NS2 Progress

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Comments

  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1801021:date=Oct 7 2010, 04:47 PM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Oct 7 2010, 04:47 PM) <a href="index.php?act=findpost&pid=1801021"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->how long has it been since the last update anyway?<!--QuoteEnd--></div><!--QuoteEEnd-->

    almost 2 months
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    Think i already asked this but, this.. "Check out sentries and shotguns from HDNS2 video".

    So HD NS2 guy, care to explain how one of your videos has delayed the patch? :P
  • derWalterderWalter Join Date: 2008-10-29 Member: 65323Members
    <!--quoteo(post=1800984:date=Oct 7 2010, 03:53 PM:name=BJHBnade_spammer)--><div class='quotetop'>QUOTE (BJHBnade_spammer @ Oct 7 2010, 03:53 PM) <a href="index.php?act=findpost&pid=1800984"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Locked doors can be opened by hitting them with the switchax
    needs to be a feature not a bug
    locked doors get stuck open when hit with the ax or you could have only half of it open<!--QuoteEnd--></div><!--QuoteEEnd-->


    +1


    very very good idea!
  • BluapexBluapex Join Date: 2010-09-26 Member: 74190Members
    Hey, I just pre-ordered the game and I'm curious on the moral of the developers, I first heard about this game for what seemed like ages ago and I couldn't wait until its release. Now I paid for it in hopes of supporting the developing process. Keep up the good work guys, I wish I could help more!
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=1801050:date=Oct 8 2010, 03:20 PM:name=FocusedWolf)--><div class='quotetop'>QUOTE (FocusedWolf @ Oct 8 2010, 03:20 PM) <a href="index.php?act=findpost&pid=1801050"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Think i already asked this but, this.. "Check out sentries and shotguns from HDNS2 video".

    So HD NS2 guy, care to explain how one of your videos has delayed the patch? :P<!--QuoteEnd--></div><!--QuoteEEnd-->

    Err... Sorry. Haha, I imagine they are just looking at the behaviour the sentry guns exhibited when paired. Compared to a single gun, they didn't seem to do twice the damage to an oncoming skulk. Bloody good looking guns though!

    The irony for me is that when reviewing the video yesterday, I realised I had misspelt 'Sentry' in the title. I hope the developers do not draw the conclusion that I am unable to spell.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Can't chat while gestating<!--QuoteEnd--></div><!--QuoteEEnd-->

    This actually makes sense... and also made me laugh because I'm simple.
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    <!--quoteo(post=1801065:date=Oct 8 2010, 04:36 AM:name=NS2HD)--><div class='quotetop'>QUOTE (NS2HD @ Oct 8 2010, 04:36 AM) <a href="index.php?act=findpost&pid=1801065"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Err... Sorry. Haha, I imagine they are just looking at the behaviour the sentry guns exhibited when paired.<u> Compared to a single gun, they didn't seem to do twice the damage</u> to an oncoming skulk. Bloody good looking guns though!

    The irony for me is that when reviewing the video yesterday, I realised I had misspelt 'Sentry' in the title. I hope the developers do not draw the conclusion that I am unable to spell.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm that's interesting. I wonder if the same happens if multiple marines are shooting at the same onos, but only the hits from one marine are registered at any point in time.
  • KarbaKarba Join Date: 2006-09-23 Member: 58040Members, Constellation, Reinforced - Gold
    waiting for the Halloween mega-patch......
  • aliasWarlordaliasWarlord Join Date: 2010-06-09 Member: 71999Members
    <!--quoteo(post=1801036:date=Oct 8 2010, 01:32 AM:name=DJPenguin)--><div class='quotetop'>QUOTE (DJPenguin @ Oct 8 2010, 01:32 AM) <a href="index.php?act=findpost&pid=1801036"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->there's the problem<!--QuoteEnd--></div><!--QuoteEEnd-->


    Mmmm well, a very fast belly slide could have a similar effect i suppose :D
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    what happened to "actor sync. opt." no longer being worked on?
    this was the net-lag issue, right?

    what about performance lag? will there be any remedy for this in this next patch (152)?
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    edited October 2010
    I imagine that some progress was made on this issue, but they don't want people thinking that they consider the issue done with when it still is not optimized to final quality.
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    edited October 2010
    <!--quoteo(post=1801179:date=Oct 10 2010, 12:21 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Oct 10 2010, 12:21 PM) <a href="index.php?act=findpost&pid=1801179"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->what happened to "actor sync. opt." no longer being worked on?
    this was the net-lag issue, right?

    what about performance lag? will there be any remedy for this in this next patch (152)?<!--QuoteEnd--></div><!--QuoteEEnd-->

    They have stated multiple times that they will not release a new patch without fixing the major lag issues. There were multiple issues contributing to network performance that have already been completed (reducing server bandwidth, adding compression to packets, fixing player warping, and who knows what else). Max has pretty much been working on it straight since the last patch. We don't know how much it's been improved, but judging by the progress page I feel like by Friday next week we should have a new patch.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    <!--quoteo(post=1801187:date=Oct 10 2010, 12:58 PM:name=Stele007)--><div class='quotetop'>QUOTE (Stele007 @ Oct 10 2010, 12:58 PM) <a href="index.php?act=findpost&pid=1801187"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I feel like by Friday next week we should have a new patch.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This seems... oddly familiar.
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    It's like predicting the apocalypse.
  • weezlweezl Join Date: 2008-07-04 Member: 64557Members, Reinforced - Shadow
    @juice & Stele007
    ofc, that actually makes alot of sense. hope UWE is successfull!

