Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
edited February 2012
I believe this is to do with the new updated double tap code that went in on the last release. I am guessing its just a double tap movement like UT, but simplified to side step and forward rush.
<!--quoteo(post=1908076:date=Feb 29 2012, 04:14 AM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Feb 29 2012, 04:14 AM) <a href="index.php?act=findpost&pid=1908076"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If sprinting for marines turned into a double tap mechanic, it would free up the shift key so walking can come back.<!--QuoteEnd--></div><!--QuoteEEnd--> NS1 had a pretty interesting way of walking by tapping the forward key so that you never break the speed treshold that makes footsteps to be played. It works quite nicely once you actually know about it. I'm not sure if the NS2 movement and animation mechanics are easily suited for such system though.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Simon's last checkin includes "Lerk flying foley sound"...how is he foleying a Lerk?!<!--QuoteEnd--></div><!--QuoteEEnd--> In medicine, "foleying" someone refers to putting a Foley catheter into their urethra up into their bladder. I'm not sure a flying Lerk is going to put up with that.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Natural Selection 2 †@NS2 We're moving the Fade shadow-step away from double-tap and to his movement key (shift by default).<!--QuoteEnd--></div><!--QuoteEEnd-->
This seems a good choice, I keep shadow-stepping all over the place.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Gorge vs. Unknown Worlds history, as told by Kouji. <a href="http://t.co/dznRQGoP" target="_blank">http://t.co/dznRQGoP</a><!--QuoteEnd--></div><!--QuoteEEnd--> Kouji still remembers when /stuck was introduced; impressive! :) It must have been 1.02...
2.0 came 1 year after 1? The 1.04 era seemed so long for me...I would have estimated 2 years at least. Good times
Edit: Tweets about the gdc...but there were plans for the E3. Is the e3 already over? Was UWE there? It hasn't been mentioned for a long time...
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And yes, he is clutching an Onos figurine. We have proof.<!--QuoteEnd--></div><!--QuoteEEnd-->
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
<!--QuoteBegin-twitter+--><div class='quotetop'>QUOTE (twitter)</div><div class='quotemain'><!--QuoteEBegin-->OMG we have no time before PAX East. We are trying to build a booth, ship patches and get the game ready to display!<!--QuoteEnd--></div><!--QuoteEEnd--> <!--QuoteBegin-twitter+--><div class='quotetop'>QUOTE (twitter)</div><div class='quotemain'><!--QuoteEBegin-->Just drew a bunch of booth plans on our lunch table/shared whiteboard. Want to show commander and marines simultaneously.<!--QuoteEnd--></div><!--QuoteEEnd--> <!--QuoteBegin-twitter+--><div class='quotetop'>QUOTE (twitter)</div><div class='quotemain'><!--QuoteEBegin-->"You guys should do something special for Alpha/Beta players at PAX East, I know I'll be swinging by the booth" -> hmmmm<!--QuoteEnd--></div><!--QuoteEEnd-->
Exciting news, can't wait to stop by and play some ns2 on awesome rigs. Hopefully whatever promo stuff you may do is in good numbers as well.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->RT @amassingham: So pleased for @NS2HD. Someone who started making videos out of love for a game, and he ends up being hired by @NS2 in SF! 9 minutes ago
Cory and I are about to meet with our awesome UI artist to see the first pass at a new alien HUD. WOO. 10 minutes ago
Hugh is doing ultra-quick video interviews with everyone in prep for the patch video. Great to have these reliably now! 11 minutes ago
We're all writing up our GDC thoughts and presenting them to each other at lunch tomorrow. Good way to learn more. 27 minutes ago
It is so awesome having @NS2HD in the office now. The first task? Clean out the science experiment in the fridge. Srsiously. 28 minutes ago<!--QuoteEnd--></div><!--QuoteEEnd-->
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
edited March 2012
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->I think NS2 Build 200 is a wrap. It's not perfect, but it's a really nice build.<!--QuoteEnd--></div><!--QuoteEEnd-->
Does that mean it's being released to steam today or tomorrow?
I want to get started on the massive amount of work you have created for me and my mod. :)
Soul_RiderMod BeanJoin Date: 2004-06-19Member: 29388Members, Constellation, Squad Five Blue
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Darn, having some problems with Steam right now. Don't think we'll be able to release 200 tonight. 13 minutes ago<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1913133:date=Mar 15 2012, 09:36 AM:name=Obraxis)--><div class='quotetop'>QUOTE (Obraxis @ Mar 15 2012, 09:36 AM) <a href="index.php?act=findpost&pid=1913133"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah the Devs and the PTs worked really hard to get it finished for yesterday...only to have Steam issues block it. Typical Valve :-)<!--QuoteEnd--></div><!--QuoteEEnd-->
Was interessting spectating you all by the Server Browser. I saw more than 6h of PT from you guys yesterday! But atleast you have a little break till the new reports frim B200 will keep you busy again.
