hehe i think Luxs gonna find he bit off a little more than he could chew here, but this is a great idea ill try to help out as well here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <3
<!--QuoteBegin--DocZ+May 13 2003, 10:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DocZ @ May 13 2003, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So is it fair to say that late game you should instruct your gorges to cap all res but one or two, so that the gorges can suck res from the empty ones and get faster ressources? That seems like an odd thing to do. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yes it's best to setup a "sucking outpost" in the 2nd hive or nearby the first. Then have a 2nd gorge cap other nodes.
<!--QuoteBegin--Asal The Unforgiving+May 13 2003, 09:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ May 13 2003, 09:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what changes have been made to marine weapon setups, and why did you remove the droppable ammo packs? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> some sounds have changed. shotgun has a faster rof. pistol has a cap on the rof now(it can still be shot very fast though) GL clip has been upped back up to 6 atleast for now.
yeah having a sucking res at one of the 2 other hives is best as well as placing movement chambers near them in case someone does run into you, you'll also see a lot more OTs arounf nodes now seeing as a gorge can suck drop a few OTS and then continue to suck
Probably some of these has already been mentioned but I didn't have time to read the whole thread so...
1) Is it easier for Skulks to wallclimb now? IS this planned if not in?
2) Is Lerk flight different? How? Is this planned if not already implemented
3) What are Onis attacks and in which order?
4) Is the no-stuck thingy implemented already? Does it work?
5) How secondary chambers and upgrades work in 1.1?
6) How Leap and Charge has been changed?
Thank you in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Going gorge sounds fun now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
When a marine is devoured does he just see black or does he also a see a timer/bar that shows him when he's going to die inside the onos?
What weapons does a 1 hive lerk have? Spikes and...?
Doh! I posted in the offical change list thread already. But anyways, here goes!
1.) <b>Have they reduced HMG's damage against structures?</b> I mean, as of now, a pair of HMGers can clear out an impressive Wall of Lame by themselves (albeit some ammo help from the commander). I'd like to see GL be the primary WOL cleaner, and effectively remove HMGers out of that role and soly onto GLer cover support only.
2.) <b>Has Flayra limited the range of the motion tracking upgrade in 1.1?</b> It would be an interesting change of strategy to have to build an observatory in every outpost, in-order to keep proper watch of the area. And venturing from said area would leave you vulnerable to surprise attacks! Which would greatly help reduce the marines 'wall hacking' ability and further add to the atmosphere of the game. I mean isn't having the element of surprise what being Kharra is all about?
<!--QuoteBegin--Kenichi+May 14 2003, 12:16 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kenichi @ May 14 2003, 12:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> those were never considered for 1.1
in fact flayra explicitly said in the past that they were a possibility for 2.0 as i recall. That is a version you probably wont see for a long time. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Thank you Kenichi, for the quick response and all your hard work!
.....if you even consider this work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ~!
And for the timer guy, you can watch your health go down through the hud, if you're still curious to how close you are to death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
how is the commander view? does all hotkeys work to your liking? say if i liked R for building the armoury but I use R for reloading was there anyway around that?
KenichiThis is not a pie.Join Date: 2002-11-01Member: 2941Members, NS1 Playtester
rofl tankbuster, im just bored. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
philmcneal, actually the commander mode has a few things that need fixed still. It is still beta after all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I'm not a commander, but I do believe that commanders no longer have hotkeys in the same sense as before. Instead, they use <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->qwer asdf zxcv<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> to correspond to the placement on the buttons part. Like, pressing q would select the button in the top left corner, and pressing d would select the 3rd button in the 2nd row.
Is it possible for the Onos to expel a devoured marine early, or do you have to wait for him to digest? It would be interesting for an onos to devour a marine, run over to the top of a high elevator shaft and vomit the marine out to his death <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comedy value aside, in certain locations (ns_nothing) the onos could just <i>devour, spit into the void, repeat</i> the marines and kill them all in a very short amount of time.
