Melee is still crazy effective and have abnormal long stun times. When the tank swings his fist in their face they get to stand up just about instantly, but get incapacitated as soon as a car touches them.

    The tank is fine steering as long as it doesn't lagg but that applies to everything. Punch someone out of the hospital upper floors and they die without chance of return. Ranged attack is a bit bugged and might hit unless you have a solid wall in the way. Shotgun shells slows him down remarkably, shoot in turns and he is helpless. The player controlled tank is slower then a green health survivor.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2008
    <!--quoteo(post=1693959:date=Nov 20 2008, 09:32 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Nov 20 2008, 09:32 PM) <a href="index.php?act=findpost&pid=1693959"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->- the boomer is guaranteed death after throwing up on someone (fun to make a successful puke though)
    - the hunter is forced to sit on his target and attack after pouncing until he dies
    - the smoker is forced to constrict his target until he dies<!--QuoteEnd--></div><!--QuoteEEnd-->- If you do manage to survive beyond the initial barf, you have a great opportunity to cause a second rush before the first has ended, by exploding gall onto the survivors. I've only managed to do this two or three times though, so it's not an easy feat. Pretty much guaranteed win when it works.
    - There is a way to free yourself from clawing a survivor, according to the script, but noone knows how. Just mash buttan.
    - Smoker is useless on his own, like the Hunter. Don't attack as either unless the survivors are busy with a horde. As Stick says, Boomer horde is absolutely vital.

    <!--quoteo(post=1693960:date=Nov 20 2008, 09:43 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Nov 20 2008, 09:43 PM) <a href="index.php?act=findpost&pid=1693960"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Having not actually played versus yet I'm just curious, is it possible to attack a player while they are being constricted by a smoker?<!--QuoteEnd--></div><!--QuoteEEnd-->Yes, secondary attacks (standard weaksauce melee) will work fine, but hunter pounce will break the tongue, making the smoker useless for about a minute. Barf is sort of good, as described above.
    It's just that you normally won't get the chance except possibly against pubbers. Anyone smokertongued will be freed within seconds except when you have almost won already, in which case a Boomer horde is part of the reason they're not being rescued - no spare barf.


    Anyone tried headshotting Witch <i>on a difficulty below Expert</i> yet?
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    I will chime in that there are times that smokers are wonderful in Vs.

    Mainly during the finally, if you can get some one at full range of your tongue, they will be dropping a SERIOUS amount of their health. Sure, you aren't going to kill them, but it is going to be REALLY good for your team. However, the key is to hit em when they aren't going to be caught on something, so try and nab them when they are in the open or when you can pull them off of somethign instead of them getting caught on a ledge.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1694034:date=Nov 21 2008, 12:43 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Nov 21 2008, 12:43 PM) <a href="index.php?act=findpost&pid=1694034"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Anyone tried headshotting Witch <i>on a difficulty below Expert</i> yet?<!--QuoteEnd--></div><!--QuoteEEnd-->

    my roommate did it on advanced, thats how he got the achievement.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    There is no "below expert", anything else is "I have not played fps for years and/or like pubbing" difficulty. Exception being versus mode. If you check the browser you can see that there are different difficulties for versus, even if it cannot be changed traditionally through the lobby/create server menu. Me and a few guys from here noticed we took a crapload of extra damage then normally, just getting hit by a hunter for one second ate away 20 health.

    Anyone managed to headshot a hunter midair?
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    <!--quoteo(post=1694043:date=Nov 21 2008, 12:03 PM:name=Svenpa)--><div class='quotetop'>QUOTE(Svenpa @ Nov 21 2008, 12:03 PM) <a href="index.php?act=findpost&pid=1694043"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There is no "below expert", anything else is "I have not played fps for years and/or like pubbing" difficulty. Exception being versus mode. If you check the browser you can see that there are different difficulties for versus, even if it cannot be changed traditionally through the lobby/create server menu. Me and a few guys from here noticed we took a crapload of extra damage then normally, just getting hit by a hunter for one second ate away 20 health.

    Anyone managed to headshot a hunter midair?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yup, with a shotgun even. It was not intended for sure though! A little spray and pray got it <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Them hunters sound cool when they are flying past <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> I'd just love to headshot them to make an ever nice sound *YAAAAAEEEERRR* *SPLOTCH* *thud*
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    I need friends that use a microphone and are GOOD AT THE GAME...

    Its so hit and miss with decent players. One bad player on the survivor team means a quarter of your firepower is useless and it's just frustrating. Yes it's just a game but when you're being hunter ravaged with an idiot survivor just watching you it's just painful to play.

    Other times everyone on my team had a mic and we just dominated both times by constant communication and cooperation. That's what makes me want to find a solid firend base that I can play with where I know it'll be fun.

    That said I don't know how to add friends but ingame i'm : "agro."

    on a side note it's funny how many times people have called me " a-r-g-o"
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited November 2008
    <!--quoteo(post=1694057:date=Nov 21 2008, 04:55 PM:name=enf0rcer)--><div class='quotetop'>QUOTE(enf0rcer @ Nov 21 2008, 04:55 PM) <a href="index.php?act=findpost&pid=1694057"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I need friends that use a microphone and are GOOD AT THE GAME...

    Its so hit and miss with decent players. One bad player on the survivor team means a quarter of your firepower is useless and it's just frustrating. Yes it's just a game but when you're being hunter ravaged with an idiot survivor just watching you it's just painful to play.

    Other times everyone on my team had a mic and we just dominated both times by constant communication and cooperation. That's what makes me want to find a solid firend base that I can play with where I know it'll be fun.

