<!--quoteo(post=1862257:date=Jul 21 2011, 04:03 PM:name=Align)--><div class='quotetop'>QUOTE (Align @ Jul 21 2011, 04:03 PM) <a href="index.php?act=findpost&pid=1862257"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Unless it just means you can buy it to get a bunch of stuff you'd otherwise have to get via the cash shop.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes it would mean it would be like Global Agenda before it went free 2 play. and guild wars
<!--quoteo(post=1862139:date=Jul 21 2011, 10:12 AM:name=Rob)--><div class='quotetop'>QUOTE (Rob @ Jul 21 2011, 10:12 AM) <a href="index.php?act=findpost&pid=1862139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm a fan of putting the skill in the player.<!--QuoteEnd--></div><!--QuoteEEnd-->
That ended up being a fundamental problem in how PS1 worked. The original game at launch was when it was the best, because no one player could do everything.
The entire point of Planetside is that you have 100+ teammates backing you up. By going with the whole 'leet skillz' thing and rewarding that with BR30 and all the certs in the game, you greatly marginalize the usefulness of a team.
Planetside doesn't need to work like Quake where one guy with ridiculously inhuman reflexes can dominate the round and carve a path of destruction on his own, because that's not really the point of playing.
Though a lot of people seem to be under this impression that there's only one way to ever make an FPS game (*cough* retards arguing on NS2 forums about how it needs bunnyhopping), but hey, they're just retards.
<!--quoteo(post=1862476:date=Jul 22 2011, 04:49 PM:name=Konohas Perverted Hermit)--><div class='quotetop'>QUOTE (Konohas Perverted Hermit @ Jul 22 2011, 04:49 PM) <a href="index.php?act=findpost&pid=1862476"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree. Teamwork should be top priority not the skills of one person.
So they are doing an Item Shop? I hope it doesn't work like War Inc...<!--QuoteEnd--></div><!--QuoteEEnd-->
Sony has stated time and time again, The Item shop is only going to have cosmetic items.
X_StickmanNot good enough for a custom title.Join Date: 2003-04-15Member: 15533Members, Constellation
Any game I can think of that has included an item shop of some description has always claimed, at first, that it'll only sell cosmetic items or things that won't otherwise affect the game. They always end up going back on that.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
WoW has managed to keep their item shop cosmetic only, and I suspect (unless they go F2P) that they actually will keep it cosmetic at vanity pets/mounts and possibly novelty toys a la the loot cards.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->At FanFaire 2011, Smed had alluded to a cash shop, and he did the same here at SyndCon, reassuring the audience that they would not be selling power. If a weapon can be bought in the cash store, he was quick to assure us that it would be attainable in the game as well.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm reading that as "sure, you can wait for 20 hrs to get a cert, or click here to spend StationCash to get it now!"
The way it worked in battlefield heros is thusly: You could grind your nipples off for XP to unlock weapons, or you could buy those same weapons outright. Bought weapons lapse after a certain period of time. Once they lapse, you can't use them anymore. So either you play like a mofo and earn enough XP to rebuy the weapon before/as it relapses, or you pay real worldbux to unlock it again.
ThansalThe New ScumJoin Date: 2002-08-22Member: 1215Members, Constellation
<!--quoteo(post=1869604:date=Aug 17 2011, 09:13 AM:name=Scythe)--><div class='quotetop'>QUOTE (Scythe @ Aug 17 2011, 09:13 AM) <a href="index.php?act=findpost&pid=1869604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The way it worked in battlefield heroes is thusly: You could grind your nipples off for XP to unlock weapons, or you could buy those same weapons outright. Bought <b><u>and unlocked</u></b> weapons lapse after a certain period of time. Once they lapse, you can't use them anymore. So either you play like a mofo and earn enough XP to rebuy the weapon before/as it relapses, or you pay real worldbux to unlock it again.
This is cancer.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
What scythe meant I think.
I would be ok with PS2 if they go with "Pay $20 to unlock level 20", which is the direction I suspect they are going (certs simply take time to train?), not the "Yah, your thumper is only good for 1/7/30 days". Or at least I REALLY hope so.