1. Has the grenade launcher model been updated or stayed the same? If the same, are there plans to update it? (I've heard the current GL model was supposed to be the HMG <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> )
2. Mentioned by briguy992, will the manual/tooltips be updated for 1.1? They were kind of misleading (crouch to climb walls, etc.).
3. Is the training/hazard course map planned to go into NS or is that cancelled now? (Ok so this isn't a 1.1 question, but still, it didn't make it into 1.0 so I'm curious as to its current plan in regards to the map.)
4. Can the crosshairs be disabled in favour of the HL version? That and disabling alien-enhanced POVs? (Curious question, but I doubt I'll be doing something crazy like that.)
5. And finally, can you tell those impatient people (only the whiners I mean; the rest of the people are more patient than I am) to wait for the release, understanding there is MUCH to be done? (I'm heard the hitboxes are on the to do list, VAC, etc.) Besides, 1.04 does a decent job in helping us wait.
<!--QuoteBegin--K-16+May 14 2003, 03:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (K-16 @ May 14 2003, 03:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1. Has the grenade launcher model been updated or stayed the same? If the same, are there plans to update it? (I've heard the current GL model was supposed to be the HMG <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> )
2. Mentioned by briguy992, will the manual/tooltips be updated for 1.1? They were kind of misleading (crouch to climb walls, etc.).
3. Is the training/hazard course map planned to go into NS or is that cancelled now? (Ok so this isn't a 1.1 question, but still, it didn't make it into 1.0 so I'm curious as to its current plan in regards to the map.)
4. Can the crosshairs be disabled in favour of the HL version? That and disabling alien-enhanced POVs? (Curious question, but I doubt I'll be doing something crazy like that.)
5. And finally, can you tell those impatient people (only the whiners I mean; the rest of the people are more patient than I am) to wait for the release, understanding there is MUCH to be done? (I'm heard the hitboxes are on the to do list, VAC, etc.) Besides, 1.04 does a decent job in helping us wait. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1) the current gl model was the hmg. (if you look closely at this: <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> you can see the hmg he is holding looks like the gl. this is because it was the hmg when they designed the emoticons, and they havent changed it) whether they have changed it or not, i dont know
2) the manual will have to be updated to cope with the new weapons. i think is safe to say that they have dealt with the tool tips as well
3) im waiting for that too
4) you can replace the cross hairs, just like you could get custom cross hair packs for 1.04 that gave different cross hair sprites to improve aiming.
5) WAIT FOR THE RELEASE, understand that there is much to be done such as hitboxes and vac. besides, you've got 1.04 havent you?
if anybody else can shed any more light on this, be my guest
I'm still some sort of nub player I believe (not a total nub but definately not g00d...) I always play marines (cuz the r0x0rs the s0x0rz) But I always play at a more or less private server with friends, and the aliens almost always win because of our nubie comm (yes sometimes it's me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ), but....
Version 1.1 seems to have more advantages towards aliens then marines (No hive requirements for fade/onos, cloaking sensory towers, new kind of weapons/skillz, multiple gorges, etc etc....)
Is this because at tournaments and clanwars the marines are mostly stronger (win more often) and are we (me and friends at private server) as marines just so very bad?? Or are the few new features for the marines just as strong as the aliens...
Please enlighten me, cuz I'm getting afraid we will never win again playing marines in 1.1 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
So Hive1 (and maybe Hive2) Fades are just bigger Skulks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Will the "kill" CVAR be left out of NS 1.1 If not, what stops the devoured / parasited marine from killing himself?
Can multiplie gorges suck from the same nozzle? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
"kill" and "readyroom" are both disabled while being devoured. Yes, multiple gorges can suck from the same nozzle. But the suckling res is divided between them. So 2 gorges means 1/2 share for each, 3 gorges means 1/3 share for each...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are there any plans concerning a "Healing Station" for marines?
