Cafe techpoint is making a return. Dun dun duuuuuun!
So does this mean you're also addressing the part of Docking where Aliens can just skulk rush to Terminal in ten seconds and win the game ever single time?
No, because the solution to that is having Marines that block all entrances to the base with an even split. If you leave terminal open you deserve to lose.
Cafe techpoint is making a return. Dun dun duuuuuun!
So does this mean you're also addressing the part of Docking where Aliens can just skulk rush to Terminal in ten seconds and win the game ever single time?
No, because the solution to that is having Marines that block all entrances to the base with an even split. If you leave terminal open you deserve to lose.
And that is the same for every map. A lot of the time the 1-2 minute games are because routes aren't blocked so a massive skulk pack ends up, unopposed, rushing into marine start and winning.
And that is the same for every map. A lot of the time the 1-2 minute games are because routes aren't blocked so a massive skulk pack ends up, unopposed, rushing into marine start and winning.
Thats why good commanders use the concept of zoning, preventing the alien team from having any chance of getting into the marine start.
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No, because the solution to that is having Marines that block all entrances to the base with an even split. If you leave terminal open you deserve to lose.
And that is the same for every map. A lot of the time the 1-2 minute games are because routes aren't blocked so a massive skulk pack ends up, unopposed, rushing into marine start and winning.
Thats why good commanders use the concept of zoning, preventing the alien team from having any chance of getting into the marine start.