NS2 Progress

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Comments

  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i guess monday could be a good day for release. don't forget that the patch needs to go trough some initial testing + steam. ok perhaps tuesday because possibly they don't work on weekends ;)
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    edited October 2010
    I'd be surprised if we saw an update on the main page, and then a patch later the same day.

    They still have like 15 things to do on the progress page before the 'apparent' 152 release, which swings back and forth. Factor in as has been mentioned that it all needs compiling and then at least a fairly good play test to make sure that there is nothing too wrong.
  • minimminim Join Date: 2009-05-14 Member: 67408Members
    The Whip post could have been written up earlier in the week and just saved for friday, playtesting might take a while to make sure that things are correct but putting a new build together isn't extremely time consuming.


    Anyway, I guess we'll see within the next four hours either way. I also noticed that the next release/build marker for gameplay tasks on the progress page has vanished.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Sorry guys, no patch today, so you can all stop speculating : )

    Max is trying to get a few more optimizations in to improve framerate, such as fixing some issues with the current occlusion system.

    --Cory
  • minimminim Join Date: 2009-05-14 Member: 67408Members
    <!--quoteo(post=1801672:date=Oct 16 2010, 01:04 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Oct 16 2010, 01:04 AM) <a href="index.php?act=findpost&pid=1801672"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry guys, no patch today, so you can all stop speculating : )

    Max is trying to get a few more optimizations in to improve framerate, such as fixing some issues with the current occlusion system.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    I take it that this means that the networking stuff has been improved to satisfactory levels?
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    SWEET, occlusion seemed like a major part of the rendering delays.
  • Revi.ukRevi.uk Join Date: 2010-04-12 Member: 71354Members
    <!--quoteo(post=1801672:date=Oct 16 2010, 01:04 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Oct 16 2010, 01:04 AM) <a href="index.php?act=findpost&pid=1801672"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry guys, no patch today, so you can all stop speculating : )

    Max is trying to get a few more optimizations in to improve framerate, such as fixing some issues with the current occlusion system.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    So Monday or Tuesday is the big day then! :D
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    Thanks for the update Corey, (any news what-so-ever is always welcome) the pivotal tracker page continues to impress.
  • w0dk4w0dk4 Join Date: 2008-04-22 Member: 64129Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1801672:date=Oct 16 2010, 02:04 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Oct 16 2010, 02:04 AM) <a href="index.php?act=findpost&pid=1801672"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sorry guys, no patch today, so you can all stop speculating : )

    Max is trying to get a few more optimizations in to improve framerate, such as fixing some issues with the current occlusion system.

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->

    Sounds good, keep it up!
  • minimminim Join Date: 2009-05-14 Member: 67408Members
    Seems like Charlie is crankin' on stuff during the weekend. :)
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    edited October 2010
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Change melee attacks from line to box or capsule - Accepted<!--QuoteEnd--></div><!--QuoteEEnd-->
    Glad this got put in. It is so crucial to making the alien experience fun.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    edited October 2010
    <!--quoteo(post=1801672:date=Oct 16 2010, 02:04 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Oct 16 2010, 02:04 AM) <a href="index.php?act=findpost&pid=1801672"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Max is trying to get a few more optimizations in to improve framerate, such as fixing some issues with the current occlusion system.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Issues like vertices slipping into float values causing tiny cracks to screw up occlusion?
    I also noticed that some props don't block view as perfect as they could.

    Then again it already works amazingly well in some places.
    Most of the time when one uses clean, tied-together brushwork or when you stick rock props into each other.
  • WhiteZeroWhiteZero That Guy Join Date: 2004-06-24 Member: 29511Members, Constellation
    Oh please oh please oh please fix "Up and down jitters in Commander Mode (fix Overview.exe)" before the patch is released.
  • FuzionMonkeyFuzionMonkey Join Date: 2005-05-04 Member: 50889Members
    Theres only a few more tasks that need to be completed. All of the technical tasks have been completed and theres only 6 more gameplay tasks that need be finished (they have already been started).
    <img src="http://imgur.com/PFGOf.png" border="0" class="linked-image" />

    Anybody think a monday release is likely?
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Monday? I would doubt it. Once all of those tasks get finished, it also has to get playtested to ensure it's all working as intended. It would be great to get an update by this Friday, but I think next week at the latest almost definitely.
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    They also have to prepare the build they want to release. Not everything thats in their developer build will be released.
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Mmm I'm hungry for some delicious patch!

