MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
<!--QuoteBegin--Jower+May 14 2003, 10:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jower @ May 14 2003, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What's the deal with the new blink ? How does it work ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> you become invisible (somewhere between lvl 3 cloak and 100% cloak) and you move forward automatically, fast. at a guess I would say you move faster then a celerity skulk. You stay in this mode until you either run out of energy, or you let go of the mouse button. while blinked you can still be hurt and you can probably still be spotted by MT (haven't verified this)
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
not at the moment.
Slightly Off-Topic - remember that scene in The Ring where the girl crawls out of the TV and then starts walking towards the guy and then she suddenly teleports forward about a metre. The new blink is veery similar. /me waits for the "[mreq]Fade --> Dead girl from The Ring" thread in the modelling forums
Raser: Yes aliens gained alot more then marines did, but incase you did not notice in 1.04 most macthes ended up in a tie (marine winning both sides) they really needed the boost:
in 1.04 marines were limited by res in 1.04 aliens were limited by hives and res thus alines with res could not expand and were eaisly contained, this problem is fixed by allowing aliens to evole to anything at any time, but they still cant upgrade with out building hives (just like marines cant upgrade with out building structures if you wana loook at it that way)
This is a big change but do not worry, the game if anything is better then before and it will be balanced.
TeoH: you can only blink when you are on the ground, so if you jump right when you are on the ground and right when you hit you can bounce along and consume much less energey (I can keep my energy over 100% forerver), otherwise you just hold down the attack key and gliude along the floor.
dizzy.souls: the pubs were long, anywhere from 30-3 hours, really depedns on the game, for the (few) scrims have ranged from 5-15min in most cases much faster
<!--QuoteBegin--Lux+May 14 2003, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lux @ May 14 2003, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Raser: Yes aliens gained alot more then marines did, but incase you did not notice in 1.04 most macthes ended up in a tie (marine winning both sides) they really needed the boost:
in 1.04 marines were limited by res in 1.04 aliens were limited by hives and res thus alines with res could not expand and were eaisly contained, this problem is fixed by allowing aliens to evole to anything at any time, but they still cant upgrade with out building hives (just like marines cant upgrade with out building structures if you wana loook at it that way)
This is a big change but do not worry, the game if anything is better then before and it will be balanced.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Thx for the reply, hope to win a few rounds in 1.1 soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Lux+May 13 2003, 10:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lux @ May 13 2003, 10:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also the game is shorter because you do not need as many res for a hive, it makes the game much more interesting... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Browsed through the rest of this thread but didn't see anyone respond to this comment -
hives are less expensive? How much res does a new hive cost? 50? 60?
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How much res does a new hive cost? 50? 60? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hives are 45.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does the movement chamber "leap to hive" ability still exist? I read speculation of taking it out a while back.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I haven't noticed a difference. I may be in the minority tho.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fades have claw and blink... currently what are the devs considering for using as the new fade weapon(s?) and what hive level?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The new weapon is Flay's little secret (we don't know yet) and, as of riht now, it is the second hive ability.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wasn't a flame thrower being worked on for 1.1?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not sure if it was originaly planned, but it's not in now.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have any of the popular metamod plugins like lerk-lift and health-armory been used?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Under the new blink method, can you still "get through" doors, elevators... whatnot?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you mean "blink through" (not open but appear on the other side) then no... not that I know of. You can't blink vertically (this is not really a problem because the new blink is great) so you can't blink through elevators. The doors?.... /me runs off to go test it.
<!--QuoteBegin--Lux+May 14 2003, 08:18 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lux @ May 14 2003, 08:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dizzy.souls: the pubs were long, anywhere from 30-3 hours, really depedns on the game, for the (few) scrims have ranged from 5-15min in most cases much faster <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The longest scrim was about 30mins
<!--QuoteBegin--Heist+May 14 2003, 09:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heist @ May 14 2003, 09:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have any of the popular metamod plugins like lerk-lift and health-armory been used?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Bugger, I love those plugins <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Health-armory might've made me play as a marine sometimes, but I shall keep playing as aliens always like I do now. I have nightmares about waiting for hours screaming for your comm to drop you one lowzy medpack. Oh well, you won't be seeing me as a marine if health-armory won't be implented...
