<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Make commander alerts mouse clickable Delivered Redo alien minimap in Lua Delivered Redo alien commander buttons in Lua Delivered Implement alien commander "selection area" in Lua<!--QuoteEnd--></div><!--QuoteEEnd--> ooh maaaan why didn't you listen to the community when everybody told you to keep your hands of flash. ;)
I wonder how much flash-to-lua stuff is left to do ...
<!--quoteo(post=1823750:date=Jan 13 2011, 01:25 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 13 2011, 01:25 AM) <a href="index.php?act=findpost&pid=1823750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm going to ignore the insulting way in which you phrased this, and simply ask if you can elaborate on which ladders and what the problem is, so we can look into it.
thanks.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I think he's refering to the tram hive room ladder. I think it's obvious when you see it ;)
<!--quoteo(post=1823750:date=Jan 12 2011, 07:25 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 12 2011, 07:25 PM) <a href="index.php?act=findpost&pid=1823750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm going to ignore the insulting way in which you phrased this, and simply ask if you can elaborate on which ladders and what the problem is, so we can look into it.
thanks.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
ignoring is required. some folks on here are rather brusk.
<!--quoteo(post=1823766:date=Jan 13 2011, 02:13 AM:name=gorge.ous)--><div class='quotetop'>QUOTE (gorge.ous @ Jan 13 2011, 02:13 AM) <a href="index.php?act=findpost&pid=1823766"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think he's refering to the tram hive room ladder. I think it's obvious when you see it ;)
I didn't use it but once when a marine was chilling out on there. problem was: I wasn't quite able to release myself (drop down) from the ladder. I literally had to climb downawrds to the ground. jump and dropping to the side didn't work. was like I was glued to the ladder. or like a rail dictating my direction.
btw: what purpose does this ladder have? never paid any attention to that.
<!--quoteo(post=1823766:date=Jan 13 2011, 01:13 AM:name=gorge.ous)--><div class='quotetop'>QUOTE (gorge.ous @ Jan 13 2011, 01:13 AM) <a href="index.php?act=findpost&pid=1823766"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think he's refering to the tram hive room ladder.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah, that's more of an issue regarding the way ladders currently work in code, not that specific ladder in Tram. The ability for marines to climb ladders was added to the game in a pretty basic way, just to get it working. Since its not something that breaks the game at the moment, the polish time required to make getting on and off of them better will come later.
<!--quoteo(post=1823750:date=Jan 13 2011, 12:25 AM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 13 2011, 12:25 AM) <a href="index.php?act=findpost&pid=1823750"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm going to ignore the insulting way in which you phrased this, and simply ask if you can elaborate on which ladders and what the problem is, so we can look into it.
thanks.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Insulting? I apologise if you find that insulting, I find straight talking works best.
Marine spawn, has been recently changed and there is a ladder in the corner by a spotlight, going up to a cat walk. There is enough room for a player to get to the top layer, however the ladder has been made too high and it stops the player (as a marine) actually getting there, unless they duck.
Pfotonhauer? There's nothing wrong with saying how someone honestly feels, although I think American's did take that "real Virginia" thing way beyond the bounds of "normal people" ;)
<!--quoteo(post=1823830:date=Jan 13 2011, 12:07 PM:name=Thaldarin)--><div class='quotetop'>QUOTE (Thaldarin @ Jan 13 2011, 12:07 PM) <a href="index.php?act=findpost&pid=1823830"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Insulting? I apologise if you find that insulting, I find straight talking works best.<!--QuoteEnd--></div><!--QuoteEEnd--> "seems like" "someone" That's not straight talking, mate.
I was just playing around with the grenade launcher and i noticed they go invisible for a second at a certain distance, also if shooting close to the wall they often disappear instead of bouncing off, i expect they're being launched from inside the wall, also the flashlight shouldn't go out when pressed right up against a wall or object, sometimes i like to take a close look at something only for it to go out, not a big issue i know just thought i would mention it.
<!--quoteo(post=1824016:date=Jan 14 2011, 12:30 AM:name=Magneto)--><div class='quotetop'>QUOTE (Magneto @ Jan 14 2011, 12:30 AM) <a href="index.php?act=findpost&pid=1824016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->also the flashlight shouldn't go out when pressed right up against a wall or object, sometimes i like to take a close look at something only for it to go out, not a big issue i know just thought i would mention it.<!--QuoteEnd--></div><!--QuoteEEnd--> Yeah I noticed this, and found it very weird. Was this an issue in any of the previous builds? I do like the brightness of the flashlight though.