    Remember, UWE has preivously mentioned that there are significant overheads involved with pushing a patch through Valve. Also, +1 for Evil_bOb1, there is much in the progress page that we probably won't see. I'd guess that anything substantial that hasn't been officially revealed won't be in there.

    Friday... Friday?
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    edited October 2010
    Uhm... this is just weird, anyone else see the Technical entries like this?
    <img src="http://www.andrige.com/ns2/WhatThe.PNG" border="0" class="linked-image" />
  • DJPenguinDJPenguin Useless Join Date: 2003-07-29 Member: 18538Members
    <!--quoteo(post=1801891:date=Oct 18 2010, 05:38 AM:name=Triggerman)--><div class='quotetop'>QUOTE (Triggerman @ Oct 18 2010, 05:38 AM) <a href="index.php?act=findpost&pid=1801891"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Uhm... this is just weird, anyone else see the Technical entries like this?
    <img src="http://www.andrige.com/ns2/WhatThe.PNG" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    it's obviously a riddle. now to just crack it..
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    Technical tasks brain explosion... I can't solve that riddle.

    Or, maybe it means NS2 is completely finished and ready for gold release.
  • SN.WolfSN.Wolf Join Date: 2010-03-29 Member: 71115Members
    keep in mind that pivital tracker automatically inserts tasks based on past performance so there most likely will be less calculated time consuming tasks added bumping the down the release task regularly. This doesn't mean they will complete all tasks shown before the patch task but it's a good indicator on how well their past performance (time wise) has been.

    I also believe the occlusion system needs a thorough look at. anyone building a level can see there is problems there and it would clear up allot and actually make the game engine not stress the video so badly. I'm hoping at least a 20FPS increase in this next patch but will be happy with 10-15 to add to my current 7-12fps with a 9500GT 1GB card.

    I want this patch as bad as the next guy but will be glad to wait it out to see more technical issues addressed than actual game content.
  • TriggermanTriggerman Graphic Artist Join Date: 2004-11-10 Member: 32724Members, WC 2013 - Supporter
    I'm not sure if they're just trying to add random entries so they can have some concealment for the next update in the future, or if it's actually two words since I think that empty line is just too convenient. Or if it's simply a bug.

    *shrugs*
  • hartrafthartraft Join Date: 2010-07-16 Member: 72468Members
    edited October 2010
    Ok this is what i have!

    Use the numbers to find letters from the word Development on the pivotal tracker page.

    4 6 2 2 which gives you

    e o e e

    put these letters in with the others you get...

    e o e e r h u n m

    arrange these letters to

    ne hour mee

    i googled mee as an acronym and came up with Mise En Eta which i googled for a translation.

    mise en tat = State implementation

    ne hour state implementation

    in other words

    "any hour now we will state the implementation of our next patch"

    Haha best i could come up with
  • goblingoblin Join Date: 2004-09-05 Member: 31412Members
    Technical Tasks:

    1 - Fix Technical Tasks
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    46rhu NM22

    ABCDEFGHIJKLM (First 13 letters.)
    NOPQRSTUVWXYZ (Second 13 letters.)

    We swapped the letter for the one above or below it. A number 2 = 2nd along.

    Quite clearly results in : <b>QSEUHAZBB</b>

    BB refers to phpBB (forums), we can quite clearly see "UHAZ" in there which is LOLCat speak and self-explanatory.
    "QSEU" is an acronym for "Quite Soon Europe".

    Code cracked, you're welcome ;-) /me takes a bow
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    It is the flight numbers for the planes that crashed into the world trade centre.

    :|
  • Stele007Stele007 Join Date: 2004-07-23 Member: 30063Members
    They were tasks so simple that it would take longer to write out the problem instead of just fixing them.


    ...right? Am I right?
  • RuntehRunteh Join Date: 2010-06-26 Member: 72163Members, Reinforced - Shadow
    So the progress tracker for fixing bugs has a bug... now all you need is for one of the staff to get ill. It happens in threes they say.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    The NS2 Twitter feed says it (the Pivotal Tracker page) was a bug.

    I was really hoping it was a cryptic code for us to play with :-(
  • FocusedWolfFocusedWolf Join Date: 2005-01-09 Member: 34258Members
    Heh i thought someone hacked it.
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