I have a question:
Will customization still be possible in 1.1 ? Will converting the models be hard ?
<!--QuoteBegin--z.x. bogglestiensky+May 14 2003, 10:15 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (z.x. bogglestiensky @ May 14 2003, 10:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and i thought he was going to say something useful...
is leap silenced when you upgrade to silence?
i read somewhere that the scream emitted when you leap is silenced, and other places they said it wasn't <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Everything the skulk does is silenced at level 3 silence. Only when a bite registers damage does the damage feedback sound play. No bite, no leap, no jumping, falling sounds are made.
<!--QuoteBegin--Sandrocky+May 14 2003, 10:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandrocky @ May 14 2003, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The changelog states server performance has been increased by about 50%.
My question...
How much of that increase comes from optimized maps (reduced entity counts) and how much comes from actual optimized code in the game? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Alot of the maps have reduced the entity count ie: hera, caged, and tanith
Thank you for all the answers, playtesters <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Say a marine team new to 1.1 decides to just do a standard 1.04 JP rush. What new things about the game hinder that rush?
Is adrenaline still in?
What is the radius around an electrified RT/TF where it starts zapping?
Jetpacks now dont have "unlimited fuel" and cost 20 rsr's rather then 9. You also need to upgrade the armory to even get your Proto lab and with the new rsr system its possible for the alien team to even get onos before they lay their hands on a jetpack.
Jetpacks are 20 res now I think. They are much much harder to use than 1.04 jetpacks. Though you start with full fuel now which is cool. The best way to descibe the 1.1 JP is to say it is like 1.04 but with about another 500 pounds on your back. At times, it can take 1-2 seconds of holding my jump key to even lift off, not to mention how fast it drains. Basically, the era of 5 guys flying around a hive nonstop and shooting it has ended with 1.1. But they are very effective for countering stomp.
My guess is set amount My questions are Do you still see who in the enemy team is dead ? Is the cloaking sound silenced by silence ? Is the cloaking sound there if cloaked by SC ? Is the cloaking sound there at all ?
KenichiThis is not a pie.Join Date: 2002-11-01Member: 2941Members, NS1 Playtester
edited May 2003
When you attack with say...bite, while devouring someone, it actually slows the rate of devour and they stay in your belly longer. So if you devour someone to take them out of the game and then you keep attacking, it only helps you more.
thats if my memory is working properly and that is true.
From being eaten (which is a totally surreal expirence) several times, I believe it's a set time. If you're in his stomach X seconds (~10), you're dead. A little bar at the bottem gives you how much life you have left.
Yes you do see the enemy dead. I don't think I've heard the cloaking sound playing 1.1, but I'll be sure to check on it.
Comments
How does it work ?
How does it work ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
you become invisible (somewhere between lvl 3 cloak and 100% cloak) and you move forward automatically, fast. at a guess I would say you move faster then a celerity skulk. You stay in this mode until you either run out of energy, or you let go of the mouse button. while blinked you can still be hurt and you can probably still be spotted by MT (haven't verified this)
So no more blinking upwards ?
Slightly Off-Topic - remember that scene in The Ring where the girl crawls out of the TV and then starts walking towards the guy and then she suddenly teleports forward about a metre. The new blink is veery similar.
/me waits for the "[mreq]Fade --> Dead girl from The Ring" thread in the modelling forums
Can you jump (read: Bunnyhop) during this blink? :)
and how long did most of the games take?
in 1.04 marines were limited by res
in 1.04 aliens were limited by hives and res
thus alines with res could not expand and were eaisly contained, this problem is fixed by allowing aliens to evole to anything at any time, but they still cant upgrade with out building hives (just like marines cant upgrade with out building structures if you wana loook at it that way)
This is a big change but do not worry, the game if anything is better then before and it will be balanced.