Anyone noticed some new and very cool features coming into play for 162. Server improvements, and some really cool commander gubbins?
# Make commander alerts mouse clickable # Show active marine requests to Commander # Make orders drawable for Commander (entities) # Portable power generators
McGlaspiewww.team156.comJoin Date: 2010-07-26Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
Yeah, good stuff. Let's hope it all makes it into 162. Just my opinion, but I doubt we'll have a patch tomorrow. If we do, Physics updates won't make it in, most likely. I'm really glad they're redoing the Alien comm UI in Lua, it needed it. "Game statistics system" could be very interesting.
<!--quoteo(post=1824247:date=Jan 14 2011, 05:34 AM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Jan 14 2011, 05:34 AM) <a href="index.php?act=findpost&pid=1824247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, good stuff. Let's hope it all makes it into 162. Just my opinion, but I doubt we'll have a patch tomorrow. If we do, Physics updates won't make it in, most likely. I'm really glad they're redoing the Alien comm UI in Lua, it needed it. "Game statistics system" could be very interesting.<!--QuoteEnd--></div><!--QuoteEEnd-->
I was just eyeing that up too. I hope its not one of these things where at the end of the game it will just post my failings.
"Slickk- failed to attack anything" "Slickk- should have just turned his pc off" "Slickk- got confused and recycled all"
IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
"Show active marine requests to Commander"
"Add "select all marines" for Comm."
SWEET! was seriously needing both these things. from furiously selecting each marine for waypoints to "wait i know you need a medpack but where the hell are you??" game doesnt have to be played anymore. love new features... ::rubs hands together::
McGlaspiewww.team156.comJoin Date: 2010-07-26Member: 73044Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Onos, WC 2013 - Gold, Subnautica Playtester
<!--quoteo(post=1824390:date=Jan 14 2011, 03:01 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Jan 14 2011, 03:01 PM) <a href="index.php?act=findpost&pid=1824390"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lookat the plus side though: that progress list is MOVING right along.... towards "onprocessmove" ...so happy were getting to performance stuff.<!--QuoteEnd--></div><!--QuoteEEnd-->I'm pretty sure Cory stated a week or so ago that Max is the dev working on the OnProcessMove() schtuff. So, until the Physics tasks (from Technical Tasks list) are done, I suspect the OnProcessMove or Hydra optimization won't get touched, sadly.
Very doubtful we'll get a patch today or even Monday. Imo, they shouldn't release a patch until Max can finished the Physics optimizations.
I don't see why they couldn't release a patch, what difference will it make. They are probably play testing frequently, and I doubt it takes that long to package it all.
<!--quoteo(post=1824403:date=Jan 14 2011, 01:01 PM:name=McGlaspie)--><div class='quotetop'>QUOTE (McGlaspie @ Jan 14 2011, 01:01 PM) <a href="index.php?act=findpost&pid=1824403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm pretty sure Cory stated a week or so ago that Max is the dev working on the OnProcessMove() schtuff. So, until the Physics tasks (from Technical Tasks list) are done, I suspect the OnProcessMove or Hydra optimization won't get touched, sadly.
Very doubtful we'll get a patch today or even Monday. Imo, they shouldn't release a patch until Max can finished the Physics optimizations.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would rather not see a patch until everything on the progress page is complete. Even if it takes a month to get it out. Less time building packaging is more time squashing bugs.
i'd like to see server and performance improvements as soon as they are done. fixing the flamethrowers and other features aren't as important to me. how can i accurately rate how overpowered flamethrowers are if i can't even kill a marine when he only has a rifle and he's afk (exaggeration)? balance issues at this point aren't at the top of my list. although even if they were, i wouldn't change flamethrowers just yet. i hate to be the person that compains about lag and fps all the time, but honestly that is what's holding the game back. there's a good list of servers around me, but they are all empty. the one or two populated servers (if any at certain times) are miles away with very high pings. the lag is killing the game. you can't test the game when there is no one to play with and no one wants to play a game when they can't complete simply actions because of lag.
after saying all of that...i think the game is coming along nicely and i get excited with every update.