<!--quoteo(post=1869609:date=Aug 17 2011, 09:31 AM:name=lolfighter)--><div class='quotetop'>QUOTE (lolfighter @ Aug 17 2011, 09:31 AM) <a href="index.php?act=findpost&pid=1869609"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well, they can talk the talk, that I'll grant. Now let's see 'em walk the walk.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah the destructible environments, rebuilding bases, night time attacks, flying/driving under cover of clouds, etc etc all make me excited but we've been down this road too many times. Can they really do it?
:/
When I hear, "if not in the launch, definitely SOON after..."
Well, the upside is that they're not asking us to pony up front. We can all play it and make up our minds without having to sink any cashmoney into it.
<a href="http://www.strategyinformer.com/pc/planetside2/interviews.html" target="_blank">http://www.strategyinformer.com/pc/planets...interviews.html</a> Matt swore! :O <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I mentioned earlier that you could use resources to dynamically place things on the map, but that's something we'd consider doing post-launch.<!--QuoteEnd--></div><!--QuoteEEnd-->I guess no Soviet Planetside then.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->It launched when people really didn't have broadband - at least in the states it wasn't that widespread. People's hardware wasn't really at the ability to be able to run it - so it wasn't really able to catch on.<!--QuoteEnd--></div><!--QuoteEEnd--> Maybe that explains why I never experienced the crippling lag that people complained about back in the early days. I was playing on what (for the time) was a reasonably phat pipe.
To think, the lack of broadband internet was what killed Bungie's attempts at multiplayer Oni, too. I still maintain it'd have changed how we look at third-person shooters.
They're doing some "Meet the team" thing on the official site, apparently. <a href="http://www.planetside2.com/news/article1.html" target="_blank">http://www.planetside2.com/news/article1.html</a>
Some new stuff. <img src="http://www-cdn.planetside2.com/cmsuploads/cmsclient//000/000/000//423.jpg" border="0" class="linked-image" />
<a href="http://www.planetside-universe.com/agn/news-community-interview-with-matt-higby-2546.htm" target="_blank">http://www.planetside-universe.com/agn/new...-higby-2546.htm</a> <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Galaxies spawn while airborne. Spawning is empire based, even MAXs can be spawned. Equipment timers are still present. MAXes will probably have timers. Some sort of social networking hooks will be present. Vehicle entrance/exit animations are still under discussion. Health and Armor is no more, it's now Health and Shields The Sunderer & Jackhammer were specifically named. Deployable turrets are not AI right now, they are manned. Galaxy holds 10 players. Hot drops are still in!<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Galaxies spawn while airborne. Spawning is empire based, even MAXs can be spawned.<!--QuoteEnd--></div><!--QuoteEEnd-->
If the game just manages to shift the fighting away from the boring, stale indoor fights and into the open, I don't care that you have a weapon that is deadly up close but useless at range.
Jackhammer was always ######. For every triple-tap kill you got with it, there were like thirty more times you didn't manage to do a ###### thing and got shredded by Lasher spam or MCG ownage.
Literally, it's a gun that was as useless as an ashtray on a motorbike beyond six feet away. It was, for all intents and purposes, a SWORD that someone accidentally rendered as a gun. And people had the gall to ###### about how overpowered it was.
Because it filled a role no other weapon did. It's like if one of the empires had a sniper rifle that killed rexo and below in one shot, rather than taking out 75hp and a bit of armour. Of course, without a heavy medium-range weapon NC should've been screwed in base assaults, but fortunately they also got the superior Gauss Gun, so that worked out alright.
They also got corner-camping, which worked very much to their advantage. Happy fun times peeking around corners without ever exposing yourself or even giving your presence away. Then you just waited until some sap with a weapon with lower damage output at ultra-short range (i.e. all of them) got close, and you had him.
"Triple-tapping" kinda gives the game away. That was the secondary firemode. If you used that one you DESERVED to lose, because it was ######. It was the primary fire mode that was the raper of infantry. The secondary was stupid and useless, and if that's what you used it explains why you didn't realize the deadly potential of that weapon.
Anyone who's losing to corner camping in a game where literally ever other weapon has a splash damage footprint the size of a tank deserves to lose. There was even a gun that did splash damage <i>through walls</i>.