    That said I don't know how to add friends but ingame i'm : "agro."

    on a side note it's funny how many times people have called me " a-r-g-o"<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think it is could that I haven't played with you yet. I wouldn't be able to stop my self from making stupid shadow of the colossus jokes.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Awww... I don't have a mic but I'm a good player <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    That said the specials have a fetish for me... Several times I've been hauled from my group by a smoker whlie a hunter slashes at me. And that's just the computer :o

    Whenever a Boomer sneaks into the group unnoticed by anyone it's guaranteed it'll go after me too.

    I've even had a tank run right past the rest of the group just to go after me -.-
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1693972:date=Nov 20 2008, 04:06 PM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Nov 20 2008, 04:06 PM) <a href="index.php?act=findpost&pid=1693972"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for the 10 and 20 despite, I played nothing but expert in the beta and I remember that it happened both ways quite a lot. It happens that the women zombies do 10 damage, the men zombies do 20. Perhaps they thought that 15 was the right amount instead of twenty, but the health in the game was wasted if it lacked a round number at the end. By halving the damage in half of the entire horde (men to women) with 10 and 20, they retain round numbers instead of odd.

    Thats just a guess, but I know that women do 10 and men do 20.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hahaha what, are you serious? Is that right? That's hilarious. I wonder if the female rebels in Half-Life 2 do less damage. Or if Alyx swapped her gun with a man's gun one day to be able to kill people. That explains why the Combine only recruit males I guess.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--quoteo(post=1694059:date=Nov 21 2008, 04:09 PM:name=Thansal)--><div class='quotetop'>QUOTE(Thansal @ Nov 21 2008, 04:09 PM) <a href="index.php?act=findpost&pid=1694059"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think it is could that I haven't played with you yet. I wouldn't be able to stop my self from making stupid shadow of the colossus jokes.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd be impressed if you continued to find them funny

    agro is supposed to be a abbreviation of aggravation, which often mirrors my feelings during online play. I need to relax more but I'm too competitive. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    <!--quoteo(post=1694065:date=Nov 21 2008, 05:54 PM:name=enf0rcer)--><div class='quotetop'>QUOTE(enf0rcer @ Nov 21 2008, 05:54 PM) <a href="index.php?act=findpost&pid=1694065"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd be impressed if you continued to find them funny

    agro is supposed to be a abbreviation of aggravation, which often mirrors my feelings during online play. I need to relax more but I'm too competitive. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->


    It is just the fact that when ever I see the word agro I think "AGRO!" (as in, the dude calling for his horse), instead of the more common agro == hate. Something about that game just drilled that soundbite into my head so hard that it never seems to shake out.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    I think the horde spawn system is kind of silly sometimes <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I have seen it myself once when I looked in a general direction, nothing there. One second later, I hear the horde only to turn around and see a horde at the same location I just looked...


    And this one probably tops any weird spawns:

    Svenpa goes of to check a bathroom and closes the door again, then a horde comes FROM THAT FRIKKING ROOM. WTF is this

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>Teenage muntant ninja zombies from the toilet? </b><!--colorc--></span><!--/colorc--><img src="http://www.unknownworlds.com/forums/style_images/1/folder_post_icons/icon5.gif" border="0" class="linked-image" />
  • spellman23spellman23 NS1 Theorycraft Expert Join Date: 2007-05-17 Member: 60920Members
    <!--quoteo(post=1694085:date=Nov 22 2008, 02:43 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Nov 22 2008, 02:43 AM) <a href="index.php?act=findpost&pid=1694085"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the horde spawn system is kind of silly sometimes <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I have seen it myself once when I looked in a general direction, nothing there. One second later, I hear the horde only to turn around and see a horde at the same location I just looked...
    And this one probably tops any weird spawns:

    Svenpa goes of to check a bathroom and closes the door again, then a horde comes FROM THAT FRIKKING ROOM. WTF is this

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>Teenage muntant ninja zombies from the toilet? </b><!--colorc--></span><!--/colorc--><img src="http://www.unknownworlds.com/forums/style_images/1/folder_post_icons/icon5.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    lol

    As it turns out, those were supposed to just be places zombies could spawn. However, since us curious player kept checking them, they added in spawning shiny items like bombs and pills. However, they should add a flag to not spawn stuff if you're checked it and it's empty, unless they like break the ceiling or something.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Naw, then they could only ever come from the front, and that'd be boring.
    On the topic of immersion-breaking spawns, just walk forward in any open area while zoomed in with hunting rifle. See the default pose zombies pop in and teleport to the ground with a proper animation applied, acting like you hadn't seen anything.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    ######, Dead Air did something better than that. I was walking up to the 2nd level of the parking garage when a tank just spawned out of thin air right infront of me. That was a nice suprise.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    <!--quoteo(post=1694085:date=Nov 22 2008, 04:43 AM:name=Kouji_San)--><div class='quotetop'>QUOTE(Kouji_San @ Nov 22 2008, 04:43 AM) <a href="index.php?act=findpost&pid=1694085"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the horde spawn system is kind of silly sometimes <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I have seen it myself once when I looked in a general direction, nothing there. One second later, I hear the horde only to turn around and see a horde at the same location I just looked...
    And this one probably tops any weird spawns:

    Svenpa goes of to check a bathroom and closes the door again, then a horde comes FROM THAT FRIKKING ROOM. WTF is this

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><b>Teenage muntant ninja zombies from the toilet? </b><!--colorc--></span><!--/colorc--><img src="http://www.unknownworlds.com/forums/style_images/1/folder_post_icons/icon5.gif" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    I just got over checking under my bed and sleeping with lights on, now I have to poop in a can since that very moment.

    Zombehs zappin' mah common sens'.
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