So Hive1 (and maybe Hive2) Fades are just bigger Skulks. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I believe Flay is very anti-"healing station", as that is the job of the commander, and he should be doing it. And thats what we said about Fades until we tried the new blink... hardly just "bigger Skulks" at all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I believe Flay is very anti-"healing station", as that is the job of the commander, and he should be doing it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Ah well, goodbye "jointeam1" hello "jointeam2". <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And thats what we said about Fades until we tried the new blink... hardly just "bigger Skulks" at all .<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Good to hear that, although i'll really miss the Acid Rocket.
Anyway, thanks for your fast response. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Comments
does mp_drawdamage work?
is mp_bulletcam still disfunctional?
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
no lerks do not cling
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
is lerk cling implemented?
does mp_drawdamage work?
is mp_bulletcam still disfunctional? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No that was a rumor.
yes.
pretty sure yes.
yes it's best to setup a "sucking outpost" in the 2nd hive or nearby the first. Then have a 2nd gorge cap other nodes.
some sounds have changed.
shotgun has a faster rof.
pistol has a cap on the rof now(it can still be shot very fast though)
GL clip has been upped back up to 6 atleast for now.
1) Is it easier for Skulks to wallclimb now? IS this planned if not in?
2) Is Lerk flight different? How? Is this planned if not already implemented
3) What are Onis attacks and in which order?
4) Is the no-stuck thingy implemented already? Does it work?
5) How secondary chambers and upgrades work in 1.1?
6) How Leap and Charge has been changed?
Thank you in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
When a marine is devoured does he just see black or does he also a see a timer/bar that shows him when he's going to die inside the onos?
What weapons does a 1 hive lerk have? Spikes and...?
2) it will change but has yet to be implemented in testing.
3)bite, stomp, devour, charge
4) nothing has been implemented
5) uh check the change log for this one, all the info is in there somewhere.
6) no change except perhaps in damage which should be listed in the change log. im not going to go check for it since you could do it.
1.) <b>Have they reduced HMG's damage against structures?</b> I mean, as of now, a pair of HMGers can clear out an impressive Wall of Lame by themselves (albeit some ammo help from the commander). I'd like to see GL be the primary WOL cleaner, and effectively remove HMGers out of that role and soly onto GLer cover support only.
2.) <b>Has Flayra limited the range of the motion tracking upgrade in 1.1?</b> It would be an interesting change of strategy to have to build an observatory in every outpost, in-order to keep proper watch of the area. And venturing from said area would leave you vulnerable to surprise attacks! Which would greatly help reduce the marines 'wall hacking' ability and further add to the atmosphere of the game. I mean isn't having the element of surprise what being Kharra is all about?
hmg still can kill buildings fast, and mt is still godly.
in fact flayra explicitly said in the past that they were a possibility for 2.0 as i recall. That is a version you probably wont see for a long time.
When a marine is devoured does he just see black or does he also a see a timer/bar that shows him when he's going to die inside the onos?
What weapons does a 1 hive lerk have? Spikes and...? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
LoL...timer! <i>You have 1 minute to live....30 seconds....10...9...8...</i> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
At hive 1 Lerk has Spores and Spikes.
in fact flayra explicitly said in the past that they were a possibility for 2.0 as i recall. That is a version you probably wont see for a long time. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thank you Kenichi, for the quick response and all your hard work!
.....if you even consider this work <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ~!
And for the timer guy, you can watch your health go down through the hud, if you're still curious to how close you are to death <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
philmcneal, actually the commander mode has a few things that need fixed still. It is still beta after all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
asdf
zxcv<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> to correspond to the placement on the buttons part. Like, pressing q would select the button in the top left corner, and pressing d would select the 3rd button in the 2nd row.
Comedy value aside, in certain locations (ns_nothing) the onos could just <i>devour, spit into the void, repeat</i> the marines and kill them all in a very short amount of time.
2. Mentioned by briguy992, will the manual/tooltips be updated for 1.1? They were kind of misleading (crouch to climb walls, etc.).
3. Is the training/hazard course map planned to go into NS or is that cancelled now? (Ok so this isn't a 1.1 question, but still, it didn't make it into 1.0 so I'm curious as to its current plan in regards to the map.)