TeoH: you can only blink when you are on the ground, so if you jump right when you are on the ground and right when you hit you can bounce along and consume much less energey (I can keep my energy over 100% forerver), otherwise you just hold down the attack key and gliude along the floor.
dizzy.souls: the pubs were long, anywhere from 30-3 hours, really depedns on the game, for the (few) scrims have ranged from 5-15min in most cases much faster
How "better" is gorg spit?
Fades have claw and blink... currently what are the devs considering for using as the new fade weapon(s?) and what hive level?
Wasn't a flame thrower being worked on for 1.1?
Have any of the popular metamod plugins like lerk-lift and health-armory been used?
Under the new blink method, can you still "get through" doors, elevators... whatnot?
in 1.04 marines were limited by res
in 1.04 aliens were limited by hives and res
thus alines with res could not expand and were eaisly contained, this problem is fixed by allowing aliens to evole to anything at any time, but they still cant upgrade with out building hives (just like marines cant upgrade with out building structures if you wana loook at it that way)
This is a big change but do not worry, the game if anything is better then before and it will be balanced.
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Thx for the reply, hope to win a few rounds in 1.1 soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Browsed through the rest of this thread but didn't see anyone respond to this comment -
hives are less expensive? How much res does a new hive cost? 50? 60?
Hives are 45.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does the movement chamber "leap to hive" ability still exist? I read speculation of taking it out a while back.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It still exists.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How "better" is gorg spit?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I haven't noticed a difference. I may be in the minority tho.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Fades have claw and blink... currently what are the devs considering for using as the new fade weapon(s?) and what hive level?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The new weapon is Flay's little secret (we don't know yet) and, as of riht now, it is the second hive ability.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wasn't a flame thrower being worked on for 1.1?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Not sure if it was originaly planned, but it's not in now.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Have any of the popular metamod plugins like lerk-lift and health-armory been used?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Under the new blink method, can you still "get through" doors, elevators... whatnot?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
If you mean "blink through" (not open but appear on the other side) then no... not that I know of. You can't blink vertically (this is not really a problem because the new blink is great) so you can't blink through elevators. The doors?.... /me runs off to go test it.
The longest scrim was about 30mins
<kicks back, puts feet up, guzzles a liter of coffee and gets back to work>
is leap silenced when you upgrade to silence?
i read somewhere that the scream emitted when you leap is silenced, and other places they said it wasn't
No.
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Bugger, I love those plugins <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Health-armory might've made me play as a marine sometimes, but I shall keep playing as aliens always like I do now. I have nightmares about waiting for hours screaming for your comm to drop you one lowzy medpack. Oh well, you won't be seeing me as a marine if health-armory won't be implented...
I have a question:
Will customization still be possible in 1.1 ? Will converting the models be hard ?
is leap silenced when you upgrade to silence?
i read somewhere that the scream emitted when you leap is silenced, and other places they said it wasn't <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Everything the skulk does is silenced at level 3 silence. Only when a bite registers damage does the damage feedback sound play. No bite, no leap, no jumping, falling sounds are made.
My question...
How much of that increase comes from optimized maps (reduced entity counts) and how much comes from actual optimized code in the game?
My question...
How much of that increase comes from optimized maps (reduced entity counts) and how much comes from actual optimized code in the game? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Alot of the maps have reduced the entity count ie: hera, caged, and tanith
Say a marine team new to 1.1 decides to just do a standard 1.04 JP rush. What new things about the game hinder that rush?
Is adrenaline still in?
What is the radius around an electrified RT/TF where it starts zapping?
My questions are
Do you still see who in the enemy team is dead ?
Is the cloaking sound silenced by silence ?
Is the cloaking sound there if cloaked by SC ?
Is the cloaking sound there at all ?
thats if my memory is working properly and that is true.
Yes you do see the enemy dead. I don't think I've heard the cloaking sound playing 1.1, but I'll be sure to check on it.
So you mean a marine with 2/0 takes as long as a fullheath HA to devour ?