<!--quoteo(post=1874838:date=Sep 15 2011, 02:06 PM:name=Temphage)--><div class='quotetop'>QUOTE (Temphage @ Sep 15 2011, 02:06 PM) <a href="index.php?act=findpost&pid=1874838"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The only fight the TR won was the 'whine on the forum the most' fight.<!--QuoteEnd--></div><!--QuoteEEnd-->
Comments
Yes it would mean it would be like Global Agenda before it went free 2 play. and guild wars
Boxed Copies with no sub - but items u can get
That ended up being a fundamental problem in how PS1 worked. The original game at launch was when it was the best, because no one player could do everything.
The entire point of Planetside is that you have 100+ teammates backing you up. By going with the whole 'leet skillz' thing and rewarding that with BR30 and all the certs in the game, you greatly marginalize the usefulness of a team.
Planetside doesn't need to work like Quake where one guy with ridiculously inhuman reflexes can dominate the round and carve a path of destruction on his own, because that's not really the point of playing.
Though a lot of people seem to be under this impression that there's only one way to ever make an FPS game (*cough* retards arguing on NS2 forums about how it needs bunnyhopping), but hey, they're just retards.
So they are doing an Item Shop? I hope it doesn't work like War Inc...
So they are doing an Item Shop? I hope it doesn't work like War Inc...<!--QuoteEnd--></div><!--QuoteEEnd-->
Sony has stated time and time again, The Item shop is only going to have cosmetic items.
Lots of tidbits.
I'm reading that as "sure, you can wait for 20 hrs to get a cert, or click here to spend StationCash to get it now!"
This is cancer.
--Scythe--
This is cancer.
--Scythe--<!--QuoteEnd--></div><!--QuoteEEnd-->
What scythe meant I think.
I would be ok with PS2 if they go with "Pay $20 to unlock level 20", which is the direction I suspect they are going (certs simply take time to train?), not the "Yah, your thumper is only good for 1/7/30 days". Or at least I REALLY hope so.
Yeah the destructible environments, rebuilding bases, night time attacks, flying/driving under cover of clouds, etc etc all make me excited but we've been down this road too many times. Can they really do it?
:/
When I hear, "if not in the launch, definitely SOON after..."
Matt swore! :O
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I mentioned earlier that you could use resources to dynamically place things on the map, but that's something we'd consider doing post-launch.<!--QuoteEnd--></div><!--QuoteEEnd-->I guess no Soviet Planetside then.
Maybe that explains why I never experienced the crippling lag that people complained about back in the early days. I was playing on what (for the time) was a reasonably phat pipe.
To think, the lack of broadband internet was what killed Bungie's attempts at multiplayer Oni, too. I still maintain it'd have changed how we look at third-person shooters.
<a href="http://www.planetside2.com/news/article1.html" target="_blank">http://www.planetside2.com/news/article1.html</a>
Some new stuff.
<img src="http://www-cdn.planetside2.com/cmsuploads/cmsclient//000/000/000//423.jpg" border="0" class="linked-image" />
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Galaxies spawn while airborne. Spawning is empire based, even MAXs can be spawned.
Equipment timers are still present. MAXes will probably have timers.
Some sort of social networking hooks will be present.
Vehicle entrance/exit animations are still under discussion.
Health and Armor is no more, it's now Health and Shields
The Sunderer & Jackhammer were specifically named.
Deployable turrets are not AI right now, they are manned.
Galaxy holds 10 players.
Hot drops are still in!<!--QuoteEnd--></div><!--QuoteEEnd-->
Now that's pretty damned cool.
"The Sunderer & <b>Jackhammer</b> were specifically named."
Heh. Cry some more, other empires.
Literally, it's a gun that was as useless as an ashtray on a motorbike beyond six feet away. It was, for all intents and purposes, a SWORD that someone accidentally rendered as a gun. And people had the gall to ###### about how overpowered it was.
Of course, without a heavy medium-range weapon NC should've been screwed in base assaults, but fortunately they also got the superior Gauss Gun, so that worked out alright.
"Triple-tapping" kinda gives the game away. That was the secondary firemode. If you used that one you DESERVED to lose, because it was ######. It was the primary fire mode that was the raper of infantry. The secondary was stupid and useless, and if that's what you used it explains why you didn't realize the deadly potential of that weapon.
I would assume you are part of the TR.