4. Can the crosshairs be disabled in favour of the HL version? That and disabling alien-enhanced POVs? (Curious question, but I doubt I'll be doing something crazy like that.)
5. And finally, can you tell those impatient people (only the whiners I mean; the rest of the people are more patient than I am) to wait for the release, understanding there is MUCH to be done? (I'm heard the hitboxes are on the to do list, VAC, etc.) Besides, 1.04 does a decent job in helping us wait.
2. Mentioned by briguy992, will the manual/tooltips be updated for 1.1? They were kind of misleading (crouch to climb walls, etc.).
3. Is the training/hazard course map planned to go into NS or is that cancelled now? (Ok so this isn't a 1.1 question, but still, it didn't make it into 1.0 so I'm curious as to its current plan in regards to the map.)
4. Can the crosshairs be disabled in favour of the HL version? That and disabling alien-enhanced POVs? (Curious question, but I doubt I'll be doing something crazy like that.)
5. And finally, can you tell those impatient people (only the whiners I mean; the rest of the people are more patient than I am) to wait for the release, understanding there is MUCH to be done? (I'm heard the hitboxes are on the to do list, VAC, etc.) Besides, 1.04 does a decent job in helping us wait. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1) the current gl model was the hmg. (if you look closely at this: <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> you can see the hmg he is holding looks like the gl. this is because it was the hmg when they designed the emoticons, and they havent changed it) whether they have changed it or not, i dont know
2) the manual will have to be updated to cope with the new weapons. i think is safe to say that they have dealt with the tool tips as well
3) im waiting for that too
4) you can replace the cross hairs, just like you could get custom cross hair packs for 1.04 that gave different cross hair sprites to improve aiming.
5) WAIT FOR THE RELEASE, understand that there is much to be done such as hitboxes and vac. besides, you've got 1.04 havent you?
if anybody else can shed any more light on this, be my guest
I'm still some sort of nub player I believe (not a total nub but definately not g00d...) I always play marines (cuz the r0x0rs the s0x0rz) But I always play at a more or less private server with friends, and the aliens almost always win because of our nubie comm (yes sometimes it's me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> ), but....
Version 1.1 seems to have more advantages towards aliens then marines (No hive requirements for fade/onos, cloaking sensory towers, new kind of weapons/skillz, multiple gorges, etc etc....)
Is this because at tournaments and clanwars the marines are mostly stronger (win more often) and are we (me and friends at private server) as marines just so very bad?? Or are the few new features for the marines just as strong as the aliens...
Please enlighten me, cuz I'm getting afraid we will never win again playing marines in 1.1 <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
If not, what stops the devoured / parasited marine from killing himself?
Can multiplie gorges suck from the same nozzle?
I know the server got higher CPU optimizations and all that, but what about the client?
Does turning off dynamic lights help a lot?
<i>edit:</i> Danm tiypoes.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fade has claw, blink, <empty>, acid rocket<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So Hive1 (and maybe Hive2) Fades are just bigger Skulks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If not, what stops the devoured / parasited marine from killing himself?
Can multiplie gorges suck from the same nozzle? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
"kill" and "readyroom" are both disabled while being devoured.
Yes, multiple gorges can suck from the same nozzle. But the suckling res is divided between them. So 2 gorges means 1/2 share for each, 3 gorges means 1/3 share for each...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Are there any plans concerning a "Healing Station" for marines?
So Hive1 (and maybe Hive2) Fades are just bigger Skulks. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I believe Flay is very anti-"healing station", as that is the job of the commander, and he should be doing it.
And thats what we said about Fades until we tried the new blink... hardly just "bigger Skulks" at all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->.
Ah well, goodbye "jointeam1" hello "jointeam2". <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And thats what we said about Fades until we tried the new blink... hardly just "bigger Skulks" at all .<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Good to hear that, although i'll really miss the Acid Rocket.
Anyway, thanks for your fast response. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->