IeptBarakatThe most difficult name to speak ingame.Join Date: 2009-07-10Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
edited March 2012
<!--QuoteBegin-ns2twitter+--><div class='quotetop'>QUOTE (ns2twitter)</div><div class='quotemain'><!--QuoteEBegin-->From this day forth, let the marine team be known as the TSF - Trans-System Federation. Kind of the UN of the future, defending humanity.<!--QuoteEnd--></div><!--QuoteEEnd-->
Don't forget about the t.s.a on the marine everythings. :P
Comments
NS1 had a pretty interesting way of walking by tapping the forward key so that you never break the speed treshold that makes footsteps to be played. It works quite nicely once you actually know about it. I'm not sure if the NS2 movement and animation mechanics are easily suited for such system though.
In medicine, "foleying" someone refers to putting a Foley catheter into their urethra up into their bladder. I'm not sure a flying Lerk is going to put up with that.
We're moving the Fade shadow-step away from double-tap and to his movement key (shift by default).<!--QuoteEnd--></div><!--QuoteEEnd-->
This seems a good choice, I keep shadow-stepping all over the place.
Kouji still remembers when /stuck was introduced; impressive! :)
It must have been 1.02...
2.0 came 1 year after 1? The 1.04 era seemed so long for me...I would have estimated 2 years at least. Good times
Edit:
Tweets about the gdc...but there were plans for the E3. Is the e3 already over? Was UWE there? It hasn't been mentioned for a long time...
Will these be sold?
<img src="http://i1.kym-cdn.com/photos/images/original/000/181/813/1726009-shut_up_and_take_my_money_super.jpg" border="0" class="linked-image" />
<!--QuoteBegin-twitter+--><div class='quotetop'>QUOTE (twitter)</div><div class='quotemain'><!--QuoteEBegin-->Just drew a bunch of booth plans on our lunch table/shared whiteboard. Want to show commander and marines simultaneously.<!--QuoteEnd--></div><!--QuoteEEnd-->
<!--QuoteBegin-twitter+--><div class='quotetop'>QUOTE (twitter)</div><div class='quotemain'><!--QuoteEBegin-->"You guys should do something special for Alpha/Beta players at PAX East, I know I'll be swinging by the booth" -> hmmmm<!--QuoteEnd--></div><!--QuoteEEnd-->
Exciting news, can't wait to stop by and play some ns2 on awesome rigs. Hopefully whatever promo stuff you may do is in good numbers as well.
Cory and I are about to meet with our awesome UI artist to see the first pass at a new alien HUD. WOO. 10 minutes ago
Hugh is doing ultra-quick video interviews with everyone in prep for the patch video. Great to have these reliably now! 11 minutes ago
We're all writing up our GDC thoughts and presenting them to each other at lunch tomorrow. Good way to learn more. 27 minutes ago
It is so awesome having @NS2HD in the office now. The first task? Clean out the science experiment in the fridge. Srsiously. 28 minutes ago<!--QuoteEnd--></div><!--QuoteEEnd-->
As ChaosNL delicately puts it...
<!--quoteo(post=1910947:date=Mar 7 2012, 05:26 AM:name=ChaosNL)--><div class='quotetop'>QUOTE (ChaosNL @ Mar 7 2012, 05:26 AM) <a href="index.php?act=findpost&pid=1910947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://i1.kym-cdn.com/photos/images/original/000/181/813/1726009-shut_up_and_take_my_money_super.jpg" border="0" class="linked-image" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Oh wait, you already did :D!!
It's a prototype for infestation :-)
It's a prototype for infestation :-)<!--QuoteEnd--></div><!--QuoteEEnd-->
I was going to say its UWE's attempt at making the bacterium.
Does that mean it's being released to steam today or tomorrow?
I want to get started on the massive amount of work you have created for me and my mod. :)
I guess that answers my question :)
I saw that tweet about build 200 being finished and I was really excited to play it tonight.
Was interessting spectating you all by the Server Browser. I saw more than 6h of PT from you guys yesterday!
But atleast you have a little break till the new reports frim B200 will keep you busy again.
Thx at you PTs for your hard work!
Don't forget about the t.s.a on the marine everythings. :P