    but still, does anyone know if rendering performance has been improved?
    cos a slideshow with working hit detection is still a slideshow and unplayable.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Halloween update ftw?
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    <!--quoteo(post=1801205:date=Oct 10 2010, 06:50 PM:name=WatchMaker)--><div class='quotetop'>QUOTE (WatchMaker @ Oct 10 2010, 06:50 PM) <a href="index.php?act=findpost&pid=1801205"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This seems... oddly familiar.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hey, now... I previously said 10/08 if not 10/15. I could still be right... I hope... :<

    <!--quoteo(post=1801208:date=Oct 10 2010, 08:18 PM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Oct 10 2010, 08:18 PM) <a href="index.php?act=findpost&pid=1801208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->but still, does anyone know if rendering performance has been improved?
    cos a slideshow with working hit detection is still a slideshow and unplayable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    No idea... Honestly, I thought the framerate was okay with my machine. Are you sure you aren't thinking of the network/server issues? Once too many people joined, it did become a slide show because the server was grinding to a halt, but my client's fps wasn't terrible.
  • KarbaKarba Join Date: 2006-09-23 Member: 58040Members, Constellation, Reinforced - Gold
    <!--quoteo(post=1801208:date=Oct 11 2010, 02:18 AM:name=weezl)--><div class='quotetop'>QUOTE (weezl @ Oct 11 2010, 02:18 AM) <a href="index.php?act=findpost&pid=1801208"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->@juice & Stele007
    ofc, that actually makes alot of sense. hope UWE is successfull!

    but still, does anyone know if rendering performance has been improved?
    cos a slideshow with working hit detection is still a slideshow and unplayable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    no patch in 2 months= no significant rendering improvements, that's all.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Hmm... Unfortunately I'm starting to agree that the 'Halloween Mega Patch' theory is looking most plausible at the moment.

    Which means I'm all out of NS2 promotion work for a long while yet.
  • Baron_Bad_EggBaron_Bad_Egg Join Date: 2004-07-09 Member: 29823Banned
    if that's the case... pathetic.
  • TigTig Join Date: 2010-05-08 Member: 71674Members, Reinforced - Shadow, WC 2013 - Silver
    <!--quoteo(post=1801233:date=Oct 11 2010, 07:49 AM:name=Baron_Bad_Egg)--><div class='quotetop'>QUOTE (Baron_Bad_Egg @ Oct 11 2010, 07:49 AM) <a href="index.php?act=findpost&pid=1801233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if that's the case... pathetic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    a discounted gorge plushie would turn that frown upside down.
  • minimminim Join Date: 2009-05-14 Member: 67408Members
    "Add support for reliable network messages"
    Delivered
    "Projectiles sometimes pass through closed doors"
    Delivered
    "Add support for synchronizing random variables between the server and client"
    Delivered


    Good stuff! :)
  • EldonEldon Join Date: 2010-07-15 Member: 72414Members, Constellation
    edited October 2010
    <!--quoteo(post=1801233:date=Oct 11 2010, 11:49 PM:name=Baron_Bad_Egg)--><div class='quotetop'>QUOTE (Baron_Bad_Egg @ Oct 11 2010, 11:49 PM) <a href="index.php?act=findpost&pid=1801233"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if that's the case... pathetic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    What exactly is pathetic? A patch is taking longer than expected - oh tragedy.

    Short message is I'm really looking forward to a patch when there is one but I'm content to wait and check in until there is.
  • Baron_Bad_EggBaron_Bad_Egg Join Date: 2004-07-09 Member: 29823Banned
    edited October 2010
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    <!--quoteo(post=1801251:date=Oct 11 2010, 07:29 AM:name=Tig)--><div class='quotetop'>QUOTE (Tig @ Oct 11 2010, 07:29 AM) <a href="index.php?act=findpost&pid=1801251"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->a discounted gorge plushie would turn that frown upside down.<!--QuoteEnd--></div><!--QuoteEEnd-->

    +1
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Looping rifle fire 'delivered!' Yes! My pet Alpha hate fixed. :)
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Bug: "Eggs shouldn't spawn on railings and small things"
    I'm kind of confused. Were they not spawning correctly on these things so you made it so they can't. Or did you make it so they could? o.O
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1801389:date=Oct 12 2010, 10:46 PM:name=WhiteZero)--><div class='quotetop'>QUOTE (WhiteZero @ Oct 12 2010, 10:46 PM) <a href="index.php?act=findpost&pid=1801389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Bug: "Eggs shouldn't spawn on railings and small things"
    I'm kind of confused. Were they not spawning correctly on these things so you made it so they can't. Or did you make it so they could? o.O<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm guessing they're not allowed to spawn there. It probably would have been worded "Eggs couldn't spawn.." if they were intended to.
  • minimminim Join Date: 2009-05-14 Member: 67408Members
    Three tech tasks now accepted! :)
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    Script memory related performance? Sounds good
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