Comments
Delivered
Redo alien minimap in Lua
Delivered
Redo alien commander buttons in Lua
Delivered
Implement alien commander "selection area" in Lua<!--QuoteEnd--></div><!--QuoteEEnd-->
ooh maaaan why didn't you listen to the community when everybody told you to keep your hands of flash. ;)
I wonder how much flash-to-lua stuff is left to do ...
thanks.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
I think he's refering to the tram hive room ladder. I think it's obvious when you see it ;)
<a href="http://img814.imageshack.us/i/001ksj.jpg/" target="_blank"><img src="http://img814.imageshack.us/img814/9274/001ksj.th.jpg" border="0" class="linked-image" /></a>
I think the alien team's commander UI is the last to be changed; and I think its being made similar to the marines for simplicity.
And yeah there's a problem with fade blink now, you can accidentally blink into walls and a few other things unlike before.
thanks.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
ignoring is required. some folks on here are rather brusk.
<a href="http://img814.imageshack.us/i/001ksj.jpg/" target="_blank"><img src="http://img814.imageshack.us/img814/9274/001ksj.th.jpg" border="0" class="linked-image" /></a><!--QuoteEnd--></div><!--QuoteEEnd-->
yea..that ladder sucks ballz ass.
I didn't use it but once when a marine was chilling out on there.
problem was: I wasn't quite able to release myself (drop down) from the ladder.
I literally had to climb downawrds to the ground. jump and dropping to the side didn't work. was like I was glued to the ladder. or like a rail dictating my direction.
btw: what purpose does this ladder have? never paid any attention to that.
Yeah, that's more of an issue regarding the way ladders currently work in code, not that specific ladder in Tram. The ability for marines to climb ladders was added to the game in a pretty basic way, just to get it working. Since its not something that breaks the game at the moment, the polish time required to make getting on and off of them better will come later.
--Cory
thanks.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Insulting? I apologise if you find that insulting, I find straight talking works best.
Marine spawn, has been recently changed and there is a ladder in the corner by a spotlight, going up to a cat walk. There is enough room for a player to get to the top layer, however the ladder has been made too high and it stops the player (as a marine) actually getting there, unless they duck.
Pfotonhauer? There's nothing wrong with saying how someone honestly feels, although I think American's did take that "real Virginia" thing way beyond the bounds of "normal people" ;)
"seems like"
"someone"
That's not straight talking, mate.
just live and learn, one can't be right all the time...
Now that's exciting! Haha! This will save me endless hours of hair-tearing frustration on account of forgetting to tap control-s.
Yeah I noticed this, and found it very weird. Was this an issue in any of the previous builds? I do like the brightness of the flashlight though.
# Make commander alerts mouse clickable
# Show active marine requests to Commander
# Make orders drawable for Commander (entities)
# Portable power generators
I was just eyeing that up too. I hope its not one of these things where at the end of the game it will just post my failings.
"Slickk- failed to attack anything"
"Slickk- should have just turned his pc off"
"Slickk- got confused and recycled all"
any guesses? maybe something like that mockup that was posted in a thread with the commander drawing arrows and waypoints for people?
This.
I'm thinking the patch will be released early next week? Fine with me, I'm out this weekend ;-)
"Add "select all marines" for Comm."
SWEET! was seriously needing both these things. from furiously selecting each marine for waypoints to "wait i know you need a medpack but where the hell are you??" game doesnt have to be played anymore. love new features... ::rubs hands together::
<img src="http://img706.imageshack.us/img706/2681/debbiedownerd.jpg" border="0" class="linked-image" />
ha. yea, until onos or DI or hell , even proper alien upgrades, they should just leave that weapon out. it ends every match.
lookat the plus side though: that progress list is MOVING right along.... towards "onprocessmove" ...so happy were getting to performance stuff.
Woo!
I know the maps by heart now but still! I hope it shows up other players too then, then this is going to sweet.
Very doubtful we'll get a patch today or even Monday. Imo, they shouldn't release a patch until Max can finished the Physics optimizations.
Very doubtful we'll get a patch today or even Monday. Imo, they shouldn't release a patch until Max can finished the Physics optimizations.<!--QuoteEnd--></div><!--QuoteEEnd-->
I would rather not see a patch until everything on the progress page is complete. Even if it takes a month to get it out. Less time building packaging is more time squashing bugs.
after saying all of that...i think the game is coming along nicely and i get excited with every update.